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Rich Lambert announced a new combat system

  • AndyMac
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    Previous “radical revisions” include:

    The 1.6 mDK nerf
    The Morrowind sustain nerf
    A huge buff to dots
    A huge nerf to dots immediately after

    So I’d be lying if I said I wasn’t concerned 😛
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • The_Auror
    The_Auror
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    Guys the OP just found a Russian interview, altered the text and claimed they ran it through Google Translate lol. They were caught red handed in this very thread. Nothing to see here.

    EDIT: I admit when I'm wrong and apologize to the OP. Seems the website was the one with incorrect info. I tend to believe websites over random forum posters but that was not the case this time.
    Edited by The_Auror on January 25, 2020 4:38AM
  • Parasaurolophus
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    The_Auror wrote: »
    Guys the OP just found a Russian interview, altered the text and claimed they ran it through Google Translate lol. They were caught red handed in this very thread. Nothing to see here.

    It's not my fault! The interview on the site was edited before I created this thread. And it is very strange that the following answers mention some new system.
    Edited by Parasaurolophus on January 23, 2020 9:25PM
    PC/EU
  • Olauron
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    The_Auror wrote: »
    Guys the OP just found a Russian interview, altered the text and claimed they ran it through Google Translate lol. They were caught red handed in this very thread. Nothing to see here.

    It's not my fault! The interview on the site was edited before I created this thread.
    The interview in the forum post of the same site was edited about one hour and a half after you created this thread. No idea when the interview on site was edited. It is worth noting though that interview was published on Jan, 17. In the discussion there are no posts about change in the interview. On Jan, 20th there were the latest posts about combat redesign.
    Edited by Olauron on January 23, 2020 9:49PM
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Sylvermynx
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    Olauron wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg
    There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.

    perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot

    QSuFZyv.jpg

    here's my imgur link *I swear you used to be able to click on the image to magnify the image, sorry for the small pixels
    https://imgur.com/QSuFZyv

    @Bluepitbull13 - in order to increase the size of images now, you have to right click on the link and select "View Image".
  • Ragnaroek93
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    It doesn't need a redesign, it's fine as it is now. How many ressources will you burn on this which could have been used to create actual content instead? If you're turning this game into WoW then I will play WoW instead of the copy...

    I hope this is a troll article.
    Edited by Ragnaroek93 on January 23, 2020 10:03PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Linaleah
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    Kalik_Gold wrote: »
    The new Block will modify the animation canceling when using Block. If they modify Light and Heavy attack in the future to provide cleaner animations when canceling, that would sum up what Rich stated. Right?

    that is most likely what's going to happen if they are going to make any significant changes. characters will stop looking like they are having seizures while LA weaving.

    as much as I dislike certain aspects of ESO combat they are not going to the kind of drastic changes some of you are expecting. the combat as it is - is too ingrained into a game's identity and too many people will leave immediately if its changed.

    the best I can personaly hope for is that they will make heavy attack, heavy on skill use, light on weaving builds - more viable.

    edited to add, as i happen to be fluent in Russian, I went and read the actual interview and Rich basically gave a non answer. the only thing he states definitively is that they are working on combat and will release a roadmap once performance updates are done, as performance is currently their priority. there is NOTHING there about any radical redesign (new system =/= radically redesigned system - he talks about balancing NOT outright rework), only that they will look at combat once performance is taken care of.
    Edited by Linaleah on January 23, 2020 10:26PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    It doesn't need a redesign, it's fine as it is now. How many ressources will you burn on this which could have been used to create actual content instead? If you're turning this game into WoW then I will play WoW instead of the copy...

    I hope this is a troll article.

    its not a troll article. its a troll "translation" Rich mentioned balancing and that its on their list of priorities once performance updates are done. and that they will release a roadmap once they have it.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • idk
    idk
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    Darkstorne wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg

    Yeah, looks different now :neutral: They do still mention a new combat system in the other question from your screenshot though. I wonder why they changed the previous one?

    Also interesting from this interview - sounds like character models are getting an update!

    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?
    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.

    That new combat system is what Zos has been implementing this past year. They are not speaking of a complete rework of everything done this past year and next few updates.

    Have no idea how OP got their translation. If it has changed I would expect OP to note that in the OP and correct the post accordingly.
  • Loves_guars
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    To the guys saying "if they remove animation cancel I'm going to uninstall"... PLEASE CHILL.

    1) Article seems fake
    2) Not anywhere says they going to remove it, just a rework of the combat system.

    Hyperbole is strong in this thread.

    I hope is actually true, not in particularly the animation cancel thing, but the rework.
    It would take massive guts to do it, but I think ZoS has them, I mean look at the battleground changes. Go for it ZOS! <3

  • idk
    idk
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    To the guys saying "if they remove animation cancel I'm going to uninstall"... PLEASE CHILL.

    1) Article seems fake
    2) Not anywhere says they going to remove it, just a rework of the combat system.

    Hyperbole is strong in this thread.

    I hope is actually true, not in particularly the animation cancel thing, but the rework.
    It would take massive guts to do it, but I think ZoS has them, I mean look at the battleground changes. Go for it ZOS! <3

    Read the article yourself. I just did so. It does not seem fake but I did not find anything in it that is like what we find in the OP. Not even close.
  • ZonasArch
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    opaj wrote: »
    Just so I'm understanding correctly:

    We're looking at an interview answer that was translated from English to Russian, then Google translated back into English, and taking it at face value?

    Languages don't work like that, guys. The above quote needs to be taken with a massive grain of salt.

    You're in the wrong place, pal. If you expect to use reason and logic and good arguments, this is not the place for you.
  • karekiz
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    If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
    That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.

    If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.

    My turd has the BEST sprinkles on it!

    Core combat always should come first.

    As for the article, it could literally mean anything, including CP revamp which we already know is being reworked.
  • Nanfoodle
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    I love the current combat system. IMO it's the best action based combat I have played and I don't like action based combat. ESO just got it right.
  • Fata1moose
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    I like ESO but I think the combat in this game sucks and I'm certainly not playing it for the combat a complete re-work/replacement would be welcomed.
    Edited by Fata1moose on January 24, 2020 12:26AM
  • Nemesis7884
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    If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
    That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.

    If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.

    not fixing a bug and selling it as a feature doesnt make eso anything but the usual bethesda mess that leaves it up to the players to pick up the pieces...

    and if they can fix it and turn it into a combat system that works without glitches, is fun and rewarding for casuals but still hard to master for elites i dont really see the drawback.
  • Ragnarock41
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    Nestor wrote: »
    If you want to play a game that never changes, dont play an MMO

    You know what? Good point. Good point...

    However while change is good, change that completely destroys existing playstyles is how big games start to fail. Massive titans of gaming like counter strike and league of legends have been through such trials and in the end they reverted some of their controversial changes due to player criticism in the end.

    Did these games stop changing? No, absolutely not. But the developers working on those games, they're doing it more carefully now because of the lessons they've learned. You don't have to take the hammer approach everytime you want things to change. If these changes are literally forcing players to re-learn the entire game every few months and change the entire experience for them, who can have trust in these developers?

    Change is good. However an enviroment changing too fast is exactly how things die and go extinct(both in games and in nature). Dot-Hot changes combined with removal/nerfing of CC abilities, all of this happening too suddenly and now dot&pressure based ''attrition'' gameplay is dead.

    When the developers say they're trying to restore something while simultenaously making it go extinct, how do you expect me to believe their words and keep shilling out money?
    Edited by Ragnarock41 on January 24, 2020 12:32AM
  • Ragnarock41
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    It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?

    Just give it a few more patches and you can enjoy a turn based MMORPG.
  • Nemesis7884
    Nemesis7884
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    oh and honestly "radically redesign" is REALLY not something i see ZOS saying in an interview about anything...
  • MLGProPlayer
    MLGProPlayer
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    I'm excited. The combat sucks in this game. There is a total lack of class diversity.

    If you check the MMORPG subreddit for why people hate this game, 95% of responses cite the combat system.

    Although I don't mind animation cancelling and static rotations (I can hit pretty decent parses), it's incredibly boring.
    Edited by MLGProPlayer on January 24, 2020 1:01AM
  • MehrunesFlagon
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    I'm excited. The combat sucks in this game. There is a total lack of class diversity.

    If you check the MMORPG subreddit for why people hate this game, 95% of responses cite the combat system.

    Although I don't mind animation cancelling and static rotations (I can hit pretty decent parses), it's incredibly boring.

    To put it simply,the pace is good,but needs more variety.
  • xeNNNNN
    xeNNNNN
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    Kel wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.

    There would be too much outcry, backlash and I do not think based on the the type of content introduced and the implementation of said content is any way for us to determine if they would even do a good job. "drastically" is a strong word so either two things are happening, either there is a sweeping animation change to virtually everything coming (not a removal so animation cancelling will stay) or the flexibility of classes is being changed which is another direction entirely. At this point I do not think they are in a position to remove something that has been integral since beta and then add something that is just as good to compensate but easier for them to balance and develop. There just isn't enough evidence to believe so anyway.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Numerikuu
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    Yeaaah, taking this with a mountain-sized pinch of salt.
  • Path
    Path
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    Just remember SWG.

    Better get on the ship kid, this place is gonna blow."

    And it did.

    MMO history worth retelling not redoing.
    Edited by Path on January 24, 2020 4:02AM
    Fairy Tales Really Do Come True...Kinda.
  • grizzledcroc
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    Radically changing sounds exciting.
  • nafensoriel
    nafensoriel
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    xeNNNNN wrote: »
    Kel wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.

    There would be too much outcry, backlash and I do not think based on the the type of content introduced and the implementation of said content is any way for us to determine if they would even do a good job. "drastically" is a strong word so either two things are happening, either there is a sweeping animation change to virtually everything coming (not a removal so animation cancelling will stay) or the flexibility of classes is being changed which is another direction entirely. At this point I do not think they are in a position to remove something that has been integral since beta and then add something that is just as good to compensate but easier for them to balance and develop. There just isn't enough evidence to believe so anyway.

    It depends on how they did it...
    If they replaced it with something that didn't REQUIRE ani canceling to be fast and fluid and was more intuitive to use only the idiots would miss it... If they replaced it with clunky junk that felt like you were playing in a vat of honey everyone would hate it anyway.

    Still, unless I see someone in the production pipeline confirm this it goes straight into the vaporware rumor bin.
  • idk
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    I still see people taking the statement in the OP at value and jumping on the bandwagon.

    Once again, when I looked at the article and ran it through Google Translate there was nothing like what is posted in the OP. The "new combat system" is what Zos has already been implementing over the past year.

    The answer specifically states they are working polishing and balancing the new combat system which is exactly what Zos is doing right now.
  • Olauron
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    Linaleah wrote: »
    its not a troll article. its a troll "translation" Rich mentioned balancing and that its on their list of priorities once performance updates are done. and that they will release a roadmap once they have it.
    idk wrote: »
    Once again, when I looked at the article and ran it through Google Translate there was nothing like what is posted in the OP. The "new combat system" is what Zos has already been implementing over the past year.

    The answer specifically states they are working polishing and balancing the new combat system which is exactly what Zos is doing right now.

    Really, what is the need to blame OP? If you have read this thread as well a a discussion under the interview you would know that answer to that question was changed. That is the reason of translation in the current OP being different from current article.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Kel
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    *
    Edited by Kel on January 24, 2020 9:31AM
  • Qbiken
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    Imagine playing ESO in 2020 and still complaining about animation cancelling.....big yikes

This discussion has been closed.