DaveMoeDee wrote: »Do you need a book to be hard to understand to enjoy it? I'm not opposed to hard mode. I just find the generalized logic absurd.
The suggestion of the OP is not doable. The game can't change the stats of quest mobs based on what I select. They can only change my stats. I am sharing the world with other people. In fact, I can kill a mob without even picking up a quests that also involves killing that mob. And what about all the mobs I pass along the way. I also have 20 quests open at the same time. Most towns have at least 2 quests you could be doing at the same time. They could be a mix of hard and normal. How is that managed?
If we are going to suggest a design, in needs to be something possible in this game. There is zero chance they give every player their own instance of whatever zone they are in and that is the only way this is possible.
And even if this was possible, your hard mode boss would die in a few seconds when a bunch of other players are doing the same quest at the same time.
So long as its optional and offers no better rewards than doing the quest normally, got no problem with them adding a hard mode option.
So long as its optional and offers no better rewards than doing the quest normally, got no problem with them adding a hard mode option.
Why would it have to offer the same rewards as regular easy mode? If something is harder then the reward should reflect that. It's part of the incentive in the first place to make you want to do something the harder way. The other reason being the challenge. Option to do it, yes. Same rewards? Nah.
So long as its optional and offers no better rewards than doing the quest normally, got no problem with them adding a hard mode option.
Why would it have to offer the same rewards as regular easy mode? If something is harder then the reward should reflect that. It's part of the incentive in the first place to make you want to do something the harder way. The other reason being the challenge. Option to do it, yes. Same rewards? Nah.
So the idea is not to have more of a challenge but more of a reward it seems. With the logic above it is not the challenge that is desired but the loot.
First they want it harder because “it’s not challenging enough”
Then they want greater rewards because “it’s more difficult”
Then they start deriding people who don’t do the ‘hard’ version, cos that’s how they roll
Questing needs to be at a level that everyone can accomplish. Fights, puzzles and challenges are supposed to be speed bumps not roadblocks to progress.
I enjoyed the Elsweyr storyline, but my main character rolled over the two main protagonists really easily. My newly created character in contrast had a harder time and a friend who I had introduced to the game really struggled.
There’s a lot wrong with Elsweyr. The v1 dragons were awful, the layout of weyshrines is bad, there seem to be fewer quests and less to do than in Summerset. None of these would have been improved by spending half the development creating an alternative “overland hard mode” that very few people would regularly use. And even then would complain about.
So long as its optional and offers no better rewards than doing the quest normally, got no problem with them adding a hard mode option.
Why would it have to offer the same rewards as regular easy mode? If something is harder then the reward should reflect that. It's part of the incentive in the first place to make you want to do something the harder way. The other reason being the challenge. Option to do it, yes. Same rewards? Nah.
So the idea is not to have more of a challenge but more of a reward it seems. With the logic above it is not the challenge that is desired but the loot.
I said it's part of the incentive. One being the challenge and the other being rewards. Of course what matters most depends on the individual. It's not a binary way of thinking. People can choose to want to do something based on more than more reason, didn't you know?
Siohwenoeht wrote: »In principle there's nothing wrong with that option, but I'd wager it would need to be a separate instance from everyone else due to the way ESO is structured. Could end up being a very empty experience.
Another option that had been suggested by someone was to introduce a "debuff" food/drink that you could use to essentially gimp your toon to make things harder.
I am doing Elsweyr main quest and I am sorry but you can't have something interesting if there is no challenge. When everything dies so easily it cannot be interesting. I know this is not a new complaint but the devs really need to do something about that. And main quest enemies are even easier to defeat than normal quests enemies.
So let's have a hard mode for quests ? When the quest starts, you have a choice to start it in hard mode or normal mode. In hard mode, enemies should have more health and deal more damage and even have their skills rearranged to offer a greater challenge(let's say 4men dungeon life and damage). There could also be a hardcore mode where if you die just once after starting the quest, the quest resets and you have to start over from the beginning. And of course there could be many new achievements linked to that hard mode. Rewards could be rearranged too.
It's so sad to see all these quests and being forced to play "very easy" mode all the time. Make it a DLC if you want and I would buy it.
If it’s so logistically difficult to do we could just up the difficulty for all! The naysayers here are actually insulting new players - do they not have the same capacity as the rest of us to learn and improve? This decade has seen a whole lot of games launched with full-on hand-holding and golden breadcrumb trails, but also the soulsborne games and their ilk, which nicely demonstrates my point that something being more difficult is not in fact niche or unappealing to a broad market.
All the newer eso (non dungeon/trial) content is completely unmemorable because you can just blast through it with your eyes shut. Quest bosses doesn’t even finish their trash talking before they die!
@Czinczar
How about you remove/don't use you CP point and only use the gear you found and get as reward on new char I would guest that it is not so easy then and oh yeah don't use exp buff or food buff that would be a fun time and hard also
I have a friend that just this game and honest she says it still hard when you don't have any buff or CP point to use for she got a nice surprise when she starts to get CP point on all her char it was easy mode.
I think problem is that all mobs in this game are at CP lvl 160 and we are at CP lvl 810 when we hit the cap that is like 650 in different between you and mobs which basically mean it will be easy mode for us all
you have a misconception about what is a quest. quest is a story and decisions which affect it's flow not a trial of your combat skills. from the other side if quest is badly written people skip dialogues and search for a fightI am doing Elsweyr main quest and I am sorry but you can't have something interesting if there is no challenge.
oxygen_thief wrote: »you have a misconception about what is a quest. quest is a story and decisions which affect it's flow not a trial of your combat skills. from the other side if quest is badly written people skip dialogues and search for a fightI am doing Elsweyr main quest and I am sorry but you can't have something interesting if there is no challenge.