Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
Nemesis7884 wrote: »TelvanniWizard wrote: »Also, double rune would be nice.
double shields!!!!
To avoid them ZoS would have to add new items called runes that would fill second slot in 1h+rune combo. And that would also cause additional implementations , changes of drop rates , redesign of unique weapons in specific parts of content (like DSA , BRP etc.) and lot more. Sounds like a lot of mess. Also that would be wierd if we would have 1 handed weapons in 3 separate skill lines.
Nemesis7884 wrote: »To avoid them ZoS would have to add new items called runes that would fill second slot in 1h+rune combo. And that would also cause additional implementations , changes of drop rates , redesign of unique weapons in specific parts of content (like DSA , BRP etc.) and lot more. Sounds like a lot of mess. Also that would be wierd if we would have 1 handed weapons in 3 separate skill lines.
no they dont - people think WAY too complicated - very easy solution for this: The skill line simply has a passive ability that if you have the skill line and the skill points and you only equip one 1h item and nothing in your offhand the passive ability activates that compensates with regards to set bonuses e.g. treating your 1h weapon as if it was 2h...thats one way to do it - another way to do it is that you have to use dw weapons as if you were dualwielding but that you can activate an ability or equip a passive ability etc. that basically turns your second dw weapon into a rune or no weapon...
There are certainly ways to do this i dont think its THAT complicated...
which is excatly what You're proposing. That is already complex and hard to implement without flaws. For example if someone is wearing 1h+shield on 1 bar and 1h+rune on the other then game would have to dynamically switch between treatments for 1h weapon. There is lot of stuff that can go wrong here and it's not as easy as "just make it a passive and all will be good". Also fact You want to achieve that through 1h+rune skill line passive makes that skill line crippled because You sacrifice 1 passive for that skill line to be on pair with others but because of that You actively have 1 less passive at Your disposal.ZoS would have to implement whole new mechanic that would recognize wheter You have one or two one handed weapons and would count it towards 1 or 2 item slots based on that
For example if someone is wearing 1h+shield on 1 bar and 1h+rune on the other then game would have to dynamically switch between treatments for 1h weapon
MaleAmazon wrote: »For example if someone is wearing 1h+shield on 1 bar and 1h+rune on the other then game would have to dynamically switch between treatments for 1h weapon
You mean, like now?
(1h are treated differently if they are on a dw or 1h+s bar, what with the passives etc being different.)
And yeah, you don´t need to add new objects. But why not do that? There is nothing strange about it, we´ve had 2 whole classes added to the game for Vivec´s sake.
validifyedneb18_ESO wrote: »MaleAmazon wrote: »For example if someone is wearing 1h+shield on 1 bar and 1h+rune on the other then game would have to dynamically switch between treatments for 1h weapon
You mean, like now?
(1h are treated differently if they are on a dw or 1h+s bar, what with the passives etc being different.)
And yeah, you don´t need to add new objects. But why not do that? There is nothing strange about it, we´ve had 2 whole classes added to the game for Vivec´s sake.
New classes appeal a lot more to the masses, but new weapon skill lines - especially now that we have a fair few classes - would be much better for the existing playerbase I think.
Just takes experienced players to see the appeal, whereas outside people wont really get how cool a new weapon is, but new classes always look good.
Nemesis7884 wrote: »validifyedneb18_ESO wrote: »MaleAmazon wrote: »For example if someone is wearing 1h+shield on 1 bar and 1h+rune on the other then game would have to dynamically switch between treatments for 1h weapon
You mean, like now?
(1h are treated differently if they are on a dw or 1h+s bar, what with the passives etc being different.)
And yeah, you don´t need to add new objects. But why not do that? There is nothing strange about it, we´ve had 2 whole classes added to the game for Vivec´s sake.
New classes appeal a lot more to the masses, but new weapon skill lines - especially now that we have a fair few classes - would be much better for the existing playerbase I think.
Just takes experienced players to see the appeal, whereas outside people wont really get how cool a new weapon is, but new classes always look good.
why not have both as before...alternating with every chapter
MaleAmazon wrote: »For example if someone is wearing 1h+shield on 1 bar and 1h+rune on the other then game would have to dynamically switch between treatments for 1h weapon
You mean, like now?
(1h are treated differently if they are on a dw or 1h+s bar, what with the passives etc being different.)
And yeah, you don´t need to add new objects. But why not do that? There is nothing strange about it, we´ve had 2 whole classes added to the game for Vivec´s sake.
Your response makes no sense @MaleAmazon . If You would read and understand whole text I wrote not just taken out of context piece of it You would've known that in the part You've quoted I am talking about counting 1h weapon towards item slots not towards skill lines. There is a huge difference between both.
BejaProphet wrote: »None of these things would be as hard as adding a new class I suspect.
idk if the engine can handle it. and i dont think zos will do that anytime soon even if it's possible.
MaleAmazon wrote: »Your response makes no sense @MaleAmazon . If You would read and understand whole text I wrote not just taken out of context piece of it You would've known that in the part You've quoted I am talking about counting 1h weapon towards item slots not towards skill lines. There is a huge difference between both.
I simply addressed that one point. The game already recognizes what you carry and does so quickly. If you have a 1h weapon in one hand and nothing in the other, it doesn´t count towards any skilline for XP, not even 1h+s. It doesn´t exactly seem like an insurmountable problem to replace this 'nothing' with a 1h+rune skilline. As for Nemesis´s proposals I don´t agree with them but that wasn´t the point anyway.
Unless there is something hardcoded into the game that is hard to get rid of (which seems unlikely since skillines HAVE been added several times in the past) it seems doable.
Anything you add to the game has the potential to add bugs and have unintended consequences. And, indeed, has done so in the past. That hasn´t exactly stopped ZOS.
I was talking about recognizing 1h weapon as 1 or 2 items. There is a massive difference between both. If You combine 1h weapon with other 1h weapon or shield still that 1 handed weapon counts as 1 item and it also counts as 1 item if it's not combined with anything because it's predetermined feature. What was discussed is implementing a system that would recognize 1h weapon as 1 or 2 items based on what it's combined or not combined with which makes it no longer predetermined in situation like mentioned by me having 1h+shield on 1 bar and 1h+rune on another. That makes comparing s&b and dw to what was discussed completly out of context. It's basically comparing apples to oranges.
MaleAmazon wrote: »I was talking about recognizing 1h weapon as 1 or 2 items. There is a massive difference between both. If You combine 1h weapon with other 1h weapon or shield still that 1 handed weapon counts as 1 item and it also counts as 1 item if it's not combined with anything because it's predetermined feature. What was discussed is implementing a system that would recognize 1h weapon as 1 or 2 items based on what it's combined or not combined with which makes it no longer predetermined in situation like mentioned by me having 1h+shield on 1 bar and 1h+rune on another. That makes comparing s&b and dw to what was discussed completly out of context. It's basically comparing apples to oranges.
This is just pointless. Fact is the game does stranger things, like sometimes allowing 2 mundus stones. The game is quick to recognize what you have equipped and adjust for it. Unless you have the code in front of you there is no way you know that this is in any way impossible. Like I said I don´t agree with the "solution" to begin with, anyway. They have added in skillines before; they could give a new equippable 'rune' item in the offhand (preferrably) or they could implement it so that you automatically get it if you have nothing in the offhand. Yes, making it a part of existing skillines is stupid but that isn´t what I said at all. I simply said the game is quite reactive when it comes to equipped items.
2nd mundus is gone. because game does not "adjust" the way You think it would have to achieve what You're implying. You still dont understand the core of the issue.
MaleAmazon wrote: »2nd mundus is gone. because game does not "adjust" the way You think it would have to achieve what You're implying. You still dont understand the core of the issue.
There is nothing strange about the second mundus disappearing. Nowhere does it say it 'saves' that mundus stone. This is not stranger than a pet disappearing and not magically reappearing, if you don´t have it on your bar.
I understand this game and will not partake in this discussion more. HF.
KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
ACamaroGuy wrote: »How would the CP system work with a stamina one hand and magicka in the other? They would have to raise the CP level a lot.
idk if the engine can handle it. and i dont think zos will do that anytime soon even if it's possible.
Why do people want a hybrid weapon when they aren't using hybrids right now?
What is this skill line supposed to accomplish?