Also note that WGT and ICP are now part of the base game, so even people without ESO+ will get those. I'm betting pretty soon Shadows of the Hist and maybe Horns of the Reach will also be part of the base game, and that will solve the distinction between ESO+ and free players.
I'm always glad we have the pedants in these threads explaining what random means for us all. God bless.
The normal rewards of XP and mats/gear are adequate for running a DLC dungeon (which should take 30-45 minutes depending on dungeon).
MehrunesFlagon wrote: »Oh, people are really going to love that I tell you.
MehrunesFlagon wrote: »Oh, people are really going to love that I tell you.
There is a head-scratching disconnect between what most of this game actually is, a very casual piece of MMO fluff fashioned from a single player RPG, and what ZOS seems to think it is, a "script/level learning" arcade/console serious raid game. WOW worked because the technology did not yet exist to put aiming and real parkour into MMOs. Though it worked, the EQ treadmill raid model is pretty much dead and gamers "been there done that." Such technology has existed, exists now, though, for 10 years or so, have played many games with it over the last ten years. Yet ESO is still developed as if their player base are mostly "seriousbidness" raiders when they very obviously are not. It's the first MMO I've ever played to an intermediate level that I didn't care one whit about advancing in PvE, and that's due 90% to the excessive reliance on scripts instead of meaningful team tactics. Not keeping a ledger or spreadsheet to keep 100 scripts straight. I expect a casual game to train its player base in basic team tactics and then use those tactics and not rote script learning to do the content.
The normal rewards of XP and mats/gear are adequate for running a DLC dungeon (which should take 30-45 minutes depending on dungeon).
Whether they are "adequate" or not is your opinion, and that's fine, I disagree. There are -many- far easier ways to get much more exp and gold equivalent in 30-45 minutes solo than a random normal DLC dungeon. Farming pretty much any public dungeon or aoe farming any of dozens of mob camps yield more for example. Team play should be encouraged where possible and give higher rewards. So perhaps a higher reward tier for including the DLC dungeons would be appropriate. If it were high enough, it would encourage people to queue for them and alleviate the prospective "empty DLC queue" problem at the same time.
But would suggest that given the frequency of the complaints about the DLC dungeons, it's reasonable to conclude that a fairly large segment of the player base doesn't enjoy doing them. Why not allow those players to play cooperatively, get the very modest random normal rewards without doing what they do not enjoy?
The kinds of players who do the most PUGGING in ESO are not the kinds to post most on the forums. I PUG tank 4-12 normal dungeons with such players daily. Because of defects in the game, IME a large majority of the player base end up above CP160 and not being able to do more than 4-5k DPS (not exaggerating even a little) or adequately heal a group in ANY content. I also believe, based on the cosmetics I see, that they do spend lots of real $$ on the game. For the health of the game, I'd rather include them, give them more opportunities for casual team play in hopes that some of them will improve to the lofty heights of doing 10k DPS rather than exclude them from what should be part of the casual and not the serious game content. Maybe they will spend more $$ on the game so that ZOS can fix some of the many gaping flaws in ESO.
The normal rewards of XP and mats/gear are adequate for running a DLC dungeon (which should take 30-45 minutes depending on dungeon).
Whether they are "adequate" or not is your opinion, and that's fine, I disagree. There are -many- far easier ways to get much more exp and gold equivalent in 30-45 minutes solo than a random normal DLC dungeon. Farming pretty much any public dungeon or aoe farming any of dozens of mob camps yield more for example. Team play should be encouraged where possible and give higher rewards. So perhaps a higher reward tier for including the DLC dungeons would be appropriate. If it were high enough, it would encourage people to queue for them and alleviate the prospective "empty DLC queue" problem at the same time.
That's great! That means people can go do that for XP instead of complaining about DLC dungeons. For me, a DLC random would take less time than other in-game activities in terms of XP, with the exception of Master Writs.But would suggest that given the frequency of the complaints about the DLC dungeons, it's reasonable to conclude that a fairly large segment of the player base doesn't enjoy doing them. Why not allow those players to play cooperatively, get the very modest random normal rewards without doing what they do not enjoy?
Considering how many people use the dungeon finder daily, I would say that the number of complaints is not that great.The kinds of players who do the most PUGGING in ESO are not the kinds to post most on the forums. I PUG tank 4-12 normal dungeons with such players daily. Because of defects in the game, IME a large majority of the player base end up above CP160 and not being able to do more than 4-5k DPS (not exaggerating even a little) or adequately heal a group in ANY content. I also believe, based on the cosmetics I see, that they do spend lots of real $$ on the game. For the health of the game, I'd rather include them, give them more opportunities for casual team play in hopes that some of them will improve to the lofty heights of doing 10k DPS rather than exclude them from what should be part of the casual and not the serious game content. Maybe they will spend more $$ on the game so that ZOS can fix some of the many gaping flaws in ESO.
I'm above CP 810 and my main can pull 15k DPS on a good day. I have alts that can do better, but my main is the one I try to complete things on. If I can get through DLC dungeons no matter what the group, then other people can as well, if they pay attention to what's happening.
One of my guildies very rarely did dungeons until they put motif pages in them. Then he made one of his characters a tank and went to Ruins of Mazzatun. He tried it in Normal and Vet until he beat it and learned all the ins and outs. Then he spent time running it in Normal so he could teach people the mechanics for when they went to do vet.
After he was done there, he moved to Cradle of Shadows, and then to Scalecaller, which is now his favourite dungeon. He will show anyone the ropes if they listen, and he has no problem taking level 45s through the DLC dungeons, or people below CP 160.
I think a lot of the problem with the DLC dungeons is that people heard they are so hard, when they are not harder than City of Ash 2, and they are so long, when most of them are not longer then Blackheart Haven or Tempest Island, and they give up before they really try.
Bobby_V_Rockit wrote: »Or, the players that want DLC dungeons play them, and everyone else just bail after the load screen. After enough players leave they’ll find someone who also wants to do it
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
That's great! That means people can go do that for XP instead of complaining about DLC dungeons. For me, a DLC random would take less time than other in-game activities in terms of XP, with the exception of Master Writs.
Bobby_V_Rockit wrote: »Or, the players that want DLC dungeons play them, and everyone else just bail after the load screen. After enough players leave they’ll find someone who also wants to do it
That's great! That means people can go do that for XP instead of complaining about DLC dungeons. For me, a DLC random would take less time than other in-game activities in terms of XP, with the exception of Master Writs.
No, it means that there's not any convincing reason preventing the option of excluding DLC dungeons from Random Normal.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
That's great! That means people can go do that for XP instead of complaining about DLC dungeons. For me, a DLC random would take less time than other in-game activities in terms of XP, with the exception of Master Writs.
No, it means that there's not any convincing reason preventing the option of excluding DLC dungeons from Random Normal.
Other than wanting a reward without putting in the work.VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
You misunderstand. When I sign up for the random queue, I am pledging to help another player complete a dungeon they want to do and return Undaunted!
Whether that dungeon is a DLC or not is not my decision at all.
CassandraGemini wrote: »That's great! That means people can go do that for XP instead of complaining about DLC dungeons. For me, a DLC random would take less time than other in-game activities in terms of XP, with the exception of Master Writs.
No, it means that there's not any convincing reason preventing the option of excluding DLC dungeons from Random Normal.
Other than wanting a reward without putting in the work.VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
You misunderstand. When I sign up for the random queue, I am pledging to help another player complete a dungeon they want to do and return Undaunted!
Whether that dungeon is a DLC or not is not my decision at all.
You might want to consider that there is such a thing as a difference of opinion where not necessarily one side has to be "right" and the other one "wrong". Your opinion is not more or less valid than wanting to be able to opt in/out to/of DLC dungeons or wanting a better reward for doing them. Because there is absolutely nothing wrong with people doing the randoms for the reward - that is the reason the reward exists in the first place, to give people an incentive to even enter the random dungeon queue.
And where "wanting a reward without putting in the work" is concerned... what about the people who don't have ESO+ then? They obviously get the reward without putting in the work, as you put it. So, that's fine then, I take it? Because they don't pay ZOS extra, they have to work less? Interesting point of view.
CassandraGemini wrote: »That's great! That means people can go do that for XP instead of complaining about DLC dungeons. For me, a DLC random would take less time than other in-game activities in terms of XP, with the exception of Master Writs.
No, it means that there's not any convincing reason preventing the option of excluding DLC dungeons from Random Normal.
Other than wanting a reward without putting in the work.VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
You misunderstand. When I sign up for the random queue, I am pledging to help another player complete a dungeon they want to do and return Undaunted!
Whether that dungeon is a DLC or not is not my decision at all.
You might want to consider that there is such a thing as a difference of opinion where not necessarily one side has to be "right" and the other one "wrong". Your opinion is not more or less valid than wanting to be able to opt in/out to/of DLC dungeons or wanting a better reward for doing them. Because there is absolutely nothing wrong with people doing the randoms for the reward - that is the reason the reward exists in the first place, to give people an incentive to even enter the random dungeon queue.
And where "wanting a reward without putting in the work" is concerned... what about the people who don't have ESO+ then? They obviously get the reward without putting in the work, as you put it. So, that's fine then, I take it? Because they don't pay ZOS extra, they have to work less? Interesting point of view.
I'm not the one that wants to exclude DLC dungeons because they "take too long" and "are too hard".
I'd rather do a DLC than one of the longer normal ones, as they are more interesting. Give me Mazzatun over City of Ash 2, or White Gold Tower over Volenfell.
As for non ESO+ subscribers, they already get WGT and ICP, and soon they will get more "DLC" dungeons as they get absorbed into the base game.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
And I’m more happy with the situation with WGT and ICP. Even though both are significantly more difficult than the vast majority of non-DLC dungeons, at least everyone is in the same position so no ‘punishing’ ESO+ subscribers. I think ZOS will have an issue (the same issue they have with ESO+ players right now) if you’re putting Cradle of Shadows in the same queue as Fungal Grotto 1. That goes double for Bloodroot Forge and Falkreath Hold. Vet or normal, you have an issue there.
The point remains, players know what they’re able to do, not everyone is ready for DLC dungeons. Give them the choice, rather than force them into content they don’t want to do. ZOS should not use ESO+ subscribers as cannon fodder.
MehrunesFlagon wrote: »Also note that WGT and ICP are now part of the base game, so even people without ESO+ will get those. I'm betting pretty soon Shadows of the Hist and maybe Horns of the Reach will also be part of the base game, and that will solve the distinction between ESO+ and free players.
Oh, people are really going to love that I tell you.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
I'm not going to say they are easy peasy, but I'm not a very good player and in the case of Normal DLCs, the only one I've been in that's ever fallen apart was the first time I got put in Scalecaller and our group quit after a couple of wipes at the Ogre bosses, but IIRC we didn't actually have a tank, on top of being new to the mechanics.
And I say this as a subscriber.
I generally queue as Healer, sometimes as Tank, because DPS queues are long and I have plenty of characters. I end up in DLC dungeons maybe half the time? If that makes me cannon fodder, that's exactly what I signed up for.
And you won't be able to avoid DLCs very long by cancelling ESO+. WGT and ICP are part of the base game now, as part of Imperial City. Soon, Shadows of the Hist will too, and then Horns of the Reach will follow.
Hey AlnilamE
If doing DLC is what you signed up for, brilliant. But it should be your choice not ZOS’s. That’s the important thing. Forcing players who aren’t ready or prepared for the content into DLC dungeons doesn’t help them or the players, like you, who want to do DLC dungeons.
And I’m more happy with the situation with WGT and ICP. Even though both are significantly more difficult than the vast majority of non-DLC dungeons, at least everyone is in the same position so no ‘punishing’ ESO+ subscribers. I think ZOS will have an issue (the same issue they have with ESO+ players right now) if you’re putting Cradle of Shadows in the same queue as Fungal Grotto 1. That goes double for Bloodroot Forge and Falkreath Hold. Vet or normal, you have an issue there.
The point remains, players know what they’re able to do, not everyone is ready for DLC dungeons. Give them the choice, rather than force them into content they don’t want to do. ZOS should not use ESO+ subscribers as cannon fodder.
It is the players choice to queue for a random dungeon. At which point they are fully aware that the dungeon will be randomly selected. Let's be real, people just feel they should be entitled to the bonus xp without taking the risk of getting a more challenging dungeon. If anything, ZoS should leave this alone and simply scale rewards according to dungeon difficulty. If you get a DLC dungeon for your random, so be it. You will be rewarded with more xp than someone who got Spindleclutch 1 for theirs.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
Bobby_V_Rockit wrote: »I dont think its so much about people “not wanting to take the risk” but about wanting a quick dungeon to fill in some free time and not get slapped with a 15 minute penalty when they leave the DLC. I’ve done all the DLCs at least on normal, but I do them when I’m in a particular mood for them and with a guild.
Ppl just want the risk and rewards to be the same for subscribers and non-subscribers. Its that simple. Nothing more to be drawn from it.
Nordic__Knights wrote: »Award me for doing nothing and never growing is all i see here this comes down to im entitled something better for doing nothingness get over it you dont like dlc content then dont buy nor sub to eso+ you'll never have to do anything other then low grade boring walk in the park things for your award but us that do dlc because we ENJOY them dont care for better awards we do them because WE ENJOY THEM over doing nothingness in old ones
Nordic__Knights wrote: »Award me for doing nothing and never growing is all i see here this comes down to im entitled something better for doing nothingness get over it you dont like dlc content then dont buy nor sub to eso+ you'll never have to do anything other then low grade boring walk in the park things for your award but us that do dlc because we ENJOY them dont care for better awards we do them because WE ENJOY THEM over doing nothingness in old ones
This. I absolutely hate when I see something like Fungal Grotto, Crypt of Hearts, Wayrest Sewers. etc. pop up as a random. Give me Bloodroot Forge, Moongrave Fane, Scalecaller Peak, Fang Lair, Depths of Malatar, etc. all day long... and I only queue for veteran daily randoms; I doubt I would even enjoy the DLC dungeons on normal. Not every dungeon is a stroll in the park, but that is what makes it fun (and rewarding). Does this mean I should start a topic requesting that ZoS give me an option to only queue for random DLC dungeons???
Nordic__Knights wrote: »Award me for doing nothing and never growing is all i see here this comes down to im entitled something better for doing nothingness get over it you dont like dlc content then dont buy nor sub to eso+ you'll never have to do anything other then low grade boring walk in the park things for your award but us that do dlc because we ENJOY them dont care for better awards we do them because WE ENJOY THEM over doing nothingness in old ones
This. I absolutely hate when I see something like Fungal Grotto, Crypt of Hearts, Wayrest Sewers. etc. pop up as a random. Give me Bloodroot Forge, Moongrave Fane, Scalecaller Peak, Fang Lair, Depths of Malatar, etc. all day long... and I only queue for veteran daily randoms; I doubt I would even enjoy the DLC dungeons on normal. Not every dungeon is a stroll in the park, but that is what makes it fun (and rewarding). Does this mean I should start a topic requesting that ZoS give me an option to only queue for random DLC dungeons???