Kiralyn2000 wrote: »I used to be straight PvE once. Steadily began PvPing. My Main is a Prefect now. I still hate it, but its the only thing left to do between content updates.
I play other games to work on my backlog, between content updates. No reason to force myself to do something I don't enjoy.
(I ground my way up to rank 8 or 9 in pre-Arena WoW. Took a couple excursions into the Dark Zone in Division 1. Did a couple rounds in Secret Worlds. Etc. Never again. Don't do CoD/Overwatch/shooters, or MOBAs, or online CCGs, either. Only 'competitive' thing I do is tabletop boardgames, with a regular group of friends.)
Sylvermynx wrote: »@Rave the Histborn - I really think you should make your own game. I'm quite sure that people I know (and have known for 15 years now) would really love what you ideate. Those were the people I played on a WoW pvp server with, in a very dear friend's guild. They have now moved on from WoW, as it's turned into a "steaming pile" according to one of them, but they do seem to be interested in finding another home. They have no interest in TES however, for whatever reason.
Sylvermynx wrote: »@Rave the Histborn - I really think you should make your own game. I'm quite sure that people I know (and have known for 15 years now) would really love what you ideate. Those were the people I played on a WoW pvp server with, in a very dear friend's guild. They have now moved on from WoW, as it's turned into a "steaming pile" according to one of them, but they do seem to be interested in finding another home. They have no interest in TES however, for whatever reason.
At risk of sounding witchy, I believe 'Age of Conan: Unchained' is looking for denizens.
Bobby_V_Rockit wrote: »What if these choke points or PVP areas in PVE zones yielded no rewards or AP at all? Forgive my naivety, but would this stop ganking and farming?
I don't know about that one. They haven't mentioned it, and I don't know enough about other games to have a clue. My gaming focus these days is pretty narrow - there's only so much time left in my life (and I'm not willing to bet I'll still be alive if TES VI does release....) so I play what appeals. My pvp friends are much younger than me (well, even younger than my daughter - between daughter and my granddaughters in age), so I don't really know much about why they play one thing and not another. I know they love certain types of pvp games - and that WoW did not provide what they were looking for (even though they'd all played WoW since the very beginning).
I don't know about that one. They haven't mentioned it, and I don't know enough about other games to have a clue. My gaming focus these days is pretty narrow - there's only so much time left in my life (and I'm not willing to bet I'll still be alive if TES VI does release....) so I play what appeals. My pvp friends are much younger than me (well, even younger than my daughter - between daughter and my granddaughters in age), so I don't really know much about why they play one thing and not another. I know they love certain types of pvp games - and that WoW did not provide what they were looking for (even though they'd all played WoW since the very beginning).
Really sorry, I did quoting all bad - I meant to respond to @Rave the Histborn only but somehow used your post as the source. Sorry about that. Confess I haven't made myself aware of your points, but will do now, if only out of politeness!
Edit: for so many bloody 'points!!'
Bobby_V_Rockit wrote: »What if these choke points or PVP areas in PVE zones yielded no rewards or AP at all? Forgive my naivety, but would this stop ganking and farming?
Oh, I was really lucky to have an enemy player help me in that quest when I first arrived at that point!I was playing through the IC main story on a lowbie, quite late at night on a dead campaign. I had one particular maxed out player gank me repeatedly during the part of the quest line where you defend the garrison’s doors.
Ye_Olde_Crowe wrote: »Oh, I was really lucky to have an enemy player help me in that quest when I first arrived at that point!I was playing through the IC main story on a lowbie, quite late at night on a dead campaign. I had one particular maxed out player gank me repeatedly during the part of the quest line where you defend the garrison’s doors.
I was a little bit afraid when I saw them charge towards me, but then they waved, despawned their pets and hit a Daedric aggressor instead. I did likewise, and we curb-stomped those nasty Daedra fighting side by side. Fun times.
Ye_Olde_Crowe wrote: »Oh, I was really lucky to have an enemy player help me in that quest when I first arrived at that point!I was playing through the IC main story on a lowbie, quite late at night on a dead campaign. I had one particular maxed out player gank me repeatedly during the part of the quest line where you defend the garrison’s doors.
I was a little bit afraid when I saw them charge towards me, but then they waved, despawned their pets and hit a Daedric aggressor instead. I did likewise, and we curb-stomped those nasty Daedra fighting side by side. Fun times.
BackStabeth wrote: »Forced PvP is not the answer, and this is coming from a person who only PvEs to skyshard hunt while im waiting for Cyro or BG ques. I mainly pvp.
I hate the fact that I and other pvpers have to pve to get some of our better gear (monster sets) and I hate the fact PvE has to PvP to level up skills. I have an idea that could bring them all together in a mutually benefitting relationship.
We could do this on a DLC, Give 3-4 zones a PvP area, make it well known that you are entering this zone and you will be open to attack from other players. Keep all quest givers, delves dolemen world bosses etc out of these zones. One safe zone camp for each alliance. If you're a pver who wants to try their hand at pvp there's an immediate risk/Reward there for you in helping your alliance capture zones for a buff in game. If not you'll benefit every now and again from a buff in game with no disruption from your normal routine
In these zones give objectives to capture 3-5 objectives depending on size of the zone. Let the factions wage their war on it, if an alliance manages to lock a zone down, you give the alliance a buff to farming, Overland content drop rates, Ap, Exp, CP, what ever you want for the entire alliance. Tie these zones to Cyrodiil, as you capture more zones, more seige weapons become available, better town guard NPCs etc. Could even tie them to scoring for the campaign make them worth it.
There are not enough players who are interested in PvP to populate the type of DLCs you are talking about. The investment in labor to profit return is not there so it will never be done. There just simply are not enough PvP population to justify any risk investment.
There is a question I have been meaning to ask somewhere, and I might as well ask here. Considering all the complaints about ESO PvP, how clunky it is, all the garbage you are forced to go through to get the gear so you can be effective, why do you want to PvP in this particular game?
Maybe, I know on Xbox NA CP Cyro is always locked during the evening and weekends, and always looks like the 7 day gets close to it as well. Id be curious to see the actual numbers. Plus at this point I'd rather put out solutions and ideas than just *** and moan on the forums for attention
Now I play this game because it does have a more engaging combat system it isnt auto attacks put all of your abilities on CD, rinse wash repeat. Theres attack weaving, Animation cancelling is more prevelant than in any other game ive played, dodge rolling and active blocking things that add to the chaos of combat. Regardless of some of the issues I have with the game, bad Cyro performance even off event, RNG gear bags, PvEing for monster sets for pvp, I always end up back at this game
LoveForElderScrolls wrote: »stefan.gustavsonb16_ESO wrote: »The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.LoveForElderScrolls wrote: »You might not like killing players but you have to do it in order to do pve.
I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.
Ok then why I have to do PvE in order to get gear for PvP stuff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.
Rave the Histborn wrote: »Moving the goal posts has to apply to the same person in the same conversation. You can't shift goal posts by taking one conversation and applying it to another conversation, that's not how it works. A logical response would be able to engage questions or discourse not ignore it entirely because your opinion could be swayed.
They will post more crazy totally outside reality responses until everyone who reads what they posted will all come to the same conclusion.
Let me tell you about my tree house and the planes I fly. Which one was the lie?
I'm not trolling or baiting, your base premise is just wrong. ZOS has already forced PVE players to engage in PVP content. It's called the Imperial City and it was the first DLC and it was very successful. It helped fuel everything that came after it and the game did not become "sticks, twigs, and crickets." Revenue didn't dry up, people didn't lose jobs, jobs were created as the game became more popular and expanded after its first DLC.
BackStabeth wrote: »Some people, no matter how logical your reasoning is, no matter if you are spot on correct, will deny truth.
I really like the phrase "moving the goal posts" because it describes so perfectly what one particular individual is attempting to do in this thread. Many times all you have to do is make good solid logical sense and allow the other person to respond away. Let them believe they are winning, don't engage any answer or question they pose that makes no logical sense or isn't correct. They will post more crazy totally outside reality responses until everyone who reads what they posted will all come to the same conclusion.
ZoS is never going to force PVE players to engage in PvP content, it would be like urinating in the wind. The game would be sticks, twigs and crickets. The revenue would dry up, people would lose their jobs and the game we love so much would fold up shop. It's happened so many times before that the developers of MMOs can easily benchmark against prior failures.
The developers of MMOs have to be much more intelligent about any changes they make if they want to stay competitive and capture a significant part of the video game entertainment industry. ZoS could not afford to make the mistake of mixing PVE with PvP. It's a pipe dream, not a pot pipe dream but a crack pipe dream.
I'm going to make a point of not engaging in these conversations that have to do with PvP mixing with PVE. Others have said it and they are spot on, it's never going to happen so this entire thread is a complete waste of logic and time. Let it die, the event will end in the near future and all the PvPers that are posting these fantasies will fade back to where they came from. It just seems to me like some people are role playing PvP fantasies on the forum. I don't really want to try and engage in intelligent discourse with people just expressing crazy fantasies, right?
Bobby_V_Rockit wrote: »What if these choke points or PVP areas in PVE zones yielded no rewards or AP at all? Forgive my naivety, but would this stop ganking and farming?
This statement is factually incorrect.Rave the Histborn wrote: »It was still more of a success then Murkmire was from the begining of it's life. IC still has a population, Murkmire, Gold Coast, Hew's Bane, and Clockwork City do not. If population is your only marker for success then the PVE portion of the game is a failure because none of those DLCs have any lasting population. I mean look at the prices for motifs from there, no one is using those areas anymore.
Rave the Histborn wrote: »This is an MULTIPLAYER game. If you want to play solo that's your own choice but those people are irrelevant to the conversation. You can join a guild very easily whether you are new or not and there's all kinda of active guilds recruiting new players. They exist and are there the only way you don't have a guild is if you choose not to have one.
Rave the Histborn wrote: »If you go into PVP you are a PVPer. You aren't special because you decide to go into PVP as a new player. That's also not typical at all for new players, most join a game like this with friends or join guilds to get friends because MMOs are daunting and have a lot going on in them. Most players that go without a guild most likely have enough experience in MMOs that they know what they're doing. It is no different from going into a PVE dungeon with no gear and no rotation and no experieince. You are going to die a lot and your team is going to kick you or grief you.
Rave the Histborn wrote: »Don't be a quitter is a solution. How many things are people that naturally good at in real life? Imagine if we just changed PVP to basketball. Do you expect to be good at basketball right from the start or do you have to get onto the court and practice like everyone else? Everyone starts out bad just like everything else but if you're not willing to practice then you're never going to get better. People in this thread are saying you're never going to be Michael Jordan so don't even buy a basketball and forcing me to play basketball in gym class in school is like a crime.
Rave the Histborn wrote: »No lol. You can still compete because pvp is about skill not gear. That is why ZOS has it set up the way it does. You're able to compete, the only way you can't is because you keep saying you can't. It is simple, it is quick, and easy to equip a simple pvp build with no guild, no friends, and very little gold.
Rave the Histborn wrote: »Because of scaling which also is part of PVP and you're talking about overland content. Not really the same stuff to compare it to.
BackStabeth wrote: »It like reading about people who PvP, recognizing a target is not a challenge regardless if they are looking for kills to level up or not, and instead of taking advantage of the situation, helping instead. That is a true measure of the type of PvP player that person is.
Sylvermynx wrote: »@Rave the Histborn - I really think you should make your own game. I'm quite sure that people I know (and have known for 15 years now) would really love what you ideate. Those were the people I played on a WoW pvp server with, in a very dear friend's guild. They have now moved on from WoW, as it's turned into a "steaming pile" according to one of them, but they do seem to be interested in finding another home. They have no interest in TES however, for whatever reason.
spartaxoxo wrote: »"It was still more of a success then Murkmire was from the begining of it's life."
I did not cite population alone. Murkmire did cause anything to have to be retooled, IC did. Because PvEers found it to be an unpleasant experience. IC is a failure because it's goal was not met, which was to bring the two groups together as an introduction to pvp. Murkmire accomplished what it was supposed to accomplish.
This is an MULTIPLAYER game
A multiplayer game that markets itself as solo player friendly, and in fact continues to put out solo content. Those people are not irrelevant. They are the exact people that you're trying to force PVP on, so they are the most important for consideration. People who are already geared are the ones irrelevant. They already PVP unless they don't like it.
LOL then how do the unskilled ever get skilled??????
They play. But that does mean that their experience until that point is unimportant. Most PvP games put in things to make those experiences better. But the fact that you don't want to even contemplate an actual solution besides "lol git gud" shows that you're not actually interested in this idea to get new people into PVP. Otherwise you'd care about that experience. Nah, you only care about already established people. Like OP, you probably only want to grief.
But I mean wouldn't that be your own fault for being that hungry in the first place?
Giving a person about to pass out (which btw can happen to hypoglycemia sufferers through no fault of their own) a snack and a few minutes break is a solution to that problem.
Again. You're not providing solutions or addressing concerns.
So wouldn't it be on them then to get gear, gain experience, join guilds, and make friends?
No. It's on the development team to ensure that they have a good experience without those things, so that they want to get them instead of uninstalling. As the people pushing for this, it's on you to come with actual, direct solutions to making the game better for those people. If you can't do that, then you aren't addressing ***.
Rave the Histborn wrote: »The_Drop_Bear wrote: »Rave the Histborn wrote: »drkfrontiers wrote: »meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol
the LOL is on you. ESO is NOT a PVP game. Suck it up princess.
It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess
Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
Hahahah
ESO is a PVE game, PVP is optional for those that want it.
Unprofitable? Do you understand that PVP doesn't have to make money? It's built into the base game cost so it will never go away.
ESO is an MMO that means PVP is part of it. Not sure if you've ever actually played the game but the 3 banners war is a big part of the current timeline in ESO.
What MMO has ever removed PVP? You sound very angry to the point you dont know what you're talking about XD maybe go outside more
The_Drop_Bear wrote: »Rave the Histborn wrote: »The_Drop_Bear wrote: »Rave the Histborn wrote: »drkfrontiers wrote: »meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol
the LOL is on you. ESO is NOT a PVP game. Suck it up princess.
It's not a single player game either XD it's an MMO which traditionally a split of PVP and PVE. Suck it up princess
Yeah it's an MMO, which means in a few years PvP will become so unprofitable they get rid of it like the others did.
Hahahah
ESO is a PVE game, PVP is optional for those that want it.
Unprofitable? Do you understand that PVP doesn't have to make money? It's built into the base game cost so it will never go away.
ESO is an MMO that means PVP is part of it. Not sure if you've ever actually played the game but the 3 banners war is a big part of the current timeline in ESO.
What MMO has ever removed PVP? You sound very angry to the point you dont know what you're talking about XD maybe go outside more
Yes it does have to be profitable, the server need upkeep.
Also MMO doesn't mean PvP.
Ah salty pvper telling me to go outside more, hahahah.
LoveForElderScrolls wrote: »One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.