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Rich Lambert announced a new combat system

Parasaurolophus
Parasaurolophus
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Interview from russian mmo-portal https://www.goha.ru
Google translate:
Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
Edited by Parasaurolophus on January 23, 2020 3:48PM
PC/EU
  • Nevasca
    Nevasca
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    So basically what they have been doing the past few patches since they started with "damage standards" and "cost standards"

    Nothing new really, chill.
  • Vietfox
    Vietfox
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    The only thing they need to do is to remove cast times and give us back full control of our character.
  • Nestor
    Nestor
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    If you want to play a game that never changes, dont play an MMO
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kel
    Kel
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    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.
    Edited by Kel on January 23, 2020 4:02PM
  • xaraan
    xaraan
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    I swear to god, if I have to relearn how to play the game yet again... Let's hope this is just polishing what they already started and not that "radical".
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MartiniDaniels
    MartiniDaniels
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    Kel wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.

    Game will be unplayable then. There is animation cancelling even in WoW.
  • goldenarcher1
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    Yes. We plan to radically redesign the combat system.

    aBjJx7c.jpg
  • The_Lex
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    I'm sure that's what he said . . . but, yeah, I'm confident that the reality will be something else. Plus, never forget the ZOS mantra: no ETA.
  • Maxx7410
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    Where is my pitchwork!!!!!
  • Gilvoth
    Gilvoth
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    Kel wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.

    we can only hope.
    this is Absolutely the Best news this forum has ever Presented.
    this is Awesome News.
    thank you for sharing, and i hope this happens Soon.

    Edited by Gilvoth on January 23, 2020 4:39PM
  • Veinblood1965
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    It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?
  • Kalik_Gold
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    The new Block will modify the animation canceling when using Block. If they modify Light and Heavy attack in the future to provide cleaner animations when canceling, that would sum up what Rich stated. Right?
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Nemesis7884
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    maybe after 10 years we might eventually get a full game with complete design?

  • Aznarb
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    I don't think it's gonna be a huge change, but, why not ? I'm curious now.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • idk
    idk
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    Removing my comments as this article is questionable at best unless Zos says otherwise. I do not think Zos needs to comment on it as it should have been obvious to all of us that a third party secondary media outlet is not likely to get such a scoop directly from Zos.
    Edited by idk on January 23, 2020 7:37PM
  • Anotherone773
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    Nestor wrote: »
    If you want to play a game that never changes, dont play an MMO

    Words of wisdom.
    It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?

    Only if it is a proper turn based system where you have to wait for all players/NPC to take their turn...one.at.a.time. Take a turn on Friday morning before school/work, take your next turn on Saturday after lunch.
  • opaj
    opaj
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    Just so I'm understanding correctly:

    We're looking at an interview answer that was translated from English to Russian, then Google translated back into English, and taking it at face value?

    Languages don't work like that, guys. The above quote needs to be taken with a massive grain of salt.
  • Sotha_Sil
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    That was unexpected but could be good or bad. We will see. I like that they try to improve the game. Better late than never.
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • SilverPaws
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    Another disaster inc.
  • Seraphayel
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    Kel wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.

    I hope. Get rid of this mess. And the focus on Light Attacks. It’s just not fun.
    Edited by Seraphayel on January 23, 2020 5:10PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • cyclonus11
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    Hopefully not NGE levels of changes.

    https://en.wikipedia.org/wiki/Star_Wars_Galaxies
    One week after this release the entire character development process was changed in the New Game Enhancements (NGE). Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession. This led to a number of players demanding their money back for the expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.
  • xxthir13enxx
    xxthir13enxx
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    Riiiiiight....this sounds more like...

    Never mind what you have been hearing about current combat performance in ESO... Buy our game...we are Fixing Everything! Honest!!!


    Same old story as we’ve been hearing for years....
  • Nestor
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    idk wrote: »
    Nestor wrote: »
    If you want to play a game that never changes, dont play an MMO

    But annual radical redesign of combat is not common for a major MMORPG. I cannot think of a major MMORPG that makes such major combat changes....

    In other words your comment would better fit ESO if stated as "If you never want to play a game that radically changes every year do not play ESO.

    Big difference between balance changes and combat system changes and combat changes.

    Balance changes are to be expected with PvP

    Combat System Changes are to expected when they develop the game for 1 to 50 initially and then tack on a half baked Vet System that is replaced by a back end overloading Champ System. But Vet came out right away, and Champ was a one time, so really only 1 Combat System Change has been made. Although an argument could be made that getting rid of Soft Caps was a System Change.

    As for Combat Changes, the actual application of skills and base attacks, we have not really had one yet.

    But, this does explain the lack of information on the Champ System overhaul, as it seems all 3 aspects are being looked at.

    I have always stated that PvP needs to be separated.
    Edited by Nestor on January 23, 2020 5:30PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • zaria
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    Kalik_Gold wrote: »
    The new Block will modify the animation canceling when using Block. If they modify Light and Heavy attack in the future to provide cleaner animations when canceling, that would sum up what Rich stated. Right?
    Heard bad thing about the new block over at PTS forum, for one its takes longer to get block up if you have high lag or server load is high, sounds like its seriously bugged.

    LA weave is easy to get rid of, just give it an cast time, however this will change the game radically and make LA weaving much harder or simply useless who would impact all the sets needing LA and reduce dps significantly.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Darkstorne
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    Good. I've tried so many times to get my gaming friends into ESO. Every one of them has quit on day one because the combat system is so awful by modern standards.

    And stop defending this game's version of animation cancelling. For Honor does animation cancelling well. ESO does not. Learning to left click a split second before each skill button press is not a high skill system. It's a stupid system.
  • Bluepitbull13
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    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg
    PC-NA
  • Nyladreas
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    Darkstorne wrote: »
    Good. I've tried so many times to get my gaming friends into ESO. Every one of them has quit on day one because the combat system is so awful by modern standards.

    And stop defending this game's version of animation cancelling. For Honor does animation cancelling well. ESO does not. Learning to left click a split second before each skill button press is not a high skill system. It's a stupid system.

    100% agreed. I still have yet to understand what's so great about this system. It makes no sense, feels horrible, looks even worse, creates inconsistencies, yet people defend it. Honestly animation canceling could be just fine, if it actually worked as great as in some other games where it was INTENDED.
    Edited by Nyladreas on January 23, 2020 5:55PM
  • Moonsorrow
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    Well, if it is anything like how the new Block works at PTS... then when such change comes i`m out of this game sadly.

    Because it is slow, clunky and buggy. Does not even feel like playing the same game.
  • Olauron
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    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg
    There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Parasaurolophus
    Parasaurolophus
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    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg

    Hmm... I’m ready to swear that it was written there exactly..But the second answer directly speaks of some new combat system and not just an improved system.
    PC/EU
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