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fully separate pve/pvp

JJBoomer
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So I am all in favor of keeping these two aspects of the game separate. As far as balance goes, people other than me have already come up with really good ideas about how pvp balancing shouldn't affect pve and vice versa, so i won't re-hash that.

I'm talking about content. Specifically the pve content that exists inside the PVP area with no way to opt out of the pvp aspect if you're only there to do quests and collect skyshards. Personally, I hate pvp. And I don't want anything to do with it. I don't want someone with nothing better to do, killing me over and over again, while i'm trying to do Cyrodiil's quests. As it stands right now, I've made peace with the fact that those quests and skyshards are ones that I will never complete, because I don't want to go in there and deal with *** players.

One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.

Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.

A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.

I would love to explore Cyrodiil, do the quests, get the skyshards, etc. but yeah I don't want to be killed just for wandering around, not being a threat to anyone. it gets annoying real fast to deal with griefing.
  • Royaji
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    Don't go to Cyro. Those quests and skyshards are not PvE content so you want nothing to do with them. Simple.
  • Huyen
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    JJBoomer wrote: »
    So I am all in favor of keeping these two aspects of the game separate. As far as balance goes, people other than me have already come up with really good ideas about how pvp balancing shouldn't affect pve and vice versa, so i won't re-hash that.

    I'm talking about content. Specifically the pve content that exists inside the PVP area with no way to opt out of the pvp aspect if you're only there to do quests and collect skyshards. Personally, I hate pvp. And I don't want anything to do with it. I don't want someone with nothing better to do, killing me over and over again, while i'm trying to do Cyrodiil's quests. As it stands right now, I've made peace with the fact that those quests and skyshards are ones that I will never complete, because I don't want to go in there and deal with *** players.

    One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.

    Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.

    A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.

    I would love to explore Cyrodiil, do the quests, get the skyshards, etc. but yeah I don't want to be killed just for wandering around, not being a threat to anyone. it gets annoying real fast to deal with griefing.

    Exactly the same reason why I won't go into Cyrodiil myself. No way to complete the quests without being ganked. Not to mention the skyshards being locked behind enemy keeps.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Rake
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    Ok JJBoomer
  • Alienoutlaw
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    whilst i agree with the 1st two ideas "A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players." this would not be an option as there is a possibility it could and probably would be exploited in some way
  • Tandor
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    I agree, but it shouldn't be too long before those players who want to be able to do PvP in the PvE zones through the Justice System will pop in here to tell us that if we want to do PvE we shouldn't look to go in the PvP zones :wink: !
  • Casul
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    PSA.

    PvP player doesn't equal *** player.
    PvP needs more love.
  • Iskiab
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    If you don’t like pvp then why are you going into cyrodiil? There’s no need.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Alienoutlaw
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    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
  • idk
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    You do not have to go into Cyrodiil. That is a choice.

    Zos clearly and specifically chose to place PvE content into Cyrodiil. By design it is clear Zos intends for OP to risk dealing with PvP if they want to complete the PvE achievements that come with the quests in Cyrodiil. As such if you want the rewards then deal with it. Otherwise move on to the next zone.
  • Taleof2Cities
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    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    Because they want to get Skyshards and complete content.

    But, I’m guessing you agree with me @Iskiab ... that PvE players need to get out of their comfort zone if they expect to be a completionist in this game.

  • Casul
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    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."

    And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.

    PvP needs more love.
  • theyancey
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    I agree. At lvl 50 require each toon to make a decision whether it wishes to be PvE or PvP. No turning back.
  • Iskiab
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    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    Because they want to get Skyshards and complete content.

    But, I’m guessing you agree with me @Iskiab ... that PvE players need to get out of their comfort zone if they expect to be a completionist in this game.

    Sort of... I don’t see much pvp while doing skyshards and the delves. Most pvpers are understanding and know people aren’t there to pvp. I ran right by lots of people from other factions and we didn’t fight.

    My rule of thumb is I won’t attack first. If they attack me, I rip through them. This is on the main cyrodiil campaign too.

    I’d say my path crossed about 12 people on 3 characters, and only took down the 5 who attacked me, with only one bad who looked like he was there to hunt new players.

    Anyways, pvpers use those skyshards to buy the support/alliance skills. As a PvEr you don’t need all those skills (save rapids and vigor for stam). I get wanting the shards for crafting but they aren’t really required.
    Edited by Iskiab on January 3, 2020 9:54PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Royaji
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    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    PvE does not get to have a monopoly on "quests, lore books, skyshards, dolmens and delves". Some of those are in PvE areas. Some of them in PvP ones. You want nothing to do with PvP? You want nothing to do with all those things located in PvP zone.

    You want everything in the game, you will have to do all parts of it. That's a pretty simple concept.
  • Alienoutlaw
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    BuildMan wrote: »
    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."

    And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.

    lol you miss-understand i'm am a huge PvP fan even try it a few times but i do agree with OP either remove the PvE content or give them a version without PvP (keeping the PvP version also)
  • JJBoomer
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    BuildMan wrote: »
    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."

    And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.

    well in a pve version of cyrodiil, they could have NPC armies fighting the 3 alliances war, and pve'ers could battle with and kill them if need be. to keep with the "dangerous, war stricken part"

    No one wants to take anything away from pvp'ers. But why should pvper's get to pvp in pve areas (duels) but not vice versa. I'm not proposing to get rid of PVP cyrodiil. Just offer a non pvp counterpart for those of us that want to experience the zone but not deal with players that just want to give other people are hard time for no reason.

    Dealing with griefers is not "getting out of our comfort zone". its being harassed and having your experience manipulated.

    Another option would be another setting that would have an icon or something appear above your character to alert people pvp'ing that you are questing. And it would always be visible. The problem is that a choice exists one way but not the other.

    pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.
  • ManwithBeard9
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    Royaji wrote: »
    Don't go to Cyro. Those quests and skyshards are not PvE content so you want nothing to do with them. Simple.

    As a PvE Carebear myself, I second this notion.
  • Taleof2Cities
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    JJBoomer wrote: »
    pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.

    If you’re willing to separate out the Undaunted Mettle PvE grind for PvP players, then PvP players might be OK with a separate Cyrodiil for PvE.

    It goes both ways.
  • JKorr
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    JJBoomer wrote: »
    BuildMan wrote: »
    Iskiab wrote: »
    If you don’t like pvp then why are you going into cyrodiil? There’s no need.

    there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?

    Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."

    And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.

    well in a pve version of cyrodiil, they could have NPC armies fighting the 3 alliances war, and pve'ers could battle with and kill them if need be. to keep with the "dangerous, war stricken part"

    No one wants to take anything away from pvp'ers. But why should pvper's get to pvp in pve areas (duels) but not vice versa. I'm not proposing to get rid of PVP cyrodiil. Just offer a non pvp counterpart for those of us that want to experience the zone but not deal with players that just want to give other people are hard time for no reason.

    Dealing with griefers is not "getting out of our comfort zone". its being harassed and having your experience manipulated.

    Another option would be another setting that would have an icon or something appear above your character to alert people pvp'ing that you are questing. And it would always be visible. The problem is that a choice exists one way but not the other.

    pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.

    Yes, one type of pvp player would have a lot to lose. There wouldn't be any pve built/geared players to gank and grief. And some of the completionist pve players who are only there to finish content would stop going to the pvp version, so even fewer pve players to gank.

    Every time a separate instance of pve Cyrodiil comes up, where all the npc enemies would still be there and nothing could be learned by "spies" or traitors or whatever else the pvpers come up with as excuses, no one playing in it would earn AP that you should only get from pvp, it usually boils down to "there wouldn't be unprepared pve players to gank".
  • Pink_E_808
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    First, I'm admitting I didn't read all of the replys.
    Second, if you get to PvE in a PvP zone, I should get to PvP in a PvE zone (other than dueling, like, I can kill a player for their node or for leaving items in a chest).
    Third, this has all pretty much been suggested before and just... No.

    Have you tried going into an empty campaign? I've run around in an empty one several times for HOURS without seeing hardly any other players. And if you need to go into a more active one for some of the Skyshards, like the ones behind gates, then suck it up, join a group, and go get them. I hated PvP at first (heck, I was scared of it), and now I spend a good portion of my time there. Maybe you just need to give it more of a chance??
  • Fischblut
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    I'm currently collecting skyshards and skill points on my necromancers... If you only care about skyshards and skill points from PvP zones, I have little fun fact that can be useful :)

    My stamina necro right now has enough skill points for:
    - all 3 class trees with all passives fully unlocked (and almost all active skills unlocked/morphed) - and some of those skills I don't even plan to use
    - she is doing all crafting lines on max level (+ some extra crafting perks) - and this is really alot of "wasted" skill points if somebody's not into crafting, for example
    - 2 weapon lines almost fully unlocked/morphed, and 2 more weapon lines only partially unlocked/morphed
    - 1 armor type has almost all passives unlocked
    - some guild abilities and passives unlocked/morphed
    - PvP skill lines with few abilities and passives unlocked/morphed

    For all these plentiful skill points I simply:

    - leveled her to 50 level
    - only collected overland skyshards (I skipped almost all delves so far), and still haven't done public dungeons in Wrothgar and Vvardenfell
    - did only 1 group dungeon for a skill point - still so many dungeons to do, so many skill points to earn :D

    I haven't been to Cyrodiil and IC at all on this character :) And there are still main quest, zone quests, DLC/chapter quests with skill points...
  • MerguezMan
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    It is completely possible to clear pve content of Cyrodiil:

    - try to log on the most "quiet" campaign for your alliance, you can check the number of players per faction. Avoid saturday nights by default.
    - have a world map ready (UESP 's interactive map is great), the region is big, you have to know where to go.
    - the region is at war, so always consider you are a target, don't rest idle in the middle of nowhere. Sneak near trees or rocks. You may avoid a whole zerg by just crouching behind a wall.
    - often check in-game map to see where recent battles are. Avoid hot spots as much as possible.
    - for behind enemy lines skyshards, delves and anchors, keep previous points in mind, avoid conflict when possible. When you have to fight, make it as quick as possible, and always consider a ganker may be aiming onto you. Sneak is once again your best friend.
    - pve enemies are not stronger than most base content, but npc enemies guarding towns and keeps are. Forget the classic dungeon damage rotation, have some pvp-like skill setup (burst damage, self-healing, CC, CC-breaker, panic button to escape).
    - as anywhere else, having a buddy with you will make the trip way easier for both.
    - check delves completion conditions, some have more than 1 boss (and sometimes he would take time to appear, kind of loading bug)
    - while it is totally possible to take a town solo against npcs, consider it may drag attention of enemy alliance players. Check your map first, and consider how waypoints would connect after taking the town. If there would still be an enemy waypoint nearby, keep sneaking.

    I'm not fond of Cyrodiil pvp but I did enjoy completing the region. Got ganked and even zerged a few times, went on something else and came back later. You can consider it as a themed roleplay region with random encounters (replace gankers by dragons, it wouldn't be any easier).

    You have to murder npcs to clear dark brotherhood, you have to steal things to clear thieves guild, those two often ending up with a bounty on your head. For both DLCs you can keep your main gear, making it hard, or adapt and take dedicated set(s) to make it easier.

    In Cyrodiil there is war, with all the unfairness it can bring. But you can also adapt.
  • Alinhbo_Tyaka
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    There is a reason some PvE content and skyshards are in PvP areas. PvP players need skill points just as much as the PvE players do. The current setup accommodates players who don't care for PvE and want to have their game play impacted by PvP. By having the minimal PvE stuff a PvP player could fully level without having to step outside Cyrodiil and IC. Now one might say the PvE content should never have been used in PvP areas but ZOS made the decision not to create a separate leveling system and I doubt they will consider a change at this late date.

    As to running the PvE content and collecting skyshards I have run all of the Cyrodiil PvE content and collected a fair number of skyshards. I am PvE only player and do this during Midyear Mayhem when the extra non-ranked instances are added. These instances tend to be mostly PvE players or PvP players who don't care about killing an easy mark. Yes you might occasionally be killed but not often enough to impact play. In fact I expect to pickup more skyshards in the upcoming Mayhem event and hopefully finish the Master Angler achievement. I will also run some quests for tickets and motifs. I see no reason a PvE only instance needs creating and would rather see the development resources used in real problem areas of the game.

    One other thing having Rapid Maneuvers on your combat bars helps not only to get around but for the occasional escape.
  • TequilaFire
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    Who cares if you get killed by a player or an NPC, you don't feel a thing and don't even have to wait 3 days for resurrection. :D
  • Axx_Xa
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    I don’t care about PvE but I still have to do PvE content to grab gears/shards/mats...
  • pod88kk
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    I think if they knew how to they would have already
  • CMDR_Un1k0rn
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    I have an idea. ZOS can sell a PvE Cyrodiil.

    For Crowns. I don't see why an opt-out should be free.

    EDIT: While we are at it, make it NON-GIFTABLE. You want it? You pay for it.
    Edited by CMDR_Un1k0rn on January 3, 2020 11:49PM
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Cirantille
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    I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.

    Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.

    You don't lose anything. Literally, anything.
  • Cirantille
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    Also a few advice:

    Find a time when your alliance pvdoor the map. (Ad-morning, DC-late night, EP-irregular check with them)
    Since other two alliances will be busy with taking back their bases you will not see other people.

    It is up to you to wear PvE or PvP gear. With PvP gear (less crit) you will kite dummy npcs in longer times. But in PvE gear you will have no resistance but kill things faster.

    Town quests are doable in like 30 mins, because they have nothing deep in the story. Kill this, bring that, collect that etc. Straightforward.

    As to dungeons, I only met two people in dungeons and they were from my alliance.

    Skyshards are a bit more complicated, since you will need the enemy alliance gates to be open but again if you pick the right time your alliance will zerg the map so you can get to their base and get the shards.

    Ps. Stack up invisibility potions.

  • CassandraGemini
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    Huyen wrote: »
    JJBoomer wrote: »
    So I am all in favor of keeping these two aspects of the game separate. As far as balance goes, people other than me have already come up with really good ideas about how pvp balancing shouldn't affect pve and vice versa, so i won't re-hash that.

    I'm talking about content. Specifically the pve content that exists inside the PVP area with no way to opt out of the pvp aspect if you're only there to do quests and collect skyshards. Personally, I hate pvp. And I don't want anything to do with it. I don't want someone with nothing better to do, killing me over and over again, while i'm trying to do Cyrodiil's quests. As it stands right now, I've made peace with the fact that those quests and skyshards are ones that I will never complete, because I don't want to go in there and deal with *** players.

    One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.

    Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.

    A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.

    I would love to explore Cyrodiil, do the quests, get the skyshards, etc. but yeah I don't want to be killed just for wandering around, not being a threat to anyone. it gets annoying real fast to deal with griefing.

    Exactly the same reason why I won't go into Cyrodiil myself. No way to complete the quests without being ganked. Not to mention the skyshards being locked behind enemy keeps.

    The skyshards are pretty much impossible to get if you're only after the PvE content, but the rest? Quests, dolmens, delves and so on? Absolutely possible. Recently just did all of this myself, because I wanted the achievements associated with it. Went to the deadest possible campaign (not sure about the name, but it was the lowest one. Kaalgrontid perhaps?) and in all the time I spent cleaning up the map I was killed exactly twice by other players. And except for the two or three players from my own alliance that I saw, those were the only people I met at all. So, it's absolutely doable.

    Now, Imperial City, though, that's another story. Has always been pretty full and, therefore, pretty dangerous, when I went there, so no luck yet. And while I agree that it would be nice to have a chance to do these PvE elements without fear of being ganked (heck, I would actually pay for a non-pvp version of Cyro just for the Imperial City content), I also think that it's true that us non-pvpers have to accept the fact that they are designed as pvp-areas. Just have to suck it up and wait for an opportunity to nagivate these zones without getting killed, and if that's not possible, give up on them. It can't all just be about PvE.

    Edited for typo.
    Edited by CassandraGemini on January 4, 2020 12:11AM
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

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