VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
@D0PAMINE No, my issue is that you are getting into DLC dungeons only after level 45 and they normally are longer and partly hard with randoms, that many fake their role make that matte reven worse. I just want the option to queue and not land in DLC Dungeons.
Taleof2Cities wrote: »Doing a random dungeon means RANDOM, @L_Nici ... a choice from all available selections including DLC dungeons.
Don’t want to do a RANDOM dungeon?
No problem.
Simply check all available non-DLC dungeons in the dungeon finder ... and click ‘queue’ to queue all the selected choices.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.
They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.
I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.
They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.
Make having DLC dungeons part of the random a toggle.
- Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
- Those who toggle DLC dungeons off get the same purple rewards we get now.
This keeps the risk vs reward in tacks and serves everyone's interest.
Make having DLC dungeons part of the random a toggle.
- Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
- Those who toggle DLC dungeons off get the same purple rewards we get now.
This keeps the risk vs reward in tacks and serves everyone's interest.
The queue that includes DLC should keep the purple reward and the queue that excludes it should be downgraded to blue.
DLC dungeons are not that special in normal. I swear, if people just took the time to go through them a couple of times to learn the mechanics, we wouldn't have these threads.
I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
Taleof2Cities wrote: »
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
Make having DLC dungeons part of the random a toggle.
- Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
- Those who toggle DLC dungeons off get the same purple rewards we get now.
This keeps the risk vs reward in tacks and serves everyone's interest.
The queue that includes DLC should keep the purple reward and the queue that excludes it should be downgraded to blue.
DLC dungeons are not that special in normal. I swear, if people just took the time to go through them a couple of times to learn the mechanics, we wouldn't have these threads.
Splitting hairs with hairs on what level the rewards should be is rather pointless and petty. Risk vs reward is what is important. Those that want to exclude DLCs should get a lesser reward than those willing to risk getting a DLC and have access to them. That is the key point.
I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.
They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.
OP might be max CP but getting them at level 45 because Undaunted is unlocked.
I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.
They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.
Normal DLCs unlock at level 45, and they can all be completed at that level.
Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.