Nordic__Knights wrote: »witchdoctor wrote: »Nordic__Knights wrote: »Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed
BZZZZT.
Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T
Any evidence for that claim ?
This is from April of 2014;
https://forums.elderscrollsonline.com/en/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here/p1
Then skip ahead to reply #74, Jessica Folsom wrote; "Thank you all for the details in this thread. We're looking into this."
It was only afterwards did they decided to keep it.
And where in that thread ZoS employee gives evidence I asked for ? There was very specific claim in the post I quoted and I asked for evidence to that claim. There is no evidence like that in thread You've posted. Community manager saying "Thank you all for the details in this thread. We're looking into this." is far from saying " WE DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT WE COULDN'T"
First; Seriously? This shows that the devs were not aware that the function exists.
ESO was released on April 4th, 2014. This is a post from the month it launched reporting that AC exists and that it needs to be looked into. And you then you have Jessica Folsom NOT saying that this is "An intended game play mode". Rather she gives the "Thank you all for the details in this thread. We're looking into this." As if it was NOT intended and they will look into it on their end. So not intended.
Second; I like how you demand other people supply links but you do not use any links to support anything you say.
Third,https://youtu.be/2lhbH7PdEU0
44:30
Q :"Animation cancelling has been declared an exploit for months...." The question even goes on to state how "The devs are working on it."
A: "Animation Cancelling, we are embracing it..." NOT it was always intended. They have decided to embrace it.... Almost a full year AFTER the release of the game.
•••
Now if you think this was ALWAYS intended, please show me a link BEFORE Feb 17, 2015 where they said that this was an intended mechanic in the game.
Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims [snip].
[Edited for baiting]
oXI_Viper_IXo wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims [snip].
[Edited for baiting]
The word you're looking for is "intended"
[Edited for removed content].
Nordic__Knights wrote: »oXI_Viper_IXo wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims [snip].
[Edited for baiting]
The word you're looking for is "intended"
[Edited for removed content]
Just as there no need to make claims that just because someone's against A/C it means they cant do it because its not true even someone who is every good at it ( myself) is against it why because its not intended to be here and my belief why so many things are wrong with the game as of now since they have let it continue to be in the game because
Unattended=bug
1 bug = infection=other bugs ie lag, lfr,disconnect issues that we see today
Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
oXI_Viper_IXo wrote: »Nordic__Knights wrote: »oXI_Viper_IXo wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims [snip].
[Edited for baiting]
The word you're looking for is "intended"
[Edited for removed content]
Just as there no need to make claims that just because someone's against A/C it means they cant do it because its not true even someone who is every good at it ( myself) is against it why because its not intended to be here and my belief why so many things are wrong with the game as of now since they have let it continue to be in the game because
Unattended=bug
1 bug = infection=other bugs ie lag, lfr,disconnect issues that we see today
Unintended mechanics aren't even close to the same thing as bugs.
Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Nordic__Knights wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and add A/C lag begins to show itself every time hmmmmm what an coincidence
Nordic__Knights wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence
Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.
While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence
Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.
While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.
im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C on dummy kills where when not using it no lag at all shows itself
Sylvermynx wrote: »I don't have an opinion on it at all. If I happen to AC, it's quite likely accidental due to my mega ping not making stuff like that very usable for me.
Thevampirenight wrote: »Posted this in the blizzard thread but will post it here too.
Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.
Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence
Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.
While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.
im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C itself kills where when not using it no lag at all shows itself
Then the problem clearly lies with the platform, not AC itself.
Thevampirenight wrote: »Posted this in the blizzard thread but will post it here too.
Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.
Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.
Love it, or hate it, it's not a "feature".
It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.
Thevampirenight wrote: »Posted this in the blizzard thread but will post it here too.
Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.
Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.
Love it, or hate it, it's not a "feature".
It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.
You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.
Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.
Nordic__Knights wrote: »Thevampirenight wrote: »Posted this in the blizzard thread but will post it here too.
Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.
Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.
Love it, or hate it, it's not a "feature".
It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.
You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.
Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.
Question if they was to come out an say its one if not the biggest reasons for lag within the game would you want them to keep it still?
Nordic__Knights wrote: »Thevampirenight wrote: »Posted this in the blizzard thread but will post it here too.
Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.
Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.
Love it, or hate it, it's not a "feature".
It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.
You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.
Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.
Question if they was to come out an say its one if not the biggest reasons for lag within the game would you want them to keep it still?
I do not get into hypotheticals because they are intentionally loaded and very much pointless.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence
Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.
While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.
im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C itself kills where when not using it no lag at all shows itself
Then the problem clearly lies with the platform, not AC itself.
Im not even going to get started on PC being master race as even it see the same issues the forums is full of it now so yep must be the system 😆 😆 😆 OK
Horde of casuals trying to force us to play their way,
Nope, not gonna happen.
You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.
Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Animation cancelling is just horrible.
It needs to be removed to make ESO great again
make ESO payable!!
it's not @L2Pissue, it's a fact.
if you don't believe look at the number of ESO players becoming less and less in PVE
And less also in PVP because lag and AC
Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.
It looks like people will do whatever it takes to support their bias. Even faking the reality...
You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
Others have linked things stating it wasn't attended so provided something to back your claims
The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.
Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.
So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.
In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence
Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.
While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.
im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C itself kills where when not using it no lag at all shows itself
Then the problem clearly lies with the platform, not AC itself.
Im not even going to get started on PC being master race as even it see the same issues the forums is full of it now so yep must be the system 😆 😆 😆 OK
My comment was not suggesting one platform was better than another. I had expected it to be plainly obvious I was speaking to the performance of ESO on consoles and not consoles themselves.
You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.
Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.
It may be, but in terms of maximising player retention (if that is even their aim?), that would be a mistake.
starkerealm wrote: »Thevampirenight wrote: »Posted this in the blizzard thread but will post it here too.
Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm.
ZOS asked the community back in the day. They decided to keep animation canceling around, because the community liked it, by an overwhelming margin.
At the time, it would have been fairly easy to fix it. Now, less so. They certainly know how to fix it.
This was a choice.
Now, did the community understand what animation canceling would do? Maybe not.
Nordic__Knights wrote: »Horde of casuals trying to force us to play their way,
Nope, not gonna happen.
im an daily player with over 13000 hr platinum with 86% of all game on main done have all vet trials and dungeons done with 1400 cp yep casual 😆 😆
Oh and i A/C just fine too still id like to see it go because again its my belief that its what has caused the game to become as bad as it is today with lag lfr and disconnects as it is now