Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
You do not have to go into Cyrodiil. That is a choice.
Zos clearly and specifically chose to place PvE content into Cyrodiil. By design it is clear Zos intends for OP to risk dealing with PvP if they want to complete the PvE achievements that come with the quests in Cyrodiil. As such if you want the rewards then deal with it. Otherwise move on to the next zone.
TheRealPotoroo wrote: »You do not have to go into Cyrodiil. That is a choice.
Zos clearly and specifically chose to place PvE content into Cyrodiil. By design it is clear Zos intends for OP to risk dealing with PvP if they want to complete the PvE achievements that come with the quests in Cyrodiil. As such if you want the rewards then deal with it. Otherwise move on to the next zone.
But ZOS flat out refuse to make it feasible for players to switch between PVE and PVP builds, so PVE players are always automatically at a massive disadvantage in PVP areas (and vice versa). Unless and until ZOS implement a locker room nobody is going to be happy about this or the balancing problems that ZOS's arrogance inflicts upon everybody. It's obvious why ZOS want to force players to experience both major modes but the way they've done it is fundamentally broken and we have no realistic hope of them ever admitting and fixing their mistake. So if having PVE-only instancing or whatever is the work around then so be it.
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."
And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.
well in a pve version of cyrodiil, they could have NPC armies fighting the 3 alliances war, and pve'ers could battle with and kill them if need be. to keep with the "dangerous, war stricken part"
No one wants to take anything away from pvp'ers. But why should pvper's get to pvp in pve areas (duels) but not vice versa. I'm not proposing to get rid of PVP cyrodiil. Just offer a non pvp counterpart for those of us that want to experience the zone but not deal with players that just want to give other people are hard time for no reason.
Dealing with griefers is not "getting out of our comfort zone". its being harassed and having your experience manipulated.
Another option would be another setting that would have an icon or something appear above your character to alert people pvp'ing that you are questing. And it would always be visible. The problem is that a choice exists one way but not the other.
pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.
Dont go to cyro, problem solved. If the achievements are in cyro, they are by default not pve achievements.
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
MerguezMan wrote: »
A redesign would be clunky as it would void existing achievements, and leave a huge empty zone (for those who don't go there, I can tell at least 30% of the area is just a no-man's land with nothing to do or see unless a zerg is passing by).
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
It’s a hard-hard world - predator kills the prey 😊
Can’t stand - don’t go. It’s not the best move to go to the wilderness and tell a grizzly, that ye have some business here, so he shouldn’t rip yer head off, innit?
I'm 99% pve bit my most favorite achievements were catching the fish & collecting skyshards in cyrodiil. 3 of the 4 skyshards behind enemy gates were collected when the other enemy faction took the gate. Took several attempts sneaking around using invisibility potions before I got them but the adrenlin!
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
Anyone can PvP and PvE with practice. I can understand if someone has a disability, but this thread is making a huge deal out of a tiny issue, and im speaking of arguements from both sides.
@/Contaminate why do the interiors need safe zones? Its pvp in cyro.
Get a big group together and zerg them out. If you can't, why should you be able to quest in a town not owned by your faction?
If they make it a safe zone inside the buildings they'll just wait outside for you.
Cirantille wrote: »Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
I have never done such a thing tbh. It is wrong to assume every PvPer waits for PvErs to come in.
Like how much AP I will get from killing you really? 300-400?
I make about 300-500k in a few hours
There are more interesting things to do in Cyrodiil than waiting for a full-divines PvEr to come in so I can gank
Though I have no idea who is a PvEr and who is not
Though we both quite high ranked we didnt kill each other in zones or delves with other PVPers
Kudos to that DC guy who unsheathed to my low level alt lol
Kudos to those EP and DC people who danced and dueled with us 1 by 1 on Sej rocks tonight -on PC EU Bahlokdaan
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
It’s a hard-hard world - predator kills the prey 😊
Can’t stand - don’t go. It’s not the best move to go to the wilderness and tell a grizzly, that ye have some business here, so he shouldn’t rip yer head off, innit?
It’s times of tolerance hypes, but ye can’t change the nature of beings.
CassandraGemini wrote: »Dont go to cyro, problem solved. If the achievements are in cyro, they are by default not pve achievements.
I'm not arguing the general point here - if you go to Cyro, you might have to deal with pvp, that's a risk you need to take. But how exactly are the delve or quest achievements there related to pvp? Because they're really not, except for the chance to run into other people who probably want to kill you, these achievements have nothing to do with pvp whatsoever, they're clearly pve-related only.
CassandraGemini wrote: »Dont go to cyro, problem solved. If the achievements are in cyro, they are by default not pve achievements.
I'm not arguing the general point here - if you go to Cyro, you might have to deal with pvp, that's a risk you need to take. But how exactly are the delve or quest achievements there related to pvp? Because they're really not, except for the chance to run into other people who probably want to kill you, these achievements have nothing to do with pvp whatsoever, they're clearly pve-related only.
Cirantille wrote: »I don't see why PvE'rs feel so bad about being killed by an intelligent-human-being but feeling ok about being killed by scripted dumb, not-capable-of-crit damage NPCs or bosses.
Seriously, you have nothing to lose. Only annoying thing about being killed is the horse simulator since Cyrodiil is huge.
You don't lose anything. Literally, anything.
Why do Pvper's feel good killing another person no better than a dumb npc? What's the difference? Does killing a "dumb" npc lessen your "accomplishment"? Does it not feed the ego the same way? Do you feel smarter killing a person who is no better at defending themselves than the dumb npc's Pvper's say they hate?
It’s a hard-hard world - predator kills the prey 😊
Can’t stand - don’t go. It’s not the best move to go to the wilderness and tell a grizzly, that ye have some business here, so he shouldn’t rip yer head off, innit?
LOL. They're people playing a video game. I'll bet 99.9% of them are about as far from being a predator as you can get.