I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.
While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.
ESO's PvE is even easier. The combat in BDO is way better though; especially now. Hopefully ESO reverts a lot of their bad changes that catered to low skilled players.
That is great. But rather irrelevant to ESO. Not because BDO is rather pathetic (based on your feedback) but that it was billed top have open world PvP whereas ESO was not.
Correct, but that's the point of this thread. ZOS has been very neglectful towards the PvP community, and they need to change a lot in order to improve it. I would love to share ideas with them in order to improve things, but I haven't seen too much evidence that they're open to constructive criticism which I believe is the reason why the game is in the current state it's in.
Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.
Helgi_Skotina wrote: »Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.
Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?
albertberku wrote: »Oh my god, i posted this idea and PvE folk rushing to the topic to oppose it. And nothing is proposing any change to how it is now for you. Seriously, pathetic.
albertberku wrote: »Oh my god, i posted this idea and PvE folk rushing to the topic to oppose it. And nothing is proposing any change to how it is now for you. Seriously, pathetic.
Then go play another game - seriously if this is not for then find the game you want - why change this into something else?
Helgi_Skotina wrote: »Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.
Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?
WoW is a walking corpse too stubborn to die already.eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
Alliance is not a brand burned on a forehead of a character. An AD elf looks exactly the same as a DC elf. It is not like you have a passport in Tamriel and need visa to visit another country.Helgi_Skotina wrote: »Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
albertberku wrote: »Oh my god, i posted this idea and PvE folk rushing to the topic to oppose it. And nothing is proposing any change to how it is now for you. Seriously, pathetic.
Helgi_Skotina wrote: »Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.
Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?
Kiralyn2000 wrote: »Helgi_Skotina wrote: »Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.
Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?
If you remove 1Tam, then you go back to the way it was before - where there was no "AD running through a DC land". Azura(?) was changing history so that when you were in DC lands, you were the DC Hero and when you were in AD lands, you were the AD Hero, etc. (Cadwell's Silver & Gold) This is why your "AD" character is killing DC soldiers in AD questing zones, then happily turns around and kills AD soldiers in DC zones. Whichever faction territory you were in, you were considered one of them.


Helgi_Skotina wrote: »Helgi_Skotina wrote: »It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?
For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.
Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?
Originally the zones were faction locked. Your AD character couldn't go to any other faction zones, only Cyrodiil. Then people started complaining they didn't want to constantly make new alts for each faction and have to grind achievements for every character. The devs listened, and came up with Cadwell's Silver and Gold: Meridia's offer to let you see what would have happened if you had landed in the other two factions. And that was okay with people for a short while. Then people started complaining they didn't want to be locked into the factions and rail-roaded into doing the quests in order. The devs listened, and came up with One Tamriel so everyone can do all the quests in any zone in any order. So you're having issues with the devs actually listening and giving players what they wanted.....m'kay then.
I'm not going to touch "realism" when the game has cat people and lizards with breasts, not to mention the whole fireball/lightning/ice blasts from sticks, fighters who can turn invisible, or breathe fire, or throw javalins made out of light. The dragons in Elsweyr aren't pulled from thin air, there is actually a story reason for them showing up. There is friendly fire; turn off the setting that keeps you from attacking innocents. If you're talking about friendly fire and other players, that's open world pvp and a whole different argument about forcing players who don't want to do that to do that, or do a lot of suffering because other players would constantly be having "friendly fire" incidents everywhere.