LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
Alinhbo_Tyaka wrote: »LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill.
newtinmpls wrote: »LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill.
Your presumption is that any given player might "want to kill" someone (as in another player). As a PvE by preference (I occasionally do PvP, but it's not nearly as fun for me) I can tell you "killing players" is generally not a a "fun" thing for me.
Luckily, there are plenty of options for either in ESO
LoveForElderScrolls wrote: »Alinhbo_Tyaka wrote: »LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.
Your argument is invalid.
LoveForElderScrolls wrote: »You might not like killing players but you have to do it in order to do pve.
Alinhbo_Tyaka wrote: »LoveForElderScrolls wrote: »Alinhbo_Tyaka wrote: »LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.
Your argument is invalid.
Because you don't like it? The reality is most PvE players want nothing to do with PvP and nothing you do will change that. Adding a forced PvP situation will only reinforce their beliefs. I'm sorry you don't like it but those are the facts whether you like them or not.
stefan.gustavsonb16_ESO wrote: »The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.LoveForElderScrolls wrote: »You might not like killing players but you have to do it in order to do pve.
I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.
LoveForElderScrolls wrote: »stefan.gustavsonb16_ESO wrote: »The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.LoveForElderScrolls wrote: »You might not like killing players but you have to do it in order to do pve.
I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.
Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.
RefLiberty wrote: »Maybe something like a energy bubble of invulnerability that would be cast on one upon entering pvp area.
Or maybe those Jurassic Park cars type, that could be implemented as Dwemer Constructs?
Secured Armored PvE chariot for secure traversing PvP zones, fridge and navigation included:
LoveForElderScrolls wrote: »Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
This is like saying people will like liver if you force them to eat it.
If you force PVP in PVE areas, this game WILL be dead in a month.
The mass exodus will happen so fast, youll get sucked out the door in the winds it creates
Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.
Rave the Histborn wrote: »Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.
We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.
Rave the Histborn wrote: »Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.
We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.
FinneganFroth wrote: »Can we get a countdown until the next post about wanting a PVE Cyrodiil is published?
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
Alinhbo_Tyaka wrote: »LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.