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Make PvP areas that PvE players have to pass by in order to continue doing PvE

LoveForElderScrolls
One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.
  • LoveForElderScrolls
    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.

    Your argument is invalid.
  • Alienoutlaw
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    its called cyrodiil :) been about for awhile now
  • newtinmpls
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill.

    Your presumption is that any given player might "want to kill" someone (as in another player). As a PvE by preference (I occasionally do PvP, but it's not nearly as fun for me) I can tell you "killing players" is generally not a a "fun" thing for me.

    Luckily, there are plenty of options for either in ESO
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • LoveForElderScrolls
    newtinmpls wrote: »
    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill.

    Your presumption is that any given player might "want to kill" someone (as in another player). As a PvE by preference (I occasionally do PvP, but it's not nearly as fun for me) I can tell you "killing players" is generally not a a "fun" thing for me.

    Luckily, there are plenty of options for either in ESO

    You might not like killing players but you have to do it in order to do pve.
  • Alinhbo_Tyaka
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.

    Your argument is invalid.

    Because you don't like it? The reality is most PvE players want nothing to do with PvP and nothing you do will change that. Adding a forced PvP situation will only reinforce their beliefs. I'm sorry you don't like it but those are the facts whether you like them or not.
  • stefan.gustavsonb16_ESO
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    The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.
    You might not like killing players but you have to do it in order to do pve.

    I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.
    Edited by stefan.gustavsonb16_ESO on January 26, 2020 2:51AM
  • Rave the Histborn
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.

    Your argument is invalid.

    Because you don't like it? The reality is most PvE players want nothing to do with PvP and nothing you do will change that. Adding a forced PvP situation will only reinforce their beliefs. I'm sorry you don't like it but those are the facts whether you like them or not.

    No, because you say it will never work then immediately contradict yourself by saying it might work. Realistically it would work more often than not.
  • LoveForElderScrolls
    The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.
    You might not like killing players but you have to do it in order to do pve.

    I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.

    Ok then why I have to do PvE in order to get gear for PvP stuff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.
    Edited by LoveForElderScrolls on January 28, 2020 6:36PM
  • Alienoutlaw
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    The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.
    You might not like killing players but you have to do it in order to do pve.

    I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.

    Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.

    PvP is a secondary part of ESO not the main focus so the game caters as such
  • RefLiberty
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    Maybe something like a energy bubble of invulnerability that would be cast on one upon entering pvp area.

    Or maybe those Jurassic Park cars type, that could be implemented as Dwemer Constructs?

    Secured Armored PvE chariot for secure traversing PvP zones, fridge and navigation included:

    8ukMbbA.jpg
  • SeaGtGruff
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    RefLiberty wrote: »
    Maybe something like a energy bubble of invulnerability that would be cast on one upon entering pvp area.

    Or maybe those Jurassic Park cars type, that could be implemented as Dwemer Constructs?

    Secured Armored PvE chariot for secure traversing PvP zones, fridge and navigation included:

    8ukMbbA.jpg

    Dr. Malcolm leans forward and knocks on camera:

    "Do you plan to eventually have any PvP on your PvP guided tour?"
    I've fought mudcrabs more fearsome than me!
  • stefan.gustavsonb16_ESO
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    Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.

    So, you are trying to build a false equivalence for the sake of argument? Ain't gonna fall for that, sorry.

    Making PvE-focused players feel as miserable as PvP-focused players like you do (apparently) would not improve your experience in any way. If you think it sucks that you are forced to do some PvE even though you hate it, then you should address the actual problem, and ideally suggest some way to solve it, instead of trying to force your suffering on others.

    I wouldn't have any objections to whatever changes you might suggest to a game mode I never play, but your request for "equal mistreatment" is misguided.
  • jadarock
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    Im going to be blunt please dont take it as being rude. Go duel in the cities. Pvp zones are for pvping. You dont like it dont travel there the vast majority of the map is a pve. Not sure why you want to bog down our experience as pvpers in cyrodiil .
  • Katahdin
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.


    This is like saying people will like liver if you force them to eat it.

    If you force PVP in PVE areas, this game WILL be dead in a month.
    The mass exodus will happen so fast, youll get sucked out the door in the winds it creates
    Beta tester November 2013
  • Sylvermynx
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    Katahdin wrote: »
    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.


    This is like saying people will like liver if you force them to eat it.

    If you force PVP in PVE areas, this game WILL be dead in a month.
    The mass exodus will happen so fast, youll get sucked out the door in the winds it creates

    Liver.... instant upchuck. Also.... forced pvp ditto. However, they could do self-flagging. Anyone flagged could pvp with others ditto. Lots of games use that. WoW did even when it had dedicated pvp servers.

    Personally, I would NEVER flag. Been there done that not ever doing it again....
  • Ohtimbar
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    Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.
    Edited by Ohtimbar on January 26, 2020 4:19AM
    forever stuck in combat
  • Sylvermynx
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    I find it interesting that there have been so many threads in the last month or so promoting "open world pvp". What's the deal here?
  • Rave the Histborn
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    Ohtimbar wrote: »
    Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.

    We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.
  • Sable751
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    100% with Alinhbo_Tyaka on this one.

    I play the game for my enjoyment not yours.

    As long as there's choice I'm good with it. But you force me to do PVP then I quit the game, as simple as that.
  • Sylvermynx
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    Ohtimbar wrote: »
    Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.

    We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.

    Eh, I've done pvp. I'm not ever going there again. Not fun. Those who think it might be fun, fine - go for it. The premise of the OP in this thread though.... well, that would be a reason I would never give this game any real money again. And I do spend more than my fair share over a year.
  • Ackwalan
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    Sounds like you want to make PvP choke points within PvE quests. I suppose you are one of those Xv1 folks "just looking for a good fight".
  • Ohtimbar
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    Ohtimbar wrote: »
    Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.

    We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.

    Oh come off it, everyone knows it's true. It is not debatable that cyro is a technical train wreck, and I've spent all bloody week there crashing and getting disconnected. I'm not a this or that kind of player and have no interest in puerile tribalism about a fracking game,
    forever stuck in combat
  • FinneganFroth
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    Can we get a countdown until the next post about wanting a PVE Cyrodiil is published?
  • MattT1988
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    Wow. What a good way to kill the game.
  • Sylvermynx
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    Can we get a countdown until the next post about wanting a PVE Cyrodiil is published?

    I don't want a PVE Cyro. I did what I needed to do there (fishing on 4 toons, and a couple of skyshards). Not ever going there again.

    Stuff Cyro. And stuff pvp.
  • jadarock
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    Why was I forced to pve for gear and to level all six of my characters *pouts & stomps feet like a child*
    Ill quit the game if I have to level another in pve or run another trial or dungeon for gear You hear me zos?!
    Can you not see how spoiled rotten entitled of a take that is ? That's you right now bud


  • zvavi
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    U guys, u seriously didn't notice it is propaganda to support story mode? He is using seemingly "equivalent" argument and sees how everyone oppose it xd

    Edit: i might be wrong though, but it does look like it
    Edited by zvavi on January 26, 2020 5:57AM
  • Nomadic_Atmoran
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    How about we be honest and come out with it. You want to gank easy targets. Thats all this is.


    In the pecking order of PvP you are 3 levels below the green PvPer newbie that refuses to learn how things work.
    Edited by Nomadic_Atmoran on January 26, 2020 5:55AM
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  • Anotherone773
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    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.

    Quite correct. They use to try to "force" Pvers (carebears) to participate in pvp in EVE Online. While a small minority would pvp, most would do one of three things:
    1) Log out and play an alt or not play at all.
    2) Pretend to be AFK/ jump to hi sec to pve in peace.
    3) If harassed to much, they would simply move to a more PVE friendly corp/alliance.


    Honestly the Rewards VS effort VS annoyance of this event makes it worth no effort to a Pver. I dont remember the rewards being this terrible. Ive opened over 100 boxes and have only gotten a few telvar, various siege items, and alchemical ingredients ... 2-3 flowers worth YAY!!. I actually got better rewards in cyro looting the containers in the buildings that have the quest givers.

    PVP events in a PVE based game should pay stupidly good to entice people to participate. Even what you can buy with the telvar stones is pretty much garbage.
This discussion has been closed.