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PTS Update 25 - Feedback Thread for Item Sets

  • Olupajmibanan
    Olupajmibanan
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    Bani’s Torment – Heavy Armor
    2 – Adds 4% Healing Taken
    3 – Adds 1206 Maximum Health
    4 – Adds 1096 Maximum Stamina
    5 – When you taunt a nearby enemy, you tether to them for 5 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 30%, and you gain Major Vitality, increasing your healing taken by 30%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 14 seconds.

    I feel like Taunt is a very contradicting proc condition in this case. Major Vitality and Major Maim are powerful buffs/debuffs you want to have at very specific moments instead of aiming at max uptime. Taunting is a regular, common activity you do periodicaly, so by putting the set and taunting like always, you would maximize the uptime on Major Vitality+Main.

    That being said, proc condition is designed as "aim at max uptime", however the buff and debuff it provides are "I need to have this ready". The only workaround (and actualy the only use I see for this set) is to have this set back-barred only and proccing it via Inner Fire. That way you could Pierce Armor everything like always, while having Maim and Vitality ready for specific mechanics. Also, I haven't tested this (answer on this would be highly appreciated), if I taunt an enemy that is further than 8m would it put Banis Torment on cooldown without doing anything? I guess it shouldn't, but one can't be sure.
    Edited by Olupajmibanan on January 29, 2020 1:42PM
  • Septimus_Magna
    Septimus_Magna
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    Aztlan wrote: »
    I think Aegis Caller is strong but not OP, especially considering that the effect is delayed and stationary.

    There are definitely advantages and disadvantages to the Aegis Caller effect. In some boss fights it might easily miss but for other fights its massive dps boost because there are multiple enemies.

    Maybe Aegis Caller will not be BiS for every fight but in many situations its probably superior to Relequen which is already the strongest dps set in the game.

    Weighing those pros and cons I know what my stam DD gear setup will be after update 25.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • karekiz
    karekiz
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    Aegis Caller far far out damages Proc Set Standards compared with other proc sets <Minus a couple specific examples>. Either bring up older proc sets to this new standard or lower Aegis to the others.
  • goldenarcher1
    goldenarcher1
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    4880 bleed damage per second for 9.5 seconds.

    Some builds could get 60k out of that,if not more.

    Edited by goldenarcher1 on January 29, 2020 11:57PM
  • YandereGirlfriend
    YandereGirlfriend
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    Is the "Aegis" is Aegis Caller an Air Atronach like Ra Kotu?

    If so, that's such a huge affront to stamSorcs who've been asking for that as a Stamina ultimate morph since forever.
  • TelvanniWizard
    TelvanniWizard
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    Is the "Aegis" is Aegis Caller an Air Atronach like Ra Kotu?

    If so, that's such a huge affront to stamSorcs who've been asking for that as a Stamina ultimate morph since forever.

    Well, if it were an air atro at least it would be visually awesome!
  • Onefrkncrzypope
    Onefrkncrzypope
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    Is the "Aegis" is Aegis Caller an Air Atronach like Ra Kotu?

    If so, that's such a huge affront to stamSorcs who've been asking for that as a Stamina ultimate morph since forever.

    Well you got the animation now. Just wait till they recycle it into your atro you want lol
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • SirMewser
    SirMewser
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    Is the "Aegis" is Aegis Caller an Air Atronach like Ra Kotu?

    If so, that's such a huge affront to stamSorcs who've been asking for that as a Stamina ultimate morph since forever.

    No, it's an Aegis.

    "Mournful Aegises are giant suits of armor animated by powerful Yokudan necromancy. They are similar in appearance to Air Atronachs. Larger aegises will split smaller Mournful Aegises off of them when low on health."

    https://en.uesp.net/wiki/Online:Mournful_Aegis
    amlhzdfudkas.png

    We are talking about a set that's necromancer themed, not daedric, but it's close enough though.
    Edited by SirMewser on January 30, 2020 5:07PM
  • Cinbri
    Cinbri
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    Can we change visual effect of either Spell Power Cure or Scathing Mage. Both grant different buffs but visual effect exact same. Just swap color for one of them.
    Also Jailer Tenacity set remained to be proc set with most unrealistic proc conditions...
  • Solariken
    Solariken
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    I see that you removed the hit-from-behind snare for Morkuldin. I think you should leave this functionality for consistency. Just about every other NPC summon has the hit-from-behind snare: Maw of the Infernal, Blastbones, Warden bear, etc etc. Why should this set be treated differently?
  • Solariken
    Solariken
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    One more note regarding Morkuldin - on Live server it does not properly register as direct damage. Please fix this for consistency and synergistic/threorycrafting reasons.
  • Cinbri
    Cinbri
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    Iceheart need buff. Simply untie damage it deal from damage shield.
  • MudcrabAttack
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    Is the "Aegis" is Aegis Caller an Air Atronach like Ra Kotu?

    If so, that's such a huge affront to stamSorcs who've been asking for that as a Stamina ultimate morph since forever.

    It looks like headless armor with two extra limbs

    stT0NyK.jpg

    Atros tend to be stoney

    I play 2 archers, a mage, and one PVE melee setup.

    I think Aegis is in the right place damage-wise. It's purely for melee, and AOE damage hasn't been much of an issue for stamina melee setups running endless hail / whirlwind/ brawler/ reverse slice. If the damage is reduced because it deals AOE damage few people would bother collecting it since it doesn't reliably hit a large group of mobs all at once and it wouldn't stand out in single target fighting.

    If you hit a large group of mobs with an AOE skill while standing on the edge of a mob pile, the location of the Aegis when it spawns is based on crit RNG. It could pop out on the periphery and only hit 30% of the mobs. If you want the Aegis in the center of a mob pile you would specifically target one mob in the center with single target damage, but then you're surrounded and more vulnerable to incoming hits from everywhere.
  • YandereGirlfriend
    YandereGirlfriend
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    Re: Aegis: that's good that it's not a literal Air Atronach but please for the love of Talos can we finally get an Air Atronach ultimate for the Daedric Summoning line?

    Re: Spell Power Cure: Honestly, ZOS should change this buff from Major Courage to a unique buff so that it can be used in PvE/PvP raids along with Olorime's OR change it to Minor Courage so that PvPers can use it along with Olorime's (since nobody is using Yolna in PvP).

    As it is now, it's just a nerfed version of Olorime's that nobody is using anymore (dead set).
  • karekiz
    karekiz
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    Draugrkin’s Grip – Light Armor
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1487 Spell Penetration
    4 – Adds 129 Magicka Recovery

    Would be nice to change that Magic Recovery to a more offensive stat. That alone would help - Crit or Crit damage as they are both for some reason totally absent in what (I assume) is a DPS oriented ***Dungeon DLC*** set.

    Hell even
    Crit
    Pen
    Dmg

    Would be ideal, and would bring it closer to what other sets line them selves on. Oddly you guys make a DPS set with Magic recovery in a patch thats aimed at bringing sustain back up. Should have tossed this out during Dragonhold.
    Edited by karekiz on February 1, 2020 3:46PM
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    karekiz wrote: »
    Draugrkin’s Grip – Light Armor
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1487 Spell Penetration
    4 – Adds 129 Magicka Recovery

    Would be nice to change that Magic Recovery to a more offensive stat. That alone would help - Crit or Crit damage as they are both for some reason totally absent in what (I assume) is a DPS oriented ***Dungeon DLC*** set.

    Hell even
    Crit
    Pen
    Dmg

    Would be ideal, and would bring it closer to what other sets line them selves on. Oddly you guys make a DPS set with Magic recovery in a patch thats aimed at bringing sustain back up. Should have tossed this out during Dragonhold.

    Those chances still won't help, this set would still be a single target set much like Spell Strategist.

    The Draugrkin’s Grip set 5th piece bonus should curse the ground around an enemy for 6 seconds any enemies within the curse should take 530 extra damage from all your damage abilities. This would put it on par with the new Aegis Caller set. Of course the extra damage could be adjusted as needed.
    Edited by Tanis-Stormbinder on February 1, 2020 8:26PM
  • Olupajmibanan
    Olupajmibanan
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    Re: Aegis: that's good that it's not a literal Air Atronach but please for the love of Talos can we finally get an Air Atronach ultimate for the Daedric Summoning line?

    Re: Spell Power Cure: Honestly, ZOS should change this buff from Major Courage to a unique buff so that it can be used in PvE/PvP raids along with Olorime's OR change it to Minor Courage so that PvPers can use it along with Olorime's (since nobody is using Yolna in PvP).

    As it is now, it's just a nerfed version of Olorime's that nobody is using anymore (dead set).

    The only reason why SPC is dead is because it can affect 6 people at most while Olo has 12 target limit. Just changing SPC to affect 12 people would bring this set from the dead. They upped the target limit on Barrier ultimate to 12 people and that is far mor impactful than upping limit of SPC to 12 people would ever be.
    Edited by Olupajmibanan on February 2, 2020 8:00AM
  • VoidCommander
    VoidCommander
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    After doing some testing, I’ve discovered that the proc change for Draugrkin is actually correct. The reason it is seems to be procing so rarely is because the “multi-direct” damage spells like sweeps and force pulse are only counting as a single direct damage tick. After testing dozens of times, the set only proced on the first tick of damage for sweeps. Now I have to ask the question: if only the first tick is considered direct damage for sweeps, what are the other three damage ticks considered as? It certainly isn’t damage over time since Valkyn skoria doesn’t proc off it. If all 4 strikes were truly considered direct damage as update 23 told us, the Draugrkin set would easily be best in slot for magicka templars. If these two “multi-direct” damage abilities are NOT meant to be interpreted as 3 or 4 instances of direct damage, WE NEED TO KNOW. Right now there are hundreds of players waiting to get this set for their templars assuming that their tooltips are correct. Please clarify how these abilities do damage.
  • Moonsorrow
    Moonsorrow
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    Anyone tested the new Curse Eater with the cooldown for each target separately, works like the description suggests? Works as in works and not bugged?

    Will test tomorrow myself when got time unless somebody has already and can share their results? Big thanks if anyone can bother to test/post the details. :)
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Aegis Caller reworked:
    Reduced the duration of this set to 11 seconds from 12 seconds.
    Increased the cooldown to 12 seconds from 10 seconds.
    Reduced the damage per tick to 3730 from 4880.

    No changes to Draugrkin’s Grip :(
    Edited by Tanis-Stormbinder on February 3, 2020 7:48PM
  • Azorean
    Azorean
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    Remove dmg of Icehear completely and put the cooldown again at 6s.

    We know you are trying to sell the new Monster Helm, but that triple nerf was stupid-
  • Altyrann
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    #saveiceheart

    Silliness aside, a great set to help learn new content which wasn't impacting leaderboards as you'd have moved on to pure damage by then, now relegated to gathering dust.

    (I claim no knowledge of any PvP perspective to please read this as pure PvE)
  • colossalvoids
    colossalvoids
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    12 sec cooldown on iceheart is too much, decrease back to 6 and nerf more damage if needed or set will become a new decon material yet again.
  • Flaminir
    Flaminir
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    100% agree on Iceheart... three nerfs at once... how many times do they need to just hit things witha ten tonne hammer all at once and get the feedback of making smaller changes (Which was always their stated intention anyway).

    Its a defensive set... remove DPS entirely... cooldown at 6 seconds.... small nerf to shield size. Say 7k, as its still not a 100% guaranteed proc unlike Mother Ciannait.
    GM of the Unholy Legacy
    PC/EU/EP
  • Veesk
    Veesk
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    I agree with what others are saying about iceheart, if it has to be nerfed, just remove damage from the set but revert other changes. I always thought it was, and used it as, a defensive set. Damage was just a small bonus. It really doesn't need nerfs.
    Edited by Veesk on February 3, 2020 9:06PM
  • TheUndeadAmulet
    TheUndeadAmulet
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    Congratulations ZOS! You somehow managed to nerf a balanced set into uselessness, but didn't even bother to buff the new monster set replacement to a level where it is useful.

    Revert the iceheart nerf and buff mother ciannait to a point where it is useful
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • SeaUnicorn
    SeaUnicorn
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    Iceheart nerf... Why?.. It is only used for prog groups to give some cushion and for no death achievements. Why do you need to punish average player again?
  • Olupajmibanan
    Olupajmibanan
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    This business thing won't bring anything good. People see it, you know ZoS?

    Firstly, nerf Vykosa to increase sales of new DLC along with its Bani's Torment set that is obviously meant as a replacement for Vykosa.
    Now, nerf Iceheart into decon set to increase sales of new DLC along with its Mother Ciannait set that is a very poor replacement for Iceheart.

    Continue with this and you will be in serious trouble. Competition in video-gaming industry is strong and people will quickly get fed up with this.
  • x48rph
    x48rph
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    Nerfing sets that are fine just to make your new sets look more attractive is a really slimey and low blow and totally uncalled for. make your new sets better, give people a reason to choose them over what's already there, not nerf the current ones that were performing just fine. No one was on here talking about how OP iceheart was, it was fine. That's just a horrible way to try to sell your dlc. Not to mention it doesn't make your new sets any more attractive, still won't see me rushing to buy that dlc to farm them.
  • Faulgor
    Faulgor
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    Aegis Caller reworked:
    Reduced the duration of this set to 11 seconds from 12 seconds.
    Increased the cooldown to 12 seconds from 10 seconds.
    Reduced the damage per tick to 3730 from 4880.

    No changes to Draugrkin’s Grip :(
    I take it Aegis Caller is useless now?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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