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Animation Cancelling the most important issue?

  • Juhasow
    Juhasow
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    Would you all kindly please shut the hell up about animation cancelling!?
    BlueRaven wrote: »
    Juhasow wrote: »
    BlueRaven wrote: »
    Juhasow wrote: »
    Its an unintended feature within the game zo$ tried to remove but yet could not do so and turn it into a skill line so to say I would say that is a bug and needs to be removed

    BZZZZT.

    Like it or not A/C being in the game just shows zo$ cant fix their own game as they DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT BUT COULDN'T

    Any evidence for that claim ?

    This is from April of 2014;

    https://forums.elderscrollsonline.com/en/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here/p1

    Then skip ahead to reply #74, Jessica Folsom wrote; "Thank you all for the details in this thread. We're looking into this."

    It was only afterwards did they decided to keep it.

    And where in that thread ZoS employee gives evidence I asked for ? There was very specific claim in the post I quoted and I asked for evidence to that claim. There is no evidence like that in thread You've posted. Community manager saying "Thank you all for the details in this thread. We're looking into this." is far from saying " WE DID NOT ATTEND FOR A/C TO BE IN THE GAME FROM THE START AND EVEN TRIED TO FIX IT WE COULDN'T"

    First; Seriously? This shows that the devs were not aware that the function exists.

    ESO was released on April 4th, 2014. This is a post from the month it launched reporting that AC exists and that it needs to be looked into. And you then you have Jessica Folsom NOT saying that this is "An intended game play mode". Rather she gives the "Thank you all for the details in this thread. We're looking into this." As if it was NOT intended and they will look into it on their end. So not intended.

    Second; I like how you demand other people supply links but you do not use any links to support anything you say.

    Third,

    https://youtu.be/2lhbH7PdEU0

    44:30
    Q :"Animation cancelling has been declared an exploit for months...." The question even goes on to state how "The devs are working on it."

    A: "Animation Cancelling, we are embracing it..." NOT it was always intended. They have decided to embrace it.... Almost a full year AFTER the release of the game.

    •••

    Now if you think this was ALWAYS intended, please show me a link BEFORE Feb 17, 2015 where they said that this was an intended mechanic in the game.

    First.

    Devs were most propably aware that AC exist since early days of the game. It's almost impossible for them to not know it considering they've made the code that splits certain group of attacks into separate global cooldowns with different timers and makes each global cooldown independent from another plus adds certain actions like block or dodge that have the highest priority and cancel everything. Like seriously someone is thinking that devs had no idea it'll be possible to cancel animations when they literally deliberately created complex game code to make that happen ? But yeah there was unexpected part of AC. It's called players creativity. ZoS did not expect people will make AC the way it is right now and that they'll turn it to competitive weaving. But that doesnt make AC a bug. It just subverted devs expectations of how it'll be used by players. So they were aware it'll exist in their game they were just not expecting the form it'll take but when they've seen what it become they accepted it with the idea to later look at it from the newly discovered perspective and adjust it if needed.

    If You would be here during 1st year of the game You would've known why it took 1 year for official statement during ESO live stream about animation cancelling. First year was really busy and messy for combat team and they had lot of things to figure out so it's not suprising it took that much time for official response on stream from someone from combat team. But responses from other ZoS employees saying that it's not an exploit were happening since early days of the game. There was also some confussion about AC conected to the responses from customer service which were inconsistent. There was no answers from Wrobel about AC in previous stream he was participating in because question about AC was simply not asked or choosed to be asked. There were different topics people were talking about more. Many people were not yet aware of AC existance. It took a time before it became a hot topic people started to talk and ask about. During 1st year of the game vast majority of people was just casually running around in the game questing and leveling completly unaware weaving and AC exists. That was ZoS's mistake to not make it more clear there is possibility to perform weaving or cancel animations but it's not like this is the only thing ZoS comunicated very poorly during early days of the game. There are certain important things related to combat ZoS is not imforming people about up to this day. Like for example many important formulas which players also had to discover on their own and were never provided by ZoS. Formulas that are sometimes big part of theorycrafting meta setups.

    Second.

    I asked for evidence because person I was responding to made certain claim without giving proff. I never made any claim in response to him so what is the thing I should provide evidence of ?

    Third.

    Well the problem is person who was asking the question just states that "animation cancelling was declared an exploit for months" but that is a lie. It was never officially declared as exploit by the devs. Only players who were not liking it were calling it that way. That question calling AC "declared as an exploit" is an opinion rather then a fact. Devs actually very early responded it's not an exploit so calling it "declared as exploit" was simply a lie and wishfull thinking of people against it.

    And to support my claims (which I've made now) here is a picture taken from one of the first streams in 2014. It clearly states it's not an exploit (so person calling it "declared as an exploit" in the question You've quoted , simply exxagerates reality) and that they were not expecting for it to become what it is (la+skill+block weaving). Not an exploit of completly unintended feature.

    CGS12Mx.png
    Edited by Juhasow on February 2, 2020 6:00AM
  • Scottfree2
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    Im not sure animation cancelling IS that much of a problem for most of the player base because they simply dont do it anyway ..

    I base this on my (numerous) death tabs from the battlegrounds ive been doing during the current event .. light attacks very rarely make even one appearance even when all the attacks are from one person.

    So just how many players actually bother with it i wonder?
  • Juhasow
    Juhasow
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    Would you all kindly please shut the hell up about animation cancelling!?
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...
  • Nordic__Knights
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    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims [snip].

    [Edited for baiting]
    Edited by ZOS_Volpe on February 2, 2020 3:22PM
  • oXI_Viper_IXo
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    Would you all kindly please shut the hell up about animation cancelling!?
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims [snip].
    [Edited for baiting]

    The word you're looking for is "intended"

    [Edited for removed content]
    Edited by ZOS_Volpe on February 2, 2020 3:24PM
  • Nordic__Knights
    Nordic__Knights
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    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims [snip].
    [Edited for baiting]

    The word you're looking for is "intended"

    [Edited for removed content].

    Just as there no need to make claims that just because someone's against A/C it means they cant do it because its not true even someone who is every good at it ( myself) is against it why because its not intended to be here and my belief why so many things are wrong with the game as of now since they have let it continue to be in the game because
    Unattended=bug
    1 bug = infection=other bugs ie lag, lfr,disconnect issues that we see today
    Edited by ZOS_Volpe on February 2, 2020 3:24PM
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Would you all kindly please shut the hell up about animation cancelling!?
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims [snip].
    [Edited for baiting]

    The word you're looking for is "intended"

    [Edited for removed content]

    Just as there no need to make claims that just because someone's against A/C it means they cant do it because its not true even someone who is every good at it ( myself) is against it why because its not intended to be here and my belief why so many things are wrong with the game as of now since they have let it continue to be in the game because
    Unattended=bug
    1 bug = infection=other bugs ie lag, lfr,disconnect issues that we see today

    Unintended mechanics aren't even close to the same thing as bugs.
    Edited by ZOS_Volpe on February 2, 2020 3:26PM
  • idk
    idk
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    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.
  • Nordic__Knights
    Nordic__Knights
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    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims [snip].
    [Edited for baiting]

    The word you're looking for is "intended"

    [Edited for removed content]

    Just as there no need to make claims that just because someone's against A/C it means they cant do it because its not true even someone who is every good at it ( myself) is against it why because its not intended to be here and my belief why so many things are wrong with the game as of now since they have let it continue to be in the game because
    Unattended=bug
    1 bug = infection=other bugs ie lag, lfr,disconnect issues that we see today

    Unintended mechanics aren't even close to the same thing as bugs.

    would you say the same if they left evil hunter the way it use to be ?
    Edited by ZOS_Volpe on February 2, 2020 3:27PM
  • Dusk_Coven
    Dusk_Coven
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    Animation cancelling needs to be a high priority discussion for ESO
    More than anything, HOW the whole issue has been handled by ZOS -- and the implications on how ZOS handles other decisions about the game -- bumps the priority up.
  • Nordic__Knights
    Nordic__Knights
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    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and add A/C lag begins to show itself every time hmmmmm what an coincidence
  • idk
    idk
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    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and add A/C lag begins to show itself every time hmmmmm what an coincidence

    Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.

    While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.
  • Nordic__Knights
    Nordic__Knights
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    idk wrote: »
    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence

    Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.

    While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.

    im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C on dummy kills where when not using it no lag at all shows itself
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence

    Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.

    While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.

    im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C on dummy kills where when not using it no lag at all shows itself

    Then the problem clearly lies with the platform, not AC itself.
  • Tigerseye
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    Animation cancelling needs to be a high priority discussion for ESO
    Sylvermynx wrote: »
    I don't have an opinion on it at all. If I happen to AC, it's quite likely accidental due to my mega ping not making stuff like that very usable for me.

    Then you should really have the opinion that it's bad, as your ping situation doesn't allow you to utilise it.

    I understand that you probably don't/can't do serious content, anyway, again due to your mega ping, but if you did want to do that, you would struggle to do so in your current (or even in a slightly improved) situation.
  • Tigerseye
    Tigerseye
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    Animation cancelling needs to be a high priority discussion for ESO
    Posted this in the blizzard thread but will post it here too.

    Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
    So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.

    Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
    Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.

    Love it, or hate it, it's not a "feature".

    It's an unintended bug* they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.


    * Or "mechanic", if you prefer. Let's not get too hung up on semantics, here.
    Edited by Tigerseye on February 2, 2020 8:17AM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence

    Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.

    While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.

    im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C itself kills where when not using it no lag at all shows itself

    Then the problem clearly lies with the platform, not AC itself.

    Im not even going to get started on PC being master race as even it see the same issues the forums is full of it now so yep must be the system 😆 😆 😆 OK
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tigerseye wrote: »
    Posted this in the blizzard thread but will post it here too.

    Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
    So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.

    Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
    Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.

    Love it, or hate it, it's not a "feature".

    It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.

    You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.

    Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    idk wrote: »
    Tigerseye wrote: »
    Posted this in the blizzard thread but will post it here too.

    Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
    So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.

    Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
    Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.

    Love it, or hate it, it's not a "feature".

    It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.

    You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.

    Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.

    Question if they was to come out an say its one if not the biggest reasons for lag within the game would you want them to keep it still?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Tigerseye wrote: »
    Posted this in the blizzard thread but will post it here too.

    Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
    So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.

    Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
    Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.

    Love it, or hate it, it's not a "feature".

    It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.

    You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.

    Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.

    Question if they was to come out an say its one if not the biggest reasons for lag within the game would you want them to keep it still?

    I do not get into hypotheticals because they are intentionally loaded and very much pointless.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    Tigerseye wrote: »
    Posted this in the blizzard thread but will post it here too.

    Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm. Unintended feature. Given they said they are not fixing the running on a horse while riding on a horse bug. They consider it that a feature as well or their own Easter egg. The fact is they have worked around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to balance around the concept of animation canceling.
    So what others might consider a bug or a exploit with animation canceling others consider a feature and I do think the devs themselves if they play the game have used it. So this argument about it should go away really doesn't have any merit if Zenimax calls it a feature its a feature. Even if it was at first unintended if they say its okay and maybe a cool feature of the game and thus became a feature of the game. Sometimes happy accidents do happen. That is what the Animation canceling is in Eso. Plus anyone might have accidentally done it if they did a light attack followed up by a skill ability. So even those against it might have animation canceled.

    Another term for it could be ability weaving, Weaving abilties and attacks together to cast them faster.
    Its a feature and people should get over treating like its not because clearly to them it is. Its not going to change. Nor would they spend the resources into fixing it when they clearly work abilties to work better with it and try to keep it like it is with even the new shield changes they have coming. So they are working with it they are not getting rid of it. Why you might ask, because its a Feature.

    Love it, or hate it, it's not a "feature".

    It's an unintended bug they decided to "embrace" because they're either too lazy, or too bewildered, to sort it out.

    You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.

    Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.

    Question if they was to come out an say its one if not the biggest reasons for lag within the game would you want them to keep it still?

    I do not get into hypotheticals because they are intentionally loaded and very much pointless.

    thought not good day have fun
  • amir412
    amir412
    ✭✭✭✭✭
    Would you all kindly please shut the hell up about animation cancelling!?
    Horde of casuals trying to force us to play their way,
    Nope, not gonna happen.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence

    Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.

    While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.

    im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C itself kills where when not using it no lag at all shows itself

    Then the problem clearly lies with the platform, not AC itself.

    Im not even going to get started on PC being master race as even it see the same issues the forums is full of it now so yep must be the system 😆 😆 😆 OK

    My comment was not suggesting one platform was better than another. I had expected it to be plainly obvious I was speaking to the performance of ESO on consoles and not consoles themselves.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    amir412 wrote: »
    Horde of casuals trying to force us to play their way,
    Nope, not gonna happen.

    im an daily player with over 13000 hr platinum with 86% of all game on main done have all vet trials and dungeons done with 1400 cp yep casual 😆 😆
    Oh and i A/C just fine too still id like to see it go because again its my belief that its what has caused the game to become as bad as it is today with lag lfr and disconnects as it is now
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Animation cancelling needs to be a high priority discussion for ESO
    idk wrote: »

    You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.

    Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.

    It may be, but in terms of maximising player retention (if that is even their aim?), that would be a mistake.

    Edited by Tigerseye on February 2, 2020 8:33AM
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Animation cancelling needs to be a high priority discussion for ESO
    By the way, I think there is plenty of evidence to suggest they are bewildered...

    The fact that the same quest item bug prevails, through chapter after chapter, shows you just how bewildered they must be.

    Assuming that isn't intended?!

    I can only assume the original coding is like a Gordian knot.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Juhasow wrote: »
    L2Pissue wrote: »
    Animation cancelling is just horrible.
    It needs to be removed to make ESO great again
    make ESO payable!!
    it's not @L2Pissue, it's a fact.
    if you don't believe look at the number of ESO players becoming less and less in PVE
    And less also in PVP because lag and AC

    Yes lets connect two random things together , made a claim about them and call it a fact without any research or data supporting it.

    It looks like people will do whatever it takes to support their bias. Even faking the reality...

    You try to claim it was attended in one form or another but not to the way players found to use it link one thing stating that it was attended as an game feature!!!!!!!
    Others have linked things stating it wasn't attended so provided something to back your claims

    The combat design was intended. Zos did not expect AC to come out of it and has specifically stated it was unintended. However, when they noted that they also specifically stated that it was officially part of the game though they may change how it works some and they have since done that.

    Zos then spent the next several years demonstrating their commitment to AC being a bona fide part of the game. The most basic part of AC is weaving basic attacks. They have twice increased the damage of LAs while also decreasing the damage of heavy attacks. They have created sets that encourages LAs. The only real reason to have LAs in a build is if you are weaving them. If that is not enough, they added a spammable skill in the Psijic line that specifically relies on animation canceling of LAs to work.

    So we can all agree or disagree on our opinions of the origins all day long but the fact remains that Zos has shown a strong commitment to the most basic part of animation canceling.

    In the end, AC is not required to clear any content in this game. Heck, even in PvP defensive moves play the biggest role in success, not AC.

    Very true they have done more to encourage the use of it mainly after they failed at removing it by adding in set's, loadscreen tip , and change to LA itself still doesn't change that it was unattended and more then likely part of what has caused an big part of the lag within the game because taking 5 or more players to an dummy and killing it with no A/C brings no lag but take that same 5 or more and it begins to show itself every time hmmmmm what an coincidence

    Love the comment that Zos failed to remove it when they did not even try. Zos could have done it but it would have required changing combat at it's core. This is pretty obvious to those who understand the combat design as well as the requirements for immediate and abrupt defensive maneuvers that set this game apart from simplistic games like WoW and FF.

    While I have no idea what you are trying to say about groups on dummies as I have had full raid groups on a dps dummy without any lag and all were doing AC and you are seeing lag with only 5 people. Sounds like your groups is doing something very wrong or someone has a really bad PC. Just talking reality here.

    im on PS4 not pc and yes 95% of the time with just 5 players you can make the game lag using A/C itself kills where when not using it no lag at all shows itself

    Then the problem clearly lies with the platform, not AC itself.

    Im not even going to get started on PC being master race as even it see the same issues the forums is full of it now so yep must be the system 😆 😆 😆 OK

    My comment was not suggesting one platform was better than another. I had expected it to be plainly obvious I was speaking to the performance of ESO on consoles and not consoles themselves.

    I do believe eso has trouble with ps4 more then any other it could be due to their relationship being not so good or PS just making things harder for them when it comes to code idk what the case is tbh but ive played on all 3 platforms and PS seems to take the cake on being *** reason im moving over to PC full time shortly tho
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tigerseye wrote: »
    idk wrote: »

    You are correct that it is unintended and Zos has even said that. However, your opinion that Zos is to lazy or too bewildered to change it has no basis. Considering every skill is controlled by a GCD it is not a big deal. The control is there just as it is with more simplistic games such as WoW and FF14.

    Either way, everyone is entitled to their opinions and can base it on whatever they wish but AC is here to stay as a legitimate part of the game.

    It may be, but in terms of maximising player retention (if that is even their aim?), that would be a mistake.

    Again, an opinion as there is nothing suggesting Zos is having problems with player retention. Yes, players leave GaaS all the time, some return, some do not. I expect some have even left ESO due to ESO, though probably few since it is really not needed. Then again some of us play ESO in part due to the combat design vs a simplistic game like WoW of FF14.
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Animation cancelling needs to be a high priority discussion for ESO
    Posted this in the blizzard thread but will post it here too.

    Well even if it was intended or not at the beginning doesn't matter but Zenimax decided to make it a feature. Likely do to the coding and maybe because they didn't see the harm.

    ZOS asked the community back in the day. They decided to keep animation canceling around, because the community liked it, by an overwhelming margin.

    At the time, it would have been fairly easy to fix it. Now, less so. They certainly know how to fix it.

    This was a choice.

    Now, did the community understand what animation canceling would do? Maybe not.

    The problem with asking only the few people who stayed in a flawed game and who play seriously enough to answer questions, what they want, is that it is unlikely to reflect the views of people who left (due to the flaws), or new players (who don't yet know about them).

    Meaning you are, essentially, following the vocal minority into eventual oblivion.
    Edited by Tigerseye on February 2, 2020 8:46AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    amir412 wrote: »
    Horde of casuals trying to force us to play their way,
    Nope, not gonna happen.

    im an daily player with over 13000 hr platinum with 86% of all game on main done have all vet trials and dungeons done with 1400 cp yep casual 😆 😆
    Oh and i A/C just fine too still id like to see it go because again its my belief that its what has caused the game to become as bad as it is today with lag lfr and disconnects as it is now

    I have many friends in game that are casual players and have been playing since April 2014. They enjoy the game very much. While they have been able to clear some vet trials because I try to keep it light for them they are no where near top players because that is not their interest. They prefer spending most of their time tooling around the game and that is fine. BTW, they animation cancel via weaving and bar swap. That is the AC done in trials and it is pretty basic and easy. But as I have said before, AC is not the problem for someone challenged with a bar swap.
This discussion has been closed.