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One-Hand and Rune When?

  • KillsAllElves
    KillsAllElves
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    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
  • MaleAmazon
    MaleAmazon
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    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    Magicka Nightblade disagrees. Also magicka templar. And I´m sure some others.
  • TheShadowScout
    TheShadowScout
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    IronWooshu wrote: »
    I'm seeing alot of people who see magicka melee weapons and assume they scale off stamina, they would scale of spell damage and magicka and on heavy attack return magicka...
    I'd say, that would depend, would it not?

    If it is a -physical- melee weapon like a sword or such, that does its damage through -muscle-, swinging it at the enemy... then it bloody well ought to be stamina based. No matter how many people want "magica melee", if its a muscle-powered attack, it should be stamina.

    The case would be different of course if the attack was not done through musclepower, but through magical energies. Like a "rune" weapon that blasts foes with short ranged elemental effects and so on... and yes, that -would- include "summoned weapons" like a DKs lava whip, a nightblades red daggers & bow, a templars lightspear or a necromancery scythe...

    And it would be entirely possible to make that into a weapon line, you know. Give the people a rune, and have a mix of mid-range attack spells and short range "summoned weapon" strikes. And there is no reason the basic light and heavy attacks could not be like that as well.

    Of course... a -true- "one-handed and rune" skill line would have to be half-half, with the attaccks powered by the 1h weapon stamina based, and ther attacks powered by the rune magica based... which would be a nifty skill line, IF hybrid charactes weren't quite as gimpüed through the lack of softcaps making "all in one stat" characters way more effective...
  • Seraphayel
    Seraphayel
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    The whole discussion about scaling is the major pain point of ESO.

    I wish they would get rid of this nonsense and allow hybrid builds and make scaling work entirely different.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • idk
    idk
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    Stamina peeps have
    ●dual wield
    ●2 handed
    ●1 hand shield
    ●Bow
    And what do mag peeps have?
    ....staff boooty :trollface:

    Mag people have extra skill points!

    Not really all that much for actual damage skills, especially with some classes. And we are talking 3 stam damage weapon lines to one magaicka. Logic strongly suggest a magicka weapon would be next.
  • Kahnak
    Kahnak
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    MaleAmazon wrote: »
    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    Magicka Nightblade disagrees. Also magicka templar. And I´m sure some others.

    What you are referring to are not weapon skill lines, which is the topic of the thread.
    Tombstone Reads: "Forgot to get good"
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    TheFM wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    Lol, they make the game, they can make it scale off magicka, it's not rocket science.

    I see my response went over your abiltiy of understanding.

    I already stated why 1 bladed weapon and rune is not feasible in eso with how damage works.



    It could quite easily be hacked, by for example saying any rune weapon combination makes all weapon damage magical.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • alanmatillab16_ESO
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    Id prefer a spear

    The funny thing is spears are already in the game, there are some npcs training with them in a couple of places.
  • KillsAllElves
    KillsAllElves
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    TheFM wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    Lol, they make the game, they can make it scale off magicka, it's not rocket science.

    I see my response went over your abiltiy of understanding.

    I already stated why 1 bladed weapon and rune is not feasible in eso with how damage works.



    It could quite easily be hacked, by for example saying any rune weapon combination makes all weapon damage magical.

    Explain
  • regime211
    regime211
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    RefLiberty wrote: »
    I would really like to have an option to have a smaller main hand and the off-hand weapon for mage, as far as I concerned, main hand can be a dagger something similar and off-hand can be a magic lantern, skull, whatever, I'm just a bit tired of having a long stick on my back.
    Dunno how long wold it take to develop so the stats on items are balanced

    When the performance in ESO is completely 100% fixed!
  • TheFM
    TheFM
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    TheFM wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    Lol, they make the game, they can make it scale off magicka, it's not rocket science.

    I see my response went over your abiltiy of understanding.

    I already stated why 1 bladed weapon and rune is not feasible in eso with how damage works.



    Or when you equip the rune it changes the damage into magicka , shocker.
  • Nemesis7884
    Nemesis7884
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    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    Edited by Nemesis7884 on December 28, 2019 5:32AM
  • Nemesis7884
    Nemesis7884
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    its not as if this wasnt already a thing back when daggerfall came out

    340?cb=20120310214514
  • SeaGtGruff
    SeaGtGruff
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    Darkstorne wrote: »
    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    I'm surprised no one has pointed this out yet, but that datamined "skill line" is nothing more than the icon which is used for the "Skills" tab. Type "K" for "Skills" and tell me which icon you see highlighted at the top of the screen.
    I've fought mudcrabs more fearsome than me!
  • Nemesis7884
    Nemesis7884
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    SeaGtGruff wrote: »
    Darkstorne wrote: »
    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    I'm surprised no one has pointed this out yet, but that datamined "skill line" is nothing more than the icon which is used for the "Skills" tab. Type "K" for "Skills" and tell me which icon you see highlighted at the top of the screen.

    true...but why call it 1h+rune and not "skills" ;-)

    I think they wanted to implement something like this - as the warden was also a class that they wanted to implement initially but then didnt... and they decided against... but you know what necromancer was also a class implemented because a lot of people wanted it and so were other things...so zos seems to listen to what the player population wants if they can make it work reasonably well...and therefore i am sure they are thinking about things like 1h+spell or spellcrafting - which of course doesnt mean we will get it...
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    SeaGtGruff wrote: »
    Darkstorne wrote: »
    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    I'm surprised no one has pointed this out yet, but that datamined "skill line" is nothing more than the icon which is used for the "Skills" tab. Type "K" for "Skills" and tell me which icon you see highlighted at the top of the screen.

    true...but why call it 1h+rune and not "skills" ;-)

    I think they wanted to implement something like this - as the warden was also a class that they wanted to implement initially but then didnt... and they decided against... but you know what necromancer was also a class implemented because a lot of people wanted it and so were other things...so zos seems to listen to what the player population wants if they can make it work reasonably well...and therefore i am sure they are thinking about things like 1h+spell or spellcrafting - which of course doesnt mean we will get it...

    It could also be an unfinished skill line that only NPCs use. I'm pretty sure there are guards in Cyrodil inside faction keeps that use 1hand weapon with an empty off hand that glows. They shoot energy balls if I remember correctly. They can be found operating the little portal things.
  • SeaGtGruff
    SeaGtGruff
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    SeaGtGruff wrote: »
    Darkstorne wrote: »
    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    I'm surprised no one has pointed this out yet, but that datamined "skill line" is nothing more than the icon which is used for the "Skills" tab. Type "K" for "Skills" and tell me which icon you see highlighted at the top of the screen.

    true...but why call it 1h+rune and not "skills" ;-)

    Because the icon is made up of a one-handed sword and a star (rune being used).

    I don't see the point of such a skill line, as it can already be accomplished by putting one-handed skills and magical skills on your skill bar(s) at the same time. Adding a new skill line for it would be superfluous.
    I've fought mudcrabs more fearsome than me!
  • KillsAllElves
    KillsAllElves
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    SeaGtGruff wrote: »
    Darkstorne wrote: »
    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    I'm surprised no one has pointed this out yet, but that datamined "skill line" is nothing more than the icon which is used for the "Skills" tab. Type "K" for "Skills" and tell me which icon you see highlighted at the top of the screen.

    true...but why call it 1h+rune and not "skills" ;-)

    I think they wanted to implement something like this - as the warden was also a class that they wanted to implement initially but then didnt... and they decided against... but you know what necromancer was also a class implemented because a lot of people wanted it and so were other things...so zos seems to listen to what the player population wants if they can make it work reasonably well...and therefore i am sure they are thinking about things like 1h+spell or spellcrafting - which of course doesnt mean we will get it...

    It could also be an unfinished skill line that only NPCs use. I'm pretty sure there are guards in Cyrodil inside faction keeps that use 1hand weapon with an empty off hand that glows. They shoot energy balls if I remember correctly. They can be found operating the little portal things.

    Guards at the bottom of mage towers
  • Bradyfjord
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    Faulgor wrote: »
    Why do people want a hybrid weapon when they aren't using hybrids right now?

    What is this skill line supposed to accomplish?

    Fun.

    Somebody asked for a new toy. That's what the request for new things is.

    As far as weapon/rune skill's purpose?

    It would appear to be a good magicka alternative for sword/shield. I would hope that it would be a close range melee magicka skill that focuses on buffs and debuffs rather than duplication of anything already available.
  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed from this thread due to violating our community rules around baiting and bashing. Please take some time review our community rules to understand what we expect from members of our community.
    Staff Post
  • Rukia541
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    Yass queen we just need all weapons to return resource on heavy attack depending on your highest stat and scale everything accordingly.
  • MaleAmazon
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    What you are referring to are not weapon skill lines, which is the topic of the thread.

    ?

    Destruction and restoration staves are weapon skill lines. They are magicka based. Nightblades and templars have bladed magical weapons that scale off magicka.

    I quoted a response that said that bladed weapons 'need' to scale off magicka. They don´t. Unless someone has some reason why they must "win" in an internet discussion. There are melee magicka skills, just not a magicka melee weapon skill line.

    Which is why some of us want it in. If for nothing else, the fact that you can play magicka melee characters now, it just feels odd to have a semi-automatic staff-rifle in your hand when you jump into melee.

    Also, the 1handplusrune seems to be a weapon skill line. If it was originally intended to be a skill icon it would likely have been called 'skills' or whatever. I can´t prove it of course, it just seems likely. There is nothing strange about them reusing icons.

    For example. We know they wanted to put in spellcrafting in an earlier ESO version (there are pics of it).

    It is highly likely that they will put in spellcrafting in some form. It seems pretty likely to me they will put in something like melee magicka too. You can say what you want about ZOS but they are pretty business savvy; slowly feeding us features over the years. Seeing as how people wanted Morrowind (check), small-scale pvp (check, eventually, IC didn´t accomplish it but battlegrounds did), jewelry crafting (check), necromancer (check), and now we are getting Skyrim which is partly certainly because of TES5...

    Putting in a new skill line seems like the best option. Changing weapon skill lines so that they auto-scale off magicka if you have a magicka character opens up a whole can of worms, since you would be able to utilize stamina self-heal skills like bloodthirst together with a restoration staff.

    Better IMO to add in a new skilline. It is kind of overdue anyway, unless they just don´t want to ever add one.

    Lastly, as has been pointed out above, this type of warrior has long existed in TES. I did a one-hand and magic ward setup in Skyrim for a bit. It wasn´t the best, but really fun and different.
    Edited by MaleAmazon on December 28, 2019 6:31PM
  • KillsAllElves
    KillsAllElves
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    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
  • Nemesis7884
    Nemesis7884
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    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    honestly this discussion is just tiresome so im gonna drop out - your whole argument is i am right because i say i am right without any logical argument

    Everyone here understands how damage scales and it does not prevent the implementation of a magicka melee weapon at all becaues as with dw or 1h and shield - depending on what type of weapons you slot the scaling and passives dependent on skill lines simply change to make that feasible - exactly the same as if you would slot a staff - i am really not sure how it is so difficult to understand as eso does this exact thing with every other weapon type as well and have to assume at this point that your unwillingness to be open to the argument is simply you wanting to be right more than a honest discussion... so agree to disagree and move on. good day sir.
    Edited by Nemesis7884 on December 29, 2019 1:45AM
  • KillsAllElves
    KillsAllElves
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    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    honestly this discussion is just tiresome so im gonna drop out - your whole argument is i am right because i say i am right without any logical argument

    Everyone here understands how damage scales and it does not prevent the implementation of a magicka melee weapon at all becaues as wiwth dw or 1h and shield - depending on what type of weapons you slot the sclaing and passives dependent on skill lines simply change to make that feasible - exactly the same as if you would slot a staff - i am really not sure how it is so difficult to understand as eso does this exact thing with every other weapon type as well and have to assume at this point that your unwillingness to be open to the argument is simply you wanting to be right more than a honest discussion... so agree to disagree and move on. good day sir.

    Thanks for proving that you willfully ignore how eso works. You made no arguments to support your premise other saying "because i want it".
  • Darkstorne
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    IronWooshu wrote: »
    I'm seeing a lot of people who see magicka melee weapons and assume they scale off stamina, they would scale of spell damage and magicka and on heavy attack return magicka.

    See how simple that is?

    Yep, should be simple! Pairing a one-handed weapon with an elemental rune converts it to a magicka-based weapon skill line, the same way those one-handed weapons already swap between dual-wield and sword-shield depending on the off-hand slot :smile: And the rune's element would alter the skill line effects in the same way that Destruction Staff skills are altered based on the element of the staff you're wielding.

    For CP, you'd just need to update the Staff Expert star (light/heavy attack damage with staffs) to a new name, and add one-hand-and-rune to the list of affected weapon types. Which again seems fair, since the melee version of that star has a huge list of weapons, and the magicka version is simply named after staves because... that's all they have :neutral:
  • Juhasow
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    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
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    latest?cb=20180215135013

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    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
    Edited by Juhasow on December 29, 2019 11:13PM
  • xenowarrior92eb17_ESO
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    1h and rune will come the same major update when we will get Greatshields and spears.
  • Darkstorne
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    1h and rune will come the same major update when we will get Greatshields and spears.
    Damn, 2020's expansion will be packed :smiley:
  • MashmalloMan
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    1h and rune will come the same major update when we will get Greatshields and spears.
    Some things to consider. They only have so much time and resources available to them.

    Ask yourself, would ZOS have the time and resources to design an entirely new weapon like Greatshields and Spears, as well as updating all the existing motifs in the game? Probably not. Any designer would know how difficult of an undertaking that would be.

    If history serves us correctly here, the chapter will only have 2 skill lines. Whenever a Chapter released a class, no universal skill line was created. Since we just received a class from the recent chapter, the pattern should show that this chapter will skip a new class and focus on skill lines like Summerset did.

    Summerset introduced Jewelry Crafting and the Psijic Order. In my opinion, ZOS will follow this same formula. We don't have any obvious holes in crafting where Jewelry Crafting was necessary at the time, but there is a gaping hole for a melee magicka based weapon skill line. Which also happens to be rather easy to design for since there is evidence that they had interest in 1h + rune in the files, mechanics in the game that use 1h weapons + an off hand weapon to dictate what skill line gets used (dual wield, 1h + shield), lastly they would only need to design motifs for the offhand rune. Frankly, doesn't even need anything substantial and could mostly be an elemental effect, that being said, if it's just in the hand, look at how simple belt motifs are to design for. I barely ever change my belt style since it's so small it almost never makes a big difference.

    1h + rune is not only easy to design for, it can fit both stam and mag builds since by definition you are holding a physical and magical weapon at the same time. Since they don't have the resources to design an entirely new physical weapon skill line like spears in the same chapter, it only makes sense for 1h + rune to work for both sides of the same coin, EASIER to sell to a wider audiance since you need to provide something that works for stamina characters, not just magicka.

    So with that in mind, the 2nd skill line is something that they can design quests around like the Psijic Order. That's why many people think it would be Spell Crafting since that also has roots in the ESO's design history as a big interest for ZOS. The fact that the past year has seen standardization costs/damage and classifcation of abilities could be an indication that a system like that is in the works.

    So from a logical standpoint, it will probably be 1 weapon skill line and 1 guild skill line. If ZOS was interested in Spears, they could just create a Spear weapon for 2h to act as the "dagger" equivilant. I don't know if it needs it's own skill line or if it's something they feel they would have an easy time marketing. 1 things for sure, 1h + rune is definitely a huge interest for most players. Especially if you came from Skyrim (just so happens to be this chapter) where that was a very fun playstyle to use. I know I played that way going back to Oblivion when I considered myself a "spellsword". I can't remember a single time I used a spear or a greatshield though..
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
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