So I am all in favor of keeping these two aspects of the game separate. As far as balance goes, people other than me have already come up with really good ideas about how pvp balancing shouldn't affect pve and vice versa, so i won't re-hash that.
I'm talking about content. Specifically the pve content that exists inside the PVP area with no way to opt out of the pvp aspect if you're only there to do quests and collect skyshards. Personally, I hate pvp. And I don't want anything to do with it. I don't want someone with nothing better to do, killing me over and over again, while i'm trying to do Cyrodiil's quests. As it stands right now, I've made peace with the fact that those quests and skyshards are ones that I will never complete, because I don't want to go in there and deal with *** players.
One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.
Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.
A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.
I would love to explore Cyrodiil, do the quests, get the skyshards, etc. but yeah I don't want to be killed just for wandering around, not being a threat to anyone. it gets annoying real fast to deal with griefing.
If you don’t like pvp then why are you going into cyrodiil? There’s no need.
If you don’t like pvp then why are you going into cyrodiil? There’s no need.
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Taleof2Cities wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
Because they want to get Skyshards and complete content.
But, I’m guessing you agree with me @Iskiab ... that PvE players need to get out of their comfort zone if they expect to be a completionist in this game.
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."
And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."
And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.
pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.
Alienoutlaw wrote: »If you don’t like pvp then why are you going into cyrodiil? There’s no need.
there are quests, lore books, skyshards, dolmens and delves in Cyrodiil that for most PvE players will miss out on because they dont like or want to PvP and as ZOS has said this game was designed to played how we want, i'm all for PvE players having a version of Cyrodiil its a major part of Tamriel Lore for one. just as PvP'ers can duel without penalty in PvE zones why should the PvE players not have a free pass to content?
Play how you want literally means "Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."
And besides, if you want to talk about playing the way you want then let's talk about playing the way I want. With the dangerous, war stricten Cyrodiil we have now.
well in a pve version of cyrodiil, they could have NPC armies fighting the 3 alliances war, and pve'ers could battle with and kill them if need be. to keep with the "dangerous, war stricken part"
No one wants to take anything away from pvp'ers. But why should pvper's get to pvp in pve areas (duels) but not vice versa. I'm not proposing to get rid of PVP cyrodiil. Just offer a non pvp counterpart for those of us that want to experience the zone but not deal with players that just want to give other people are hard time for no reason.
Dealing with griefers is not "getting out of our comfort zone". its being harassed and having your experience manipulated.
Another option would be another setting that would have an icon or something appear above your character to alert people pvp'ing that you are questing. And it would always be visible. The problem is that a choice exists one way but not the other.
pvp'ers would literally have nothing to lose here. You'd still have your pvp version of Cyrodiil, and pve'ers would have a npc filled version.
So I am all in favor of keeping these two aspects of the game separate. As far as balance goes, people other than me have already come up with really good ideas about how pvp balancing shouldn't affect pve and vice versa, so i won't re-hash that.
I'm talking about content. Specifically the pve content that exists inside the PVP area with no way to opt out of the pvp aspect if you're only there to do quests and collect skyshards. Personally, I hate pvp. And I don't want anything to do with it. I don't want someone with nothing better to do, killing me over and over again, while i'm trying to do Cyrodiil's quests. As it stands right now, I've made peace with the fact that those quests and skyshards are ones that I will never complete, because I don't want to go in there and deal with *** players.
One idea is to make a completely SEPARATE pve instance of cyrodiil. Like literally just a clone of Cyrodiil where there is no PVP active.
Another idea would be to just remove the pve content from Cyrodiil altogether. and put those skyshards in other places.
A third idea consists of adding a setting to Cyrodiil, where you can turn off the pvp for your character, and not be killed by other players. but to not interfere with the alliance war or give an unfair advantage, if you turned pvp off, then you would also not be able to engage in any alliance war activities as well. You know, that way people couldn't turn off pvp but still capture keeps and scrolls and whatever. Because that would be beyond unfair.
I would love to explore Cyrodiil, do the quests, get the skyshards, etc. but yeah I don't want to be killed just for wandering around, not being a threat to anyone. it gets annoying real fast to deal with griefing.
Exactly the same reason why I won't go into Cyrodiil myself. No way to complete the quests without being ganked. Not to mention the skyshards being locked behind enemy keeps.