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PTS Update 25 - Feedback Thread for Housing & Furnishings

  • Jayne_Doe
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    Anska wrote: »
    Jayne_Doe wrote: »
    I just had an idea. Perhaps the luxury furnishing vendor is the best place to provide furnishing gems from other races, while the furnishing plans that drop in-game as well as from the master writ vendor would remain themed to the year-long story.

    I like the idea, Zenil could definitely do with an assistant.

    Another method of adding varied furnishing plans and nick-nacks to the game would be to simply expand the content of containers by location and add new items to the racial portion of npc inventories.

    I really enjoy picking pockets and stealing in Murkmire since (apart from furnishing plans) you can get some items unique to the area: picking pockets will sometimes reward you wil Jel parchments instead of ordinary letters and in trunks and barrels you can find threadbare versions of the craftable carpets. Both of which is pretty cool. Since the contraband you can pick from npc already depends on race, class and region, it would be quite easy to slowly expand those inventories ... it could even be done sneakily without any huge announcements.

    That's a great idea for adding in more furnishings, esp. knickknacks. They could add some racially-themed ones to each zone, or even just general ones to logical areas/containers/NPCs.
  • Arunei
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    I was going to make a separate thread for this stuff, but since general Housing feedback is being asked for here, I'll list a few things that would make Housing overall feel less restrictive and at times downright frustrating.

    The biggest point is more furniture slots, as others have mentioned. As someone else pointed out and as I myself have complained about to numerous friends on multiple occasions over, we keep getting bigger and bigger houses that have more and more space, but not nearly enough furniture slots to fully decorate a place. 700 slots (which, let's remind everyone, you only get with ESO+, otherwise the max is 350) is not NEARLY enough to really and truly deck out larger homes like the Psijic Manor. As was, again previously mentioned, why do we have around 150-ish or so slots reserved for 'special' furniture like Trophies or Pets instead of lumping all of those slots under the 'general' ones and letting players decide how to make use of them? I almost never use the busts or trophies from dungeons, but I do use practically every other type of furniture. It's really annoying to technically have those furniture slots but not be able to make use of them because they're locked to a type of furniture I will NEVER use so many slots on.

    Next up is furniture itself. As someone said, for general building things like walls and floors, we really need more than just a few racial styles of these things and definitely need them to come in ALL the Housing sizes ranging from Tiny to Large. It is EXTREMELY annoying how most houses aren't really houses, they're just buildings that are like one giant empty room, rather than having walls and doors like an actual house (and like certain places like the Psijic manor have). Yet trying to break up houses ourselves with the building furnishings we have now is one heck of a crapshoot, because nearly all the walls are for Large houses, which makes them super hard to work with for smaller houses or awkwardly-shaped spaces, and they also come in a very limited number of styles. Please either make walls/floors for EVERY racial style and make them each come in different sizes, or, an idea I like much better but would obviously be harder (if not impossible depending on the engine's limitations), would be being able to resize any piece of furniture so it actually fits wherever you'd like to put it.

    PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
    Edited by Arunei on January 30, 2020 10:40AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • TelvanniWizard
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    Increase pet slots, please. And special furniture slots. And all slots, right now, they aren't sufficient.
  • anadandy
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    Arunei wrote: »

    PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.

    All of this - trying to place something in a narrow area is an exercise in frustration at best. Either the object is zoomed in so close that its placement can't be seen or placement is trapped by character backed up against a solid surface. A free range placement camera has been needed since Day One.
  • Kashya_Vulano
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    As much as I love everyone's ideas, let's start small and work our way up. Considering they haven't even bothered with trying to increase the furniture slots—despite prevalent, rampant request—I don't really have high hopes of them taking any of these other genuinely great requests into mind. So, as it stands, all this talk on way more furniture of different racial styles, day/night and weather cycles, custom guild tabard banners, and an unlocked furniture camera are probably just wishful pipe dreaming, even though they are amazing Quality of Life considerations.

    For now, start small:

    1. Raise the Item Capacity Limit.
    2. Raise the Population Capacity for housing.

    These two things are incredibly straightforward, and if we raise enough ire with it, maybe they'll actually start taking this seriously. Then maybe we can start talking about day/night/weather cycles?
  • Jaraal
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    1. Raise the Item Capacity Limit.
    2. Raise the Population Capacity for housing.

    But we've been asking for these things for years.... and they've been ignoring us for years. We can keep asking, but frankly I don't see them starting to listen to us, considering how broken the game has been in numerous areas since the beginning of last year. They are nickel and diming the code to squeeze every ounce of performance out of it, so I don't think adding more item load to houses is even on their radar.

    We can hope, but I think that's about all we should expect.


    Edited by Jaraal on January 31, 2020 6:23AM
  • Kashya_Vulano
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    Jaraal wrote: »
    But we've been asking for these things for years.... and they've been ignoring us for years. We can keep asking, but frankly I don't see them starting to listen to us, considering how broken the game has been in numerous areas since the beginning of last year. They are nickel and diming the code to squeeze every ounce of performance out of it, so I don't think adding more item load to houses is even on their radar.

    I agree; that's exactly why I say that all the other stuff everyone is requesting—day/night/weather cycles, guild banners, and so on, are just frivolous pipe dreams. They refuse to listen to us on the most basic request: Raise a number. So, if they refuse to listen to us with something that benign, can we really expect something like a selectable weather cycle addition? Most likely not. That's why it's pointless to start anywhere other than the absolute beginning. Otherwise, they're just going to keep releasing huge housing that nobody can fill up because of the painfully low item limit.

  • Anska
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    I agree; that's exactly why I say that all the other stuff everyone is requesting—day/night/weather cycles, guild banners, and so on, are just frivolous pipe dreams. They refuse to listen to us on the most basic request: Raise a number. So, if they refuse to listen to us with something that benign, [...]

    I remember having read/heard somewhere, that the item limit has something to do with stability. So it might not be as simple, as it is usually made out to be. At least not until other matters have been adressed first. I think, they have understood by now, that people would like to give their homes a more lived in look, so I think the suggestion of creating more clustered items (like the bread-basket) is far more constructive than the continued cry for more slots whenever housing suggestions are requested.

    That aside, I find the request for more visitors in a village-type home such as Forgemaster Falls much more relateable, as the 12 player limit really is quite constricting. Let's say you use it as the home for a small orc clan that might on occaison have visitors, 12 fills up awfully fast.

  • Spell-Slinger
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    Arunei wrote: »
    PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.

    Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.
  • Brandathorbel
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    Arunei wrote: »
    PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.

    Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.

    not sure if you know this but 100s of thousands of people play on console.
  • Jaraal
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    Anska wrote: »
    I remember having read/heard somewhere, that the item limit has something to do with stability.

    Do you know how I know this is not the case? Because they keep making more and more particle heavy effects (fire breathing dragons, swirly fire/ice doors, huge rotating/pulsating/musical/etc type things) for us to put in these houses. You can't tell me 800 0r 1000 spoons is going to destabilize the server, when putting 100 bouncy shiny sparkly floating spinning animated things is not.

    If item count itself was the problem, then there's no way they would be making all these resource draining items that you can still put 700 of in your house.




    Edited by Jaraal on February 1, 2020 1:44AM
  • kind_hero
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    Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.

    This is like saying just play another game. I use housing mods myself, but our increasing relyance on mods says alot about the state of housing after so many years. They are happy to take us money for large manors or 40 euros statues, but otherwise, improving housing is not on their list. There have been next to zero improvements to housing in the past few years. They keep adding houses, but they did nothing to improve the build engine, sort items (I still can't filter the items in my house to see which are special, collectible or whatever type they set to hamper you from placing the items you like). You still can't snap objects together like you can in Fallout 4, you still can't fine control objects or groups of objects, you still don't have a shared storage for all the furniture pieces, you can't deconstruct the bound furniture, and so on.
    The requested furniture is always ignored, so that's useless to bring up again.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Anska
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    Jaraal wrote: »
    Do you know how I know this is not the case? Because they keep making more and more particle heavy effects (fire breathing dragons, swirly fire/ice doors, huge rotating/pulsating/musical/etc type things) for us to put in these houses. You can't tell me 800 0r 1000 spoons is going to destabilize the server, when putting 100 bouncy shiny sparkly floating spinning animated things is not.

    If I remember correctly, it had something to do with people placing said 1000 spoons into each other, which was the issue. Unfortunately I can't seem to find where I got it from anymore, so I have nothing but a vague memory to go on. At least I don't think the limitations are pure spite or lack of consideration.

    As for the Essential Housing Tools: I'd also prefer it if a few more comfortable ways of placing furniture were already included in the game itself. It doesn't have to be anything fancy but a grid to align things to, placement by numeric value and the option to have things snap together would make things so much easier.
  • Jaraal
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    Anska wrote: »
    Jaraal wrote: »
    Do you know how I know this is not the case? Because they keep making more and more particle heavy effects (fire breathing dragons, swirly fire/ice doors, huge rotating/pulsating/musical/etc type things) for us to put in these houses. You can't tell me 800 0r 1000 spoons is going to destabilize the server, when putting 100 bouncy shiny sparkly floating spinning animated things is not.

    If I remember correctly, it had something to do with people placing said 1000 spoons into each other, which was the issue.

    If that is the case, then simply making a cap on items placed inside other items (say, max 10 items occupying the same space) should solve that issue.

    But thanks for clarifying. Seems reasonable.

  • This_0ne
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    36uqm9z6sbxd.png
    Its better was actual for next Greymoor chapter PTS but i want to give you more time to fix this. Its terrible lamp, torch or how it called. Why it look like magic lamp with fire from nothing or from steel/iron? Where some kinds of coals, straw of oil rags, somesing what can burn and made fire?
    Edited by This_0ne on February 2, 2020 4:37PM
  • Krainor1974
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    I have question about unique furnishing in new dungeons, I soloed normal version several times but didn't loot any furnishing trophies like it was in previous dungeons, is drop rate is so low or its I just was so unlucky or there is no new furnishing at all?

    Another question about Undaunted quartermaster, there is only two items urn and flag, can be there more items from new dungeons or those urn and flag get some kind interaction, FX or sound to be more unique?

    And last but not the least can this breton ship in Forgemaster Falls become movable furnishing, I really like that boat, can they be purchasable like reed boats from Murkmire?
    uLSdM7f.jpg

    Better yet make alot of money and put it in crownstore, all the boats in game that size should be in CS
  • anadandy
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    Arunei wrote: »
    PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.

    Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.

    While I appreciate the work and talent that goes into EHT - we shouldn't have to rely on a 3rd party add on for what should be basic game functionality. Every time someone says "Just use [X] add on" ZOS gets a pass to not change anything.
  • Spell-Slinger
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    anadandy wrote: »
    Arunei wrote: »
    PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.

    Juse use Essential Housing Tools. It's a great addon that makes it SO much easier to manipulate housing objects - once you install it and play with it for a bit, you can't go back. It's called Essential for a reason.

    While I appreciate the work and talent that goes into EHT - we shouldn't have to rely on a 3rd party add on for what should be basic game functionality. Every time someone says "Just use [X] add on" ZOS gets a pass to not change anything.

    Fair point. Someone above also mentioned the poor console players who can't use addons, and to that person again... fair point. I guess I'm just a bit worried that ZOS will actually try and fix it, but instead end up breaking things really badly. Yes, that moment when you don't want improvements,(snip) :worried:

    (edited for bashing)
    Edited by ZOS_FalcoYamaoka on February 4, 2020 7:25PM
  • SantieClaws
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    Nothing about housing in the PTS natch potes.

    So no changes then this week?

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Kashya_Vulano
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    Nothing about housing in the PTS natch potes.

    So no changes then this week?

    Yours with paws
    Santie Claws

    I don't think they're going to listen, as per the usual. Once again, we're given a thread to use as an echo chamber, to make it feel like we're offering real, genuine feedback.

    And now, this thread is going to get buried just like the last one.

    It's seriously frustrating.
  • Arunei
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    @tracinyab16_ESO
    I was waiting for someone to bring up EHT. Like others have said, not everyone plays on PC, and even those of us who do shouldn't have to rely on addons for every major inconvenience ZOS doesn't want to fix themselves. I already have more addons than I'd care to in order to make other aspects of the game more bearable, and in fact have recently uninstalled several because I had so many. It doesn't help that the way addons work now, a lot of libraries that were built into the addons are now their own separate addons. Also I've used EHT in the past and honestly while it is a great addon, I can't work out how to get some of the more advanced features to work.

    I do understand the fear of "they'll probably break 10 things fixing 1" though, since ZOS sort of has a track record for stuff like that. I don't code so I'm not sure how easy/hard a secondary locked camera option would be to implement, but if EHT can do it (since it sounds like it can given you mentioned it to begin with) then I don't see why ZOS couldn't do it themselves.

    It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • KMarble
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    Arunei wrote: »
    @tracinyab16_ESO
    It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.

    Emphasis mine. With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
    These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.


  • Anska
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    KMarble wrote: »
    With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
    These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.

    The "Do you have any other general feedback?" point in the starting comment can be interpreted as both, a request for general feedback on the objects mentioned before but not directly covered by the questions (for example, that while liking the breadbasket, some think it is to expensive) or as a request for general housing feedback. I guess it's the former, but without specification it isn't a surprise some get frustrated and feel ignored.
  • Kashya_Vulano
    Kashya_Vulano
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    KMarble wrote: »
    Emphasis mine. With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
    These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.

    It sort of defeats the point of offering criticism, if you think criticism isn't meant to engage change.

    If a developer wants my feedback after putting up a new update, and I offer them said feedback, not all of it might be great feedback. I might offer that the developer take a second look at X or Y, so that they can improve on their product before they release it for the masses.

    The exact same thing applies here.

    People are here to offer their feedback; if something is or isn't in the game that they don't agree with, they're going to make their voices heard, because they were asked to. The player capacity and item limits are current issues in the game. They're already in the game. Consequently, they warrant discussion.

    You're not going to rationally ask for feedback, and then when you get that feedback, say "Okay, cool! I'm not actually going to change it, but I did want to see what you thought." Additionally, the person asking for feedback isn't going to rationally say "Give me criticism, but only good criticism. If you ask me to change anything, then just keep it to yourself."

    That's just how criticism and feedback works.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    I have question about The Ample Domicile second floor, why there is invisible wall and can be it removed? Those house same size as Ald Velothi Harbor House, Classic Medium but yet there is second floor in Ald Velothi and there is some magical force field that's prevent entering second floor of Ample Domicile.
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    Really disappointing, if @Aliyavana was here he would say its show clear superiority of dunmer master race over argonians who live in mud houses where even nature prevent live in comfort lol.
    Could be that changed for Hist sake so my argonian warden healer will get her house after being freed from slavery?
  • Jayne_Doe
    Jayne_Doe
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    Arunei wrote: »
    @tracinyab16_ESO
    I was waiting for someone to bring up EHT. Like others have said, not everyone plays on PC, and even those of us who do shouldn't have to rely on addons for every major inconvenience ZOS doesn't want to fix themselves. I already have more addons than I'd care to in order to make other aspects of the game more bearable, and in fact have recently uninstalled several because I had so many. It doesn't help that the way addons work now, a lot of libraries that were built into the addons are now their own separate addons. Also I've used EHT in the past and honestly while it is a great addon, I can't work out how to get some of the more advanced features to work.

    I do understand the fear of "they'll probably break 10 things fixing 1" though, since ZOS sort of has a track record for stuff like that. I don't code so I'm not sure how easy/hard a secondary locked camera option would be to implement, but if EHT can do it (since it sounds like it can given you mentioned it to begin with) then I don't see why ZOS couldn't do it themselves.

    It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.

    Since the creator of EHT is now on the ZOS housing team, I think that there may be less chance of breaking things with any additions they make to the housing editor.
    KMarble wrote: »
    Arunei wrote: »
    @tracinyab16_ESO
    It really is frustrating though, like @Kashya_Vulano said. Every new DLC/chapter or other big update we get these Housing threads, but other than certain bugs or visual issues being addressed, it seems none of the concerns that get brought up time and time again are ever given any time of day. They never tell us anything about adding more furniture slots, or increasing the limit of visitors (24 for the biggest places is ridiculous given how big those houses are and how many people they can realistically hold), or any other concerns or problems that are brought up.

    Emphasis mine. With all due respect, this is what PTS threads should be about. These threads are created so that the players who are testing things on the PTS can give feedback about bugs and issues that might have been missed while internal testing was done.
    These threads shouldn't be used to campaign for features players want but don't exist in the present PTS cycle.

    As others have said, the last question asking if we have any other general feedback does leave the door open to bring up requests or issues players have with housing in general. Especially the item limit issue, which is relevant feedback given the size of the homes on the PTS, which are rather large for the item limits allowed. We're telling them that the item limits overall are too low, but then they still give us houses that are too large for the item limits. And thus, we feel the need to provide feedback, yet again, that they either need to raise item limits or give us more reasonably-sized houses within the limits. Which then leads naturally to players offering suggestions on how to provide ways for players to better work within those constraints - clustered/cluttered items (filled bookcases, bowl of fruit, etc.) and building items (which would naturally reduce the number of slots dedicated to creating structures).

    Honestly, I think that if ZOS could raise the item limits, they would. The question is whether they are even trying to find ways to do so. There clearly is some issue with the engine that is preventing a higher item limit, which is affected by consoles and low-end PCs, and ZOS want to keep the housing experience the same across the board (though it technically isn't, since consoles don't have access to EHT). I think it's possible that the item limit could be higher for high-end and perhaps even mid-tier PCs, but they want all PC players to be able to visit any players home, which thus necessitates the current item limit across the board. As a console player, I wouldn't mind at all if PC had a higher limit, and the experience on both platforms is already different thanks to add-ons. The only issue is that someone with a low-end PC can't access a friends house if it had, say, 1000 items in it.

    But, that brings up the question of why they were able to raise the collectibles limit on notable homes. And why we can't just have one limit. I can see limiting the number of FX furnishings, and perhaps even the assistants/pets/mounts, but why I cannot use the slots allotted for collectible furnishings for regular furnishings is not understood.
  • Krainor1974
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    I always said all slots should be combined and not as it is now and we choose what and how we use them. If someone wants 100 pets so be it.
  • Kashya_Vulano
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    Well, since we have no hopes of getting higher player/item caps, then I have no further feedback. Housing has everything else it needs, and it couldn't be improved upon any more than it already is. Primarily because I have no intention of using it further. All my concerns were within the realm of "I can't finish this house because I ran out of item space."

    I don't say that to sound passive aggressive. That's just all there is to it. Sorry, ZOS.
  • Tigerseye
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    Well, since we have no hopes of getting higher player/item caps, then I have no further feedback. Housing has everything else it needs, and it couldn't be improved upon any more than it already is. Primarily because I have no intention of using it further. All my concerns were within the realm of "I can't finish this house because I ran out of item space."

    I don't say that to sound passive aggressive. That's just all there is to it. Sorry, ZOS.


    Pre-combined (small and/or simple) items help a lot.

    For example, the Elsweyr Wineracks save you (depending on how you look at it) 16 slots, as opposed to filling a large wine rack yourself, or at least 3, compared with filling a smaller one.

    Partially filled bookshelves can save you 4+ (and way more, if you counted individual books!) and still leave you room to add a couple of items of your own choice.

    Even the flowers in vases save you at least 1 slot per vase - maybe more, if you tend to fill pots with two, or more, plants/bunches of flowers.

    If you have ten, or more, of those in a house, you have saved yourself at least 10 slots, on flowers alone.

    So, more of those would be great.

    We need more things like that, in all (and no) racial styles.

    Three potatoes, three lots of carrots, two radishes, two beets (to place on a kitchen surface)...

    A group of three poison bottles, a quill already in a pretty glass inkwell, a single rosebud in a teardrop shaped glass bud vase, a tasteful group of three vases/ornaments..

    Groups of three to six glasses, goblets, and tankards, of different kinds (to fill a cabinet, or put on top of a surface).

    Stacks of three to six plates and bowls, of different kinds (ditto).

    Stacks of two, or three, saucepans and frying pans (ditto).

    Food, including desserts, which are already plated up and decorated - the upcoming cakes will help with that, but some puddings and stuff would also be good.

    Different kinds of bread in bread baskets - there is an upcoming one, but more variations would also be nice.

    Filled fruit bowls, of different styles, shapes and sizes.

    Rectangles of strewn hay, or straw, in two sizes, to enable the filling of stables, of any size, with minimal slots.

    Animal troughs filled with water and food (respectively!).

    More groups of various different plants...

    Soil-filled planters and pots, in various styles (including quite simple), with plants already in them.

    ...and so on.

    Not only would all this reduce the slots required to fill a house, drastically (if you used them all), it would also free up slots for more building and/or a few original, player-made, cobbles.

    Not having to lose slots to make necessary, but fairly mundane things, like stacks of plates, would end up allowing more creativity, not less.

    If we can't have more slots, because someone might try to use them all on giant, animated, items, we can at least (hopefully) continue to have far more combined items.
    Edited by Tigerseye on March 1, 2020 7:27AM
  • Emathides
    Emathides
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    Jaraal wrote: »
    I like the Thieves Oasis, but would not buy it with the sandstorms. Too annoying and distracting. Also, the huge waterfall that barely makes a splash is immersion breaking.

    To provide an alternative view point, I love the sandstorm - please don't remove it from this home.


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