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Rich Lambert announced a new combat system

  • Darkstorne
    Darkstorne
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    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg

    Yeah, looks different now :neutral: They do still mention a new combat system in the other question from your screenshot though. I wonder why they changed the previous one?

    Also interesting from this interview - sounds like character models are getting an update!

    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?
    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.
  • idk
    idk
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    Removing my comments as this article is questionable at best unless Zos says otherwise. I do not think Zos needs to comment on it as it should have been obvious to all of us that a third party secondary media outlet is not likely to get such a scoop directly from Zos.
    Edited by idk on January 23, 2020 7:36PM
  • Starlock
    Starlock
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    It may be good to have some clarity on this thread from our community managers.
    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Rumor mills can be something fierce.
  • DukeDiewalker
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    If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
    That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.

    If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.
  • Seraphayel
    Seraphayel
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    If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
    That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.

    If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.

    A broken gameplay mechanic doesn’t make ESO unique, good and fun.
    _____

    There should be an official post about all the interview answers they gave in the last week, it’s silly to have it all spread out in different languages.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Internet_Mask
    Internet_Mask
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    Darkstorne wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg

    Yeah, looks different now :neutral: They do still mention a new combat system in the other question from your screenshot though. I wonder why they changed the previous one?

    Also interesting from this interview - sounds like character models are getting an update!

    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?
    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.

    Hmm I hope that update finally includes an option to hide tassets and flaps.

  • Bluepitbull13
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    Olauron wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg
    There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.

    perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot

    QSuFZyv.jpg

    here's my imgur link *I swear you used to be able to click on the image to magnify the image, sorry for the small pixels
    https://imgur.com/QSuFZyv
    Edited by Bluepitbull13 on January 23, 2020 6:09PM
    PC-NA
  • MartiniDaniels
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    Feels like some Russian hackers involved. Because difference with original post is too big for any google translate mistake.
  • Bluepitbull13
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    This might sound crazy, but is there any chance that there could have been a mistranslation with what Rich Lambert had to say? and then corrected the post with the original response? You know since there's a likely hood that Rich Lambert doesn't speak Russian. I know this sounds like a conspiracy.
    PC-NA
  • myskyrim26
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    The text provided by OP has nothing to with the text in Russian. It is not the translation problem - the text is really different. It is about performance, not the new combat system.
  • Olauron
    Olauron
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    Olauron wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg
    There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.

    perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot

    QSuFZyv.jpg
    It says the same thing. In the original article though you don't have time stamp of its edit, while in forum discussion you have. Also in the post #23 user is talking (without quoting unfortunately) about previous content of the article.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Bluepitbull13
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    Olauron wrote: »
    Olauron wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:
    Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.

    And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?

    weird, my google translate says something different

    iKQ8e75.jpg
    There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.

    perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot

    QSuFZyv.jpg
    It says the same thing. In the original article though you don't have time stamp of its edit, while in forum discussion you have. Also in the post #23 user is talking (without quoting unfortunately) about previous content of the article.

    Then the author of the article has some explaining to do with all the edits.
    PC-NA
  • Kel
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    This might sound crazy, but is there any chance that there could have been a mistranslation with what Rich Lambert had to say? and then corrected the post with the original response? You know since there's a likely hood that Rich Lambert doesn't speak Russian. I know this sounds like a conspiracy.

    What would be nice is a consistent message, and have all this information when they did thier live stream, instead of spreading all this out all over the place randomly.

    This *** isn't cute or mysterious, it's annoying.
    Just tell us wtf is going on.
    Edited by Kel on January 23, 2020 6:53PM
  • logarifmik
    logarifmik
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    Read this interview just today, and I swear there was this part OP wrote, but for some reasons now the Lambert's answer is different. There was nothing about "боевая дорожная карта" (рус. combat roadmap) for sure. It seems guys from goha.ru changed the text a bit.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • logarifmik
    logarifmik
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    Feels like some Russian hackers involved.
    Yeah, we even have a video proof.
    https://www.youtube.com/watch?v=2bXP5VNukmY
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Siohwenoeht
    Siohwenoeht
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    Gilvoth wrote: »
    Kel wrote: »
    Interview from russian mmo-portal https://www.goha.ru
    Google translate:

    Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?

    Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.


    Almost sounds like they are getting rid of animation canceling.

    we can only hope.
    this is Absolutely the Best news this forum has ever Presented.
    this is Awesome News.
    thank you for sharing, and i hope this happens Soon.

    I'll drop this game in a heartbeat if they eliminate ani-cancel. Might as well be turn-based strategy at that point.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • idk
    idk
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    This information is coming from a third party site. Even as bad as Zos is about communicating with us, to which they have admitted multiple times, this would be something they would have informed us via the website, a thread or their own stream first and foremost.

    Does anyone have a link to information coming from Zos itself? Until and unless Zos says something on this it should not be considered credible by any measurement.
  • cyclonus11
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    it says there's a staff comment but I don't see a staff comment

    giphy.gif
  • SnikerPKK
    SnikerPKK
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    The translation is nothing like posted by OP. SCAM
  • StrandedMonkey
    StrandedMonkey
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    holy crap theyre actually nerfing everything
  • Tommy_The_Gun
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    Even if that was true - I couldn't care less tbh.

    So many things got wrecked by "standardisation" and "redundancy removal" it almost does not matter for me. As long as I can log in and do daily crafting quest I will keep doing it. Other content ? Nope. Not anymore. I am past the "adapt, overcome" point.
  • MehrunesFlagon
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    Is there a video?
  • Karmanorway
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    If they remove animation canceling im gonna sell my account and never come back ☺️
  • Faulgor
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    Ultimately, we will issue a roadmap so that people can see what we are working on and where we are going.

    This would already be more than I hoped for. A roadmap for combat updates? Gasp!

    And that they didn't forget about spellcrafting. Oh please let this interview be true lol.
    Edited by Faulgor on January 23, 2020 7:53PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Ascarl
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    This one would really appreciate such a change.

    All this weaving and animation cancelling stuff is just a reward system for thoses with best ping. What I associate with the word "skill" is more picking the right skills instead of queueing up button actions within a few milliseconds.
  • alanmatillab16_ESO
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    If they remove animation cancelling the tears are going to be deep enough from the "MuH DpS" crowd to snuff out Red Mountain.

    that said, just like most other datamined snippets and 3rd party "scoops" it is most likely going to be the pile at the south end of a north travelling camel.
  • Kingslayer513
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    It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?

    Have you played during PVP primetime lag? It already does become a turn based system there.
  • January1171
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    Yeah, I'm very skeptical about this. In everything Rich has said in other interviews nothing suggests anything even close to a "radical combat change"
  • XomRhoK
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    Interview were changed only 3 hours ago, at least last correction were at that time. OP have correct translation or so. I read this interview in russian before, and there were words about redesign maybe not radical, can't remember exactly. I think it were misunderstanding by interviewer and he changed that part.
    Edited by XomRhoK on January 23, 2020 8:25PM
  • Jolipinator
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    I am so confused. Lost in translation and a phantom dev comment.
    PS5 EU.
This discussion has been closed.