Thanks, I hate it!
Set needs some serious love. And by "needs love" i mean, please dont nerf Iceheart.
HackTheMinotaur wrote: »
Thanks, I hate it!
Set needs some serious love. And by "needs love" i mean, please dont nerf Iceheart.
2nd this. Please don't nerf Iceheart.
Iceheart has more than double the damage shield size with a shorter cool down. It is the go-to damage shield Monster Helm, and it makes this Monster set pointless.
Maybe think about a completely different bonus here since IH has this niche covered quite well.
Thanks,
Thanks, I hate it!
Set needs some serious love. And by "needs love" i mean, please dont nerf Iceheart.
Lughlongarm wrote: »The improved Ice Furnace - If you use Ice staff, this set is now Storm master on steroids, and without the the proc condition, nor the duration+ its AOE + it can work with any frost damage skill as well (AOE dots included). So basically its a combination of Winterborn+Storm master that outperforms both.
WrathOfInnos wrote: »Lughlongarm wrote: »The improved Ice Furnace - If you use Ice staff, this set is now Storm master on steroids, and without the the proc condition, nor the duration+ its AOE + it can work with any frost damage skill as well (AOE dots included). So basically its a combination of Winterborn+Storm master that outperforms both.
I don't really see the comparison to Storm Master (a medium armor stamina set that buffs light attacks). Do you mean Storm Knight's Plate (a heavy armor AoE proc set)? If so Ice Furnace has a theoretical max DPS significantly lower, but it will depend on how much you can actually proc Storm Knight. Also the new Ice Furnace can't be used very effectively as a front bar set, since the proc will not continue dealing damage while on back bar (unlike sets like Icy Conjurer and Auroran's Thunder which work fine on front bar only). Wearing Ice Furnace on body pieces is a limitation since it is heavy armor, even if you use 3 jewelry you still must do 2 pieces heavy and therefore cannot use 5-1-1 on a magicka build.
While in combat, casting a single-target ability with a cast time or a channel grants you a damage shield that absorbs 5000 damage for 8 seconds. This can occur once every 8 seconds.
Lughlongarm wrote: »WrathOfInnos wrote: »Lughlongarm wrote: »The improved Ice Furnace - If you use Ice staff, this set is now Storm master on steroids, and without the the proc condition, nor the duration+ its AOE + it can work with any frost damage skill as well (AOE dots included). So basically its a combination of Winterborn+Storm master that outperforms both.
I don't really see the comparison to Storm Master (a medium armor stamina set that buffs light attacks). Do you mean Storm Knight's Plate (a heavy armor AoE proc set)? If so Ice Furnace has a theoretical max DPS significantly lower, but it will depend on how much you can actually proc Storm Knight. Also the new Ice Furnace can't be used very effectively as a front bar set, since the proc will not continue dealing damage while on back bar (unlike sets like Icy Conjurer and Auroran's Thunder which work fine on front bar only). Wearing Ice Furnace on body pieces is a limitation since it is heavy armor, even if you use 3 jewelry you still must do 2 pieces heavy and therefore cannot use 5-1-1 on a magicka build.
The comparison to Storm Master is obvious if follow the setup I described. Frost staff front bar(Yes, this meant to be a frost bar front bar set, to get the most out of it). Every light attack will proc flame damage on and around the target. It is the same to Storm Master in the way that both sets are damage sets that amplify LA. Ice Furnace however, will require no proc condition(Critical on heavy attack), no timer(the 20 sec), the damage is AOE and not single target. And this only the LA aspect. You can use it with AOE frost attacks as well, it will do more consistent damage than Winterborn. This is not only strong but versatile AF.
If anything, the comparison to Storm Knight's Plate is the false one. Tanking set the requires you to take damage and also be the center of damage, this is an extremely niche set that is good only for group tanking.
Most broken thing about Ice Furnace. On a DK, every LA can proc burning on multiple targets, with Charged forst staff, the sustain boost is real. You want to tank with it? Combine ice Furnace + Frozen watcher - you just created a prema block build(Ice staff FF, 1H+S BB) with tons of AOE damage.
After some considering, I think this set needs to be tweaked to both improve its use and limit that use to the appropriate sources.
Proposed:While in combat, casting a single-target ability with a cast time or a channel grants you a damage shield that absorbs 5000 damage for 8 seconds. This can occur once every 8 seconds.
(Reduce damage shields by 50% in PvP areas with the same mindset as healing.)
This makes it far more comparable to Iceheart, removes the concerned-benefit of using Puncturing Strikes, and assigns this set into a defense/utility category while Iceheart remains closer to offense (or at least designed for attackers).
Here is the list of abilities that would now cause this:
(Heavy Attacks)
Nightblade - Death Stroke
Templar - Dark Flare
Warden - Feral Guardian (and maybe a <.5 cast time can be added to Frozen Device and it only need 1s to arm)
Necromancer - none
Dragonknight - none
Sorcerer - Unstable Familiar, Summon Winged Twilight, Crystal Shard, Dark Exchange
Vampire - Drain Essence
Soul Magic - Soul Strike
Psijic Guild - Channeled Acceleration, Mend Wounds
Dual Wield - Lacerate, Flurry
Bow - Rapid Fire, Snipe
Two-handed - Berserker Strike, Uppercut
Thoughts:
Cooldown reduced to 8 seconds to have more uptime, especially from Heavy Attacks. Spammy abilities like Flurry and Uppercut remain because they are single-target and require melee range, a more dangerous area in most encounters. Snipe gets a little more defense for the squishy archer. Necromancer and Dragonknight have no inherent benefits, but that's just the way their class is built. I considered a 'non-ultimate' condition to allow Rite of Passage, Soul Tether, Dawnbreaker, and Overload, but found that limiting them would just have someone use a HA, which is totally fine. For people focused on guaranteed defense, this is the set they'll use over Iceheart.
Nordic__Knights wrote: »I like the new craftables in cryodil but find location to be WRONG because your then asking crafters to 1) capture an town in order to craft items 2)get ganked while on an table by the nb's that well be camping them for easy ap
Draugrkin’s Grip – Light Armor
2 – Adds 1096 Maximum Magicka
3 – Adds 1487 Spell Penetration
4 – Adds 129 Magicka Recovery
5 – Dealing direct damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.
I tried this set out and I like it, but I feel it could use some tweaking.
Either bring up the proc rate to 15-20% or make the extra damage oblivion damage.
The extra damage on dot ticks is good, but with a low proc rate it’s hard to proc even using sweeps. The classes who’d want to use this set probably won’t because the proc rate is low. The debuff is on your target so I assume it’s cleansible which is already a large negative.