The sewers are dead again, and i'm sad.

Wrekkedd
Wrekkedd
✭✭✭✭
Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
Edited by Wrekkedd on February 4, 2020 5:03PM
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hmmm, that is the only Skyshard Achievement I need.

    So, if you see a cute Breton down in the sewers, she has no Telvar.....
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Rasande_Robin
    Rasande_Robin
    ✭✭✭✭
    I would love to see PvE/PvP in all zones but that is never going to happen.
    PC/EU: Orcana "something"-stone
  • Wrekkedd
    Wrekkedd
    ✭✭✭✭
    I would love to see PvE/PvP in all zones but that is never going to happen.

    Yeah, i'd really enjoy that. Or at least ONE zone, and maybe tie a really rewarding grind to that zone....probably too much work for them with not enough payoff...

    Edited by Wrekkedd on February 4, 2020 5:08PM
  • doomette
    doomette
    ✭✭✭✭✭
    I would love to see PvE/PvP in all zones but that is never going to happen.

    Thankfully.

    As for the Sewers, I enjoy them in small doses. Too much and I get twitchy, heh. The environment, the gankers, the creepy sound those bosses make, all designed to make one feel uneasy and boy does it work on me.
  • sharquez
    sharquez
    ✭✭✭✭✭
    Quite simply more players around. But that's self defeating I guess. I think a Leaderboard system and weekly/biweekly/anything reward incentive like cyrodiil (Sans emperorship) Would be very good for IC.
  • CASP3R421
    CASP3R421
    ✭✭✭
    Wrekkedd wrote: »
    I would love to see PvE/PvP in all zones but that is never going to happen.

    Yeah, i'd really enjoy that. Or at least ONE zone, and maybe tie a really rewarding grind to that zone....probably too much work for them with not enough payoff...

    you know all the RPers would cry that they are being bullied out of the zone and cant experience the full story that they payed for if that happened =P

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    I would love to go back in Sewers but all those who kill you from stealth just ruin the fun for me.

    Also, I d love to see a pve only version. Its the most interesting and atmospheric place to explore IMHO but it is a pain to put so much effort in reaching a specific place, only to be ganked by other players and rez back at the base.
  • vestahls
    vestahls
    ✭✭✭✭✭
    I don't know, OP, I personally love going in there outside of PVP events, early in the morning, so that I can farm in peace without getting gank'd.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    I came for a Trove Scamp, but found that this time I really enjoyed it. Mainly messing around in the sewers, rather than PvP, but it was fun. No lag, no pony trekking through Cyrodiil, a way better experience than I remember.

    I’m now having to look for a DC guild that’s into PvP. And trying to work out which of my existing guilds I’m going to have to leave (which f-ing sucks) to give me a guild space to use.

    I don’t know if you can do anything to make it always like this.. but running more Mayhem like events seems like a good idea. I wouldn’t want it to happen all the time, but running a week every quarter would be an idea.

    It’s clear that making IC a free DLC helped and having the motifs made a huge difference, so it does look as if having limited time rewards is a great incentive. But the best way you can increase regular numbers would be to find one or more of those casual players who’ve come into the sewers and enjoyed it and tap them up and tell them “give me a shout the next time you feel like coming down.. and we can team up”. Because it’s a million times better when you’re playing it as a group.
  • January1171
    January1171
    ✭✭✭✭✭
    After one and a half years this event taught me that you don't have to run through the entire sewers- you can pop up in any IC district from your base, then take the sewer entrance from there. Maybe I'll be in the sewers a bit more ;)
  • PrimusNephilim
    PrimusNephilim
    ✭✭✭✭✭
    I would love to go back in Sewers but all those who kill you from stealth just ruin the fun for me.

    Also, I d love to see a pve only version. Its the most interesting and atmospheric place to explore IMHO but it is a pain to put so much effort in reaching a specific place, only to be ganked by other players and rez back at the base.
    vestahls wrote: »
    I don't know, OP, I personally love going in there outside of PVP events, early in the morning, so that I can farm in peace without getting gank'd.

    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers
  • vestahls
    vestahls
    ✭✭✭✭✭
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.

    To answer your question to get me in the sewers more:
    1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
    2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
    3) Tel var stone loss is to large especially for such a useless currency.
    4) I dont want to deal with players when i am trying to pve.
    5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
    6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
    - Be part of a story line i am interested in doing/completing
    - Have rewards that i deem profitable.
    - Be aesthetically pleasing

    There are 3 zones in the game that i really dislike
    - Imperial City
    - Coldharbor
    - Clockwork City.

  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    I_am_Groot wrote: »
    I would love to go back in Sewers but all those who kill you from stealth just ruin the fun for me.

    Also, I d love to see a pve only version. Its the most interesting and atmospheric place to explore IMHO but it is a pain to put so much effort in reaching a specific place, only to be ganked by other players and rez back at the base.
    vestahls wrote: »
    I don't know, OP, I personally love going in there outside of PVP events, early in the morning, so that I can farm in peace without getting gank'd.

    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    I was in the Sewers like everyday for 2 hours during the event, farming bosses. Got all the achievements there except the one about slaying the Elite Guard. I have no problem with PvP since I PvP a lot. What I didnt like was when I spent 20 min to reach a specific boss on other side of the map, only to get ganked during the fight and respawn at base. That s@cked badly.

    Plus, I d like to have some relaxed time there, with my focus only on the Daedra and all the interesting content to be found there.
    Edited by gatekeeper13 on February 4, 2020 7:01PM
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.

    To answer your question to get me in the sewers more:
    1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
    2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
    3) Tel var stone loss is to large especially for such a useless currency.
    4) I dont want to deal with players when i am trying to pve.
    5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
    6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
    - Be part of a story line i am interested in doing/completing
    - Have rewards that i deem profitable.
    - Be aesthetically pleasing

    There are 3 zones in the game that i really dislike
    - Imperial City
    - Coldharbor
    - Clockwork City.

    1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.

    2) What? English please?

    3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.

    4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally

    5) Again, not a design for, just a preference you then contradict

    6) IC's story is one of the best/has some of the best lore in the game
    - Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.
  • svartorn
    svartorn
    ✭✭✭✭✭
    I already did all I need to do in the Sewers years ago when it came out. I have no reason to go down there at all.

    If they implemented some new sets or something I’d want from there, then I’d come back.
  • BackStabeth
    BackStabeth
    ✭✭✭✭✭
    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    The real problem, and you expressed it without even realizing it is that people have to be incentivized to go into PvP areas. That's a problem. What you are really asking for is for people who do not normally or want to engage in PvP to be enticed to do so for your benefit.

    To fix the issue, more players interested in PvP need to join ESO. You will only get a very few players who move from PVE to PvP or wish to do both by using incentives for them to try it in the first place. What PvP in ESO really needs is more new PvP players. And lets be honest, PVE players do not want to be farming fodder for PvP players to prey on. There are a lot of really decent PvP players, decent people, but there are a lot of griefers and trolls as well, which doesn't help the case for increasing the PvP player base at all. If you are ganking or griefing, you are actually causing people to not want to PvP. To help fix the PvP gaming population problem, PvP players who behave badly need to change how they play. It's really just a few bad PvP players ruining it for everyone else, almost always.

    Anyway, if you are primarily into PvP wouldn't you really want more PvP players, not more PVE players? Considering those who are not interested in PvP are not geared or have their points and training distributed for PvP how might they be a challenge for someone honestly interested in PvP?
  • RodneyRegis
    RodneyRegis
    ✭✭✭✭✭
    You can only take as many telvar as you carry. That's the way to make it more enticing. Gankers being able to try again and again to take your stones ruins the risk/reward element of what is otherwise a superb game within a game.
  • JimmyJuJu
    JimmyJuJu
    ✭✭✭✭
    Nestor wrote: »
    Hmmm, that is the only Skyshard Achievement I need.

    So, if you see a cute Breton down in the sewers, she has no Telvar.....

    That's exactly what someone with all the TelVar would say :)
  • Spearpoint
    Spearpoint
    ✭✭✭
    I'm almost never in the sewers, but I'm curious to if people think "banning" stealth/invisibility down there would ruin the place?
    Arinwyn ~ Cute Wood Elf Archer
    Wardena ~ Frost Wardeness [Died alongside Arctic Blast]
    Dry Spell ᕙ༼ຈل͜ຈ༽ᕗ
    Dark Heart of Skyrim 🍺
    Bomblebee ~ cya'll out there
    Bouncing Betty ~ Front Toward Enemy
    Spearpoint ~ Jab Them With The Pointy End
    Six Feet Above ~ Reapertime!
    Bisolar Disorder - Bright & Moody
    Django Unleashed ~ Mr. Nordic Bather's Towel
    Master Angler ~ Struggles With Ichthyophobia
    Ichthyophobia ~ Secretely Dreams of Becoming a Master Angler
    Lol Brb

    "Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." — Queen Ayrenn
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    Too little reward for the time and effort required. I think Midyear Mayhem illustrates that point. Give people an incentive to come and they will. And no, riding a horse simulator for minutes at a time just to be ganked by a dozen mob frenzied zerglets is NOT a reward. There's no reward for trying and dying (sorry, people to do not enjoy being AP fodder). The player environment can be toxic. The gear is basically garbage. Except for a couple of things (the occasional ring or monster helm at the golden vendor or the Hakeijo rune), AP and TelVar get you essentially next to nothing. Except for a few transmute crystals here and there, Rewards for the Worthy are a joke. It's one thing if you just enjoy PVP, but if not, there is just no good reason to engage in the frustration.
  • Recent
    Recent
    ✭✭✭✭✭
    You're sad because you wont uave ez pickings to feast on 😜😛
  • Recent
    Recent
    ✭✭✭✭✭
    Spearpoint wrote: »
    I'm almost never in the sewers, but I'm curious to if people think "banning" stealth/invisibility down there would ruin the place?

    Awesome idea, goid if they did ban it
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    I wonder if double tel var on the weekends could help? If not the weekend, one week per month has double the tel var?

    I know that might hurt hakeijo sellers in the long term, but changing anything is going to make somebody unhappy.
    Fear is the Mindkiller
  • snoozy
    snoozy
    ✭✭✭✭✭
    i read the title as "the servers are dead again" :no_mouth:
    PC EU
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.

    Except most people who would be killing NPCs in IC would not be pvpers in pvp gear and the person likely attacking them would be a ganker who would be set up for pvp. That fight would be greatly off balance with the Pvers only chance being that they suddenly had help or the ganker lagged out. Then you lose half of what you earned and bank the rest? So a worthless currency is technically only half as valuable as it worthless face value.
    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.

    To answer your question to get me in the sewers more:
    1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
    2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
    3) Tel var stone loss is to large especially for such a useless currency.
    4) I dont want to deal with players when i am trying to pve.
    5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
    6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
    - Be part of a story line i am interested in doing/completing
    - Have rewards that i deem profitable.
    - Be aesthetically pleasing

    There are 3 zones in the game that i really dislike
    - Imperial City
    - Coldharbor
    - Clockwork City.

    1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.

    2) What? English please?

    3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.

    4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally

    5) Again, not a design for, just a preference you then contradict

    6) IC's story is one of the best/has some of the best lore in the game
    - Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable

    1) Things that are tradeable and valuable or useful. The satchel is the most useful thing in there and i can obtain its contents with 5% of the effort outside of IC as i can in it and dont have to worry about getting ganked while fighting npcs and losing half of what i worked for.

    So in Eve Online you have high security safe areas and you have no security fend for yourself areas. and you have barely any security areas. The more risky the space you go into the bigger the rewards. So traveling around no security is very high risk, but the rewards are far far greater than the safe areas.

    In ESO, the most dangerous places also have the worst rewards. The rewards do not match the risk.

    2)You collect key frags and then take them to vaults and they are turned into keys and you get gear as a reward. You have to collect the frags THEN make it to the desired vault to collect the reward. The gear can be obtained other ways which makes the vaults unnecessary. It is a stupid system, that had potential but like most things was poorly thought out and implemented.

    3) Its useless because of : A) What can be bought with it is worthless and B) because of the mechanic in which you either have to run around with a low multiplier and bank every 10-15 minutes or run with a high multiplier and give up half of what you worked for because of some ganker. BOTH A and B make it useless.

    4)Id say a good majority prefer to either/other and not try to do both at the same time.

    5) Its not a design flaw the entire zone is poorly designed, like all pvp in this game. To much trying to reinvent the wheel without actually putting thought in how or why the wheel was invented the first time.

    6) I am not interested in the story because i dont want to be interrupted constantly by pvpers while trying to "story mode" When i do stories, i want to be left alone. I dont even do dungeon stories because i feel rushed all the time. I just click through them and do what i need to get the SP.
    - Those ingredients that cost 500 tel var.... i can farm those in a normal zone in less than 2 minutes and pick other nodes and get chests while doing it.

    Realistically, i can get 12 to 15k for Hakeijo. It cost 5k tel var. Unless i tried to form or find a group, starting with 0 tel var, it would take me an hour or so to get that much tel var and thats if i didnt die. I make more than that accidentally outside of IC. The skins have about a 5 or 6 to 1 rate but for the effort required to get the tel var for the skin, i could make 10 -20 times that outside of IC depending RNG doing a multitude of more enjoyable activities.

    Im a multi millionaire in this game because i dont waste my time with worthless time sinks like IC. Your only solid counter argument is the storyline which makes me sad but it is what it is. IC is a zone with an identity crisis taken seriously by neither Pvers or Pvpers.


  • azjuwelz
    azjuwelz
    ✭✭✭✭
    I guess it depends on which server you're on. IC is still pretty active especially on weekends for Xbox.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Odovacar
    Odovacar
    ✭✭✭✭✭
    ✭✭
    ps4 NA usually has a few groups at all times down there but yeah...it's sad seeing everything go back to normal...
  • BackStabeth
    BackStabeth
    ✭✭✭✭✭
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.

    Except most people who would be killing NPCs in IC would not be pvpers in pvp gear and the person likely attacking them would be a ganker who would be set up for pvp. That fight would be greatly off balance with the Pvers only chance being that they suddenly had help or the ganker lagged out. Then you lose half of what you earned and bank the rest? So a worthless currency is technically only half as valuable as it worthless face value.
    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.

    To answer your question to get me in the sewers more:
    1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
    2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
    3) Tel var stone loss is to large especially for such a useless currency.
    4) I dont want to deal with players when i am trying to pve.
    5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
    6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
    - Be part of a story line i am interested in doing/completing
    - Have rewards that i deem profitable.
    - Be aesthetically pleasing

    There are 3 zones in the game that i really dislike
    - Imperial City
    - Coldharbor
    - Clockwork City.

    1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.

    2) What? English please?

    3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.

    4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally

    5) Again, not a design for, just a preference you then contradict

    6) IC's story is one of the best/has some of the best lore in the game
    - Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable

    1) Things that are tradeable and valuable or useful. The satchel is the most useful thing in there and i can obtain its contents with 5% of the effort outside of IC as i can in it and dont have to worry about getting ganked while fighting npcs and losing half of what i worked for.

    So in Eve Online you have high security safe areas and you have no security fend for yourself areas. and you have barely any security areas. The more risky the space you go into the bigger the rewards. So traveling around no security is very high risk, but the rewards are far far greater than the safe areas.

    In ESO, the most dangerous places also have the worst rewards. The rewards do not match the risk.

    2)You collect key frags and then take them to vaults and they are turned into keys and you get gear as a reward. You have to collect the frags THEN make it to the desired vault to collect the reward. The gear can be obtained other ways which makes the vaults unnecessary. It is a stupid system, that had potential but like most things was poorly thought out and implemented.

    3) Its useless because of : A) What can be bought with it is worthless and B) because of the mechanic in which you either have to run around with a low multiplier and bank every 10-15 minutes or run with a high multiplier and give up half of what you worked for because of some ganker. BOTH A and B make it useless.

    4)Id say a good majority prefer to either/other and not try to do both at the same time.

    5) Its not a design flaw the entire zone is poorly designed, like all pvp in this game. To much trying to reinvent the wheel without actually putting thought in how or why the wheel was invented the first time.

    6) I am not interested in the story because i dont want to be interrupted constantly by pvpers while trying to "story mode" When i do stories, i want to be left alone. I dont even do dungeon stories because i feel rushed all the time. I just click through them and do what i need to get the SP.
    - Those ingredients that cost 500 tel var.... i can farm those in a normal zone in less than 2 minutes and pick other nodes and get chests while doing it.

    Realistically, i can get 12 to 15k for Hakeijo. It cost 5k tel var. Unless i tried to form or find a group, starting with 0 tel var, it would take me an hour or so to get that much tel var and thats if i didnt die. I make more than that accidentally outside of IC. The skins have about a 5 or 6 to 1 rate but for the effort required to get the tel var for the skin, i could make 10 -20 times that outside of IC depending RNG doing a multitude of more enjoyable activities.

    Im a multi millionaire in this game because i dont waste my time with worthless time sinks like IC. Your only solid counter argument is the storyline which makes me sad but it is what it is. IC is a zone with an identity crisis taken seriously by neither Pvers or Pvpers.


    EVE Online is a horrible example, and honestly, it doesn't matter where you are. Anyone can attack you anywhere at any time regardless of what security level that space is, and I see far more ganking in EVE Online in high security space than you ever see in low or no security space. You have the miner bumpers, and corps set up specifically for high-sec ganking. So far as the risk/reward thing goes? Phffft, people buy the cheapest ships they can gank with, they then run around in huge groups and camp gates waiting for freighters to pass through. There is far more reward in ganking a freighter in high sec than there ever is in engaging in anything in low or no sec space.

    No security space is almost always empty, unless there is a major war raging. I have been playing EVE Online since beta. I still have my accounts but I stopped playing, it's no longer fun. The ganking is totally out of hand, the rampant griefing, the scamming that is not only allowed but encouraged. It all just amounts to a very toxic game and I'm done with toxic games.ESO needs to fix the issues with PvP and figure out how to bring more PvP players into the game.

    I left EVE Online and most likely will never go back to playing again unless there are some dramatic, drastic changes which I don't see happening. If ESO ever becomes like EVE Online I'll simply move on to another game and I suspect many others will. What I see as the real problems with PvP is that it has far too many problems that need to be fixed, and far too much emphasis in attempting to get people to engage in PvP who do not want to.

    You are never going to entice people who do not want to engage in the toxic behavior inherent in PvP, to do so. It's really sad, most people who engage in PvP are not toxic, it's really just a few people. If there were a way to remove those who give PvP a bad name then I suspect more people would PvP. When you think about it logically, why would anyone want to play a game in their free time they are meant to enjoy, that causes them to become angry or upset or have any negative feelings? Why would someone continue playing a game if that were the case? Why would someone pay to play a game they won't enjoy, and all because of a few players that gank, grief and make PvP such an unpleasant experience for some. I don't get it, it's like those people are gleefully and rabidly trying to ruin the very part of the game they claim to love so much.

    Anyway, ESO should fix the problems, and do whatever is needed to bring in more people who love or enjoy PvP play, and then ban and remove the ones that behave badly so the rest don't stop playing because of the few bad ones.
Sign In or Register to comment.