I just had an idea. Perhaps the luxury furnishing vendor is the best place to provide furnishing gems from other races, while the furnishing plans that drop in-game as well as from the master writ vendor would remain themed to the year-long story.
I like the idea, Zenil could definitely do with an assistant.
Another method of adding varied furnishing plans and nick-nacks to the game would be to simply expand the content of containers by location and add new items to the racial portion of npc inventories.
I really enjoy picking pockets and stealing in Murkmire since (apart from furnishing plans) you can get some items unique to the area: picking pockets will sometimes reward you wil Jel parchments instead of ordinary letters and in trunks and barrels you can find threadbare versions of the craftable carpets. Both of which is pretty cool. Since the contraband you can pick from npc already depends on race, class and region, it would be quite easy to slowly expand those inventories ... it could even be done sneakily without any huge announcements.
PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
Kashya_Vulano wrote: »1. Raise the Item Capacity Limit.
2. Raise the Population Capacity for housing.
But we've been asking for these things for years.... and they've been ignoring us for years. We can keep asking, but frankly I don't see them starting to listen to us, considering how broken the game has been in numerous areas since the beginning of last year. They are nickel and diming the code to squeeze every ounce of performance out of it, so I don't think adding more item load to houses is even on their radar.
Kashya_Vulano wrote: »I agree; that's exactly why I say that all the other stuff everyone is requesting—day/night/weather cycles, guild banners, and so on, are just frivolous pipe dreams. They refuse to listen to us on the most basic request: Raise a number. So, if they refuse to listen to us with something that benign, [...]
PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
tracinyab16_ESO wrote: »PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.
I remember having read/heard somewhere, that the item limit has something to do with stability.
tracinyab16_ESO wrote: »Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.
Do you know how I know this is not the case? Because they keep making more and more particle heavy effects (fire breathing dragons, swirly fire/ice doors, huge rotating/pulsating/musical/etc type things) for us to put in these houses. You can't tell me 800 0r 1000 spoons is going to destabilize the server, when putting 100 bouncy shiny sparkly floating spinning animated things is not.
Do you know how I know this is not the case? Because they keep making more and more particle heavy effects (fire breathing dragons, swirly fire/ice doors, huge rotating/pulsating/musical/etc type things) for us to put in these houses. You can't tell me 800 0r 1000 spoons is going to destabilize the server, when putting 100 bouncy shiny sparkly floating spinning animated things is not.
If I remember correctly, it had something to do with people placing said 1000 spoons into each other, which was the issue.
Konstant_Tel_Necris wrote: »I have question about unique furnishing in new dungeons, I soloed normal version several times but didn't loot any furnishing trophies like it was in previous dungeons, is drop rate is so low or its I just was so unlucky or there is no new furnishing at all?
Another question about Undaunted quartermaster, there is only two items urn and flag, can be there more items from new dungeons or those urn and flag get some kind interaction, FX or sound to be more unique?
And last but not the least can this breton ship in Forgemaster Falls become movable furnishing, I really like that boat, can they be purchasable like reed boats from Murkmire?
tracinyab16_ESO wrote: »PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.
tracinyab16_ESO wrote: »PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.
While I appreciate the work and talent that goes into EHT - we shouldn't have to rely on a 3rd party add on for what should be basic game functionality. Every time someone says "Just use [X] add on" ZOS gets a pass to not change anything.
SantieClaws wrote: »Nothing about housing in the PTS natch potes.
So no changes then this week?
Yours with paws
Santie Claws
@tracinyab16_ESO
It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.
With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.
Emphasis mine. With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.
@tracinyab16_ESO
I was waiting for someone to bring up EHT. Like others have said, not everyone plays on PC, and even those of us who do shouldn't have to rely on addons for every major inconvenience ZOS doesn't want to fix themselves. I already have more addons than I'd care to in order to make other aspects of the game more bearable, and in fact have recently uninstalled several because I had so many. It doesn't help that the way addons work now, a lot of libraries that were built into the addons are now their own separate addons. Also I've used EHT in the past and honestly while it is a great addon, I can't work out how to get some of the more advanced features to work.
I do understand the fear of "they'll probably break 10 things fixing 1" though, since ZOS sort of has a track record for stuff like that. I don't code so I'm not sure how easy/hard a secondary locked camera option would be to implement, but if EHT can do it (since it sounds like it can given you mentioned it to begin with) then I don't see why ZOS couldn't do it themselves.
It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.
@tracinyab16_ESO
It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.
Emphasis mine. With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.
Kashya_Vulano wrote: »Well, since we have no hopes of getting higher player/item caps, then I have no further feedback. Housing has everything else it needs, and it couldn't be improved upon any more than it already is. Primarily because I have no intention of using it further. All my concerns were within the realm of "I can't finish this house because I ran out of item space."
I don't say that to sound passive aggressive. That's just all there is to it. Sorry, ZOS.