Over the last few weeks my friends and I are running into this build more and more often. I bet all of you have seen the tank that takes 10+ people over 5 mins to kill. How can this be right. You know you are about to face one, when they sprint into a tower as its been flipped by another alliance or rush into a keep and again head for a corner tower even though their alliance is not involved in the fight. You then end up chasing them in a boring game of ring a ring of roses, immune to stuns or damage. God help you if you become the target of their "macro" burst (Dizzying Swing - Heavy Attack - Onslaught - Executioner) - that all seam to hit at the same time). Look at your death reports, I bet the majority look similar to this.
@ZOS_GinaBruno, @ZOS_JessicaFolsom , Anyone in the combat team, please go to a museum and try on some heavy Armour and pick up a 2H weaapon and try to swing it. Yes it does huge damage but is slow, and the weight of the armor makes you slow.
These are the changes I suggest:
For Heavy Armour
1: Make the resistances act like CP - Deminishing returns from the more you stack
2: Remove all offensive passives from heavy armor. You wear it for protection, At the moment there is no downside for wearing heavy armor.
3: Add a speed penalty for wearing heavy (You try running and in heavy) and/or disallow any gap closers.
For 2H Weapons
1: Yes keep the damage, but make the channel times much longer (In real life, swinging a 2H weapon will take seconds).
2: If hit in channel you become off balanced.
General changes
1: Nerf the healing - You nerfed most of the damage.
Also ZOS please implement a macro detection system, how can some of these people get their burst ((Dizzying Swing - Heavy Attack - Onslaught - Executioner) all to hit at the same time. In PC EU there is a group of them from the yellows and reds running around together (And yes there will be blues too) - But my friends and I keep running into this group and they all are running the same macro.
@ZOS_GinaBruno, @ZOS_JessicaFolsom , Anyone in the combat team, please go to a museum and try on some heavy Armour and pick up a 2H weaapon and try to swing it. Yes it does huge damage but is slow, and the weight of the armor makes you slow.
https://www.youtube.com/watch?v=q-bnM5SuQkI
https://www.youtube.com/watch?v=DbNL_At0IVw Over the last few weeks my friends and I are running into this build more and more often. I bet all of you have seen the tank that takes 10+ people over 5 mins to kill. How can this be right. You know you are about to face one, when they sprint into a tower as its been flipped by another alliance or rush into a keep and again head for a corner tower even though their alliance is not involved in the fight. You then end up chasing them in a boring game of ring a ring of roses, immune to stuns or damage. God help you if you become the target of their "macro" burst (Dizzying Swing - Heavy Attack - Onslaught - Executioner) - that all seam to hit at the same time). Look at your death reports, I bet the majority look similar to this.
@ZOS_GinaBruno, @ZOS_JessicaFolsom , Anyone in the combat team, please go to a museum and try on some heavy Armour and pick up a 2H weaapon and try to swing it. Yes it does huge damage but is slow, and the weight of the armor makes you slow.
These are the changes I suggest:
For Heavy Armour
1: Make the resistances act like CP - Deminishing returns from the more you stack
2: Remove all offensive passives from heavy armor. You wear it for protection, At the moment there is no downside for wearing heavy armor.
3: Add a speed penalty for wearing heavy (You try running and in heavy) and/or disallow any gap closers.
For 2H Weapons
1: Yes keep the damage, but make the channel times much longer (In real life, swinging a 2H weapon will take seconds).
2: If hit in channel you become off balanced.
General changes
1: Nerf the healing - You nerfed most of the damage.
Also ZOS please implement a macro detection system, how can some of these people get their burst ((Dizzying Swing - Heavy Attack - Onslaught - Executioner) all to hit at the same time. In PC EU there is a group of them from the yellows and reds running around together (And yes there will be blues too) - But my friends and I keep running into this group and they all are running the same macro.
vamp_emily wrote: »Nerf DKs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Over the last few weeks my friends and I are running into this build more and more often. I bet all of you have seen the tank that takes 10+ people over 5 mins to kill. How can this be right. You know you are about to face one, when they sprint into a tower as its been flipped by another alliance or rush into a keep and again head for a corner tower even though their alliance is not involved in the fight. You then end up chasing them in a boring game of ring a ring of roses, immune to stuns or damage. God help you if you become the target of their "macro" burst (Dizzying Swing - Heavy Attack - Onslaught - Executioner) - that all seam to hit at the same time). Look at your death reports, I bet the majority look similar to this.
@ZOS_GinaBruno, @ZOS_JessicaFolsom , Anyone in the combat team, please go to a museum and try on some heavy Armour and pick up a 2H weaapon and try to swing it. Yes it does huge damage but is slow, and the weight of the armor makes you slow.
These are the changes I suggest:
For Heavy Armour
1: Make the resistances act like CP - Deminishing returns from the more you stack
2: Remove all offensive passives from heavy armor. You wear it for protection, At the moment there is no downside for wearing heavy armor.
3: Add a speed penalty for wearing heavy (You try running and in heavy) and/or disallow any gap closers.
For 2H Weapons
1: Yes keep the damage, but make the channel times much longer (In real life, swinging a 2H weapon will take seconds).
2: If hit in channel you become off balanced.
General changes
1: Nerf the healing - You nerfed most of the damage.
Also ZOS please implement a macro detection system, how can some of these people get their burst ((Dizzying Swing - Heavy Attack - Onslaught - Executioner) all to hit at the same time. In PC EU there is a group of them from the yellows and reds running around together (And yes there will be blues too) - But my friends and I keep running into this group and they all are running the same macro.
Over the last few weeks my friends and I are running into this build more and more often. I bet all of you have seen the tank that takes 10+ people over 5 mins to kill. How can this be right. You know you are about to face one, when they sprint into a tower as its been flipped by another alliance or rush into a keep and again head for a corner tower even though their alliance is not involved in the fight. You then end up chasing them in a boring game of ring a ring of roses, immune to stuns or damage. God help you if you become the target of their "macro" burst (Dizzying Swing - Heavy Attack - Onslaught - Executioner) - that all seam to hit at the same time). Look at your death reports, I bet the majority look similar to this.
@ZOS_GinaBruno, @ZOS_JessicaFolsom , Anyone in the combat team, please go to a museum and try on some heavy Armour and pick up a 2H weaapon and try to swing it. Yes it does huge damage but is slow, and the weight of the armor makes you slow.
These are the changes I suggest:
For Heavy Armour
1: Make the resistances act like CP - Deminishing returns from the more you stack
2: Remove all offensive passives from heavy armor. You wear it for protection, At the moment there is no downside for wearing heavy armor.
3: Add a speed penalty for wearing heavy (You try running and in heavy) and/or disallow any gap closers.
For 2H Weapons
1: Yes keep the damage, but make the channel times much longer (In real life, swinging a 2H weapon will take seconds).
2: If hit in channel you become off balanced.
General changes
1: Nerf the healing - You nerfed most of the damage.
Also ZOS please implement a macro detection system, how can some of these people get their burst ((Dizzying Swing - Heavy Attack - Onslaught - Executioner) all to hit at the same time. In PC EU there is a group of them from the yellows and reds running around together (And yes there will be blues too) - But my friends and I keep running into this group and they all are running the same macro.