LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
So we can agree that PVE have 0 interest in pvp and continue to ruin it for the players that care about pvp, good talk!
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
BaiterOfZergs wrote: »Thread is interesting, seems many know that forcing pvp on pve player’s is a bad thing but at the same time can’t fathom why forcing pve on pvp players is also bad. It’s suddenly different. If one thing is blatantly obvious it’s how bias the eso community can be.
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
LoveForElderScrolls wrote: »stefan.gustavsonb16_ESO wrote: »The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.LoveForElderScrolls wrote: »You might not like killing players but you have to do it in order to do pve.
I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.
Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.
Alienoutlaw wrote: »LoveForElderScrolls wrote: »stefan.gustavsonb16_ESO wrote: »The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.LoveForElderScrolls wrote: »You might not like killing players but you have to do it in order to do pve.
I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.
Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.
PvP is a secondary part of ESO not the main focus so the game caters as such
Lol, good one.
Or it's the primary part of the game for those interested, and one of the viable end games considering end game PvE is limited.
Don't be ignorant
Alinhbo_Tyaka wrote: »LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.
You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.
what this person said. it isn't really your place to decide what players do and don't enjoy.
the people that enjoy pvp will go and play it, especially when we have the events like midyear mayhem on. if they like it, they'll stay. pvp in this game is very much an "aquired taste" (it sucks) so it makes sense that the only people that play it long term are the ones extremely passionate about it
BaiterOfZergs wrote: »Thread is interesting, seems many know that forcing pvp on pve player’s is a bad thing but at the same time can’t fathom why forcing pve on pvp players is also bad. It’s suddenly different. If one thing is blatantly obvious it’s how bias the eso community can be.
Rave the Histborn wrote: »drkfrontiers wrote: »meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol
the LOL is on you. ESO is NOT a PVP game. Suck it up princess.
It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess
Rave the Histborn wrote: »Dusk_Coven wrote: »Rave the Histborn wrote: »Anyone that says they are "just doing it for fun" is lying.
You seem to have confused ESO as a game that even has a chance of being considered esports.
You seem to have be confused about how competition works. It doesnt have to be an esport to be competitive and you can still have fun in a competitive environment.
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The_Drop_Bear wrote: »Rave the Histborn wrote: »drkfrontiers wrote: »meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol
the LOL is on you. ESO is NOT a PVP game. Suck it up princess.
It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess
Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
Hahahah
ESO is a PVE game, PVP is optional for those that want it.
Rave the Histborn wrote: »Anyone that says they are "just doing it for fun" is lying.
Rave the Histborn wrote: »"I dont have to self improve since" just changed to "I improve my mind by various strategies."
So which is it? Are you not improving yourself because "fun" or are you improving yourself because that's how human psychology works. You like something so you want to improve on it.
I never said you had any deficiencies in the game, I just said that you're lying to prove your point on the forums which you are.
Do you use those new strategies for your mind in ESO as well? Because the rest of what you said is called a "non sequitor". If you're playing ESO for fun or not you've had to improve, I doubt you're the same player you were the first day so saying you don't have to improve because you do things for fun is just nonsense. You improve the more you do stuff whether you like it or not.
Rave the Histborn wrote: »Well I mean by that logic then PVE is a disaster post events.
If a PvP player is truly looking for a challenge they wouldn't be wanting to fight PVE players.
Why? Because you say so? PVE players are just as able as anyone else.
They would not suggest mixing of PVE and PvP, if they are any good at all they also realize that PVE players are not geared
Is that our fault now too? If you know you need different gear for pvp, you're choosing not to wear it. It takes no effort to craft impen Julianos/Hundings in impen and that's more than enough for your basic pvp goals.
It's hard to take this seriously when you have to gear up for PVE just like PVP but all of a sudden impenetrable is this impossible mountain to climb. It's an excuse, nothing more.
do not have their skill points distributed properly
Don't all the trials have a CP preference just like PVP would? Not sure how this is different from PVE or why it's such an obstacle to surpass. You don't even need a shrine to change CP, it's the cheapest easiest thing to change.
have not practiced the skills necessary to engage successfully in PvP.
So they would need pvp practice to be successful in PVP but you have to pvp to practice. It sounds like a vicious cycle!
The only conclusion I can come to is that people who are wanting this type of mix, that being PvP vs PVE are only looking for easy victims.
You're making the assumption as someone that has very limited pvp experience if any. If anyone is making themselves a victim it's people that know the requirements, choose to ignore them, and then continue to cry about it.
Rave the Histborn wrote: »Anyone that says they are "just doing it for fun" is lying.
Dude, you can call me anything you want, but don't ever call me a liar.Rave the Histborn wrote: »"I dont have to self improve since" just changed to "I improve my mind by various strategies."
So which is it? Are you not improving yourself because "fun" or are you improving yourself because that's how human psychology works. You like something so you want to improve on it.
I never said you had any deficiencies in the game, I just said that you're lying to prove your point on the forums which you are.
Do you use those new strategies for your mind in ESO as well? Because the rest of what you said is called a "non sequitor". If you're playing ESO for fun or not you've had to improve, I doubt you're the same player you were the first day so saying you don't have to improve because you do things for fun is just nonsense. You improve the more you do stuff whether you like it or not.
I used to hang around a knitting forum and there were some people there who only knit garter (the easiest stitch to learn, and for some people the first one they learn) squares. Some of them had been knitting for 40/50 years and chose to do those simple squares because (brace yourself because this will shock you) it was FUN FOR THEM.
Maybe, at an earlier point they've knit more complicated stuff and got tired of doing that. Maybe they never improved because they were intimidated. Truth is, it doesn't matter the reason why they didn't do anything else because doing simple squares was what they enjoyed doing and what they did to get a break from real life.
You seem to not understand that we are all different and have different goals and ideas about what fun entails.Rave the Histborn wrote: »Well I mean by that logic then PVE is a disaster post events.
If a PvP player is truly looking for a challenge they wouldn't be wanting to fight PVE players.
Why? Because you say so? PVE players are just as able as anyone else.
They would not suggest mixing of PVE and PvP, if they are any good at all they also realize that PVE players are not geared
Is that our fault now too? If you know you need different gear for pvp, you're choosing not to wear it. It takes no effort to craft impen Julianos/Hundings in impen and that's more than enough for your basic pvp goals.
It's hard to take this seriously when you have to gear up for PVE just like PVP but all of a sudden impenetrable is this impossible mountain to climb. It's an excuse, nothing more.
do not have their skill points distributed properly
Don't all the trials have a CP preference just like PVP would? Not sure how this is different from PVE or why it's such an obstacle to surpass. You don't even need a shrine to change CP, it's the cheapest easiest thing to change.
have not practiced the skills necessary to engage successfully in PvP.
So they would need pvp practice to be successful in PVP but you have to pvp to practice. It sounds like a vicious cycle!
The only conclusion I can come to is that people who are wanting this type of mix, that being PvP vs PVE are only looking for easy victims.
You're making the assumption as someone that has very limited pvp experience if any. If anyone is making themselves a victim it's people that know the requirements, choose to ignore them, and then continue to cry about it.
You're moving the goal posts. The OP suggests that to advance into the PvE story (the quests), players should be forced to go through PvP areas so they can "learn" to like PvP.
A new player will not be able to craft gear, weapons and jewelry appropriate for those choke points because they'll be leveling up and at that stage it's really hard to have enough points to have your combat skills and crafting up to your level.
Before you say "well, they can buy or ask guild mates to make what they need", let me remind you that a new player will probably not have the money to buy all of that - Julianos and Hundings sell for a lot of gold - or enough mats to give to a guild mate to have the sets crafted. That is, if they're in a guild at all.
I should also remind you that new players won't have CP points available to reallocated as you suggest.
Rave the Histborn wrote: »Moving the goal posts has to apply to the same person in the same conversation. You can't shift goal posts by taking one conversation and applying it to another conversation, that's not how it works. A logical response would be able to engage questions or discourse not ignore it entirely because your opinion could be swayed.
They will post more crazy totally outside reality responses until everyone who reads what they posted will all come to the same conclusion.
Let me tell you about my tree house and the planes I fly. Which one was the lie?
I'm not trolling or baiting, your base premise is just wrong. ZOS has already forced PVE players to engage in PVP content. It's called the Imperial City and it was the first DLC and it was very successful. It helped fuel everything that came after it and the game did not become "sticks, twigs, and crickets." Revenue didn't dry up, people didn't lose jobs, jobs were created as the game became more popular and expanded after its first DLC.
Rave the Histborn wrote: »Moving the goal posts has to apply to the same person in the same conversation. You can't shift goal posts by taking one conversation and applying it to another conversation, that's not how it works. A logical response would be able to engage questions or discourse not ignore it entirely because your opinion could be swayed.
They will post more crazy totally outside reality responses until everyone who reads what they posted will all come to the same conclusion.
Let me tell you about my tree house and the planes I fly. Which one was the lie?
I'm not trolling or baiting, your base premise is just wrong. ZOS has already forced PVE players to engage in PVP content. It's called the Imperial City and it was the first DLC and it was very successful. It helped fuel everything that came after it and the game did not become "sticks, twigs, and crickets." Revenue didn't dry up, people didn't lose jobs, jobs were created as the game became more popular and expanded after its first DLC.
Forced? I don't recall ZOE coming to my house, putting a gun to my head, and making me do PVP.
I also don't recall logging in and finding my character in the PvP zones with a note saying 'You can only leave after killing 10 people'.
Your problem is that you refuse to be wrong. You will say anything, so long as you can tell yourself you're 'winning' the discussion.
And the OP\s idea is terrible. If someone does not like PvP, forcing them to play PvP in order to play the game game will just make them NOT PLAY. They won't suddenly decide PvP is fine because it was crammed down their throat.
You're wrong. Accept it.
spartaxoxo wrote: »@Rave the Histborn
IC was a colossal failure that they can't get PvE people to do even after giving the DLC away for free.
Your counterarguments are largely nonsense. Telling somone they don't like having fun in eso because they a forum account is nonsense. Telling someone that they have to want to self improve and can't just play for fun is nonsense. Ignoring all the people who quit if they were forced into pvp is nonsense.
The argument was NOT that they did not have gear, it was that they not everyone has a guild or income to get gear. Asking their nonexistent guildmate to make it for them is not a solution. Telling them to go to no cp if they haven't unlocked cp is not a solution, because it completely ignores that cp still has an impact on gear even in no cp campaigns. When you are addressing new players, those are legitimate concerns that don't just go away because you don't want to acknowledge the time it takes to solve them.
Telling someone they will get better at PvP eventually does not address people being farmed before that happens. And there will constantly be a refresh of players getting farmed.
Many of the counterarguments you have made either fail to address the point or show an utter failure to comprehend that others don't enjoy things the same way you do.
Many video games with forced pvp have either been forced to switch to pve or shuttered. The content in this game that forces pvp has all had to been tweaked because it had a negative impact on the game. Trying to blindly do things the same way all over again won't result in success. It will just lead to people quitting. Those things have to actually be addressed in order for it work. Real addresses, not just tossing hands up and saying they'll get over it eventually.
Rave the Histborn wrote: »spartaxoxo wrote: »@Rave the Histborn
IC was a colossal failure that they can't get PvE people to do even after giving the DLC away for free.
Your counterarguments are largely nonsense. Telling somone they don't like having fun in eso because they a forum account is nonsense. Telling someone that they have to want to self improve and can't just play for fun is nonsense. Ignoring all the people who quit if they were forced into pvp is nonsense.
The argument was NOT that they did not have gear, it was that they not everyone has a guild or income to get gear. Asking their nonexistent guildmate to make it for them is not a solution. Telling them to go to no cp if they haven't unlocked cp is not a solution, because it completely ignores that cp still has an impact on gear even in no cp campaigns. When you are addressing new players, those are legitimate concerns that don't just go away because you don't want to acknowledge the time it takes to solve them.
Telling someone they will get better at PvP eventually does not address people being farmed before that happens. And there will constantly be a refresh of players getting farmed.
Many of the counterarguments you have made either fail to address the point or show an utter failure to comprehend that others don't enjoy things the same way you do.
Many video games with forced pvp have either been forced to switch to pve or shuttered. The content in this game that forces pvp has all had to been tweaked because it had a negative impact on the game. Trying to blindly do things the same way all over again won't result in success. It will just lead to people quitting. Those things have to actually be addressed in order for it work. Real addresses, not just tossing hands up and saying they'll get over it eventually.
IC was a success and they gave it away during an anniversary event 5 years (hint after they made all their money) after it was released. If we use your level of standards then Murkmire was a colossal failure as they gave it away the month after it was released. Your only "proof" is giving away a free dlc which isn't proof at all of anythings success. It just proves you don't know what you're talking about.
If you were just here to have "just fun" you'd have no need for a forums account you'd be happy with how the game goes. I mean it's something you'd have to go out of your way to create and use and forums users are notorious for ya know, "not just being in it for fun" and it's already been stated by those same people. They want to have fun their way and vocalize changes they want to shape the game how they see fit which doesn't sound like you're "just there to have fun" as I keep being told they are.
Guilds are easy to find and also not necessary, income is easy to make you can get 100k gold from daily login rewards alone plus all the gold rewards you can get from playing the game. They still have access to zone chat, reddit, the forums, etc. to get gear made, they don't need a "non existant" guild mate when there's plenty of capable people in the game able to craft gear for them.
If they haven't unlocked CP then there's below 50 campaigns.
Those aren't legitimate complains. If you want to do PVE most people join guilds, most of your money is made there, and a lot of your PVP gear comes from impen versions in PVE. If you are capable of gearing yourself in PVE then you are capable of gearing yourself in PVP. There takes next to no time to solve any of these "problems" they are all easily solved in game with the tools given to you by ZOS.
Telling someone they will get better at PvP eventually does not address people being farmed before that happens. And there will constantly be a refresh of players getting farmed.
So should people not do PVE dlc dungeons and trials because they'll get it eventually but it doesn't address that they'll die a ton in between? Like how is this an argument? You even acknowledge that people will eventually get good when you say "before that happens" but until they learn they'll "get farmed." It's called a learning curve and everything has them.
Many of the counterarguments you have made either fail to address the point or show an utter failure to comprehend that others don't enjoy things the same way you do.
No, they do very concisely and I do understand people people don't enjoy the same things but that hasn't been the reason. The reasons are a long list of why people can't do PVP and why they wouldn't even try it.
None of the ESO content has been tweaked towards PVE, it has added more PVP elements to it. Would you also name a game for me if there's so many that have had to absolutely change their model because "many games" is a little vague. It won't lead to people quitting just like electing the wrong president doesn't actually lead to people moving out of the country.
"Those things have to actually be addressed in order for it work. Real addresses, not just tossing hands up and saying they'll get over it eventually."
Only you can join a guild, only you can make money, only you can improve your gameplay. I'm not sure how else you'd be able to address it beyond that. They're self made problems with self made solutions.
If you were just here to have "just fun" you'd have no need for a forums account you'd be happy with how the game goes
Guilds are easy to find and also not necessary
If they haven't unlocked CP then there's below 50 campaigns.
So should people not do PVE dlc dungeons and trials because they'll get it eventually but it doesn't address that they'll die a ton in between?
No, they do very concisely and I do understand people people don't enjoy the same things but that hasn't been the reason.
spartaxoxo wrote: »IC was a colossal failure that they can't get PvE people to do even after giving the DLC away for free.