Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I wouldn't say outright remove them - but there should be a minimum required level before they start rotating in.
They should always be available manually - but if we're talking Random Dungeons, then DLC shouldn't show up until the player is CP160... and in Veteran Random Dungeons they shouldn't show up until atleast CP300.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
It benefits no one that ESO+ members can’t decide for themselves whether they wish to have the DLC included in their random queue or whether they want the same choices as non-subscribers.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
One solution to compensate for this and encourage more players to do DLC dungeons might be to make the pledge reward for the DLC dungeon provide substantially more keys or transmute stones.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
It benefits no one that ESO+ members can’t decide for themselves whether they wish to have the DLC included in their random queue or whether they want the same choices as non-subscribers.
I find it odd when someone makes a statement like this yet ignores the very post that provides a solution that allows players to choose and rewards those that take the extra risk and of course have access to take that extra risk.As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
One solution to compensate for this and encourage more players to do DLC dungeons might be to make the pledge reward for the DLC dungeon provide substantially more keys or transmute stones.
Yes you say this but this is irrelevant to the GF. The idea of the random dungeon reward is encourage it's use. It helps create groups when someone queues with less than a full group or solo and especially when they queue for a specific dungeon including DLCs.
So if we are to reduce the benefit of doing a random dungeon then we need to reduce or eliminate the reward. It makes no sense to reduce that overall benefit to the game and not reduce the reward.
Or go with something like what I suggested in Post #7. That is the idea you are probably really looking for. Offer the toggle (choice) and incentive including the DLCs with a gold level reward.
@FierceSam So do you agree or just want less risk and the same reward?
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
It benefits no one that ESO+ members can’t decide for themselves whether they wish to have the DLC included in their random queue or whether they want the same choices as non-subscribers.
I find it odd when someone makes a statement like this yet ignores the very post that provides a solution that allows players to choose and rewards those that take the extra risk and of course have access to take that extra risk.As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
One solution to compensate for this and encourage more players to do DLC dungeons might be to make the pledge reward for the DLC dungeon provide substantially more keys or transmute stones.
Yes you say this but this is irrelevant to the GF. The idea of the random dungeon reward is encourage it's use. It helps create groups when someone queues with less than a full group or solo and especially when they queue for a specific dungeon including DLCs.
So if we are to reduce the benefit of doing a random dungeon then we need to reduce or eliminate the reward. It makes no sense to reduce that overall benefit to the game and not reduce the reward.
Or go with something like what I suggested in Post #7. That is the idea you are probably really looking for. Offer the toggle (choice) and incentive including the DLCs with a gold level reward.
@FierceSam So do you agree or just want less risk and the same reward?
. It is called a random daily for a reason. Normal random dailies are not difficult; even the DLC dungeons. If you are getting groups of people who queue as the wrong roll then that is not an issue with random dailies...
You can always form a group and queue for a random daily. I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
Bobby_V_Rockit wrote: »As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
It benefits no one that ESO+ members can’t decide for themselves whether they wish to have the DLC included in their random queue or whether they want the same choices as non-subscribers.
I find it odd when someone makes a statement like this yet ignores the very post that provides a solution that allows players to choose and rewards those that take the extra risk and of course have access to take that extra risk.As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
One solution to compensate for this and encourage more players to do DLC dungeons might be to make the pledge reward for the DLC dungeon provide substantially more keys or transmute stones.
Yes you say this but this is irrelevant to the GF. The idea of the random dungeon reward is encourage it's use. It helps create groups when someone queues with less than a full group or solo and especially when they queue for a specific dungeon including DLCs.
So if we are to reduce the benefit of doing a random dungeon then we need to reduce or eliminate the reward. It makes no sense to reduce that overall benefit to the game and not reduce the reward.
Or go with something like what I suggested in Post #7. That is the idea you are probably really looking for. Offer the toggle (choice) and incentive including the DLCs with a gold level reward.
So do you agree or just want less risk and the same reward?
Why then do the ESO+ subscribers have to reduce their reward compared to the free players then? THAT’S the point. Its not about risk/reward, its about fairness and wanting the same thing that other players who also don’t have access to DLC dungeons get for the same thing. Random should not include DLC, that should be a seperate list of its own and grant higher rewards.
Just to be clear, we only want the risk to be the same as everyone else who chose not to buy the dlc dungeon packs. Otherwise, well, I’m sure the other group members actually wanting to do them can form their own groups from a guild or zone chat. Just like we keep getting told to do.
As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
It benefits no one that ESO+ members can’t decide for themselves whether they wish to have the DLC included in their random queue or whether they want the same choices as non-subscribers.
I find it odd when someone makes a statement like this yet ignores the very post that provides a solution that allows players to choose and rewards those that take the extra risk and of course have access to take that extra risk.As stated it is just a pain, if you have ESO Plus or acces to the DLC dungeons you can stop searching for random dungeons above Level 45, since you will get placed in DLC all the time.
Just had it again a bunch of randoms, a fake healer, a fake tank placed into Moonhunter Keep there was never a chance to make it and 2 left early on and we got no replacement at all. I want to have the option to exclude any DLC dungeons out of the random search without paying for it with the Bonus XP like it is the case if I would search a specific dungeon.
One solution to compensate for this and encourage more players to do DLC dungeons might be to make the pledge reward for the DLC dungeon provide substantially more keys or transmute stones.
Yes you say this but this is irrelevant to the GF. The idea of the random dungeon reward is encourage it's use. It helps create groups when someone queues with less than a full group or solo and especially when they queue for a specific dungeon including DLCs.
So if we are to reduce the benefit of doing a random dungeon then we need to reduce or eliminate the reward. It makes no sense to reduce that overall benefit to the game and not reduce the reward.
Or go with something like what I suggested in Post #7. That is the idea you are probably really looking for. Offer the toggle (choice) and incentive including the DLCs with a gold level reward.
@FierceSam So do you agree or just want less risk and the same reward?
Hey idk and thanks for asking. Because that’s really what I’d like ZOS to do.
As an ESO+ subscriber I’d want the same risk (no DLC dungeons in my random daily) as a non-subscribing, free player. And I’d want the same reward. Because that’s just fair.
As an ESO+ subscriber, I would then like an option to also include the DLC dungeons, or maybe a second one to just include the DLC dungeons. That way it’s my choice.
There’s a whole separate conversation about how players are encouraged to do DLC content so players who do can find/fill groups relatively easily. But I’d argue that everyone would be happier if the players being used to fill those DLC dungeon groups actually wanted to be there. Who knows, you might get fewer people leaving the groups instantly or being unequipped to complete them.
Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
1. Not a very strong argument. If anything it suggests a better rewards should be granted to those who have access to who have access to DLC dungeons.
I have suggested multiple times, including in this thread, a toggle. Those who opt into DLC dungeons get a better reward based on their access to DLC dungeons. Maybe a gold reward including a change for gold upgrade matts (think chance for gold jewelry upgrade matts.).
2. Yes, they may pay for ESO+ but this is not about customer service. It is merely griping because of not heeding the first two points To2C made.
3. Wrong. Finding a premade group is usually an easy option and is available most of the time. It is an excuse to suggest otherwise. When this game lauched the GF was an utter joke. If two DDs queued for available for the dame dungeon the GF would put them together in a group even though no tank or healer were available.
We formed groups from guild and Zone to do dungeons. If players choose to not be bothered with forming or finding a group that is their problem.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
BlueMoonRising wrote: »If you don't want to play a RANDOM dungeon, how about not queuing for random dungeon? You have an option to select all the dungeons you want to queue for so just do that...
DaveMoeDee wrote: »Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
1. Not a very strong argument. If anything it suggests a better rewards should be granted to those who have access to who have access to DLC dungeons.
I have suggested multiple times, including in this thread, a toggle. Those who opt into DLC dungeons get a better reward based on their access to DLC dungeons. Maybe a gold reward including a change for gold upgrade matts (think chance for gold jewelry upgrade matts.).
2. Yes, they may pay for ESO+ but this is not about customer service. It is merely griping because of not heeding the first two points To2C made.
3. Wrong. Finding a premade group is usually an easy option and is available most of the time. It is an excuse to suggest otherwise. When this game lauched the GF was an utter joke. If two DDs queued for available for the dame dungeon the GF would put them together in a group even though no tank or healer were available.
We formed groups from guild and Zone to do dungeons. If players choose to not be bothered with forming or finding a group that is their problem.
Since XP is the reward for random pugging, are you suggesting they get like 5x the XP for pugging the random and getting a DLC dungeon? The problem there is all the people who might drop from non-DLC randoms because they want the better reward. Or are you saying they get the better reward regardless of what dungeon they get? Then you get people dropping from group when they end up in DLC and just queuing again later.
DaveMoeDee wrote: »Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
1. Not a very strong argument. If anything it suggests a better rewards should be granted to those who have access to who have access to DLC dungeons.
I have suggested multiple times, including in this thread, a toggle. Those who opt into DLC dungeons get a better reward based on their access to DLC dungeons. Maybe a gold reward including a change for gold upgrade matts (think chance for gold jewelry upgrade matts.).
2. Yes, they may pay for ESO+ but this is not about customer service. It is merely griping because of not heeding the first two points To2C made.
3. Wrong. Finding a premade group is usually an easy option and is available most of the time. It is an excuse to suggest otherwise. When this game lauched the GF was an utter joke. If two DDs queued for available for the dame dungeon the GF would put them together in a group even though no tank or healer were available.
We formed groups from guild and Zone to do dungeons. If players choose to not be bothered with forming or finding a group that is their problem.
The actual poor position is you final sentence. The point of the group finder is to for groups. You are saying if you use a feature in the game, that is your fault. That argument is absurd. And why are you even interjecting here if you are against using the feature in the first place?
DaveMoeDee wrote: »Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
1. Not a very strong argument. If anything it suggests a better rewards should be granted to those who have access to who have access to DLC dungeons.
I have suggested multiple times, including in this thread, a toggle. Those who opt into DLC dungeons get a better reward based on their access to DLC dungeons. Maybe a gold reward including a change for gold upgrade matts (think chance for gold jewelry upgrade matts.).
2. Yes, they may pay for ESO+ but this is not about customer service. It is merely griping because of not heeding the first two points To2C made.
3. Wrong. Finding a premade group is usually an easy option and is available most of the time. It is an excuse to suggest otherwise. When this game lauched the GF was an utter joke. If two DDs queued for available for the dame dungeon the GF would put them together in a group even though no tank or healer were available.
We formed groups from guild and Zone to do dungeons. If players choose to not be bothered with forming or finding a group that is their problem.
As someone who has level 6 alts by just tanking random dailies, it became pretty predictable that once an alt hit 45, 90% of their random dungeons would end up DLC. t.
DaveMoeDee wrote: »Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
1. Not a very strong argument. If anything it suggests a better rewards should be granted to those who have access to who have access to DLC dungeons.
I have suggested multiple times, including in this thread, a toggle. Those who opt into DLC dungeons get a better reward based on their access to DLC dungeons. Maybe a gold reward including a change for gold upgrade matts (think chance for gold jewelry upgrade matts.).
2. Yes, they may pay for ESO+ but this is not about customer service. It is merely griping because of not heeding the first two points To2C made.
3. Wrong. Finding a premade group is usually an easy option and is available most of the time. It is an excuse to suggest otherwise. When this game lauched the GF was an utter joke. If two DDs queued for available for the dame dungeon the GF would put them together in a group even though no tank or healer were available.
We formed groups from guild and Zone to do dungeons. If players choose to not be bothered with forming or finding a group that is their problem.
The best solution is going to be the one that leads to the least rage against other players. The current system pushes people to do random dailies due to rewards but then encourages people to do frustrating behaviors like dropping and re-queuing until they get something they like or just being horrible until they get kicked and can re-queue. Admittedly, there is a downside to helping that problem by making DLC inclusion option in that people will have to queue longer if they want to clear a non-pledge DLC dungeons. But that is a better problem since it is a specific narrow case where people will find the group finder useless. Better to improved the 90% case than sacrifice the 90% case for the 10% scenario. Better to increase queue times in the 10% (or lower) case than to encourage a toxic environment.
Yes some people can do them in level 10 gear, but you almost never get those in your group. And if you search random you can't decide who will be on your team, which leads to the propblem that you get stuck with randoms at a certain boss and wasted your time, because some learning resistant player doesn't get what he has to do and ragequits after the second death.
BlueMoonRising wrote: »Idk man people here are complaining about normal DLC dungeons. You can do them in lv 10 gear and they have almost no mechanics. If that's too hard then these people shouldn't queue for random dungeon until they feel ready for that.
Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.