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For the love of PVP, ZOS please nerf the Unkillable tank/2H Build Meta

nk125x
nk125x
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Over the last few weeks my friends and I are running into this build more and more often. I bet all of you have seen the tank that takes 10+ people over 5 mins to kill. How can this be right. You know you are about to face one, when they sprint into a tower as its been flipped by another alliance or rush into a keep and again head for a corner tower even though their alliance is not involved in the fight. You then end up chasing them in a boring game of ring a ring of roses, immune to stuns or damage. God help you if you become the target of their "macro" burst (Dizzying Swing - Heavy Attack - Onslaught - Executioner) - that all seam to hit at the same time). Look at your death reports, I bet the majority look similar to this.

@ZOS_GinaBruno, @ZOS_JessicaFolsom , Anyone in the combat team, please go to a museum and try on some heavy Armour and pick up a 2H weaapon and try to swing it. Yes it does huge damage but is slow, and the weight of the armor makes you slow.

These are the changes I suggest:
For Heavy Armour
1: Make the resistances act like CP - Deminishing returns from the more you stack
2: Remove all offensive passives from heavy armor. You wear it for protection, At the moment there is no downside for wearing heavy armor.
3: Add a speed penalty for wearing heavy (You try running and in heavy) and/or disallow any gap closers.

For 2H Weapons
1: Yes keep the damage, but make the channel times much longer (In real life, swinging a 2H weapon will take seconds).
2: If hit in channel you become off balanced.

General changes
1: Nerf the healing - You nerfed most of the damage.

Also ZOS please implement a macro detection system, how can some of these people get their burst ((Dizzying Swing - Heavy Attack - Onslaught - Executioner) all to hit at the same time. In PC EU there is a group of them from the yellows and reds running around together (And yes there will be blues too) - But my friends and I keep running into this group and they all are running the same macro.

  • Monte_Cristo
    Monte_Cristo
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    I'd rather they gave the wrath passive back to heavy armour.
  • Curious_Death
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    there is no too tanky guy if u re smart... if he's rly 50k hp or something then he isnt any threat to you... if u try to kill a couple of time wasting guys build 4-7 man group and every1 have +32k hp then u needs to L2P or change game to FPS :) u re not godlike - theres no way to kill them and u can just run from them easly, with that amount of hp they cannot chase one guy. Respect own time and fight with targets u can kill =)
    DON'T HATE THE PLAYER! HATE THE GAME!
  • nk125x
    nk125x
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    Bashev wrote: »

    What offensive passives? That passive was removed long time ago.

    Lets pick a set - Affliction

    2 items: Adds 129 Weapon Damage
    3 items: Adds 1096 Maximum Stamina
    4 items: Adds 129 Stamina Recovery
    5 items: When you deal damage, you have a 50% chance to deal an additional 1830 Disease Damage and apply Minor Defile to the target, reducing their healing received and Health Recovery by 15% for 4 seconds. This effect can occur once every 4 seconds seconds.

    1st one on the list
    /facepalm.... Tank takes longer than 10 seconds to kill, call for nerfs and tag Zos team due to extreme seriousness of issue.....
    10 people for over 10 mins - If that is good PvP obviously you are one of those tanky builds playing "catch me if you can" in towers
    Quoted post has been removed.

    See previous comment

    How can it be healthy for PvP if a single meta is so outperforming every other one.

    Edited by ZOS_GregoryV on December 12, 2019 12:17AM
  • Bashev
    Bashev
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    nk125x wrote: »
    Bashev wrote: »

    What offensive passives? That passive was removed long time ago.

    Lets pick a set - Affliction

    2 items: Adds 129 Weapon Damage
    3 items: Adds 1096 Maximum Stamina
    4 items: Adds 129 Stamina Recovery
    5 items: When you deal damage, you have a 50% chance to deal an additional 1830 Disease Damage and apply Minor Defile to the target, reducing their healing received and Health Recovery by 15% for 4 seconds. This effect can occur once every 4 seconds seconds.

    1st one on the list

    /facepalm.... Tank takes longer than 10 seconds to kill, call for nerfs and tag Zos team due to extreme seriousness of issue.....
    10 people for over 10 mins - If that is good PvP obviously you are one of those tanky builds playing "catch me if you can" in towers
    Quoted post has been removed.

    See previous comment

    How can it be healthy for PvP if a single meta is so outperforming every other one.

    That is not passives, that is heavy armor set. You know that I can use 1 light or medium set with jewelries then offensive monster set and then even crafted heavy armor offensive set if they remove all damage heavy armor sets?

    The tank build are not only heavy armor but they are combination of buffs and skills that are used. The problem is really deep but the biggest offender is the strong healing which was not adjusted after a lot of damage skills were reduced.
    Edited by ZOS_GregoryV on December 12, 2019 12:18AM
    Because I can!
  • Siohwenoeht
    Siohwenoeht
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    People were dying to bleed dmg, oblivion dmg and defiles... So forums were like: NERF THOSE BECOUSE THEY KILL ME...

    Well it just so happens that bleed dmg, WW, oblivion dmg, defile... were direct counter to tanks...

    To me this is hilarious. Becouse people complain now that they dont have caunters to tanks...
    Well maybe, just maybe if you (you as if the forum nerf-callers) did not "call for nerfs" this much you could still use those ?
    Anyway, this is how short-sighted aproach and blindly calling for nerfs ends. With a broken combat-ecosystem...

    Can't give you enough agrees on this one.

    The other question I always have with these kinds of posts is "how do you know it was a heavy armor build?". Or are you assuming? Did this player share their build after you chased them around for 10 min?

    I have near resistance cap medium builds and light builds that have 1 piece of heavy for undaunted passives.

    When I see these types of builds I have 3 different strategies. If they are in the open field, I ignore them, if they are in a resource tower/los'ing all over the place, I wait for them to come out or run in an opposite circle, if they are in a keep that flipped, I'll get as many hits in as I can and keep the fight going for d-ticks until I get bored.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • nk125x
    nk125x
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    jcm2606 wrote: »
    People were dying to bleed dmg, oblivion dmg and defiles... So forums were like: NERF THOSE BECOUSE THEY KILL ME...

    Well it just so happens that bleed dmg, WW, oblivion dmg, defile... were direct counter to tanks...

    To me this is hilarious. Becouse people complain now that they dont have caunters to tanks...
    Well maybe, just maybe if you (you as if the forum nerf-callers) did not "call for nerfs" this much you could still use those ?
    Anyway, this is how short-sighted aproach and blindly calling for nerfs ends. With a broken combat-ecosystem...

    You really need more agrees, because you're spot on. Nobody who cries for nerfs actually cares about balance, and anybody who says they do is lying. Everybody crying for nerfs only care about two things -- who they can kill, and who kills them. Ideally, they want the first as high as possible, the second as low as possible, and won't stop crying for nerfs until both conditions are satisfied.

    This is the 1st time I have suggested a nerf - Was dead against this round of nerfs because dots provided a way to kill these builds. I would gladly take a rewind of the damage nerfs.

    We're in a situation where damage has been nerfed to hell, No downside to wearing heavy armor and healing is as strong as ever. The number of these players is increasing. Eventually every stam player will be one - Fights will last hours without any deaths.

    Last night I was in a raid (all players long time pvp'ers) we took a yellow keep and literally we spent 15 minutes killing 2 reds who's sneaked in, with a sole purpose to play ring a ring of roses in one of the corner towers. Firstly I would like to know what fun they got out of it. I can only assume they are spotty teenagers with a complex about annoying as many people as possible. They def didn't get much AP out of it.
  • TheFM
    TheFM
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    EIGHTS wrote: »
    Remove animation cancel. Half of the problems will get solved.

    As long as i can still cancel the ability completely to adapt to changing situations, id be totally fine with that.
  • TequilaFire
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    nk125x wrote: »
    You would be surprised how much faster those tanky builds go down if someone interrupts and bashes said tank while others do damage.

    These builds literally can ignore stuns.

    Interrupting their healing is not a stun.
    Lupis Mortis EP Magplar Healer
    Duke of Blood EP Stamplar DPS
    Tequilafire EP StamDK Tank
    Nick Dagger DC Stamsorc DPS
    Aphotic Delirium DC Magplar Healer
    Roll Your Bones DC Stamcro DPS
    Blueblade DC Stamblade DPS
    Omari DC Stamden DPS

    PSN: Tequilafire
    PC: @Tequilafire

  • nk125x
    nk125x
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    nk125x wrote: »
    You would be surprised how much faster those tanky builds go down if someone interrupts and bashes said tank while others do damage.

    These builds literally can ignore stuns.

    Interrupting their healing is not a stun.

    As in my example above

    "Last night I was in a raid (all players long time pvp'ers) we took a yellow keep and literally we spent 15 minutes killing 2 reds who's sneaked in, with a sole purpose to play ring a ring of roses in one of the corner towers. Firstly I would like to know what fun they got out of it. I can only assume they are spotty teenagers with a complex about annoying as many people as possible. They def didn't get much AP out of it."

    We were doing everything - Interrupts/fears/stuns all were ignored.
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