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Exclude DLC Dungeons from random search.

L_Nici
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As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
PC|EU
  • Taunky
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    Normally I would be against this but I have to say I rather agree. I always do veteran dungeons, however it's a pain in the ass when the random you queue up for is always a DLC dungeon, which the group either says "nope" to and leaves right away or they just simply cannot comprehend the mechanics because they're so used to the basic stack and burn bosses.
  • D0PAMINE
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    So your issue is people faking their roles than the dungeon difficulty itself?
  • Ingenon
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    I do not disagree with you. For me, most DLC dungeons are "one and done". I do them once when they are the daily undaunted quest, because the folks I get grouped with actually want to do them, and usually we complete them (eventually). And then I have the achievement completed for them, and never go back.

    Multiple folks have requested an option to uncheck DLC dungeons for random dailies. ZOS has not acted on this request. As far as I know, your only option to avoid getting DLC dungeons when you select a random daily is to cancel ESO Plus membership, and never buy a DLC expansion.
  • VaranisArano
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    Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
  • L_Nici
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    @D0PAMINE No, my issue is that you are getting into DLC dungeons only after level 45 and they normally are longer and partly hard with randoms, that many fake their role make that matte reven worse. I just want the option to queue and not land in DLC Dungeons.
    PC|EU
  • idk
    idk
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    Make having DLC dungeons part of the random a toggle.
    • Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
    • Those who toggle DLC dungeons off get the same purple rewards we get now.

    This keeps the risk vs reward in tacks and serves everyone's interest.
  • MehrunesFlagon
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    Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.

    It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
  • Paralyse
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    I may be an exception but usually in my random normals if I get DLC dungeon there are sometimes a few wipes but usually we can complete the content as the mechanics are not THAT complex. I did Frostvault and have never been in there before, nor had one other DPS, and we completed it with only three boss wipes. The roughest dungeon I have done was the one where the end boss locks out your abilities and you have to go hit the statue or whatever, and kill totems; that one took about an hour for the last boss, and many deaths, but we got it down eventually.

    I do think it would be a nice idea to allow players to specify "no DLC randoms" but my concern is that doing so might greatly increase the wait time for the queue to pop when doing DLC randoms that are not the daily pledges, especially for non-tank and non-healing roles. I also agree that it would make it harder to replace missing groupmates (intentional or accidental) for DLC dungeons. On the other hand, being able to do the easier dungeons only would make it easier to farm monster sets and dungeon sets, which in turn would give players more tools to move on to harder content, so it's kind of a tricky situation.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Taleof2Cities
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    Doing a random dungeon means RANDOM, @L_Nici ... a choice from all available selections including DLC dungeons.

    Don’t want to do a RANDOM dungeon?

    No problem.

    Simply check all available non-DLC dungeons in the dungeon finder ... and click ‘queue’ to queue all the selected choices.

    Edited by Taleof2Cities on December 15, 2019 10:00PM
  • waswar292
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    The last time I was in a DLC dungeon, we got to the second-to-last boss and the group kept wiping because they didn't understand mechanics. I had to semi-tank as DPS and was the only one going after the adds.

    It was horrible. Would be fun with robust groups, but utter trash without. Big waste of an XP scroll when I was doing the 160 CP slog, which is just abominable, seeing as hitting 50 absolutely invalidated daily battlegrounds as a means of getting XP.
  • VaranisArano
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    Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.

    It simply needs the option to exclude them,but that should go for the lower level dungeons as well.

    There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.

    Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
  • D0PAMINE
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    L_Nici wrote: »
    @D0PAMINE No, my issue is that you are getting into DLC dungeons only after level 45 and they normally are longer and partly hard with randoms, that many fake their role make that matte reven worse. I just want the option to queue and not land in DLC Dungeons.

    Thanks for clearing it up.
  • lagrue
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    I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.

    They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.
    "You must defeat me every time. I need defeat you only once"
  • idk
    idk
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    Doing a random dungeon means RANDOM, @L_Nici ... a choice from all available selections including DLC dungeons.

    Don’t want to do a RANDOM dungeon?

    No problem.

    Simply check all available non-DLC dungeons in the dungeon finder ... and click ‘queue’ to queue all the selected choices.
    Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.

    It simply needs the option to exclude them,but that should go for the lower level dungeons as well.

    There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.

    Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.

    Both of these are extremely good points and explain the facts of the situation. Zos gives those that do not to or are challenged to clear DLC dungeons a way to avoid them.
  • D0PAMINE
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    lagrue wrote: »
    I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.

    They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.

    OP might be max CP but getting them at level 45 because Undaunted is unlocked.
  • AlnilamE
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    lagrue wrote: »
    I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.

    They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.

    Normal DLCs unlock at level 45, and they can all be completed at that level.
    The Moot Councillor
  • AlnilamE
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    idk wrote: »
    Make having DLC dungeons part of the random a toggle.
    • Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
    • Those who toggle DLC dungeons off get the same purple rewards we get now.

    This keeps the risk vs reward in tacks and serves everyone's interest.

    The queue that includes DLC should keep the purple reward and the queue that excludes it should be downgraded to blue.

    DLC dungeons are not that special in normal. I swear, if people just took the time to go through them a couple of times to learn the mechanics, we wouldn't have these threads.
    The Moot Councillor
  • idk
    idk
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    AlnilamE wrote: »
    idk wrote: »
    Make having DLC dungeons part of the random a toggle.
    • Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
    • Those who toggle DLC dungeons off get the same purple rewards we get now.

    This keeps the risk vs reward in tacks and serves everyone's interest.

    The queue that includes DLC should keep the purple reward and the queue that excludes it should be downgraded to blue.

    DLC dungeons are not that special in normal. I swear, if people just took the time to go through them a couple of times to learn the mechanics, we wouldn't have these threads.

    Splitting hairs with hairs on what level the rewards should be is rather pointless and petty. Risk vs reward is what is important. Those that want to exclude DLCs should get a lesser reward than those willing to risk getting a DLC and have access to them. That is the key point.
  • Diminish
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    If you don't want to do DLC dungeons then queue only for the dungeons you want, and live with the fact you will get no bonus XP. It is called a random daily for a reason. Normal random dailies are not difficult; even the DLC dungeons. If you are getting groups of people who queue as the wrong roll then that is not an issue with random dailies...

    You can always form a group and queue for a random daily. I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
  • Taleof2Cities
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    Diminish wrote: »
    I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.

    There are multiple problems at play ... touched on other posts in this thread:

    1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.

    2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.

    3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.

    So, that is why we get these whine threads.

    But you’re right, @Diminish ... ZOS has bigger fish to fry.

    Edited by Taleof2Cities on December 15, 2019 11:39PM
  • Chaos2088
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    @Chaos2088 PC EU Server | AD-PvP
  • seira_san
    seira_san
    If you group with someone below level 45 and choose to do random daily, you will only get non-DLC dungeons. It's a win-win thing because it helps the other low-leveled person to level up, and you get what you wanted.
  • Runefang
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    It’s part of the broader problem that DLC dungeons are much harder than base game dungeons yet provide no better rewards. As pledges or as randoms. The gold mats idea is decent, more transmutes would work too, anything for more incentive to complete them.
  • Mr_Walker
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    I'm always glad we have the pedants in these threads explaining what random means for us all. God bless.
  • Contaminate
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    If you get less rewards for a no-DLC random then sure.
  • AlnilamE
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    2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.

    I disagree that this is a requirement. The fun part of dungeons is figuring out what is going on and what works best in a particular fight.
    idk wrote: »
    AlnilamE wrote: »
    idk wrote: »
    Make having DLC dungeons part of the random a toggle.
    • Those who toggle to have DLCs included get a gold level rewards that drops gold weapons and jewelry and a gold jewelry upgrade matt. The degree of the reward is based on how many DLC dungeons one has access to.
    • Those who toggle DLC dungeons off get the same purple rewards we get now.

    This keeps the risk vs reward in tacks and serves everyone's interest.

    The queue that includes DLC should keep the purple reward and the queue that excludes it should be downgraded to blue.

    DLC dungeons are not that special in normal. I swear, if people just took the time to go through them a couple of times to learn the mechanics, we wouldn't have these threads.

    Splitting hairs with hairs on what level the rewards should be is rather pointless and petty. Risk vs reward is what is important. Those that want to exclude DLCs should get a lesser reward than those willing to risk getting a DLC and have access to them. That is the key point.

    Yes, but the current reward for a random (100k XP/400k with enlightenment) is commensurate with finishing a DLC dungeon. Getting that for helping someone through Spindleclutch or Fungal Grotto is just icing on the cake.
    The Moot Councillor
  • lagrue
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    D0PAMINE wrote: »
    lagrue wrote: »
    I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.

    They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.

    OP might be max CP but getting them at level 45 because Undaunted is unlocked.

    That is a fair and accurate point.
    AlnilamE wrote: »
    lagrue wrote: »
    I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.

    They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.

    Normal DLCs unlock at level 45, and they can all be completed at that level.

    I'm sure they can. Personally I'd rather shoot myself in the teeth than carry No CP level 45s through most of the DLC dungeons, because in alot of cases compounding mechanics with low stats means a bad time.
    Edited by lagrue on December 16, 2019 2:51AM
    "You must defeat me every time. I need defeat you only once"
  • Bobby_V_Rockit
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    I just bail immediately upon entering a DLC then go farm materials for 15 minutes. Lather, rinse, repeat...
  • idk
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    Diminish wrote: »
    I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.

    There are multiple problems at play ... touched on other posts in this thread:

    1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.

    2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.

    3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.

    So, that is why we get these whine threads.

    But you’re right, @Diminish ... ZOS has bigger fish to fry.

    Again, very good and solid points.
  • zvavi
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    Diminish wrote: »
    I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.

    There are multiple problems at play ... touched on other posts in this thread:

    1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.

    2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.

    3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.

    So, that is why we get these whine threads.

    But you’re right, @Diminish ... ZOS has bigger fish to fry.

    Very solid points, just that...
    1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
    2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
    3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
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