SantieClaws wrote: »"but I agree with the sentiment that the Season of the Cat is over …"
But we never had the Season of the Cat no - only the Season of the Dragon!
Unless this one napped and missed it perhaps?
But a fair amount of cat stuff in balance to all other things please. Do not stop cat things entirely. We still exist after all!
Yours with paws
Santie Claws
- or at the very least adding more Cluster type items (we can get 6 ferns and 3 palm trees in 1 cluster item taking up 1 slot, but still need to place a Quill, Inkwell and Paper separately - come on... please).
Wow, wow, wow, isn't it a bit too much? I wish High Elves got the same attention as Khajiit but that is not the case. We got an astonishing amount of three high elven statues compared to six khajiiti statues (not counting dragons). We got an even more astonishing amount of zero high elven statuettes compared to four khajiiti statuettes. Yes, there are two data-mined, and maybe we will get them in a year or two. Maybe.The issue lays with you honey, and not with ZOS having trouble balancing stuff lol. You just can't handle that the Khajiits got the same amount of attention like the High Elves did in Summerset or the Argonians in Murkmire.
raccoonism wrote: »2. Please consider upping the visitor limit. 24 sounds like a high number if only considering friends, but it is dreadfully low for any guild gathering. This makes the space not viable for guild usage, which is a shame, as it clearly is large enough. Given the lack of usable large towns in the overworld, this is just a nasty tease.
raccoonism wrote: »2. Please consider upping the visitor limit. 24 sounds like a high number if only considering friends, but it is dreadfully low for any guild gathering. This makes the space not viable for guild usage, which is a shame, as it clearly is large enough. Given the lack of usable large towns in the overworld, this is just a nasty tease.
So because YOU got overwhelmed with all these "cat things" last year, means that ZOS doesn't do well with balance?! XDDDDDYes, a balance is best, but ZOS doesn't do well with balance, and so we got SO MANY cat things last year (and thus the feeling that last year was really the Season of the Cat), and some of us lesser races got a bit overwhelmed.
The issue lays with you honey, and not with ZOS having trouble balancing stuff lol. You just can't handle that the Khajiits got the same amount of attention like the High Elves did in Summerset or the Argonians in Murkmire. You just want content for your own race and benefit it seems like. But that ain't gonna happen luv. Unless you start creating your own game that is.
Also don't speak for others. So far you are the only one here that's saying that. If there are others who think the same as you, then they will show up and say so themselves. No need to talk for others, okay?!
On the whole, I'm very pleased with Forgemaster Falls. I initially had mixed feelings over the lack of a front door for the longhouse, but after giving it some thought and thinking of it as a communal area, I've decided I'm happy with it as it is. I rather like being able to walk straight in. That being said, I've waited for rain to see the consequences and find that even without the door there is no rain in the longhouse. If there is an issue on console, as some people have said, where rain cannot be kept out without a door...then I think it definitely should have one.
As for Thieves' Oasis, I agree with others about the sandstorm effect. Walking into megaclouds of dust is too off putting for me personally.
I'll also echo some others with general feedback in terms of home size. What I really want to see in the future is more Moderate/Medium sized houses with decent front yards. I'd buy a dozen of them before I'd buy a single notable.
So because YOU got overwhelmed with all these "cat things" last year, means that ZOS doesn't do well with balance?! XDDDDDYes, a balance is best, but ZOS doesn't do well with balance, and so we got SO MANY cat things last year (and thus the feeling that last year was really the Season of the Cat), and some of us lesser races got a bit overwhelmed.
The issue lays with you honey, and not with ZOS having trouble balancing stuff lol. You just can't handle that the Khajiits got the same amount of attention like the High Elves did in Summerset or the Argonians in Murkmire. You just want content for your own race and benefit it seems like. But that ain't gonna happen luv. Unless you start creating your own game that is.
Also don't speak for others. So far you are the only one here that's saying that. If there are others who think the same as you, then they will show up and say so themselves. No need to talk for others, okay?!
LOL...calm down, honey child. My response to Santie was intended to be lighthearted. My comment about "lesser races being overwhelmed" was tongue-in-cheek and a playful response. Sorry to Santie if it didn't come across that way.
In addition to this, the Thieves Oasis, while it looks amazing on the outside, the windows placement and design don't match between the inside and outside at all!!!!
Kashya_Vulano wrote: »Hey! So, I run a pretty decently sized Roleplay guild and we love both village-type housing plots. They are great for a roleplay community that runs a town-style guild. That being said, there are a couple issues that still stand out--greatly so.
1. The Player population capacity is still a bit too small. For the Forgemaster town, it's just puny, with only twelve players allowed in. We don't need a 50 player capacity by any means, but doubling this number would be beneficial in helping us to consider buying this. As for the Redguard village, it's just a bit too small for us to use. While our numbers rarely peak 25 to 30 players, they still do during the peak months, which makes this a no-go for us. We would absolutely love to use it, but the population capacity will keep us roleplaying in the overworld for the time being. No money from us!
2. You saw this coming: The Item limit is still too low. I won't put nearly as much effort into this explanation, as everyone else has covered it for me: The item limit is just still way too low, for houses of this scale. Raise it a few hundred, and we'll reconsider. But, still, the population cap is far more dire for us at this point.
Please raise the population capacity!
The longhouse at Forgemaster's Falls needs a door. The one at Morkul has one, and you can't install one for yourself.