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One-Hand and Rune When?

  • KillsAllElves
    KillsAllElves
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    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:56PM
  • KillsAllElves
    KillsAllElves
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    1-S&B are physical weapons.
    And yes you can mix attacks from one hand and attacks from the other hand.
    So, mixing different weapons in different skills for one skill line is possible.
    2-when the dagger is being cast the wielder puts the other duel wield weapon in the other hand. The dagger is a metal weapon not magic spell.
    And yet it mixes a ranged attack into a melee skill line.
    So mixing ranged and melee in one skill line is possible.
    3- destruction staff is a magic weapon that casts spells, Wall of elementants is an AoE.
    And yet it is a ranged weapon that mixes i.n some melee range attacks as well. AoE or not, there are others too.
    So mixing ranged and melee in one skill line is possible.
    4- fighters guild crossbow is a 1 handed bow that when in use the wielders main weapon is not visible.
    And yet... mixing ranged and melee in one skill line is possible even there.
    My comment was about the bow weapon not silver bolts and you took that out of context.
    Your comment was trying to imply that it should be impossible to have a ranged weapon and a melee weapon used together.
    Clearly the implication falls short - see above.
    5-class abilities that use range and melee is irrelevant to my response, i was referring to weapons not class abilities.
    True enough, but still... your reference is irrelevant because we are talking about an hypothetical new weapon line here, so it would be a newly created set of abilities, and obviously the game does indeed allow mixing melee and ranged in one skill line...
    6-we dont have a legitimate pyro mage class in eso and the DK whip is a spell not a weapon nor is it a Rune spell.
    A magica DK with a fire staff IS a pyromage. Duh! Even if they mix melee lava whippings into their longer ranges fire destruction magic, yes? ;)
    We have no physical weapons casting or using melee spells, and when using biting jabs the weapon is hidden.
    Well, duh! Physical weapons never should cast spells... that's the casters job! And casters bloody well ought to use magical weapons to cast weapon line spells too.
    BUT!
    We can mix a weapon and a non-weapon defense item (aka, "shield") in one skill line, and we can mix two different physical weapons in one skill line... so it logically follows that it would be possible to mix a physical weapon and a magical weapon in one skill line if the developers would make such a skill line.

    And that is what I am saying with all those examples, that there is no logical reason against it.
    My responses were in relevance to 1H&rune even though the characters in pictures on page 1 do not wield runesk they are spell casting and wielding physical bladed weapons, (we have this in skyrim) those pictures seem to be referring to battle mages not Rune wielders...
    You mean, spellswords?

    In the elder scrolls universe "Battle Mage" usually refers to a mage that is equally skilled with destructive magic and physical weapons, usually wears heavy battlefield armor, and switches from magic to weapons as the situation requires (usually casting magic for battlefield effect until the fighting comes to their doorstep, or thes run out of magic, then they pick up a weapon and keep fighting).

    The "sword in one hand, magic with the other" thing is more the "Spellsword" shtick, in the elder scrolls universe those are the heroic characters that use both equally and at the same time, while usually using lighter armor for more "skirmisher" style of combat...

    And yes, "sword in one hand and magic with the other" has been a staple of elder scrolls adventurers for a while. heck, just look at the elven hero:
    9474f00476f5d24d092542e4b01a41f8.jpg
    ...and that has been a thing long before the summerset expansion.
    So, no wonder people would really like to have such a skill line in their ESO, no matter the details.
    And the whole "one-handed and rune" thing is just a working title so people here get an idea of what we might be talking about. Personally I prefer "One-handed and Magic", with "rune" (or possibly, runestone since we have "rune" already for enchanting) as merely one type of "magic offhand weapon" that could be used for this.

    But yeah, as for combat visuals... there would be no large visible weapon that needs its own visuals, just a magic effect around the offhand (or for wand, a magic effect around a small nondescript stick in the offhand)



    >>>Topic of the thread is 1h&rune<<<

    1-while dual wielding we can only use sword, axe, dagger or mace. We have no option to dual 1H and staff or a magic melee weapon.
    2-destruction wtaff is counted as a two hand magic weapon. We can not dual a staff and a sword.
    3- once more your responding to a statement that holds no relevance to weapons and weapon abilities. Main topic has hothing to do with class abilities.
    4- SNB does not cast magic abilities. Youre off topic.
    5-others have tried to argue spells swords but did not elaborate.
    6- the DK can use an ice staff too! A pyromage utilizes fire spells, the DK has a mix of earth, illusion and fire.
    Unlike the sorcrer which heavily relies on lightning and the templar mostly uses holy fire.

    ES adventures is one thing but does not mean eso will have what other single play ES games have.

    The picture you provided is similar to the pictures on page one and like other concept art the player does hot have access to what is shown on game art.

    The only part of this I'll argue is number 6.

    You cannot use that argument and expect to get away with it. DK's have way more skills that do fire damage than Sorcs have that do shock damage, of which there are 6 (which include ultimates). Also, Sorcs aren't known as the "lightning class," they're known as the pet class, so while they do rely heavily on shock in one way, so too do they rely on dark magic and conjuration, the other two skill lines.
    With DK, if you want to use a build that only uses fire magic, you can do so bc there's enough skills both class or otherwise to let you do so, so naturally they are THE Pyromage class. If you want to use the argument that DK's can use ice staves, then Sorcs can too, and meta sorcs use fire staves not shock which if they were to rely heavily on lightning magic, they would only use shock staves.

    Templars on the other hand only have one skill line that does fire damage. The Aedric spear line does magic damage, and the other line only heals. Thus, with only 5 skills that do fire dmg and one ultimate, they are not the pyromage.

    All magic is summoned from a higher place beyond mortal comprehension, even thought the sorcerer summons 3 pets all of which deal lightning damage. The DK is more in line with magic warden-both classes utilizes earthen magic with one elemental.

    The pictures you show arent weapon skill lines the players can use!

    The templar has 1 skill that deals flame damage, radiant oppression deals holy fire. The rest are magic damage skills which are not elemental. BTW i noticed the phrases "holy fire" "magnus" and blessing of arkay is missing on the plar! 🤨
    Edited by KillsAllElves on January 7, 2020 9:55PM
  • xxthir13enxx
    xxthir13enxx
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    Also, double rune would be nice.

    double shields!!!!
    Heh...
    Shield WALL!!!!
    Shield-wall-vikings-tv-series-34096804-245-138.gif
  • barney2525
    barney2525
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    So instead of something dominantly Stamina, or Dominantly Magicka, you want a sword AND magic rune, which will need Both. This inherently makes a weaker character than just focusing on one or the other.


    IMHO


    :#
  • KillsAllElves
    KillsAllElves
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    barney2525 wrote: »
    So instead of something dominantly Stamina, or Dominantly Magicka, you want a sword AND magic rune, which will need Both. This inherently makes a weaker character than just focusing on one or the other.


    IMHO


    :#

    @barney2525 you got the point
  • Seraphayel
    Seraphayel
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    barney2525 wrote: »
    So instead of something dominantly Stamina, or Dominantly Magicka, you want a sword AND magic rune, which will need Both. This inherently makes a weaker character than just focusing on one or the other.


    IMHO


    :#

    Just because scaling in this game is a mess. There shouldn’t be a difference between Magicka and Stamina and Hybrid builds, everything should be possible and parse on similar levels. If this game would allow hybrid builds it would be so so so so much more diverse and exciting.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • max_only
    max_only
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    Probably because they’d need to go through every style and armour set in the game to create a new look and add in craft benches. More grinding for all!

    No need. The motif for the 1h is already in the game, all motifs.
    The rune is “invisible” on the character model just like jewelry is, take a look at the screenshots of the npcs that currently use it in game. I provided 2, anyone can go attack them to see how it looks. Call it rune, Spell, gem, whatever, the thing in the off hand providing a magical attack is not rendered on screen.

    Honestly, it’s already coded in the game, it’s the easiest thing for them to implement.

    The question of balance and will it be any better than using staves... that’s something for our intrepid combat team to figure out. I’m sure they won’t make it over powered and then nerf it to oblivion a month later :#:#:#
    Edited by max_only on January 7, 2020 11:57PM
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  • seipher09
    seipher09
    ✭✭✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:57PM
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:58PM
  • TheFM
    TheFM
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    ✭✭
    TheFM wrote: »
    Actually there are alteration magicks that unarmed combatants in the ES universe use quite frequently to make their skin as hard as dragon bone. It is a well established combat type in the lore, and saying anything otherwise is just ignoring that.
    Yeah, that IS what I meant when I said...
    Not to say they couldn't get to the same effect on a different route...
    ...as I keep saying, yes, in ESO, it would be -magic- that does those things, powered by magica... but NOT through any sort of "martial arts" using physical prowess like the D&D "monk" class (which is the excuse some people use to argue we should have magical effects through stamina skills).
    That is different universes.

    And I also kept saying, it totally would make sense to have a "melee magic" skill line that uses -exactly- those sort of spells (even tho the "armor" effect only was a thing since skyrim, before that alteration had these effects under "shield" which... are far less skin-enhancing in nature, lorewise) to make bare-handed magic punching a thing in ESO. I'd want to see it, that's why I added the idea to my collected thoughts on new weapon skills...

    Everyone uses some sort of magic in tes universe, even the wa
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    😅☠️🙃

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:59PM
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    Mmm, spellswords aren't using melee illusion spells. Illusion magic doesn't even have damaging spells for that matter. Spellswords imbue their weapons with magic to do magical damage. That's where the scaling of magicka comes into play. The weapon would restore magicka because of the offhand weapon which would either be a rune of some sort, or a jewelry-crafted magical item.

    Elemental weapon from the Psijic skill line can be cast on any weapon melee or ranged and your weapon will do an additional amount of magicka damage. You can use that skill on melee ranged swords, so why couldn't we have a weapon with a few skills very similar to that?

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:00PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    Mmm, spellswords aren't using melee illusion spells. Illusion magic doesn't even have damaging spells for that matter. Spellswords imbue their weapons with magic to do magical damage. That's where the scaling of magicka comes into play. The weapon would restore magicka because of the offhand weapon which would either be a rune of some sort, or a jewelry-crafted magical item.

    Elemental weapon from the Psijic skill line can be cast on any weapon melee or ranged and your weapon will do an additional amount of magicka damage. You can use that skill on melee ranged swords, so why couldn't we have a weapon with a few skills very similar to that?

    Initial arguments on page one were for a melee magic weapon and a rune.
    Two pictures provided were enchanted swords, we can enchant our swords in eso already, A spell in one hand to cast spells from a distance with and a melee weapon for melee attack at close range., this is almost like saying a bow and a sword in one hand on the front bar.

    If magic return for resource management is an issue here than use a wand heavy attack to restore magic, this part is exactly why i mentioned a wand and rune would seem more plausible.
    I wish i could use bow and a sword the same time on my front bar.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:02PM
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    Mmm, spellswords aren't using melee illusion spells. Illusion magic doesn't even have damaging spells for that matter. Spellswords imbue their weapons with magic to do magical damage. That's where the scaling of magicka comes into play. The weapon would restore magicka because of the offhand weapon which would either be a rune of some sort, or a jewelry-crafted magical item.

    Elemental weapon from the Psijic skill line can be cast on any weapon melee or ranged and your weapon will do an additional amount of magicka damage. You can use that skill on melee ranged swords, so why couldn't we have a weapon with a few skills very similar to that?

    Initial arguments on page one were for a melee magic weapon and a rune.
    Two pictures provided were enchanted swords, we can enchant our swords in eso already, A spell in one hand to cast spells from a distance with and a melee weapon for melee attack at close range., this is almost like saying a bow and a sword in one hand on the front bar.

    If magic return for resource management is an issue here than use a wand heavy attack to restore magic, this part is exactly why i mentioned a wand and rune would seem more plausible.
    I wish i could use bow and a sword the same time on my front bar.

    Wands don't exist in TES for fighting. They're utilitarian. Only capable of casting one spell, as we've seen in the Shad Astula quest.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:05PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    Mmm, spellswords aren't using melee illusion spells. Illusion magic doesn't even have damaging spells for that matter. Spellswords imbue their weapons with magic to do magical damage. That's where the scaling of magicka comes into play. The weapon would restore magicka because of the offhand weapon which would either be a rune of some sort, or a jewelry-crafted magical item.

    Elemental weapon from the Psijic skill line can be cast on any weapon melee or ranged and your weapon will do an additional amount of magicka damage. You can use that skill on melee ranged swords, so why couldn't we have a weapon with a few skills very similar to that?

    Initial arguments on page one were for a melee magic weapon and a rune.
    Two pictures provided were enchanted swords, we can enchant our swords in eso already, A spell in one hand to cast spells from a distance with and a melee weapon for melee attack at close range., this is almost like saying a bow and a sword in one hand on the front bar.

    If magic return for resource management is an issue here than use a wand heavy attack to restore magic, this part is exactly why i mentioned a wand and rune would seem more plausible.
    I wish i could use bow and a sword the same time on my front bar.

    Wands don't exist in TES for fighting. They're utilitarian. Only capable of casting one spell, as we've seen in the Shad Astula quest.

    Thats not hard for zos to remedy.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:06PM
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.
    I'll say it again: don't get hung up on the rune part of my request in the topic title. That's just what ZOS named the skill line in the data files. The implementation (and it is already in game) is close and medium range magicka weapon skills. Magic does not have to be long range. Why are you hung up on that point? TES has a huge variety of melee and medium range spells, in both the single player games and ESO.

    48870236976_f010214f4a_o.png

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:01PM
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    The pictures on page two are from in game. Just go attack one of those npcs and see for yourself on how it currently works. So far there is one projectile fireball spell, one two handed channeled fire spell and one conjured sword. That is in the game. Fact.

    When they expand it so players can use it they will have to determine in their infinite wisdom if it is melee, ranged, a mix, heavy attack Magicka or stamina return, whatever. That’s not for any of us to say.

    Reposted so you don’t have to search:
    It’s already in the game for npcs.

    eaLr6ie.jpg
    her name is Henneque Chamrond in Daggerfall

    YFxDuij.jpg in Elden Root npc name Gerinien, no sword on her character model before she attacks so the sword might be a summoned spell itself.
    Edited by max_only on January 8, 2020 5:38AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Darkstorne wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.
    I'll say it again: don't get hung up on the rune part of my request in the topic title. That's just what ZOS named the skill line in the data files. The implementation (and it is already in game) is close and medium range magicka weapon skills. Magic does not have to be long range. Why are you hung up on that point? TES has a huge variety of melee and medium range spells, in both the single player games and ESO.

    48870236976_f010214f4a_o.png

    The icon shown was datamined and posted on the forums in 2015.
    not one time did i say magic has to. Be long rang or at a certain distance. Just because NPCs have something doesnt mean players will get what NPCs have.

    Currently players can not wield swords and use magic spells. Not be confused with class abilities.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:04PM
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭✭
    Darkstorne wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.
    I'll say it again: don't get hung up on the rune part of my request in the topic title. That's just what ZOS named the skill line in the data files. The implementation (and it is already in game) is close and medium range magicka weapon skills. Magic does not have to be long range. Why are you hung up on that point? TES has a huge variety of melee and medium range spells, in both the single player games and ESO.

    48870236976_f010214f4a_o.png

    The icon shown was datamined and posted on the forums in 2015.
    not one time did i say magic has to. Be long rang or at a certain distance. Just because NPCs have something doesnt mean players will get what NPCs have.

    Currently players can not wield swords and use magic spells. Not be confused with class abilities.

    Hence the request :lol: 🙃

    This game has a precedent of adding NPC-only skills to players. First the Warden class, then the Necro. A one-hand and spell weapon line is something in use by NPCs already, that could provide a huge amount of weapon variety to magicka classes (currently only staves, this would add swords, axes, maces, and daggers), and the motifs for this potential weapon style already exist. There's a lot of good reasons to add it to the game, and a lot of good reasons for why ZOS are likely to do so above spears for example. But I completely understand other players would prefer to see spears, spell crafting, or a bard skill line before this :smile:

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:06PM
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Darkstorne wrote: »
    Darkstorne wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.
    I'll say it again: don't get hung up on the rune part of my request in the topic title. That's just what ZOS named the skill line in the data files. The implementation (and it is already in game) is close and medium range magicka weapon skills. Magic does not have to be long range. Why are you hung up on that point? TES has a huge variety of melee and medium range spells, in both the single player games and ESO.

    48870236976_f010214f4a_o.png

    The icon shown was datamined and posted on the forums in 2015.
    not one time did i say magic has to. Be long rang or at a certain distance. Just because NPCs have something doesnt mean players will get what NPCs have.

    Currently players can not wield swords and use magic spells. Not be confused with class abilities.

    Hence the request :lol: 🙃

    This game has a precedent of adding NPC-only skills to players. First the Warden class, then the Necro. A one-hand and spell weapon line is something in use by NPCs already, that could provide a huge amount of weapon variety to magicka classes (currently only staves, this would add swords, axes, maces, and daggers), and the motifs for this potential weapon style already exist. There's a lot of good reasons to add it to the game, and a lot of good reasons for why ZOS are likely to do so above spears for example. But I completely understand other players would prefer to see spears, spell crafting, or a bard skill line before this :smile:


    I understand and i am well aware of the request, just one thing-theres no runes shown! Every picture show is closely related to a battlemage, Ive already stated this in earlier responses and zos has said battlemages are a nono. Reason is they will not allow players to use magic spells while wielding weapons intended for stamina players and are not looking towards hybridization of the two offensive resourses.

    Btw Vvardenfell has no ice or bears there.

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:07PM
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭✭
    Darkstorne wrote: »
    Darkstorne wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    Your response is above being ridiculous, like wtf did just read!
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. Clearly you can not comprehend that.

    Lets be real here, your response was an attempt to smear me, you seemed compelled to respond to me but didnt know how to illustrate a response so you threw a" hail mary pass" ... Is that the best you got?

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.
    I'll say it again: don't get hung up on the rune part of my request in the topic title. That's just what ZOS named the skill line in the data files. The implementation (and it is already in game) is close and medium range magicka weapon skills. Magic does not have to be long range. Why are you hung up on that point? TES has a huge variety of melee and medium range spells, in both the single player games and ESO.

    48870236976_f010214f4a_o.png

    The icon shown was datamined and posted on the forums in 2015.
    not one time did i say magic has to. Be long rang or at a certain distance. Just because NPCs have something doesnt mean players will get what NPCs have.

    Currently players can not wield swords and use magic spells. Not be confused with class abilities.

    Hence the request :lol: 🙃

    This game has a precedent of adding NPC-only skills to players. First the Warden class, then the Necro. A one-hand and spell weapon line is something in use by NPCs already, that could provide a huge amount of weapon variety to magicka classes (currently only staves, this would add swords, axes, maces, and daggers), and the motifs for this potential weapon style already exist. There's a lot of good reasons to add it to the game, and a lot of good reasons for why ZOS are likely to do so above spears for example. But I completely understand other players would prefer to see spears, spell crafting, or a bard skill line before this :smile:


    I understand and i am well aware of the request, just one thing-theres no runes shown!

    Sure, but for the third time now, don't get hung up on the rune part :tongue: I only titled the topic that way because that's how ZOS named the weapon style in the game files. I assume they went with "rune" to make it work with ESO's equipment system, giving you an invisible item to equip/grind like jewellery. And like staves, the element would alter the skills. The end result, rune or otherwise, is the weapon style we see in-game on some NPCs, matching a popular playstyle from the single player TES games that the concept art in my OP illustrates (most of which is either official TES art or TES fan art, not random fantasy). It's a core element of TES that NPCs get to use but players don't.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I would be happy if they made all weapons scale of your highest offensive stat.
    Even if they made a new crafting line that allowed you to enchant a sword for example.

    I quite often will run S&B on front bar of my magDK which works great except the light attacks hit like a sausage.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    I would be happy if they made all weapons scale of your highest offensive stat.
    Even if they made a new crafting line that allowed you to enchant a sword for example.

    I quite often will run S&B on front bar of my magDK which works great except the light attacks hit like a sausage.

    I'd be interested in the new builds that would spring up from that. I use twin swords or S&B with a magic staff all the time on my characters too.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • killed_Persephone
    killed_Persephone
    ✭✭✭
    Jees... please put your quotes into spoilers....
    PC-EU ~|~ CP 1200+ ~|~ UserID: 'killed.Persephone' | Gilde: Tamriels Häkelfreunde & Smile ~|~ MainChar: Rhíann Runenstein
    XBOX-EU ~|~ CP 400+ ~|~ UserID: ’Persephone7634’ ~|~ MainChar: Caoihme Direnni
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Needn't be called a rune, could be 1 hander with foci or Focus. Or hell, it could be called spellsword skill line :neutral:
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • vilio11
    vilio11
    ✭✭✭
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

    Most class Skill Lines are Magicka based.
    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    My main issue with any of this is zos will just design another dps meta around it. As it is the game is a dps meter. Their is not real CC or true utility in the game. It would just end up creating more imbalance and community complaints in the dying pvp community.
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    seipher09 wrote: »
    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
    A magic melee sword (illusion) is for melee.

    Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.

    A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.

    A rune to enhance 1h weapons would be just the easiest way to do it by far.

    Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.

    Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.

    Fighters guild circle of protection is a rune.

    The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.

    Mmm, spellswords aren't using melee illusion spells. Illusion magic doesn't even have damaging spells for that matter. Spellswords imbue their weapons with magic to do magical damage. That's where the scaling of magicka comes into play. The weapon would restore magicka because of the offhand weapon which would either be a rune of some sort, or a jewelry-crafted magical item.

    Elemental weapon from the Psijic skill line can be cast on any weapon melee or ranged and your weapon will do an additional amount of magicka damage. You can use that skill on melee ranged swords, so why couldn't we have a weapon with a few skills very similar to that?

    Initial arguments on page one were for a melee magic weapon and a rune.
    Two pictures provided were enchanted swords, we can enchant our swords in eso already, A spell in one hand to cast spells from a distance with and a melee weapon for melee attack at close range., this is almost like saying a bow and a sword in one hand on the front bar.

    If magic return for resource management is an issue here than use a wand heavy attack to restore magic, this part is exactly why i mentioned a wand and rune would seem more plausible.
    I wish i could use bow and a sword the same time on my front bar.

    Wands don't exist in TES for fighting. They're utilitarian. Only capable of casting one spell, as we've seen in the Shad Astula quest.

    Thats not hard for zos to remedy.

    Lol, so it's ok to break lore when it comes to wands, but it isn't ok for them to STICJ TO ESTABLISHED LORE with spellswords?

    😅🤣😅🤣😅

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 7:15PM
  • TheShadowScout
    TheShadowScout
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    Wands don't exist in TES for fighting. They're utilitarian. Only capable of casting one spell, as we've seen in the Shad Astula quest.
    And yet... we DO use those wands to explode some scamps in the very same quest.
    Sounds pretty fighting-enabled to me, you know... :p;)

    And considering that we have class skills that can case a varietee of spells without wand, it could be argued that wands could very well be made to cast a varietee of spells as well. And it would make a pretty nifty weapon option for a 1H&Magic weapon skill line... which would be a very elder scrolly thing to add (cough, spellswords, cough)
  • deviousthevile
    deviousthevile
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    You know, I remember a time when magicka DPS also used the Dual Wield weapon set. Not for the skills, but for the extra damage of having 2 swords as it increased your damage output because of the passive bonus of swords in the DW skill set. I am assuming that isn't a thing anymore?
    CP 1220
    Devious The Vile Lv 50 Stamblade
    The Elven Terror Lv 50 PvP Support Healplar
    Kintao Doombringer Lv 50 MagSorc
    Healz Ur Bum Lv 50 Healplar
    Toby the Fat Node Hunter Lv 50 Stamina DK (Farmer)
    Something Disgusting Lv 50 Stamden
    You Hit my Splodey Button Lv 50 Blazing Shield Templar Tank
    Kyo Kane Lv 50 Magblade
    Watch Me Burn Lv 50 MagDK
    R N Geesus Lv 50 Stamblade
    Rampage the Vile Lv 50 Stamblade
    Backslash Playdead Lv 50 Healcro
    Sallidadna of House Vile Lv 50 Stamcro
    Hand of the Night King Lv 50 Magcro
    Fróstβíté Lv 40 Ice Warden
    Bella av Cava Vile Lv 24 MagSorc
    Storc the Orc Stam Sorc Lv 50 StamSorc



  • Gnortranermara
    Gnortranermara
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    You know, I remember a time when magicka DPS also used the Dual Wield weapon set. Not for the skills, but for the extra damage of having 2 swords as it increased your damage output because of the passive bonus of swords in the DW skill set. I am assuming that isn't a thing anymore?

    Not really. DW swords have two major disadvantages: light attacks are too weak and heavy attacks don't restore Magicka.

    I've gone back to front-barring DW in PvP only, because my lights never work anyway (performance problems, they lag out or turn into heavy attacks often) and DW lets me front-bar both Sweeps and Beam without losing 8% damage from that (poorly-designed) Ancient Knowledge passive. And I can heavy attack on back bar in the rare event that I need to.
    Edited by Gnortranermara on January 8, 2020 4:52PM
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