VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
CaptainVenom wrote: »I agree. If I'm queuing for a random normal dungeon, it means I want some easy exp.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
DaveMoeDee wrote: »Another annoying part of throwing randoms who don't want DLC dungeons into DLC dungeons is the GF makes me replace a tank that bailed on an incompetent group. If they are past first boss in pledge, I will just leave. I'm not doing a DLC pledge that I queued for with no chance at getting credit for pledge. If they are before first boss, do I stick with a group where the tank bailed because they couldn't clear first boss? If they say they kicked a fake tank, fine. But if they seem to be struggling on first boss, I will reevaluate after 5 minutes. Let those people filter out DLC so I am less likely to waste 20 minutes in their futility when they didn't even really want to be there in the first place.
Or how about when I queue for a DLC dungeon for the pledge and the 3 randos decide they want to do FG instead? I can't boot them. Yet I have no reason to clear FG since I'm not there for the daily random.
The problem with your response is that you don't seem to care about making the group finder lead to better results for everyone. Not as bad as the replies that say "no one should use the group finder," but still not helpful.
CaptainVenom wrote: »I agree. If I'm queuing for a random normal dungeon, it means I want some easy exp.
And sometimes you'll get it, and sometimes you won't.
LucyferLightbringer wrote: »CaptainVenom wrote: »I agree. If I'm queuing for a random normal dungeon, it means I want some easy exp.
And sometimes you'll get it, and sometimes you won't.
Unless you are not subscriber then you will get easy xp every single time as you have no risk of geting dlc dungeon. That is the problem for me. If i get the same reward as people with no access to dlc i want exactly the same risk. I refuse to work harder for same reward period. Want me to run dlc dungeons? Gladly, give me separate queue for them with separate reward that makes it worth it and i guarantee i will run it daily along with my normal random dungeon.
LucyferLightbringer wrote: »CaptainVenom wrote: »I agree. If I'm queuing for a random normal dungeon, it means I want some easy exp.
And sometimes you'll get it, and sometimes you won't.
Unless you are not subscriber then you will get easy xp every single time as you have no risk of geting dlc dungeon. That is the problem for me. If i get the same reward as people with no access to dlc i want exactly the same risk. I refuse to work harder for same reward period. Want me to run dlc dungeons? Gladly, give me separate queue for them with separate reward that makes it worth it and i guarantee i will run it daily along with my normal random dungeon.
Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
The problem with those arguments is that the Random Dungeon option (and the rewards) are there to help people who want to complete a specific dungeon do so.
Sometimes that's a new player trying their first dungeon and you end up in Spindleclutch. Sometimes it's someone looking for BSW and you end up in City of Ash. And sometimes it's someone who wants to farm gear/motifs/achievements in DLC dungeons and that's where you end up.
Why are the people who want to run DLC dungeons not deserving of help?
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
That’s fine as long as you shove everyone into that queue.
What’s not fine is ZOS using their subscribers as cannon fodder while not abusing non-subscribers that way. It’s beyond moronic that they only way you can avoid getting DLC dungeons is if you cancel your subscription.
And for those saying it doesn’t matter cos they’re easy peasy, I’ll just be calling them on that.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
So remove the random dungeon feature from the group finder? Since "backfilling" the sole purpose for that?
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
So remove the random dungeon feature from the group finder? Since "backfilling" the sole purpose for that?
Its sole purpose is not to backfill DLC dungeons, its purpose is to find groups for any dungeon on the list. Removing DLC does not remove the random aspect, just narrows it down to what customers actually WANT to play
Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
Taleof2Cities wrote: »It’s been mentioned in the thread a couple times already, but you can’t split the queue ... because it would increase the wait times on both sides of the queue itself (both non-DLC dungeons and DLC dungeons).
I don’t want increased wait times ... when players can be smarter about finding a pre-made group or manually queue for all DLC or all non-DLC dungeons.
VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
So remove the random dungeon feature from the group finder? Since "backfilling" the sole purpose for that?
Its sole purpose is not to backfill DLC dungeons, its purpose is to find groups for any dungeon on the list. Removing DLC does not remove the random aspect, just narrows it down to what customers actually WANT to play
You can find groups for any dungeon on the list (which you can even adjust to your preferences!) through "Specific Dungeon".
But you want that juicy extra XP, don't you?
The extra reward for doing a "Random Dungeon" is directly related to the fact that you are acting as a backfill for those in "Specific Dungeon" queue. If you want less random (no-DLC) you get a smaller reward, more random (with DLC) means a bigger reward. That's a fair system.
VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
So remove the random dungeon feature from the group finder? Since "backfilling" the sole purpose for that?
Its sole purpose is not to backfill DLC dungeons, its purpose is to find groups for any dungeon on the list. Removing DLC does not remove the random aspect, just narrows it down to what customers actually WANT to play
You can find groups for any dungeon on the list (which you can even adjust to your preferences!) through "Specific Dungeon".
But you want that juicy extra XP, don't you?
The extra reward for doing a "Random Dungeon" is directly related to the fact that you are acting as a backfill for those in "Specific Dungeon" queue. If you want less random (no-DLC) you get a smaller reward, more random (with DLC) means a bigger reward. That's a fair system.
So should non-subscribers automatically get the lesser reward for queuing then? Seeing as how they cant be used to backfill DLC content?
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »VaranisArano wrote: »MehrunesFlagon wrote: »VaranisArano wrote: »Part of the purpose of the Random Dungeon option is to backfill groups that had a member leave. Removing DLC dungeons from that pool would only make it harder to replace a member who left or was kicked.
It simply needs the option to exclude them,but that should go for the lower level dungeons as well.
There's already an option to exclude any dungeon you don't want: use the Specific Dungeon checklist.
Now, that doesn't grant the extra Daily Random rewards, which is probably why more people don't use it. Nonetheless, its a surefire way to make sure you don't get a dungeon you don't want to run.
I’m not sure why people are so set on forcing ESO+ subscribers into a different set of random dungeons than non-subscribers. Cos that’s what you’re saying.
It is totally unfair and counter productive to add DLC dungeons to a player’s random dungeon queue simply because they have an ESO+ subscription.
I get that ZOS have to backfill their DLC content because, while fun, it caters for a very small minority of PvE players, but shoving in players who don’t want/aren’t ready to do them into DLC dungeons is not the right way to do it.
And yes it might take more time to fill the holes left by players who didn’t want to be there, but surely it’s better to fill them with players who want to be there rather than another poor ESO+ player who’s simply going to look at the load screen and leave.
As long as someone queues for a DLC dungeon (for whatever reason) and they don't have a full group, they should be able to get help from the Random Dungeon queue.
That's what the queue is there for. If we are going to remove the function and allow people to only help players in easy dungeons, then we might as well remove the random queue all together and save ourselves the whining threads.
Exactly and a very good point.
Also why I suggested an opt in for the DLC dungeons that provided a superior reward to what one would get if they did not opt into the DLC dungeons. Gold or legendary reward if you will and it would scale based on the DLC access one has.
Players should get the better reward for actually completing the DLC dungeon, not just letting it stay on the random list. This effectively wont change anything, everyone will still just keep the DLCs on the list and bail if they get one (like I already do). I’m all for increased rewards if you actually complete a DLC dungeon, but not just for having access to it.
The incentive should be that they are FUN to complete and offer great gear/motifs/cosmetics.
As for “backfilling” well, let those who want to run the DLC for a particular reason form their own groups with other like-minded players (zone/guild chat).
So remove the random dungeon feature from the group finder? Since "backfilling" the sole purpose for that?
Its sole purpose is not to backfill DLC dungeons, its purpose is to find groups for any dungeon on the list. Removing DLC does not remove the random aspect, just narrows it down to what customers actually WANT to play
You can find groups for any dungeon on the list (which you can even adjust to your preferences!) through "Specific Dungeon".
But you want that juicy extra XP, don't you?
The extra reward for doing a "Random Dungeon" is directly related to the fact that you are acting as a backfill for those in "Specific Dungeon" queue. If you want less random (no-DLC) you get a smaller reward, more random (with DLC) means a bigger reward. That's a fair system.
So should non-subscribers automatically get the lesser reward for queuing then? Seeing as how they cant be used to backfill DLC content?
Taleof2Cities wrote: »I guess I just don't understand the problem here. ZoS definitely has bigger issues to tend to than this.
There are multiple problems at play ... touched on other posts in this thread:
1. Players knowingly queuing a PUG group instead of finding a pre-made for a random dungeon.
2. Players not spending 5 minutes online to learn DLC dungeon mechanics on a specific dungeon.
3. Player demands for an easier selection of dungeons but no mention of a commensurate reduction in rewards.
So, that is why we get these whine threads.
But you’re right, @Diminish ... ZOS has bigger fish to fry.
Very solid points, just that...
1. DLC dungeons are DLC content, therefore could be argued to have no place in random dungeon, especially since for some people they are not included in the random normal function.
2. A Lot of the people complaining are ones that pay for eso+. It has to do with customer service, they pay money and are forced to participate in content they don't want to, and wouldn't have to if not for eso+
3. Finding a premade group is usually not an option. As much as it is an mmo most of the player base treats it like single player. Probably have something to do with most of the content being focused on single player. So saying they are willingly joining pug... Not their fault the game is not built for groups.
The problem with those arguments is that the Random Dungeon option (and the rewards) are there to help people who want to complete a specific dungeon do so.
Sometimes that's a new player trying their first dungeon and you end up in Spindleclutch. Sometimes it's someone looking for BSW and you end up in City of Ash. And sometimes it's someone who wants to farm gear/motifs/achievements in DLC dungeons and that's where you end up.
Why are the people who want to run DLC dungeons not deserving of help?