Guys the OP just found a Russian interview, altered the text and claimed they ran it through Google Translate lol. They were caught red handed in this very thread. Nothing to see here.
The interview in the forum post of the same site was edited about one hour and a half after you created this thread. No idea when the interview on site was edited. It is worth noting though that interview was published on Jan, 17. In the discussion there are no posts about change in the interview. On Jan, 20th there were the latest posts about combat redesign.zadrotscrolls wrote: »
Bluepitbull13 wrote: »There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot
here's my imgur link *I swear you used to be able to click on the image to magnify the image, sorry for the small pixels
https://imgur.com/QSuFZyv
Kalik_Gold wrote: »The new Block will modify the animation canceling when using Block. If they modify Light and Heavy attack in the future to provide cleaner animations when canceling, that would sum up what Rich stated. Right?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ragnaroek93 wrote: »It doesn't need a redesign, it's fine as it is now. How many ressources will you burn on this which could have been used to create actual content instead? If you're turning this game into WoW then I will play WoW instead of the copy...
I hope this is a troll article.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Darkstorne wrote: »Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
Yeah, looks different nowThey do still mention a new combat system in the other question from your screenshot though. I wonder why they changed the previous one?
Also interesting from this interview - sounds like character models are getting an update!
Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?
Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.
Loves_guars wrote: »To the guys saying "if they remove animation cancel I'm going to uninstall"... PLEASE CHILL.
1) Article seems fake
2) Not anywhere says they going to remove it, just a rework of the combat system.
Hyperbole is strong in this thread.
I hope is actually true, not in particularly the animation cancel thing, but the rework.
It would take massive guts to do it, but I think ZoS has them, I mean look at the battleground changes. Go for it ZOS!
Just so I'm understanding correctly:
We're looking at an interview answer that was translated from English to Russian, then Google translated back into English, and taking it at face value?
Languages don't work like that, guys. The above quote needs to be taken with a massive grain of salt.
DukeDiewalker wrote: »If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.
If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.
DukeDiewalker wrote: »If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.
If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.
If you want to play a game that never changes, dont play an MMO
Veinblood1965 wrote: »It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?
MLGProPlayer wrote: »I'm excited. The combat sucks in this game. There is a total lack of class diversity.
If you check the MMORPG subreddit for why people hate this game, 95% of responses cite the combat system.
Although I don't mind animation cancelling and static rotations (I can hit pretty decent parses), it's incredibly boring.
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
Almost sounds like they are getting rid of animation canceling.
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
Almost sounds like they are getting rid of animation canceling.
There would be too much outcry, backlash and I do not think based on the the type of content introduced and the implementation of said content is any way for us to determine if they would even do a good job. "drastically" is a strong word so either two things are happening, either there is a sweeping animation change to virtually everything coming (not a removal so animation cancelling will stay) or the flexibility of classes is being changed which is another direction entirely. At this point I do not think they are in a position to remove something that has been integral since beta and then add something that is just as good to compensate but easier for them to balance and develop. There just isn't enough evidence to believe so anyway.
its not a troll article. its a troll "translation" Rich mentioned balancing and that its on their list of priorities once performance updates are done. and that they will release a roadmap once they have it.
Once again, when I looked at the article and ran it through Google Translate there was nothing like what is posted in the OP. The "new combat system" is what Zos has already been implementing over the past year.
The answer specifically states they are working polishing and balancing the new combat system which is exactly what Zos is doing right now.