Why not let people pvp in all zones, if they choose to?

albertberku
albertberku
✭✭✭✭
Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

If you are in active mode you can engage in combat with others that are in active mode, too.

Edit1: Even better, since we already have instances. Put PvPers in the same instances.

Edit2:
simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

No one is going to kill you in the wilds and loot all your belongings.
Edited by albertberku on January 6, 2020 2:49PM
  • nafensoriel
    nafensoriel
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    They already can, it's called dueling. There's little demand for it, and even less demand for anything more.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    They already can, it's called dueling. There's little demand for it, and even less demand for anything more.

    That's what I was thinking. You can already duel anyone who accepts the invitation, anywhere you happen to be. What's the difference between that and this system, other than sorting all the duellers into their own instances?
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Even better, since we already have instances. Put PvPers in the same instances.

    Sorting people into different instances would just lead to people toggling this on or off to swap instances to get easier nodes or mob grinding areas and they would have no intention of using it for pvp purposes. As for the rest of the idea, dueling performs this role well enough without the edge cases where you have 50 vs 50 in Stormhaven and crash the server through lag.
  • faeeichenlaub
    faeeichenlaub
    ✭✭✭✭
    I would be in favor of a new open world combat zone. "The wastes" .Where alliance does not matter (unlike cyrodiil) and there is no hud identifing. Heck friendly fire could even be a possibility.. Roving gangs or solos could go in there and wipe each other out.
    More Chaos beyond dueling in existing zones though? nope.
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • vestahls
    vestahls
    ✭✭✭✭✭
    Please keep your bouncing and bunny hopping and squeezing three actions into one second, outside of cities and other "civilian" zones. If you went as an individual into hostile territory, you'd get killed almost immediately. And if you went in with a zerg to "conquer" foreign territory, that would be lore breaking.
    Edited by vestahls on January 3, 2020 10:53PM
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.

    It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.

  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Even better, since we already have instances. Put PvPers in the same instances.

    Sorting people into different instances would just lead to people toggling this on or off to swap instances to get easier nodes or mob grinding areas and they would have no intention of using it for pvp purposes. As for the rest of the idea, dueling performs this role well enough without the edge cases where you have 50 vs 50 in Stormhaven and crash the server through lag.

    That's pretty much what happened in Ultima Online, back when I played it. The game started off as fully PvP enabled, with the wonderfully naive idea that most people wouldn't attack without provocation because it's wrong to do so (this was one of the first MMOs, they had a lot to learn about player behaviour).

    That lead to gangs of gankers hanging out in places they knew they could find easy targets, particularly new or low level solo players who wouldn't be able to fight back, but avoiding anyone who might be able to hold their own. In response the game was split into two identical copies of the map - one with PvP enabled as before and one where PvP was only possible in certain locations and by mutual consent. The free-for-all PvP version very quickly became a ghost town, because apparently hardly anyone actually wanted that, they either wanted to stay safe and mind their own business or to pick off easy targets without any risk of meeting someone who was prepared to fight back. I started around the time it was split and I was warned repeatedly to never, ever go to the PvP version or I'd be endlessly ganked, but I went a few times out of curiosity and the few people I was able to find ran away as soon as they saw another player coming near.

    At some point after that it gained some popularity with rare item farmers who would go to places they knew rare items appeared, then switch over to the PvP version because there was less chance someone else would have thought to do that and would have already got the item. But they only stayed long enough to check, then swapped back.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • RefLiberty
    RefLiberty
    ✭✭✭✭✭
    Open world PvP is usually used only for ganking purposes, nothing else. I can't see any practical need for this, and my assumption is that 99% of the players will have the pvp switched off when questing or farming mats not to be bothered.
    And as already mentioned, if you want to duel, you can.
  • G1Countdown
    G1Countdown
    ✭✭✭✭✭
    Lets not forget the obnoxiously bad performance five years in the making in Cyrodiil. And, you want to open up that code to the rest of Nirn? No, thank you.
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    I would only extend dueling to groups so there can be guild v guild pvp without having to go into cyrodiil
  • eovogtb16_ESO
    eovogtb16_ESO
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
  • UntilValhalla13
    UntilValhalla13
    ✭✭✭✭✭
    ✭✭
    It's already a pain as it is having to deal with terrible load times porting into certain cities because people are literally dueling on the wayshrine. I couldn't imagine a whole game of that. I'm barely playing as it is right now because of how janky everything is.
    Edited by UntilValhalla13 on January 3, 2020 11:56PM
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
    ✭✭✭✭✭
    ✭✭
    Because open world PvP isn't very popular and does poorly in this day and age.
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.

    Due to player loss Blizzard had to merge their dedicated PvP servers into the PvE servers where the majority of players never flag for PvP. To this day Blizzard still hasn't gotten it into their heads that dedicated PvE players won't PvP no matter how much they wish they would. In fact Timeless Isle brought it to a head where players demanded the removal of auto-flagging because it was too easy to fall into PvP accidentally. Open world PvP also created years of balancing issues, much like ESO, because of the mix of PvP and PvE only players. No even WoW has had plenty of problems related to open world PvP which ESO has largely avoided.
    Edited by Alinhbo_Tyaka on January 3, 2020 11:58PM
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Wouldn’t really make sense if a DC or EP to be fighting AD (for example) on the summerset isles and none of the NPC would react/army get involved and the other way round.

    The world setting/lore wouldn’t really allow for it. Hence why the middle ground zone is set as the PVP area.
    @Chaos2088 PC EU Server | AD-PvP
  • rumple9
    rumple9
    ✭✭✭✭✭
    no thanks - several other mmo's do this and it ruins the game
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just as there should not be a PVE only Cyrodiil, there should not be open PVP in all zones.
  • nafensoriel
    nafensoriel
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.

    The percentage of people who PVP in wow open world is, and always has been, a fractional amount of the population as a whole.

    Traditionally WOW has been weighted to 3:1 PVE:PVP in player count with actual usage rates of PVP realms being weighted to more hours per player than players per hour. Hell if I want to do a dirty quick check with warcraftrealms PVE=24000 PVP=2000. True that is mod based but still telling in its own way.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    It's a ton of fun in BDO. It would make a great addition to ESO.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Just as there should not be a PVE only Cyrodiil, there should not be open PVP in all zones.

    Except there is PvE in Cyrodiil, and IC.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    The reason is because Zos has very publicly chosen not to offer such a choice then the opportunity arose. They could have built such a means for the Justice System but balked at the idea.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyrodiil works because of choke points. The other zones do not have choke points so finding someone to actually fight would be tedious. Even if it were allowed in only one zone so all the PvP'rs would be in that one zone fights would be rare. Basically you would have a few nightblades hiding near wayshrines hoping to pick someone off. Eventually they would get bored and go back to Cyrodiil.
    and then the parrot said, "must be the water mines green too."
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    It's a ton of fun in BDO. It would make a great addition to ESO.

    BDO is much more PvP focused. Heck, it really has very little PvE.
  • RefLiberty
    RefLiberty
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.

    As many of us here, I played wow and I guess we can all agree, that open pvp was used for:
    1. Ganking and trolling players ruining their game, to the point that ganked players needed to log off.
    2. Raiding capital cities, although this can be fun, it was ruining the fun for everybody else
    3. Lagging the server by organizing the large amount of people and whole guilds to raid capital cities or latest expansion hot spots killing everyone and everything, ruining the game for everyone else.
    4. Usually the side with more people wins so where is the fun in that, wow was notorious for ganking at the end, so it just annoyed people wanted to do aynthing else besides pvp.

    Wow is not a good example of how open world pvp should be implemented. Again, what is the point of having the feature implemented in ESO when 99% of the players will probably keep the PvP flag off, so they can play the quests or farm nodes in peace.

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die B)
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    Idk... Its just so annoying when ppl go passive right before they die (like in gtao)
    I would be up for it If u couldnt hide in passive when in combat though xD and what about respawn points? U dont think ppl will camp in those places? I know i would 😈
  • RefLiberty
    RefLiberty
    ✭✭✭✭✭
    Idk... Its just so annoying when ppl go passive right before they die (like in gtao)
    I would be up for it If u couldnt hide in passive when in combat though xD and what about respawn points? U dont think ppl will camp in those places? I know i would 😈

    Yeah, but you can run away and try to hide in ghost mode away from corpse, and re-spawn with soul gem so it would render camping at near east wayshrines useless.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    The fact that anyone would desire to camp locations that are respawn points is all that needs to be said, to determine that this is a horrible idea. IMHO - Gankers don't give a tinkers dom about anyone else or what is good for the game as a whole. They just want to get their jollys attacking other from surprise and killing the character in an unfair fight. I do not know what the great attraction this type of action has, but they don't care about other people, they don't care about playing the rest of the game, they just don't care.

    The last thing I want to see here is to be working my way through a delve, get to the boss, and then get jumped from behind and killed by some ganker. They are just going to stay at the site, waiting for you to rez so they can gank you again, laughing the whole time, and you never get to complete your task.

    Keep this BS out of ESO.

    IMHO

  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    If I want to PvP, I'll install and play a proper PvP game instead of a mmo.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die B)

    Really? I played wow from early 2006 until mid 2013. Except for the time I actually spent on a pvp server I never saw anything like that.

    If you flagged up for pvp in wow, yeah, you were fair game - and so was anyone else flagged. If you never flagged, you never had a problem. So unless after 2013 things changed materially.... I have no clue what you are on about.

    People who love pvp need to just go play pvp oriented games.... Serious.
Sign In or Register to comment.