So , with sustain being absolutely butchered this patch how are you all managing your resources? What effect has it had on your builds and how have you adapted?
Grianasteri wrote: »So , with sustain being absolutely butchered this patch how are you all managing your resources? What effect has it had on your builds and how have you adapted?
A heavy attack added into a rotation tends to sort your sustain out, full stop. Allocate championship points to buff resource return from heavy attacks.
Sustain has been challenging and frustrating but not game breaking or insurmountable. There are glyphs, CPs, sets, mundas, potions (and races), all can be utilised as one wishes to solve the issue.
Heavy attacks. It bothered me at first, but my wrists enjoy the time off during the slow animations.
Grianasteri wrote: »So , with sustain being absolutely butchered this patch how are you all managing your resources? What effect has it had on your builds and how have you adapted?
A heavy attack added into a rotation tends to sort your sustain out, full stop. Allocate championship points to buff resource return from heavy attacks.
Sustain has been challenging and frustrating but not game breaking or insurmountable. There are glyphs, CPs, sets, mundas, potions (and races), all can be utilised as one wishes to solve the issue.
Heavy attacks for 2W are pretty quick, ~1.2s animation AFAIK, which is not much longer than skill GCD ~0.9s so doing a couple of those won't butcher the rotation that much, but 2H weapons have >2s animations which will eat 2 GCDs. Another problem is that in real content you may not have that much time because you're blocking, doing rotations etc. Also magicka skills are more expensive than their stamina counterparts, so sustain nerfs have hit harder there.
Grianasteri wrote: »Grianasteri wrote: »So , with sustain being absolutely butchered this patch how are you all managing your resources? What effect has it had on your builds and how have you adapted?
A heavy attack added into a rotation tends to sort your sustain out, full stop. Allocate championship points to buff resource return from heavy attacks.
Sustain has been challenging and frustrating but not game breaking or insurmountable. There are glyphs, CPs, sets, mundas, potions (and races), all can be utilised as one wishes to solve the issue.
Heavy attacks for 2W are pretty quick, ~1.2s animation AFAIK, which is not much longer than skill GCD ~0.9s so doing a couple of those won't butcher the rotation that much, but 2H weapons have >2s animations which will eat 2 GCDs. Another problem is that in real content you may not have that much time because you're blocking, doing rotations etc. Also magicka skills are more expensive than their stamina counterparts, so sustain nerfs have hit harder there.
Youre not going to get around the fact that doing a heavy attack takes longer (and hits harder). 1h heavy attacks are a bit faster but you are going to lose dps either way, which would seem to be one of the intentions of the changes.
Add a heavy attack in to any rotation, 2 even, one on each bar. Dps may drop, but not by as much as running out of resources.
If that is not an acceptable options, thankfully we have glyphs, CPs, sets, mundas and races to also deal with sustain.
Gnome_Saiyan wrote: »Serpent Mundus. It's my fault really, I wanted a stamplar Breton. At the time I was "*** meta."
I still am "*** meta" but there are consequences.
I might make her a Bosmer after my overtime payroll comes in a few weeks.