Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
Almost sounds like they are getting rid of animation canceling.
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
Almost sounds like they are getting rid of animation canceling.
If you want to play a game that never changes, dont play an MMO
Veinblood1965 wrote: »It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
Almost sounds like they are getting rid of animation canceling.
One week after this release the entire character development process was changed in the New Game Enhancements (NGE). Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession. This led to a number of players demanding their money back for the expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.
If you want to play a game that never changes, dont play an MMO
But annual radical redesign of combat is not common for a major MMORPG. I cannot think of a major MMORPG that makes such major combat changes....
In other words your comment would better fit ESO if stated as "If you never want to play a game that radically changes every year do not play ESO.
Heard bad thing about the new block over at PTS forum, for one its takes longer to get block up if you have high lag or server load is high, sounds like its seriously bugged.Kalik_Gold wrote: »The new Block will modify the animation canceling when using Block. If they modify Light and Heavy attack in the future to provide cleaner animations when canceling, that would sum up what Rich stated. Right?
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
Darkstorne wrote: »Good. I've tried so many times to get my gaming friends into ESO. Every one of them has quit on day one because the combat system is so awful by modern standards.
And stop defending this game's version of animation cancelling. For Honor does animation cancelling well. ESO does not. Learning to left click a split second before each skill button press is not a high skill system. It's a stupid system.
There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different