Make PvP areas that PvE players have to pass by in order to continue doing PvE

  • Sevn
    Sevn
    ✭✭✭✭✭
    Threads like this every PVP event :lol:
    PVP means Player versus Player, so be ready to meet some hostile people not only hungry flowers when you enter the zone. Would be better is ZOS removed PVP event reward from PVE quests.


    Pvper's like this makes all Pvper's look so bad. Jumped into a thread without reading a damn thing and makes a snarky smug stupid comment that is completely off the mark.

    And wonder why Pvper's have a terrible reputation.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    People here are saying I made this thread because I'm not good at PvP and want to kill PvE players because they are an easy target. false, it will be much harder for me to do PvP because there will be huge groups of PvE players running around trying to kill one or two PvP players that are also grouped. Then why I want this? It's because I prefer doing something in PvP rather than doing nothing because nobody is there to fight. I prefer the challenge of fighting a massive group of players rather than having no challenge. I'm not looking to kill players that don't know how to PvP, I like the challenge of being outnumbered. I also want the PvP aspects of the game to be enhanced and that's why i call for PvE players to join PvP despite the fact PvE players will outnumber me like nothing I have seen before.

    Then upload several videos of your 1 v X prowess. That way we can get a better idea of why you cannot find a good fight.

    There are plenty of massive zergs with PvE players running around now for you to 1 v X like you are suggesting. So let’s see your experiment in action. :)

    * and don’t be a bad puppy and use your friends to make said videos


    Lol why should I prove my 1vx skills? It's not like PvP is bad right now and if pve players don't join PvP I will not enjoy it. this post is here just to make pvp better possibly and if pve players don't want to pvp that's their choice. Plus I used to care about 1vx a lot in the past but now I make my toon just for when I'm fighting alongside my friends and other people.

    Personally, I could care less if you prove or do not prove any skills you may or may not have. In the way you have presented yourself, you have given the rest of us more than enough information to formulate unflattering opinions of you. It just so happens that some people are willing to give you the benefit of doubt, and ask for proof of your prowess before they take your own words to mean how you have expressed them. You should be thanking the people who ask, not laughing at them, they at least are giving you an opportunity to show you are not the person you have presented yourself as being.

    I would be interested in reading your answer to this question.

    PVE players are not equipped with the gear, with the skills, with point distribution or the experience to effectively engage in PvP. This means you literally are looking to fight weaker players so that you have a massive advantage. Do you understand this?

    If I were to judge the type of player you are, based solely on what you have said here, it would not be kind. Is this really the person you wish to present yourself as being?

    If I'm laughing and writing "lol" it's a positive expression that doesn't mean I don't like the person who made me laugh. If PvE players are together in a group or they are fighting other PvE players it doesn't matter if they are not equipped with gear or have the skills. This thread I posted is an idea. I'm not a developer and can't spend all day thinking about making a perfect idea but ideas can be perfected by other people and the developers. For example, when I said if PvE players can kill other PvE players at their level they might like PvP someone else wrote I don't like killing players that much and even if I'm good at PvP it doesn't appeal to me, someone else can suggest to include some other activities in PvP that don't involve killing players but still can be considered PvP.

    I'm pretty sure you have entirely missed the meaning of every comment that has given good reason why your suggestion is bad. PvP literally means player versus player, if a PVE player is fighting another PVE player that is not PVE and they are not PVE players, that is PvP.

    If a PvP player is fighting a PVE player that does not wish to fight other players, that is not PvP that is PK, Player Killing, that is a PKer who is engaging in a none consensual fight. That really just amounts to griefing, or trolling, or toxic behavior.

    You have presented yourself as a person who is looking for easy victims, not as someone who is thoughtfully engaged in improving the game for the majority of people, not even for the minority of people. I get the feeling most people engaged in PvP have no desire to Player Kill, to engage PVE players. I get the feeling they are mostly, more interested in a fair fight. What you suggest, not fair at all, not in any way or form.

    You don't get it. If pve players are playing in a pvp zone and the majority of the players that they are fighting them are pve players like themselves then it's a fair fight. now there are some small pvp players that are good it doesn't matter anymore.

    Missing the point again. If pve players are in a pvp zone, and they run into other pve players, then guess what; chances are good they will simply ignore each other by sheathing weapons or holding block and moving on. People who aren't competitive and don't want to fight other players will NOT FIGHT OTHER PLAYERS. Its the pvp players who ignore the sheathed weapons, holding block, playing instruments/any other way people show they don't want to fight and kill them anyway. Fair shmair, IT DOESN'T MATTER because they don't want to pvp at all.
    Edited by JKorr on January 27, 2020 2:57PM
  • Lucious90
    Lucious90
    ✭✭✭
    Forced PvP is not the answer, and this is coming from a person who only PvEs to skyshard hunt while im waiting for Cyro or BG ques. I mainly pvp.

    I hate the fact that I and other pvpers have to pve to get some of our better gear (monster sets) and I hate the fact PvE has to PvP to level up skills. I have an idea that could bring them all together in a mutually benefitting relationship.

    We could do this on a DLC, Give 3-4 zones a PvP area, make it well known that you are entering this zone and you will be open to attack from other players. Keep all quest givers, delves dolemen world bosses etc out of these zones. One safe zone camp for each alliance. If you're a pver who wants to try their hand at pvp there's an immediate risk/Reward there for you in helping your alliance capture zones for a buff in game. If not you'll benefit every now and again from a buff in game with no disruption from your normal routine

    In these zones give objectives to capture 3-5 objectives depending on size of the zone. Let the factions wage their war on it, if an alliance manages to lock a zone down, you give the alliance a buff to farming, Overland content drop rates, Ap, Exp, CP, what ever you want for the entire alliance. Tie these zones to Cyrodiil, as you capture more zones, more seige weapons become available, better town guard NPCs etc. Could even tie them to scoring for the campaign make them worth it.
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • LoveForElderScrolls
    People here are saying I made this thread because I'm not good at PvP and want to kill PvE players because they are an easy target. false, it will be much harder for me to do PvP because there will be huge groups of PvE players running around trying to kill one or two PvP players that are also grouped. Then why I want this? It's because I prefer doing something in PvP rather than doing nothing because nobody is there to fight. I prefer the challenge of fighting a massive group of players rather than having no challenge. I'm not looking to kill players that don't know how to PvP, I like the challenge of being outnumbered. I also want the PvP aspects of the game to be enhanced and that's why i call for PvE players to join PvP despite the fact PvE players will outnumber me like nothing I have seen before.

    Then upload several videos of your 1 v X prowess. That way we can get a better idea of why you cannot find a good fight.

    There are plenty of massive zergs with PvE players running around now for you to 1 v X like you are suggesting. So let’s see your experiment in action. :)

    * and don’t be a bad puppy and use your friends to make said videos


    Lol why should I prove my 1vx skills? It's not like PvP is bad right now and if pve players don't join PvP I will not enjoy it. this post is here just to make pvp better possibly and if pve players don't want to pvp that's their choice. Plus I used to care about 1vx a lot in the past but now I make my toon just for when I'm fighting alongside my friends and other people.

    Personally, I could care less if you prove or do not prove any skills you may or may not have. In the way you have presented yourself, you have given the rest of us more than enough information to formulate unflattering opinions of you. It just so happens that some people are willing to give you the benefit of doubt, and ask for proof of your prowess before they take your own words to mean how you have expressed them. You should be thanking the people who ask, not laughing at them, they at least are giving you an opportunity to show you are not the person you have presented yourself as being.

    I would be interested in reading your answer to this question.

    PVE players are not equipped with the gear, with the skills, with point distribution or the experience to effectively engage in PvP. This means you literally are looking to fight weaker players so that you have a massive advantage. Do you understand this?

    If I were to judge the type of player you are, based solely on what you have said here, it would not be kind. Is this really the person you wish to present yourself as being?

    If I'm laughing and writing "lol" it's a positive expression that doesn't mean I don't like the person who made me laugh. If PvE players are together in a group or they are fighting other PvE players it doesn't matter if they are not equipped with gear or have the skills. This thread I posted is an idea. I'm not a developer and can't spend all day thinking about making a perfect idea but ideas can be perfected by other people and the developers. For example, when I said if PvE players can kill other PvE players at their level they might like PvP someone else wrote I don't like killing players that much and even if I'm good at PvP it doesn't appeal to me, someone else can suggest to include some other activities in PvP that don't involve killing players but still can be considered PvP.

    I'm pretty sure you have entirely missed the meaning of every comment that has given good reason why your suggestion is bad. PvP literally means player versus player, if a PVE player is fighting another PVE player that is not PVE and they are not PVE players, that is PvP.

    If a PvP player is fighting a PVE player that does not wish to fight other players, that is not PvP that is PK, Player Killing, that is a PKer who is engaging in a none consensual fight. That really just amounts to griefing, or trolling, or toxic behavior.

    You have presented yourself as a person who is looking for easy victims, not as someone who is thoughtfully engaged in improving the game for the majority of people, not even for the minority of people. I get the feeling most people engaged in PvP have no desire to Player Kill, to engage PVE players. I get the feeling they are mostly, more interested in a fair fight. What you suggest, not fair at all, not in any way or form.

    You don't get it. If pve players are playing in a pvp zone and the majority of the players that they are fighting them are pve players like themselves then it's a fair fight. now there are some small pvp players that are good it doesn't matter anymore.

    No, you don't get it, if a PVE player is actively engaged in fighting another player, willingly, they are not a PVE player they are a PvP player. You are mix and matching meanings to justify previous statements and that isn't going to work here.

    PVE plays don't fight PVE players, PvP players fight PvP players. When a PvP player fights a non willing, non consensual PVE player, that is not a PvP player that is a PK player, a player killer in other words who is engaging in non consensual murder of another player.

    As well, PVE players would never be evenly matched, not unless they were all maxed out. What you seem to totally miss in suggesting PVE players could fight PVE players is that we already have exactly that, except it's PvP players fighting PvP players. Get it? It already exists.

    The other thing you just seem to not understand, is that PVE players do not want to fight anyone, that's why they call themselves PVE players, they are not looking for, nor do the want to engage in fights with other players. Do you understand that? If they did, they would be PvP players not PVE players.

    The other thing you seem to miss, totally, is that PVE players not wanting to engage in a fight with PvP players, or other PVE players would avoid PvP areas, you suggest FORCING them through these areas to complete PVE content, what you are really saying is "lets find the fastest most efficient way to totally destroy the player population of ESO" because that's exactly what would happen. It will be all sticks, twigs and crickets.

    I have a different meaning of PvE player and PvP player. PvE players mostly spend their time doing PvE and PvP players mostly spend their time doing PvP.
    Edited by LoveForElderScrolls on January 27, 2020 3:40PM
  • BackStabeth
    BackStabeth
    ✭✭✭✭✭
    Lucious90 wrote: »
    Forced PvP is not the answer, and this is coming from a person who only PvEs to skyshard hunt while im waiting for Cyro or BG ques. I mainly pvp.

    I hate the fact that I and other pvpers have to pve to get some of our better gear (monster sets) and I hate the fact PvE has to PvP to level up skills. I have an idea that could bring them all together in a mutually benefitting relationship.

    We could do this on a DLC, Give 3-4 zones a PvP area, make it well known that you are entering this zone and you will be open to attack from other players. Keep all quest givers, delves dolemen world bosses etc out of these zones. One safe zone camp for each alliance. If you're a pver who wants to try their hand at pvp there's an immediate risk/Reward there for you in helping your alliance capture zones for a buff in game. If not you'll benefit every now and again from a buff in game with no disruption from your normal routine

    In these zones give objectives to capture 3-5 objectives depending on size of the zone. Let the factions wage their war on it, if an alliance manages to lock a zone down, you give the alliance a buff to farming, Overland content drop rates, Ap, Exp, CP, what ever you want for the entire alliance. Tie these zones to Cyrodiil, as you capture more zones, more seige weapons become available, better town guard NPCs etc. Could even tie them to scoring for the campaign make them worth it.

    There are not enough players who are interested in PvP to populate the type of DLCs you are talking about. The investment in labor to profit return is not there so it will never be done. There just simply are not enough PvP population to justify any risk investment.

    There is a question I have been meaning to ask somewhere, and I might as well ask here. Considering all the complaints about ESO PvP, how clunky it is, all the garbage you are forced to go through to get the gear so you can be effective, why do you want to PvP in this particular game?
  • coletas
    coletas
    ✭✭✭✭
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Sylvermynx wrote: »
    I find it interesting that there have been so many threads in the last month or so promoting "open world pvp". What's the deal here?

    Bad PVPers looking for easy kills, because they could never compete against a PVPer who knows what they're doing. Honestly, that's what the OP really sounds like.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Lucious90
    Lucious90
    ✭✭✭
    Lucious90 wrote: »
    Forced PvP is not the answer, and this is coming from a person who only PvEs to skyshard hunt while im waiting for Cyro or BG ques. I mainly pvp.

    I hate the fact that I and other pvpers have to pve to get some of our better gear (monster sets) and I hate the fact PvE has to PvP to level up skills. I have an idea that could bring them all together in a mutually benefitting relationship.

    We could do this on a DLC, Give 3-4 zones a PvP area, make it well known that you are entering this zone and you will be open to attack from other players. Keep all quest givers, delves dolemen world bosses etc out of these zones. One safe zone camp for each alliance. If you're a pver who wants to try their hand at pvp there's an immediate risk/Reward there for you in helping your alliance capture zones for a buff in game. If not you'll benefit every now and again from a buff in game with no disruption from your normal routine

    In these zones give objectives to capture 3-5 objectives depending on size of the zone. Let the factions wage their war on it, if an alliance manages to lock a zone down, you give the alliance a buff to farming, Overland content drop rates, Ap, Exp, CP, what ever you want for the entire alliance. Tie these zones to Cyrodiil, as you capture more zones, more seige weapons become available, better town guard NPCs etc. Could even tie them to scoring for the campaign make them worth it.

    There are not enough players who are interested in PvP to populate the type of DLCs you are talking about. The investment in labor to profit return is not there so it will never be done. There just simply are not enough PvP population to justify any risk investment.

    There is a question I have been meaning to ask somewhere, and I might as well ask here. Considering all the complaints about ESO PvP, how clunky it is, all the garbage you are forced to go through to get the gear so you can be effective, why do you want to PvP in this particular game?

    Maybe, I know on Xbox NA CP Cyro is always locked during the evening and weekends, and always looks like the 7 day gets close to it as well. Id be curious to see the actual numbers. Plus at this point I'd rather put out solutions and ideas than just *** and moan on the forums for attention

    Now I play this game because it does have a more engaging combat system it isnt auto attacks put all of your abilities on CD, rinse wash repeat. Theres attack weaving, Animation cancelling is more prevelant than in any other game ive played, dodge rolling and active blocking things that add to the chaos of combat. Regardless of some of the issues I have with the game, bad Cyro performance even off event, RNG gear bags, PvEing for monster sets for pvp, I always end up back at this game
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lucious90
    Lucious90
    ✭✭✭
    coletas wrote: »
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol

    Id say make those work only in PvE and rework some tool kits for pvpers to make up for some loss goodies
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • soulferin
    soulferin
    ✭✭✭
    Exactly, the only way to solve it is to deliver some pvp experience. I mean real competitive content, not zerg vs zerg or weird BG where You don't know who Your opponent is. PvP now is mainly chaos with no real rewards. We need reason for players to go pvp. Tournaments, small arenas (4v4,8v8) with real competitive winning condition (king of the hill, domination, seek and destroy), guild fights (why in hell any guild would want to claim a castle in cyrodil?)
    It's very possible in ESO right now with some changes of course...
    Edited by soulferin on January 27, 2020 4:04PM
  • Daimonion82
    Daimonion82
    ✭✭✭✭
    Well, PvPers have terrible reputation only because some of them hunts for PvErs for easy AP. You can't reason with this kind of PvPer - he will tell you: adapt, this is PvP area, so be good or get lost! While at the same time he ISN'T HERE FOR THE CHALLENGE! He isn't fighting other PvPer, instead only stalking people, who are here for shards.
    Cyrodill and Imperial City suffer from bad design - if it's open PvP zone, why putting PvE missions there? What's the point in towns repeatable quests? Purely PvP repeatables aren't enough? So I completely disagree with OP - PvE content shoudn't be locked behind forced PvP, because it only creates hostility between PvErs and PvPers.
    I think flagged PvP is best option. You play with people who wants to play with you. But I guess many of those "great PvPers" will be against it... No PvE noobs to gank... Meh... No fun...
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    jircris11 wrote: »
    Sylvermynx wrote: »
    Ohtimbar wrote: »
    Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.

    We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.

    Eh, I've done pvp. I'm not ever going there again. Not fun. Those who think it might be fun, fine - go for it. The premise of the OP in this thread though.... well, that would be a reason I would never give this game any real money again. And I do spend more than my fair share over a year.

    It wouldn't be everything else wrong with the game?

    Honestly out if all the Korean mmos I'm use to playing gw2 and eso being my only us based ones. Eso has made less issues then ppl claim. Not saying they don't exist but I'm starting to think its component and hardware issues for the ppl having fps and ping issues. Mid range oc here 60 fps in pvp nerfs in high. No dcs other then when server completely craps out or my net dies.

    I don't think you have a lot experience with MMOs then based on your response. The issues exist beyond fps and lag. There are lots of major issues that never get taken care of in PvE.

    Pretty sure my rig is wayyyyy overkill for this game and I still get the same issues on my old rig, just more smoothly. It's easy to think everyone is running on a toaster, it's harder to admit to yourself that the game you love is just poorly optimized and has some vry critical problems.
    The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.
    You might not like killing players but you have to do it in order to do pve.

    I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.

    Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.

    Every inception of Elder Scrolls has always been a PvE based game. Sorry but you will just have to drop this argument. This is not Battlefield.

    Elder Scrolls Online is an inception of ES and it isn't a PvE based game. Sorry but you will just have to drop this argument. This is not a single player experience like you're trying to compare it to.
    Edited by Rave the Histborn on January 27, 2020 4:14PM
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    I think a useful question to ask is, why isn't Cyrodiil and the Imperial City enough? Are there not enough PvP opportunities? Or are those opportunities unsatisfactory?
    What are the problems with existing CONSENSUAL PvP that people are looking for NON-CONSENSUAL PvP by forcibly involving people who have no interest in it?

    And I think part of the answer lies in, for example, the controversy of premade BG teams queuing with non-premades. And zergs accused of "unfair" power combinations. PvP is inherently unsatisfying to many people the way it is now in ESO. Maybe address that first.

    I wouldn't consider Cyro and especially IC as "consensual", because both still have PvE objectives, and some people are there for those. The only truly consensual PvP is in BGs. Cyro and IC are exactly the kind of places that OP is asking for, and they are pure cancer already.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think there's a fundamental flaw in this argument based on the idea that a PvP player is forced through PvE to get to Lv 10 before they go to Cyrodiil, and then there's a lot of gear/skill lines in the PvE side. This argument is basically saying that a PvE player should also have a PvP chokepoint so they could 'get a feel for PvP,' and they might like it and then continue PvPing.

    And that is just completely wrong.

    Yes, PvPers must go through PvP up to Lv10, which really doesn't take that long. If someone got ESO strictly for PvP, you do need to do some PvE. I'd be okay if they wanted to change things up and put PvPers in Cyro from L1 on and go from there.

    But as someone who got into ESO because I'm in major Elder Scrolls withdrawal since Skyrim was over 8 years ago now, abso-****-lutely not do I want to go the PvP route. I feel like setting PvP chokepoints in the MQ will drive off a lot of people who got into ESO because of the "Elder Scrolls" part of the name, not the "Online," and then the population of the game will drop precipitously. Especially if people then go and start ganking PvEers who just want to continue the quest, which is going to happen, whether the OP is wanting to be a ganker or not.

    Yes, there should be a way to encourage PvEers to check out PvP, maybe by doing a few simple things...like putting skyshards and basic quests in PvP zones (like Cyrodiil), or having events that reward PvP (like Midyear Mayhem). And they are doing this. But forcing anyone to do anything is a great way to turn people off, rather than getting people to like things.

    I went into ESO with the idea that I would not touch PvP with a 10 foot pole. Then I found out about the Fire Drake armor style that I can only get through Battlegrounds and, after grumbling a bit, I decided to try it during the Midyear Mayhem event. Well, that's here, I ran a bunch of Land Grab battlegrounds, got my outfit style, and actually had a lot of fun while doing it. Will I go back to PvP? Maybe... Cyro is pretty empty at some times, so if I need to go get skyshards, I may be able to. And Battlegrounds are loads of fun, even when I'm getting a K/D way less than 1. But I'm still here for PvE, and even having fun with battlegrounds isn't going to make me into a PvP player - I still royally suck at PvP. But I'll probably come back now and then if there's something I need - I'm not scared of PvP anymore.

    So essentially, Midyear Mayhem did for me precisely what OP wanted it to do: it gave me a taste of PvP, so now I can see if I like it or not. And I'll likely be sticking to 99% PvE. But I got my taste, and I'm not scared of it anymore. And as an event, Midyear Mayhem is completely optional, so I never felt 'forced' into it. TBH, that is the best way to get PvEers to try PVP.
  • Lucious90
    Lucious90
    ✭✭✭
    soulferin wrote: »
    Exactly, the only way to solve it is to deliver some pvp experience. I mean real competitive content, not zerg vs zerg or weird BG where You don't know who Your opponent is. PvP now is mainly chaos with no real rewards. We need reason for players to go pvp. Tournaments, small arenas (4v4,8v8) with real competitive winning condition (king of the hill, domination, seek and destroy), guild fights (why in hell any guild would want to claim a castle in cyrodil?)
    It's very possible in ESO right now with some changes of course...

    I cant agree with this more! I say they rework the BG system to a 4v4 contest and allow for premades (keep the 3 way cluster *** as an unranked que)

    Give it a 7 day or 30 day timer like Cryo with leader boards. at the end of these timers give us gear with the option of gold gear like Cyro. Improve the pvp gear rewards I have more cowards gear than I can Decon. Motifs would love to see more motifs in the loot table. then ofc make sure that teams are dropping with an even number of players
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Some people just don't like PVP, and that's fine. Creating zones that force people to PVP will make for dead zones. There are already Alliance skills and passives, as well as Midyear Mayhem, to encourage people to *try* PVP to see if they like it.
    Shantu wrote: »
    For most people who don't really enjoy PVP, I believe the ratio of reward to effort is just too low to sustain interest. The Mayhem events illustrate that players WILL go to Cyrodiil if there is sufficient reward.

    No, it shows they will go while there's an event and excitement generated around it. AP gains have been inflated over the years. It hasn't increased the number of long term players.

  • Sevn
    Sevn
    ✭✭✭✭✭
    Lucious90 wrote: »
    Forced PvP is not the answer, and this is coming from a person who only PvEs to skyshard hunt while im waiting for Cyro or BG ques. I mainly pvp.

    I hate the fact that I and other pvpers have to pve to get some of our better gear (monster sets) and I hate the fact PvE has to PvP to level up skills. I have an idea that could bring them all together in a mutually benefitting relationship.

    We could do this on a DLC, Give 3-4 zones a PvP area, make it well known that you are entering this zone and you will be open to attack from other players. Keep all quest givers, delves dolemen world bosses etc out of these zones. One safe zone camp for each alliance. If you're a pver who wants to try their hand at pvp there's an immediate risk/Reward there for you in helping your alliance capture zones for a buff in game. If not you'll benefit every now and again from a buff in game with no disruption from your normal routine

    In these zones give objectives to capture 3-5 objectives depending on size of the zone. Let the factions wage their war on it, if an alliance manages to lock a zone down, you give the alliance a buff to farming, Overland content drop rates, Ap, Exp, CP, what ever you want for the entire alliance. Tie these zones to Cyrodiil, as you capture more zones, more seige weapons become available, better town guard NPCs etc. Could even tie them to scoring for the campaign make them worth it.

    There are not enough players who are interested in PvP to populate the type of DLCs you are talking about. The investment in labor to profit return is not there so it will never be done. There just simply are not enough PvP population to justify any risk investment.

    There is a question I have been meaning to ask somewhere, and I might as well ask here. Considering all the complaints about ESO PvP, how clunky it is, all the garbage you are forced to go through to get the gear so you can be effective, why do you want to PvP in this particular game?

    Animation cancelling
    (The ability to have damage still fully register despite being cancelled out) will be the main reason.

    This doesn't happen too often in dedicated pvp games.
    Edited by Sevn on January 27, 2020 4:19PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    You will find the majority of the PvE players would just stop going. The old argument that someone will like something it if they just try it has never worked and never will. Well it might work for a small minority. If players actually had an interest in PvP, or to keep things balanced, high level instanced content you wouldn't have to try and coerce them to try them out. Instead they would just do it on their own. Then there is the group that has tried it and wants nothing to do with it.

    I used to be straight PvE once. Steadily began PvPing. My Main is a Prefect now. I still hate it, but its the only thing left to do between content updates.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.

    that should have been in the original post.

  • Vyvrhel
    Vyvrhel
    ✭✭✭
    One of the reasons that PvE players might not be interested in doing PvP is that they don't find other players at their level that is easy for them to kill. By making PvP areas that other PvE players are there they can find other players at their level. If you make PvP areas that other PvE players have to pass by in order to continue doing PvE you can achieve this.

    Why? You just want to grief PVErs who do not want to PVP, or you suck against other PVPers? BTW you can farm PVErs in Imperial City where they try to do the interesting and wonderfully written questline. IC is an example of the mixed PVE / PVP environment where many kids suffering from severe forms of inferiority complex can ambush others 24/7. :)
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    ArchMikem wrote: »
    I used to be straight PvE once. Steadily began PvPing. My Main is a Prefect now. I still hate it, but its the only thing left to do between content updates.

    I play other games to work on my backlog, between content updates. No reason to force myself to do something I don't enjoy.


    (I ground my way up to rank 8 or 9 in pre-Arena WoW. Took a couple excursions into the Dark Zone in Division 1. Did a couple rounds in Secret Worlds. Etc. Never again. Don't do CoD/Overwatch/shooters, or MOBAs, or online CCGs, either. Only 'competitive' thing I do is tabletop boardgames, with a regular group of friends.)
  • Inaya
    Inaya
    ✭✭✭✭✭
    Maybe I've been lucky but I don't like PVP but go to the PVP zones to complete the PVE achievements located there. This week I even participated in battles and helped kill people. It was fun. I was ganked 2 times, once in a town that was being fought over and once inside a delve at the entrance. I didn't fight back either time, I mean what's the use LOL.

    While I did see some comments about PVErs I encountered NO toxicity, no screaming, yelliing, name calling, insulting and overall had a very enjoyable experience.

    One thing I will say is that it was very difficult for me to learn how to "get around" and to know where to go to help in battles. I wanted to be more helpful. So if one of you sees one of us sitting in a town somewhere, don't assume we don't want to help.
  • CassandraGemini
    CassandraGemini
    ✭✭✭✭✭
    jircris11 wrote: »
    Sylvermynx wrote: »
    Ohtimbar wrote: »
    Forcibly funneling players through the most technically deficient and socially caustic part of the game is a poor customer retention strategy for a title heavily focused on pve questing.

    We're asking to have people try pvp. You dont have to remind us of how end game PVE players act.

    Eh, I've done pvp. I'm not ever going there again. Not fun. Those who think it might be fun, fine - go for it. The premise of the OP in this thread though.... well, that would be a reason I would never give this game any real money again. And I do spend more than my fair share over a year.

    It wouldn't be everything else wrong with the game?

    Honestly out if all the Korean mmos I'm use to playing gw2 and eso being my only us based ones. Eso has made less issues then ppl claim. Not saying they don't exist but I'm starting to think its component and hardware issues for the ppl having fps and ping issues. Mid range oc here 60 fps in pvp nerfs in high. No dcs other then when server completely craps out or my net dies.

    I don't think you have a lot experience with MMOs then based on your response. The issues exist beyond fps and lag. There are lots of major issues that never get taken care of in PvE.

    Pretty sure my rig is wayyyyy overkill for this game and I still get the same issues on my old rig, just more smoothly. It's easy to think everyone is running on a toaster, it's harder to admit to yourself that the game you love is just poorly optimized and has some vry critical problems.
    The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.
    You might not like killing players but you have to do it in order to do pve.

    I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.

    Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.

    Every inception of Elder Scrolls has always been a PvE based game. Sorry but you will just have to drop this argument. This is not Battlefield.

    Elder Scrolls Online is an inception of ES and it isn't a PvE based game. Sorry but you will just have to drop this argument. This is not a single player experience like you're trying to compare it to.

    Can you please, in a way that everybody understands it and that is not purely subjective explain how this is the case when 90% of its zones are PvE-based?
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Akisohida
    Akisohida
    ✭✭✭✭
    Yeah, I have to disagree.

    I hate PvP. I've hated PvP since WoW. I'll tell you a little story as to why:

    Back during..Cataclysm? I think it was? Auberdine, or the area south of it (this was years ago; I kind of forget the names) was made Contested. IE: Players on a PvP server are auto-flagged PvP in that area.
    It's a freaking level 20 questing area auto-flagging for PvP. Now keep in mind, all my friends LOVED PvP, so PvP serveres is all they'd play. And I'd play WoW to play with them, so I was forced onto PvP servers.

    So cue me going to Auberdine, or that area south of Auberdine. Whatever it's called. Cue a level 60-ish player running up and down the main road of that little town, slaughtering every NPC, including the flight master. Literally just sitting there to kill every lowbie who comes by, doing their story quests because they cannot fight back.

    So I, as a NElf, shadowmeld into a bush near the main road, and open a trouble ticket. I mean,t his guy is only here to slaughter anyone who comes by, and no one of proper level for the area can ever fight back. This has to be griefing, right?
    Cue me sitting in that bush for SIX HOURS (I watched TV in the meantime.) while this guy just ran back and forth, slaughtering people solely to ruin their fun, and slaughtering the Flight Master so no one can escape.

    So what did the GM say when he read my trouble ticket? 'Stop playing until he (the griefer) leaves or deal with it''.

    Welp, I stopped playing all right. I also dealt with it; I canceled my entire account after a smarmy reply like that. And I quoted the GM's reply in the 'why are you cancelling?' survey. I've not played since. I don't accept the forced griefing should ever be allowed.


    And let's face it, if you FORCE PvP on players, people of max level will go there with the sole intent to ruin lower level players' fun.

    So no, I don't accept that PvE players should have to do PvP. This is just a lousy way to force people to play your way at best, and an attempt to ruin the enjoyment of others at worst. Keep your PvP as far away from me as possible. I don't play ESO to PvP and I never will. And I'm sure many others are the same way.

    If the devs ever add a forced PvP area where gank squads can stop me from having fun until they get bored, I'll stop playing. I don't pay the monthly to be some 12 year old trolls entertainment.

    So go enjoy your PvP but try to remember; just because you enjoy it does not mean everyone should have to do it.


    (Oh, and that's not even my WORST PvP/griefer story in WoW. It was just the final straw. But this post has gotten too long as it is.)
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Yes, PvPers must go through PvP up to Lv10, which really doesn't take that long. If someone got ESO strictly for PvP, you do need to do some PvE. I'd be okay if they wanted to change things up and put PvPers in Cyro from L1 on and go from there..

    If you mean "PvPers must go through PvE up to Lv10"... then absolutely this is important for NEW PLAYERS (not existing players who already PvP).

    Why? If they are completely new players they need to get their basics through the Tutorial which puts them at level 3. Then Level 3-10 is them getting their bearings and learning about the world. Harvesting. How quest markers work. Practicing combat. Block and dodge... really, really, basic things for your first time in ESO. And I think we all realize that those levels go really fast.

    If they wanted to relax the restriction for new toons -- sort of like being able to skip the Tutorial or skip the Cyrodiil tutorial mission -- yes, why not?
    Edited by Dusk_Coven on January 27, 2020 5:01PM
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    coletas wrote: »
    meanwhile pvpers have to suffer taking skyshard, doing stupid quests like psijic line, reading a ton of books for mages guild, child mechanics for getting helmets etc etc and all, for every pj lol Lets suffer all or nobody lol

    I guess if you want you could take multiples of time as long doing all that. Let people gank you while you're talking to so-and-so, while you're stuck in the absorb-skyshard animation, etcetera.

    Why do you even care about Skyshards? Ranking up in Alliance War gets you up to 50 points -- that's 150 skyshards right there. https://en.uesp.net/wiki/Online:Alliance_War

    As for Psijic and other stuff -- some thing belong in their context. Are you going to next complain about having to do crafting to level up crafting?
    Edited by Dusk_Coven on January 27, 2020 5:17PM
  • amir412
    amir412
    ✭✭✭✭✭
    The day this game starts forcing PvP on me is the day I will stop playing it. I have tried it, several times as the various modes of PvP in this game have been introduced, and it simply does not appeal to me at all.
    You might not like killing players but you have to do it in order to do pve.

    I don't even understand what you mean. No, I don't "have to" do anything I don't like in this game, and that's how I want it.

    Ok then why I have to do PvE in order to get gear for PvP sutff. I am literally forced to do pve content in order to compete in pvp. add to that getting undaunted passives.

    PvP is a secondary part of ESO not the main focus so the game caters as such

    Just so you know, when this game came out, they marketed it as massive online PVP gameplay,
    And it was, it was freaking great, until... well i'll shut up now.
  • Inaya
    Inaya
    ✭✭✭✭✭
    WOW PVP is the definition of toxic. In the very early days it could be fun but these days (before"warmode") entire groups of people go to towns and kill all the quest givers just to keep low levels from flying to another town and completing quests. This is on PVE servers. Go into a BG and expect to encounter nothing but name calling, insults.

    There were a group of us, me and my BF low level (12ish) and friends of ours max level. He and I would walk by alliance towns while our friends hid. When a ganker would come and try to bother us they would pop out of the bushes and kill them. I enjoyed it way more than I should have LOL
    Edited by Inaya on January 27, 2020 6:08PM
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Inaya wrote: »
    WOW PVP is the definition of toxic. In the very early days it could be fun but these days (before"warmode") entire groups of people go to towns and kill all the quest givers just to keep low levels from flying to another town and completing quests. This is on PVE servers. Go into a BG and expect to be encounter nothing but name calling, insults.

    Once upon a time I played a game called Wings of Destiny. After a few starter zones, it was all open world PvP. No PvE safe zones at all. And this was in Server 1 so you had a lot of people there pretty much since launch walking around with PETS that could ONE-SHOT most other players. They earned their power and gear through grind but didn't flaunt it. They were so strong if you touched them, their pets killed you one second later. So you can imagine if they wanted to maraud around.

    But it wasn't a huge PK fest. In fact, people pretty much left each other alone, not even fighting over gathering nodes.
    People were friendly, didn't troll in chat, etcetera. Trolling, griefing, scamming -- not a term, not a thing back then. Everyone was there to have fun and they had the unspoken common sense to realize that griefing others was just going to ruin it for everyone. That everyone wants at some point to also get their stuff done, whether it was questing or end-game grinding -- all done in a PvP zone all the time.

    There wasn't a huge distinction to PvP there. 1v1v1 was just another daily quest for most people. If people didn't have enough matches for their daily quest reward they could ask in chat and reasonably expect someone to jump in and help. This was especially important for the top leagues where there were very few players in that league (yeah, they had proper leagues there). I don't PvP now but back then I thought nothing of it and often did more than my daily requirement just to help others.

    Since that time, civility has plummeted in the world and the online world definitely shows it.

    People laugh at FO76's "private servers" but more and more it makes sense. Open a private server in ESO, invite guilds that you get along with that are filled with decent folks. And then even in IC and Cyrodiil I bet people would have fun.
    Edited by Dusk_Coven on January 27, 2020 5:29PM
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Akisohida wrote: »
    So I, as a NElf, shadowmeld into a bush near the main road, and open a trouble ticket. I mean,t his guy is only here to slaughter anyone who comes by, and no one of proper level for the area can ever fight back. This has to be griefing, right?
    Cue me sitting in that bush for SIX HOURS (I watched TV in the meantime.) while this guy just ran back and forth, slaughtering people solely to ruin their fun, and slaughtering the Flight Master so no one can escape.

    Yep. And you had folks on the WoW PvP forum claiming that this kind of thing (lv60's squishing lowbies) was "true PvP" because it involved two players. Yeah. :|
This discussion has been closed.