albertberku wrote: »simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.
No one is going to kill you in the wilds and loot all your belongings.
albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
They already can, it's called dueling. There's little demand for it, and even less demand for anything more.
albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Even better, since we already have instances. Put PvPers in the same instances.
redspecter23 wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Even better, since we already have instances. Put PvPers in the same instances.
Sorting people into different instances would just lead to people toggling this on or off to swap instances to get easier nodes or mob grinding areas and they would have no intention of using it for pvp purposes. As for the rest of the idea, dueling performs this role well enough without the edge cases where you have 50 vs 50 in Stormhaven and crash the server through lag.
nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
TequilaFire wrote: »Just as there should not be a PVE only Cyrodiil, there should not be open PVP in all zones.
eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
Karmanorway wrote: »Idk... Its just so annoying when ppl go passive right before they die (like in gtao)
I would be up for it If u couldnt hide in passive when in combat though xD and what about respawn points? U dont think ppl will camp in those places? I know i would 😈
xenowarrior92eb17_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die