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Sustain , how are you managing it this patch?

  • cyclonus11
    cyclonus11
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    Can't tell or they'll nerf it :#
  • Jeremy
    Jeremy
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    iaminc wrote: »
    So , with sustain being absolutely butchered this patch how are you all managing your resources? What effect has it had on your builds and how have you adapted?

    My tank felt the sustain nerfs. Just have to heavy attack more often. Oddly enough, my healer doesn't seem nearly affected by it. That's likely because he uses light armor and bright-throat. So if you build enough magicka regen it can largely negate the nerfs. So it is a problem with a solution.
  • doomette
    doomette
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    Right now? By completely forgetting about the changes and then frantically heavy attacking, hoping I get enough juice to heal before the beefier dragons git me. Luckily I haven’t done anything harder than those dragons yet, but soon I’ll have to, you know, actually put some thought into it.
  • freespirit
    freespirit
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    I carry on mindlessly as before but tbh I've really not noticed any difference.

    My two main characters are Breton mag users if that has any relevance. :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Minyassa
    Minyassa
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    I'm really not. I made some changes to attempt to manage it and they aren't working well, so I'm pretty much just doing housing anymore and hoping that future patches will...something. I dunno. I'm losing hope.
  • Lady_Sleepless
    Lady_Sleepless
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    I've only noticed minimal changes to my healer main, which is really nice.
    With the two dps that I often play as I've really noticed the difference. I've mostly shelved the magsorc for now and just use him for quest/overland stuff and had to switch my nightblade into a vampire to help with sustain. Let's just say I'm not a fan of this patch, but at least it isn't the Morrowind patch.
  • 5cript
    5cript
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    I am running a mag sorc with
    bright throat boast + new moon acolyte + slimecraw + double bloody mara as khajit with crit chance mundus and one infused magica recovery glyph and I have the same dps as last patch and can just barely sustain solo, no heavy attacks needed.
    I can sustain "easily" with synergies.
    (37k dps non raid dummy, non raid gear).
    Would probably be better with Mother's Sorrow, but I want to do something different for once.

    Feels good enough for me. I dont run Trials, except Maelstrom.
  • Drako_Ei
    Drako_Ei
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    Aznarb wrote: »
    I've build my heal to help DPS so they don't have to do it.

    I run Hollowfang + Ele Drain for Magika and Protection Circle + Symphony of Blade for Stamina.
    Yes, since Magicka are easily plenty of magicka thanks to Hollo+Drain, the Sympho proc almost always on stamina dps.

    Until now it work fine and my DPS are happy to not have to worry about sustain.

    This patch increased the ammount of healers kicked from dungeond for not using orbs/ele drain
  • Aznarb
    Aznarb
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    Drako_Ei wrote: »
    Aznarb wrote: »
    I've build my heal to help DPS so they don't have to do it.

    I run Hollowfang + Ele Drain for Magika and Protection Circle + Symphony of Blade for Stamina.
    Yes, since Magicka are easily plenty of magicka thanks to Hollo+Drain, the Sympho proc almost always on stamina dps.

    Until now it work fine and my DPS are happy to not have to worry about sustain.

    This patch increased the ammount of healers kicked from dungeond for not using orbs/ele drain

    Well it's an essential part of the healer job so I'm not surprised.
    I kick low dps queuing for vDLC or Tank who can't tank anything so it's normal that heal get kick if they don't offer Orb and Drain/radiant/spirit siphon which is a pretty basic job of healer.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • BeamsForDemacia
    BeamsForDemacia
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    false god/breton/absorb on magicka (i use only fg from these)

    lava food on stamcro, if u use 2h sustain is amazing
    IR/GH/TTT/GS [MEDUSA]
  • FierceSam
    FierceSam
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    RefLiberty wrote: »
    FierceSam wrote: »
    Adapt and overcome

    That’s called progress.

    Not all situations where you need to adapt and eventually overcome can fell in the "progress" category.
    If you lost your home and become homeless, but eventually adapt, is that called a progress?
    Is it better or worse your compared as it was before?

    Not all progress is entirely positive. But on balance, I think this one is.

    I’m having to think more about my resources during fights, which introduces new mechanics. The main changes being that I am actively taking potions all the time for their resource benefit as much as for any buff benefits. I am actively not sprinting through dungeons and I am doing way more heavy attacks. I am also paying attention to my resources. In future I might put more emphasis on resources over raw DPS in my builds. 100k for 5 seconds against adds might be lovely, but if it drops off a cliff after that maybe a continuous 60k over a longer period is a better build, maybe a guaranteed 30k over a bossfight beats 100k blast damage followed by capitulation.

    The outcome is that I am still doing challenging content. I’ve done arenas I hadn’t done before, DLC achievements I haven’t done before. I’m finding vet content I am familiar with to be as easily doable as before. I’ve just had to accept that boss fights might take a couple of rotations more, which isn’t the end of the world. Some of them actually feel hard and it’s more satisfying when you win.

    It might just be that Witches Festival is encouraging me to do a greater amount of more difficult content, but I have noticed many more celebratory comments when my groups finish off a trial, arena or dungeon.

    In general I’d say that is progress.
  • Raudgrani
    Raudgrani
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    DR4GONFL1 wrote: »
    Welp...

    1) Changed some skills
    2) Changed champion points around
    3) Lost 22k damage from before patch

    Repeat

    1) Found out I can't run BARBED TRAP and ELEMENTAL WEAPON on the same character because after 4 ELEMENTAL WEAPONS I have NO stamina left to hit BARBED TRAP or use ELEMENTAL WEAPON for 2 rotations because they increased the cost of Barbed Trap to 3240 Stamina and Elemental Weapon to 3122 Stamina

    2) Will now switch trap back to Channeled Acceleration and keep trying.
    3) Will look into Stamina glyphs but at the cost of what.

    So very frustrating when you work full time and have to try to rework your characters for the 3rd or so time this year. Now instead of playing and progressing I'm trying to change skills, champion points, gear, improve new gear, farm new weapons, farm materials for spell potions just to keep trying parsing all the new stuff. Maybe a month or so trying to hit requirement for guild trials. It's almost too much work instead of fun.

    All character maintenance and no play - makes the game a boring thing.

    Seems they are desperately trying to choke the speed and power of everything, fine. Power creep is real. I can get that updates are few, and that they need to cram all sorts of changes into every update, but still: GRADUAL changes would be far better. Nerf dots by 10-20%, realize it wasn't enough 3 months later, and decrease them another 10-20% - far better than:

    "Ohh, too much, ohh not enough, ohh too much again - well, now we're where we started. What were we trying to do? Lower DPS, fiddling with DOT's. Hmm..".

    It's like they lack any sort of long term objective, and have no real understanding of the game, and like they don't understand or care about how we - the players - need to spend a lot of time, efforts and in-game gold trying to keep up with all their nonsense. I don't have that time - or will - anymore. So I'm giving this all a rest, until they change their ways. Maybe back in like 6 months, maybe never. But I'm not putting up with this anymore. I just won't.
  • Indoril_Nerevar
    Indoril_Nerevar
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    The same way I have for a while. . . .


    Heavy Attacks. One Heavy Attack can return 8 - 12k. Quit crying, get smart. It's 2020 almost. I know that was rude, but I feel like what is nice is also what is unheard.

    Just look more into Heavy Attack Recovery. You'll be grateful for the extra boosts you can apply to other aspects of your build!
    Edited by Indoril_Nerevar on November 9, 2019 2:04PM
  • JamuThatsWho
    JamuThatsWho
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    Swapped Spell Damage/Arcane on my necklace for Mag Recovery/Infused.

    But I also put Weapon Damage/Infused on my backbar stave to make up for it.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • JamuThatsWho
    JamuThatsWho
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    The last 2 days I respec’d my main into the greatest PVE overland dragon fight healer around.

    This was after I came to the realization that my PVP skills are no longer up to par.

    Oddly I’ve had more fun then I’ve had in a while, no stress and have noticed that managing your resources is not a problem when you’re just spamming heal over times into 20 people while hitting my vape pen.

    Funny, I'm also considering swapping to a healer. I love playing support roles, and now seems a good time to get into it on ESO.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • Huyen
    Huyen
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    For the first time since beta I decided to farm for a set. My sustain aint a problem anymore with this new setup.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Somber97866
    Somber97866
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    Endgame= misery and headache.
    Play the story, try a little PVP and then go find a new game to play. Nothing but heartache in endgame.
    Disclaimer: this is my opinion and not the opinion of others.
  • sneakymitchell
    sneakymitchell
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    For DK will Stam use melphila set and use poison with charged for good substain......whenever poison procs....... they should add more damage for status effects with charge so it can be used more on dps as an option.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    heavy attacs...can still 90k+
  • Raideen
    Raideen
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    Endgame= misery and headache.
    Play the story, try a little PVP and then go find a new game to play. Nothing but heartache in endgame.
    Disclaimer: this is my opinion and not the opinion of others.

    It is my opinion as well. Frankly I have had no desire to play since the patch. Its getting too tiresome to keep up with the constant changes in this game.
  • khajiitNPC
    khajiitNPC
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    Really? Maybe get gud? Idk why the people having a hard time sustaining are struggling so much. And yeah I am being condescending. If you guys hate the game so much, leave! If it’s no longer fun, leave!

    Despite what anyone thinks, the facts are DPS was overperforming, a small percentage are still hitting great numbers, those who aren’t are under the ill notion you have to hit above 50k. Guess what, we were completing VMoL with 25 to 30k. We still completed VMA when nerfmire hit. And guess what? We’ve completed VHoF a couple times already. About half the players were doing less than 40k damage. Was it a perfect run? No. Did it take longer? Yes.

    Yes there’s been drastic changes. But that’s what happens in MMOs. I was also frustrated but I got over it. Just because your guild or a handful of guilds lost players doesn’t indicate the game is dying. Everywhere I go it looks about the same pop wise. PvP is usually poplocked at prime time hours.

    So yeah, create thousands of threads about how the game is in decline (guess what :) November to about February you’ll see a decline in activity because other games come out, kids are in school, holidays are happening) but I guess it’s too hard to grasp that people are still enjoying the game. Both casuals and sweaties.

    Just because there is very vocal doomsayers on the forums isn’t indicative of what the larger player base is experiencing as whole.

    What Zo$ should focus on most is stability (not that I experience it to the extremes of others) More ability audits, and overall performance. Tho I think some people who are are playing on potato computers.

    Overall a large majority of us who aren’t on the forums are having a great time. Kudos to the Dev team for actually having a clear vision, for being bold enough to try out different things, see that it isn’t working, and revert those changes. I know it’s hard for the QQers to understand sometimes things need to go live to truly gauge the impact it has on the game because frankly there’s not enough people on the PTS. My only gripe is that the DEV team should listen more to those who are doing the PTS. Also get rid of the class reps, too many cooks spoil the broth.

    Anyhow, you whiners keep whining — I think a majority of you need to go outside and reconnect with real life, you’re overdosing on vidya games. Also expect more changes.

    Inb4 the QQers realize healing will be adjusted next patch.
  • Kel
    Kel
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    IB4 that dude that always comments "Imagine a heavy attack rotation in 2019"

    Guess the jokes on that guy...😖
  • Aznarb
    Aznarb
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    khajiitNPC wrote: »
    Really? Maybe get gud? Idk why the people having a hard time sustaining are struggling so much. And yeah I am being condescending. If you guys hate the game so much, leave! If it’s no longer fun, leave!

    Despite what anyone thinks, the facts are DPS was overperforming, a small percentage are still hitting great numbers, those who aren’t are under the ill notion you have to hit above 50k. Guess what, we were completing VMoL with 25 to 30k. We still completed VMA when nerfmire hit. And guess what? We’ve completed VHoF a couple times already. About half the players were doing less than 40k damage. Was it a perfect run? No. Did it take longer? Yes.

    Yes there’s been drastic changes. But that’s what happens in MMOs. I was also frustrated but I got over it. Just because your guild or a handful of guilds lost players doesn’t indicate the game is dying. Everywhere I go it looks about the same pop wise. PvP is usually poplocked at prime time hours.

    So yeah, create thousands of threads about how the game is in decline (guess what :) November to about February you’ll see a decline in activity because other games come out, kids are in school, holidays are happening) but I guess it’s too hard to grasp that people are still enjoying the game. Both casuals and sweaties.

    Just because there is very vocal doomsayers on the forums isn’t indicative of what the larger player base is experiencing as whole.

    What Zo$ should focus on most is stability (not that I experience it to the extremes of others) More ability audits, and overall performance. Tho I think some people who are are playing on potato computers.

    Overall a large majority of us who aren’t on the forums are having a great time. Kudos to the Dev team for actually having a clear vision, for being bold enough to try out different things, see that it isn’t working, and revert those changes. I know it’s hard for the QQers to understand sometimes things need to go live to truly gauge the impact it has on the game because frankly there’s not enough people on the PTS. My only gripe is that the DEV team should listen more to those who are doing the PTS. Also get rid of the class reps, too many cooks spoil the broth.

    Anyhow, you whiners keep whining — I think a majority of you need to go outside and reconnect with real life, you’re overdosing on vidya games. Also expect more changes.

    Inb4 the QQers realize healing will be adjusted next patch.

    Agree, I don't mine all the patch and change, just made theory-crafting more fun.
    Like you I want better perf and also split pvp and pve skill.
    Doesn't matter the change I'll still adapt.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • BomblePants
    BomblePants
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    I have been playing magica templar and really notice a huge difference in sustain. Never had to worry about running out of magica before but suddenly I’m looking to heavy attack to throw me a bone.....
  • befriendlyordie
    befriendlyordie
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    I sustain by logging in to do daily writs .... then play "some other game" to enjoy myself.
  • jcm2606
    jcm2606
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    By not playing. Took one good stab at PvP on my magDK, could barely sustain CP, when I used to over sustain like crazy since that magDK was built for non-CP. Between that, bugs, and performance, instantly quit and went right back to other games.

    Seriously don't get the obsession with heavy attacking. It's slow, it's monotonous, ruins the flow of combat, especially on mag with staves. If you want us to give up damage to sustain, make us build a little more into recovery. But wait, we do that, and you'll nerf recovery, just like you did when people ran Witchmother's/Dubious, and you responded by dropping the max resources they both give.
    SirDopey wrote: »
    Rescue78 wrote: »
    Very easily actually, by canceling my sub and switching to a game where the developers actually listen to the player base and respect them.

    then why are you still here?

    Because, believe it or not, some people still enjoy the game, and want to see it get back on its feet, but can't bare to see it horribly fail. At it's heart, ESO is a great MMO with an excellent combat system, that could prosper if given the proper love and care.

    But ZoS is obviously unfit to be running an MMO of this caliber, given the fact that they've been running it into the ground for a few years now.

    I'd rather self eject early, land safely, and maybe see if they can pull it back out of this nosedive, rather than be caught in the crash and burned, forever hating a game that I used to and still do love.
  • Anhedonie
    Anhedonie
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    I manage it by playing a different game. Lots of them this time of year, thankfully.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • itscompton
    itscompton
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    SirDopey wrote: »
    Rescue78 wrote: »
    Very easily actually, by canceling my sub and switching to a game where the developers actually listen to the player base and respect them.

    then why are you still here?

    I don't know the person you're asking this question of but I'd guess they are still here because they know there is a great chance that in three months the Devs will completely change how everything works again. Maybe better, probably worse but who knows so they hold onto hope.
  • khajiitNPC
    khajiitNPC
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    Devs and Combat Team will definitely be making more changes. Believe in that. They have stated in every patch there is a possibility they might revert some changes. See DoTs. Also this patch they stated they are watching healing very closely, so expect healing to change next patch.

    Unfortunately some things can’t really be tested unless they go live, and get this, I know it’s hard to understand, we have a dismal sample of people actually doing combat related stuff in the PTS. It’s always the same faces. While I do wish the combat team would listen to those testing, I also understand there’s not enough there to actually extrapolate any meaningful data.

    [removed baiting comment]

    So yeah I do feel bad for the Combat Team and Devs because we have so many [snip] on the forum who don’t understand how to be competitive, who cry about one change and then on the next patch cry about the change they wanted. We have people still after 5 plus years crying about Animation canceling being cheating. See what I mean?

    Anyhow — I gotta bow out of this convo because I’m sure it will be censored for telling the truth. People get upset about truth.
    Edited by ZOS_JesC on December 2, 2019 4:10PM
  • MJallday
    MJallday
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    I’m running 2 recovery glyphs and Breton just to keep from running out against dragons in the over world - haven’t tried it in a trial situation yet but - I doubt it could get through a VMOL let alone VCR without lots of HAs


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