Make PvP areas that PvE players have to pass by in order to continue doing PvE

  • BackStabeth
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    coletas wrote: »
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol

    the LOL is on you. ESO is NOT a PVP game. Suck it up princess.

    It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess

    Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
    Hahahah

    ESO is a PVE game, PVP is optional for those that want it.

    Unprofitable? Do you understand that PVP doesn't have to make money? It's built into the base game cost so it will never go away.

    ESO is an MMO that means PVP is part of it. Not sure if you've ever actually played the game but the 3 banners war is a big part of the current timeline in ESO.

    What MMO has ever removed PVP? You sound very angry to the point you dont know what you're talking about XD maybe go outside more

    Yes it does have to be profitable, the server need upkeep.
    Also MMO doesn't mean PvP.

    Ah salty pvper telling me to go outside more, hahahah.

    They are the same servers. It doesnt have to profitable at all as it is factored into the cost of the game.

    MMO generally means pvp is part of it. Maybe read what I say next time. The successful ones all have it.

    But just another scared PVE person afraid of going out of their comfort zone.

    Btw I do PVE/PVP, it might be hard to fathom that you dont have to secluded yourself from an entire part of the game.

    It seems you don't understand anything to do with business either. profit vs Investment, labor percentage, cost of upkeep and maintenance and etc.... When the server goes offline for maintenance people need to be paid to do that maintenance. That costs money. If something isn't profitable you can bet that ZoS isn't going to want to spend money on it. EVERYTHING in ESO has to be profitable otherwise it is a cost incurred without profit and that affects the margin negatively, which affects the stocks, which affects investors and stock holders. There is a whole different world out there you are utterly clueless about. The people that live in that world decide what direction the developers will take ESO.

    Successful MMOs provide anything that people will pay for so long as it doesn't negatively affect all the other things that people will pay for. Amazon announced that it would be removing open-world player killing from New World, their up and comming MMO. This is to remove griefing from the game, which Amazon says was rampant and toxic throughout its testing. You know why they don't want griefing and toxic behavior? Because it negatively affects profitability. Game developers are in the business of making money, period.

    And how about you stand up, admit that you lied about your comments on Hypoglycemia and apologize for what you said. Or are you afraid of admitting you outright lied to everyone about your statistics? Are you afraid? You would admit you are wrong if you are not afraid. See how that sounds?
    Edited by BackStabeth on January 29, 2020 10:23PM
  • Tandor
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    Congratulations on another thread designed by PvPers to entice PvErs into PvP, only for the PvPers to remind the PvEers why they don't PvP in the first place.
  • TheBonesXXX
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    Dusk_Coven wrote: »
    I think a useful question to ask is, why isn't Cyrodiil and the Imperial City enough? Are there not enough PvP opportunities? Or are those opportunities unsatisfactory?
    What are the problems with existing CONSENSUAL PvP that people are looking for NON-CONSENSUAL PvP by forcibly involving people who have no interest in it?

    And I think part of the answer lies in, for example, the controversy of premade BG teams queuing with non-premades. And zergs accused of "unfair" power combinations. PvP is inherently unsatisfying to many people the way it is now in ESO. Maybe address that first.

    I'd agree if they didn't force PvPers into PvE for the best gear and undaunted PvE bogusness.

    I'd happily buy those trials colors and gear from dungeons with AP if I could, I also wouldn't mind gold upgrade mats to drop 100% of the time so I can get my gear and get on with it.

    Consensual PvP isn't PvP, it's PvPlite, PvP is PKlite.

    Generally I find most PvErs the most passively toxic people on the planet and would love to be permanently separate from you all.

    But.. consensual PvE amirite?
  • IAmBones
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    This has been attempted in A LOT of MMO's in the past 20 years, and every single time it has failed. The only way I have seen to even attempt PVP in PVE areas is provide players with a FLAG they can turn on and turn off. Those who wish to PVP no matter where they are can just turn on the FLAG, those who never wish to PVP, just turn it off. And yes, there are many other things to adjust, but it's been done before.
  • BackStabeth
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    IAmBones wrote: »
    This has been attempted in A LOT of MMO's in the past 20 years, and every single time it has failed. The only way I have seen to even attempt PVP in PVE areas is provide players with a FLAG they can turn on and turn off. Those who wish to PVP no matter where they are can just turn on the FLAG, those who never wish to PVP, just turn it off. And yes, there are many other things to adjust, but it's been done before.

    Best idea I have heard thus far. Everyone gets to do whatever they want without negatively affecting the other, wherever they want to do it. So simple and yet so elegant. Now this is constructive! Thank you...
  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed due to violating our rules on spam and being off-topic to the thread.
    Staff Post
  • Sylvermynx
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    IAmBones wrote: »
    This has been attempted in A LOT of MMO's in the past 20 years, and every single time it has failed. The only way I have seen to even attempt PVP in PVE areas is provide players with a FLAG they can turn on and turn off. Those who wish to PVP no matter where they are can just turn on the FLAG, those who never wish to PVP, just turn it off. And yes, there are many other things to adjust, but it's been done before.

    Best idea I have heard thus far. Everyone gets to do whatever they want without negatively affecting the other, wherever they want to do it. So simple and yet so elegant. Now this is constructive! Thank you...

    That's exactly how it worked on "normal" servers in WoW when I started playing in Jan 2006. There were also dedicated pvp servers then as well, but I didn't play on one until a few years later.

    Now, even if you weren't flagged you could get griefed by those who were if they chose to kill all the merchants, quest givers, etc. in an area; so it wasn't by any means always unnoticeable that consensual pvp was ongoing around you - it just didn't directly involve you getting dead.

    I'd rather have that setup here than the stuff that goes on in this game.
  • The_Drop_Bear
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    coletas wrote: »
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol

    the LOL is on you. ESO is NOT a PVP game. Suck it up princess.

    It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess

    Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
    Hahahah

    ESO is a PVE game, PVP is optional for those that want it.

    Unprofitable? Do you understand that PVP doesn't have to make money? It's built into the base game cost so it will never go away.

    ESO is an MMO that means PVP is part of it. Not sure if you've ever actually played the game but the 3 banners war is a big part of the current timeline in ESO.

    What MMO has ever removed PVP? You sound very angry to the point you dont know what you're talking about XD maybe go outside more

    Yes it does have to be profitable, the server need upkeep.
    Also MMO doesn't mean PvP.

    Ah salty pvper telling me to go outside more, hahahah.

    They are the same servers. It doesnt have to profitable at all as it is factored into the cost of the game.

    MMO generally means pvp is part of it. Maybe read what I say next time. The successful ones all have it.

    But just another scared PVE person afraid of going out of their comfort zone.

    Btw I do PVE/PVP, it might be hard to fathom that you dont have to secluded yourself from an entire part of the game.

    No no they are not.
    MMO doesn't mean PvP at all.


    Hahah no I'm not scared to PvP, and I do it on my PvP characters.

    What's hard to fathom is how you got the wrong end of the stick for every argument in this thead.
  • CassandraGemini
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    Tandor wrote: »
    Congratulations on another thread designed by PvPers to entice PvErs into PvP, only for the PvPers to remind the PvEers why they don't PvP in the first place.

    Honestly, the event right now is enough to remind me and probably many others as well. Just today I got ganked while in conversation with a town quest giver - I was dead before I could even blink. Now, obviously I expected this to happen at some point and it was no big deal, but the thing is, it wasn't a single person who killed me. It was a whole group of 6 or so people. Which really makes me wonder, why would you do that? Kill a lone person who is pretty obviously a quester (meaning very likely a PvE player, considering the event) and who doesn't even fight back?

    It's especially weird, since two days ago the exact opposite happened: I was approaching a quest giver when someone from a different alliance rode up next to me to talk to the same quest giver. I was a bit alarmed at first but didn't make any aggressive moves, of course. The other person didn't either. We both talked to the quest giver and then went our seperate ways. All good.

    Now, granted, that person was probably another quester, but it does kind of illustrate the mentality of some PvPers that has been brought up in this thread. Which gives me the urge to want to point out again that the whole question "to PvP or not to PvP" is much less one of can or can't - it is a question of personal preference. It doesn't have anything to do with gear that I could craft if I wanted, or with my CP that I could reallocate easily, and it also doesn't have anything to do with me not wanting to learn to do it. It is simply that I don't want to do it at all in this game, period. It doesn't appeal to me and the second the game would try to force me into doing it, would be the second I left, no looking back, and judging by the other responses in here I am not alone in that. Certain people in this thread just need to accept that everyone has a different notion of what is fun for them and what isn't. Live and let live.
    Edited by CassandraGemini on January 30, 2020 12:25AM
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Dusk_Coven
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    Dusk_Coven wrote: »
    I think a useful question to ask is, why isn't Cyrodiil and the Imperial City enough? Are there not enough PvP opportunities? Or are those opportunities unsatisfactory?
    What are the problems with existing CONSENSUAL PvP that people are looking for NON-CONSENSUAL PvP by forcibly involving people who have no interest in it?

    And I think part of the answer lies in, for example, the controversy of premade BG teams queuing with non-premades. And zergs accused of "unfair" power combinations. PvP is inherently unsatisfying to many people the way it is now in ESO. Maybe address that first.

    I'd agree if they didn't force PvPers into PvE for the best gear and undaunted PvE bogusness.

    I'd happily buy those trials colors and gear from dungeons with AP if I could, I also wouldn't mind gold upgrade mats to drop 100% of the time so I can get my gear and get on with it.

    Consensual PvP isn't PvP, it's PvPlite, PvP is PKlite.

    Generally I find most PvErs the most passively toxic people on the planet and would love to be permanently separate from you all.

    But.. consensual PvE amirite?

    The problem with comparing being "forced" into PvE and being "forced" into PvP is they are completely different types of "force". In "forced to PvE" you are forcing YOURSELF into choosing things you want. In "forced to PvP" someone ELSE forced you into an interaction you didn't want.
    Dusk_Coven wrote: »
    For an example forced has multiple meanings. Which can be making something a necessity, unavoidable, inescapable or something that is imposed.

    Yes. But they don't all have the same impact.
    When has a player "forced" PvE on you? Compared to when a player "forced" PvP on you by attacking you?

    It's different to say you are "forced" to pay $5 to buy a Starbucks Coffee -- that's just the cost of the coffee. You can still choose to buy something else, but if you want Starbucks Coffee, it's $5. Starbucks isn't forcing you to buy their coffee.

    Versus being "forced" to hand over your wallet to a mugger. You didn't have a choice to be in that interaction. Someone ELSE initiated that.

    Different types of "forced" that simply don't compare.

    If you say "ZOS forced me into PvE by putting XYZ in PvE"... well, you consented to play their game.

    Cyrodiil and IC and other PvP activities are gated for a reason. You have to consciously make a choice to go there and a lot of people don't want to go there.
    The OP's idea to spread it all over Tamriel would result in most people not wanting to play ESO at all.
    Edited by Dusk_Coven on January 30, 2020 12:48AM
  • Alinhbo_Tyaka
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    Dusk_Coven wrote: »
    I think a useful question to ask is, why isn't Cyrodiil and the Imperial City enough? Are there not enough PvP opportunities? Or are those opportunities unsatisfactory?
    What are the problems with existing CONSENSUAL PvP that people are looking for NON-CONSENSUAL PvP by forcibly involving people who have no interest in it?

    And I think part of the answer lies in, for example, the controversy of premade BG teams queuing with non-premades. And zergs accused of "unfair" power combinations. PvP is inherently unsatisfying to many people the way it is now in ESO. Maybe address that first.

    I'd agree if they didn't force PvPers into PvE for the best gear and undaunted PvE bogusness.

    I'd happily buy those trials colors and gear from dungeons with AP if I could, I also wouldn't mind gold upgrade mats to drop 100% of the time so I can get my gear and get on with it.

    Consensual PvP isn't PvP, it's PvPlite, PvP is PKlite.

    Generally I find most PvErs the most passively toxic people on the planet and would love to be permanently separate from you all.

    But.. consensual PvE amirite?

    The PvP crowd needs to come up with mechanisms that can be used to replace the PvE elements PvP players feel forced to complete. This would be more effective than always pushing the we are being punished so you should be too argument. It would help if some of those ideas could also be monetized as a number of items in the PvE world are. Nothing gets ZOS attention faster than a chance to make some money which PvP doesn't really do today.
  • Mr_Walker
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    IC still has a population

    I don't know what platform you're on but Xbox NA that population must be all hiding, because it's dead. Lucky to have 1 bar of any faction.
  • Mr_Walker
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    We can't even go to Cyro until level 10.

    Why do people always bring this up? Seriously, it's level 10. You're done in an hour.
  • Dusk_Coven
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    I'd happily buy those trials colors and gear from dungeons with AP if I could, I also wouldn't mind gold upgrade mats to drop 100% of the time so I can get my gear and get on with it.

    They've got Monster Helms and Shoulders and all dungeon (and trial?) jewelry at the Golden so obviously the concept is not off the table for ZOS.
    Maybe they just don't want a megamall, but there can be creative solutions? https://forums.elderscrollsonline.com/en/discussion/510448/dungeon-sets-in-pvp-land-without-a-megamall
    Edited by Dusk_Coven on January 30, 2020 1:37AM
  • Dusk_Coven
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    Mr_Walker wrote: »
    We can't even go to Cyro until level 10.

    Why do people always bring this up? Seriously, it's level 10. You're done in an hour.

    Yeah getting your crafting certification will shave a chunk off that.
    But still, in the spirit of "it won't hurt anyone", maybe if someone has crunched a toon through the Cyrodiil tutorial, they can skip the level 10 requirement. Same as being able to skip the Tutorial when you've run it at least once when making a new toon.
  • Sylvermynx
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    Dusk_Coven wrote: »
    Mr_Walker wrote: »
    We can't even go to Cyro until level 10.

    Why do people always bring this up? Seriously, it's level 10. You're done in an hour.

    Yeah getting your crafting certification will shave a chunk off that.
    But still, in the spirit of "it won't hurt anyone", maybe if someone has crunched a toon through the Cyrodiil tutorial, they can skip the level 10 requirement. Same as being able to skip the Tutorial when you've run it at least once when making a new toon.

    That actually makes a lot of sense.
  • Mr_Walker
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    Dusk_Coven wrote: »
    Mr_Walker wrote: »
    We can't even go to Cyro until level 10.

    Why do people always bring this up? Seriously, it's level 10. You're done in an hour.

    Yeah getting your crafting certification will shave a chunk off that.
    But still, in the spirit of "it won't hurt anyone", maybe if someone has crunched a toon through the Cyrodiil tutorial, they can skip the level 10 requirement. Same as being able to skip the Tutorial when you've run it at least once when making a new toon.

    Maybe I don't get it. I'm quite happy to do both types of content, and still regularly blast through a (non-dlc) dungeon. I don't have the sort of issues where I need to pretend to be a big man by "killing" players in a video game.

  • barney2525
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    Vyvrhel wrote: »
    BTW at least stamina pvers ARE in fact forced into PvP in order to obtain Vigor and Caltrops (an aoe skill often used in pve pre nerf). So I was running with a zerg for some 2 - 3 days, totally bored since lets face it there is a very little skill involved in zerging, before I levelled the branch enough to get the skills. So if zerging is the proper PvP to you, worry not, you will always find plenty of zergs both In Cyro and recently also in IC.

    Footnote: force people into something they do not like, they will certainly find a way around it YOU will not like.


    ANYBODY who wants those skills knows what is required.

    What you are overlooking is that those skills are Optional. Many stamina characters get by just fine without them.

    Thats no different than saying ' I want X piece of gear because it really fits my character' or ' I want X motif because it is really cool' - and these are locked behind dungeons.

    They are Optional. We all know what is required to obtain things. Nothing is Forced. You always have the option to supplement with something else rather than doing something you do Not want to do.

    IMHO

    :#
  • spartaxoxo
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    barney2525 wrote: »
    Vyvrhel wrote: »
    BTW at least stamina pvers ARE in fact forced into PvP in order to obtain Vigor and Caltrops (an aoe skill often used in pve pre nerf). So I was running with a zerg for some 2 - 3 days, totally bored since lets face it there is a very little skill involved in zerging, before I levelled the branch enough to get the skills. So if zerging is the proper PvP to you, worry not, you will always find plenty of zergs both In Cyro and recently also in IC.

    Footnote: force people into something they do not like, they will certainly find a way around it YOU will not like.


    ANYBODY who wants those skills knows what is required.

    What you are overlooking is that those skills are Optional. Many stamina characters get by just fine without them.

    Thats no different than saying ' I want X piece of gear because it really fits my character' or ' I want X motif because it is really cool' - and these are locked behind dungeons.

    They are Optional. We all know what is required to obtain things. Nothing is Forced. You always have the option to supplement with something else rather than doing something you do Not want to do.

    IMHO

    :#

    To me that's a good level of force because it encourages people to PvP for at least a little while. But they engage in it at their own pace, at their own level of experience, and when they want to and are ready do it.

    I personally didn't do any type of PvP until I was better geared on my first toon. But on my alts I usually just jump in straight away since I can craft them some stuff.
    Edited by spartaxoxo on January 30, 2020 2:23AM
  • Alinhbo_Tyaka
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    spartaxoxo wrote: »
    barney2525 wrote: »
    Vyvrhel wrote: »
    BTW at least stamina pvers ARE in fact forced into PvP in order to obtain Vigor and Caltrops (an aoe skill often used in pve pre nerf). So I was running with a zerg for some 2 - 3 days, totally bored since lets face it there is a very little skill involved in zerging, before I levelled the branch enough to get the skills. So if zerging is the proper PvP to you, worry not, you will always find plenty of zergs both In Cyro and recently also in IC.

    Footnote: force people into something they do not like, they will certainly find a way around it YOU will not like.


    ANYBODY who wants those skills knows what is required.

    What you are overlooking is that those skills are Optional. Many stamina characters get by just fine without them.

    Thats no different than saying ' I want X piece of gear because it really fits my character' or ' I want X motif because it is really cool' - and these are locked behind dungeons.

    They are Optional. We all know what is required to obtain things. Nothing is Forced. You always have the option to supplement with something else rather than doing something you do Not want to do.

    IMHO

    :#

    To me that's a good level of force because it encourages people to PvP for at least a little while. But they engage in it at their own pace, at their own level of experience, and when they want to and are ready do it.

    I personally didn't do any type of PvP until I was better geared on my first toon. But on my alts I usually just jump in straight away since I can craft them some stuff.

    I was able to get both without doing any PvP at all. Yes I had to go to Cyrodiil but all I did was town dailies or when the map was the wrong color scouting missions. This is my third MM and I'm at level 7 so I should have unlocked them pretty quickly. I guess what I'm saying is it isn't necessary to participate in PvP to pick up the Alliance War, Alliance skills so I wouldn't consider it forced PvP any more than I consider getting my event tickets forced PvP.
  • Rave the Histborn
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    Mr_Walker wrote: »
    IC still has a population

    I don't know what platform you're on but Xbox NA that population must be all hiding, because it's dead. Lucky to have 1 bar of any faction.

    Xbox NA, I'm surprised you have a population for overworld
  • Rave the Histborn
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    coletas wrote: »
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol

    the LOL is on you. ESO is NOT a PVP game. Suck it up princess.

    It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess

    Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
    Hahahah

    ESO is a PVE game, PVP is optional for those that want it.

    Unprofitable? Do you understand that PVP doesn't have to make money? It's built into the base game cost so it will never go away.

    ESO is an MMO that means PVP is part of it. Not sure if you've ever actually played the game but the 3 banners war is a big part of the current timeline in ESO.

    What MMO has ever removed PVP? You sound very angry to the point you dont know what you're talking about XD maybe go outside more

    Yes it does have to be profitable, the server need upkeep.
    Also MMO doesn't mean PvP.

    Ah salty pvper telling me to go outside more, hahahah.

    They are the same servers. It doesnt have to profitable at all as it is factored into the cost of the game.

    MMO generally means pvp is part of it. Maybe read what I say next time. The successful ones all have it.

    But just another scared PVE person afraid of going out of their comfort zone.

    Btw I do PVE/PVP, it might be hard to fathom that you dont have to secluded yourself from an entire part of the game.

    It seems you don't understand anything to do with business either. profit vs Investment, labor percentage, cost of upkeep and maintenance and etc.... When the server goes offline for maintenance people need to be paid to do that maintenance. That costs money. If something isn't profitable you can bet that ZoS isn't going to want to spend money on it. EVERYTHING in ESO has to be profitable otherwise it is a cost incurred without profit and that affects the margin negatively, which affects the stocks, which affects investors and stock holders. There is a whole different world out there you are utterly clueless about. The people that live in that world decide what direction the developers will take ESO.

    Successful MMOs provide anything that people will pay for so long as it doesn't negatively affect all the other things that people will pay for. Amazon announced that it would be removing open-world player killing from New World, their up and comming MMO. This is to remove griefing from the game, which Amazon says was rampant and toxic throughout its testing. You know why they don't want griefing and toxic behavior? Because it negatively affects profitability. Game developers are in the business of making money, period.

    And how about you stand up, admit that you lied about your comments on Hypoglycemia and apologize for what you said. Or are you afraid of admitting you outright lied to everyone about your statistics? Are you afraid? You would admit you are wrong if you are not afraid. See how that sounds?

    It seems you don't understand anything to do with business either. profit vs Investment, labor percentage, cost of upkeep and maintenance and etc.... When the server goes offline for maintenance people need to be paid to do that maintenance. That costs money. If something isn't profitable you can bet that ZoS isn't going to want to spend money on it. EVERYTHING in ESO has to be profitable otherwise it is a cost incurred without profit and that affects the margin negatively, which affects the stocks, which affects investors and stock holders. There is a whole different world out there you are utterly clueless about. The people that live in that world decide what direction the developers will take ESO.

    PVP does not have to be profitable because they don't sell anything for pvp. It's astounding that you can go indepth about something and be so wrong, Cyrodiil is part of the mega server so as long as the servers and ESO is funded PVP WILL BE FUNDED. It's kind of absurd that you claim to know so much about profit vs investment but you don't understand how the game is funded and by what sources or how that money is actually divided up.

    Successful MMOs provide anything that people will pay for so long as it doesn't negatively affect all the other things that people will pay for.

    Yup! Successful like WoW used to be before they started providing anything people will pay for and oh look at that it killed their game because it only negatively affects everything else when you do that. Well that was a great example.

    You know why they don't want griefing and toxic behavior? Because it negatively affects profitability. Game developers are in the business of making money, period.

    Well if only we had some sort of games to look at that also chose to do this and see how they're doing. Let's take Overwatch for example. A game that will not only ban you for being toxic ingame but outside of it as well. They've lost most of their original hardcore base to cater to (which is what you want) and they're left with a toxic base of people that hate the skins they put out to fund the game because they're not diverse enough, hate each other because (surprise surprise) people that call each other toxic are actually really toxic themselves, oh and you have trolls that bypass the chat filters to intentionally grief and mess with those people. That sounds like a fun business model!

    Oh! You just think that's one example!? Well next we have League of Legends! The one very successful game is now a shadow of it's former self after trying to shed its notoriously toxic fanbase. Now with less game modes, population, and overall profitability than ever!! Turns out when you don't listen to the majority playerbase and you appease the very small minority to gain more mass appeal you lose the playerbase that built you up and made you profitable. It also turns out that if you change the corporate culture that made your game popular to begin with the new culture becomes really toxic and you get sued by the people you sought to appease people with. I know it might be a shocker but if you want people to play your game you might not want to get sued because it affects your profitability and your base.

    Hey though, at least I got an update on the New World, I thought it was released 6+months ago and I've heard 0 about it since I'm sure now that they're removing stuff in beta I'll hear even less about it. At least Amazon has billions so the loss from that game won't be felt.

    And how about you stand up, admit that you lied about your comments on Hypoglycemia and apologize for what you said. Or are you afraid of admitting you outright lied to everyone about your statistics? Are you afraid? You would admit you are wrong if you are not afraid. See how that sounds?

    LOL my 0.01% comment? I mean for someone that wants to call me young any change they can get and flex their age and wisdom on me I figure'd you'd understand hyperbole.

    hy·per·bo·le (noun)
    exaggerated statements or claims not meant to be taken literally.

    But aside from that what did I lie about?
  • Rave the Histborn
    Rave the Histborn
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    I wanted to post this for everyone because if you're level 25 you can't compete with a CP player.

    https://imgur.com/VDCYVca

    but new players don't have access to gear, or friends, or income, or skill, or be able to complete, or know what they're doing, right? Wrong.

    You can do anything you want and it's easier to be afraid then leave your comfort zone.
  • Rave the Histborn
    Rave the Histborn
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    coletas wrote: »
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol

    the LOL is on you. ESO is NOT a PVP game. Suck it up princess.

    It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess

    Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
    Hahahah

    ESO is a PVE game, PVP is optional for those that want it.

    Unprofitable? Do you understand that PVP doesn't have to make money? It's built into the base game cost so it will never go away.

    ESO is an MMO that means PVP is part of it. Not sure if you've ever actually played the game but the 3 banners war is a big part of the current timeline in ESO.

    What MMO has ever removed PVP? You sound very angry to the point you dont know what you're talking about XD maybe go outside more

    Yes it does have to be profitable, the server need upkeep.
    Also MMO doesn't mean PvP.

    Ah salty pvper telling me to go outside more, hahahah.

    They are the same servers. It doesnt have to profitable at all as it is factored into the cost of the game.

    MMO generally means pvp is part of it. Maybe read what I say next time. The successful ones all have it.

    But just another scared PVE person afraid of going out of their comfort zone.

    Btw I do PVE/PVP, it might be hard to fathom that you dont have to secluded yourself from an entire part of the game.

    No no they are not.
    MMO doesn't mean PvP at all.


    Hahah no I'm not scared to PvP, and I do it on my PvP characters.

    What's hard to fathom is how you got the wrong end of the stick for every argument in this thead.

    1) Yes they are

    2)Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games.
    https://en.wikipedia.org/wiki/Player_versus_player

    Ok, let's try this again. This is an MMO, if it is an MMO it usually has a PVP component to it. Hopefully this gets through the 3rd time.

    3) X to doubt

    4) Oh yeah totally, I mean you guys don't even understand that PVP is a component of MMOs and that it's built into the cost of operating the game. How am I supposed to compete with such scholars? Wait...Elon? Elon Musk is that you?
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Tandor wrote: »
    Congratulations on another thread designed by PvPers to entice PvErs into PvP, only for the PvPers to remind the PvEers why they don't PvP in the first place.

    Honestly, the event right now is enough to remind me and probably many others as well. Just today I got ganked while in conversation with a town quest giver - I was dead before I could even blink. Now, obviously I expected this to happen at some point and it was no big deal, but the thing is, it wasn't a single person who killed me. It was a whole group of 6 or so people. Which really makes me wonder, why would you do that? Kill a lone person who is pretty obviously a quester (meaning very likely a PvE player, considering the event) and who doesn't even fight back?

    It's especially weird, since two days ago the exact opposite happened: I was approaching a quest giver when someone from a different alliance rode up next to me to talk to the same quest giver. I was a bit alarmed at first but didn't make any aggressive moves, of course. The other person didn't either. We both talked to the quest giver and then went our seperate ways. All good.

    Now, granted, that person was probably another quester, but it does kind of illustrate the mentality of some PvPers that has been brought up in this thread. Which gives me the urge to want to point out again that the whole question "to PvP or not to PvP" is much less one of can or can't - it is a question of personal preference. It doesn't have anything to do with gear that I could craft if I wanted, or with my CP that I could reallocate easily, and it also doesn't have anything to do with me not wanting to learn to do it. It is simply that I don't want to do it at all in this game, period. It doesn't appeal to me and the second the game would try to force me into doing it, would be the second I left, no looking back, and judging by the other responses in here I am not alone in that. Certain people in this thread just need to accept that everyone has a different notion of what is fun for them and what isn't. Live and let live.

    Calm down. People in PvP regularly get ganked and jumped. Its not supposed to be a personal attack on someone. There are players in PvP that can 1vX groups so its not rare at all that multiple people jump on a single player to ensure they go down.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Minyassa
    Minyassa
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    What if these choke points or PVP areas in PVE zones yielded no rewards or AP at all? Forgive my naivety, but would this stop ganking and farming?

    Nope. Griefing is its own reward, and this is just laying out a buffet for griefers. You know WHY people farm lowbies who can't defend themselves, right? It's because it's easy enough they can do it with just one hand.

  • mague
    mague
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    PvP when MMOs first started was very different than the way it is now.

    I remember times where you could harvest for hours in open PvP zones because PvP was just a tool and not a end in itself. PK's have been most wanted virtual criminals and any good guild had them on KoS.

    There was no difference between PvE and PvP. But as in real life you dont use a gun just because you have one.

    ESO sieging is the first time in years i play some PvP again as long as it is about playing the campaign. I have no need to play a selfglorifying murderer.
  • Dusk_Coven
    Dusk_Coven
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    mague wrote: »
    PvP when MMOs first started was very different than the way it is now.

    I remember times where you could harvest for hours in open PvP zones because PvP was just a tool and not a end in itself. PK's have been most wanted virtual criminals and any good guild had them on KoS.

    Yes. Once upon a time, civilized behavior didn't have to be explained.
  • Daimonion82
    Daimonion82
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    Guys, come on, I'm starting to think Rave is just joking all the time. After "PvP doesn't have to be profitable" I just can't take him serious any longer. He basically admits PvPers are founded by PvErs... This is good, really!
  • Curious_Death
    Curious_Death
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    yes! and make them to loose 10% of gold when they die in that zone! :blush:
This discussion has been closed.