So , with sustain being absolutely butchered this patch how are you all managing your resources? What effect has it had on your builds and how have you adapted?
I've build my heal to help DPS so they don't have to do it.
I run Hollowfang + Ele Drain for Magika and Protection Circle + Symphony of Blade for Stamina.
Yes, since Magicka are easily plenty of magicka thanks to Hollo+Drain, the Sympho proc almost always on stamina dps.
Until now it work fine and my DPS are happy to not have to worry about sustain.
I've build my heal to help DPS so they don't have to do it.
I run Hollowfang + Ele Drain for Magika and Protection Circle + Symphony of Blade for Stamina.
Yes, since Magicka are easily plenty of magicka thanks to Hollo+Drain, the Sympho proc almost always on stamina dps.
Until now it work fine and my DPS are happy to not have to worry about sustain.
This patch increased the ammount of healers kicked from dungeond for not using orbs/ele drain
RefLiberty wrote: »Adapt and overcome
That’s called progress.
Not all situations where you need to adapt and eventually overcome can fell in the "progress" category.
If you lost your home and become homeless, but eventually adapt, is that called a progress?
Is it better or worse your compared as it was before?
Welp...
1) Changed some skills
2) Changed champion points around
3) Lost 22k damage from before patch
Repeat
1) Found out I can't run BARBED TRAP and ELEMENTAL WEAPON on the same character because after 4 ELEMENTAL WEAPONS I have NO stamina left to hit BARBED TRAP or use ELEMENTAL WEAPON for 2 rotations because they increased the cost of Barbed Trap to 3240 Stamina and Elemental Weapon to 3122 Stamina
2) Will now switch trap back to Channeled Acceleration and keep trying.
3) Will look into Stamina glyphs but at the cost of what.
So very frustrating when you work full time and have to try to rework your characters for the 3rd or so time this year. Now instead of playing and progressing I'm trying to change skills, champion points, gear, improve new gear, farm new weapons, farm materials for spell potions just to keep trying parsing all the new stuff. Maybe a month or so trying to hit requirement for guild trials. It's almost too much work instead of fun.
THEDKEXPERIENCE wrote: »The last 2 days I respec’d my main into the greatest PVE overland dragon fight healer around.
This was after I came to the realization that my PVP skills are no longer up to par.
Oddly I’ve had more fun then I’ve had in a while, no stress and have noticed that managing your resources is not a problem when you’re just spamming heal over times into 20 people while hitting my vape pen.
Somber97866 wrote: »Endgame= misery and headache.
Play the story, try a little PVP and then go find a new game to play. Nothing but heartache in endgame.
Disclaimer: this is my opinion and not the opinion of others.
khajiitNPC wrote: »Really? Maybe get gud? Idk why the people having a hard time sustaining are struggling so much. And yeah I am being condescending. If you guys hate the game so much, leave! If it’s no longer fun, leave!
Despite what anyone thinks, the facts are DPS was overperforming, a small percentage are still hitting great numbers, those who aren’t are under the ill notion you have to hit above 50k. Guess what, we were completing VMoL with 25 to 30k. We still completed VMA when nerfmire hit. And guess what? We’ve completed VHoF a couple times already. About half the players were doing less than 40k damage. Was it a perfect run? No. Did it take longer? Yes.
Yes there’s been drastic changes. But that’s what happens in MMOs. I was also frustrated but I got over it. Just because your guild or a handful of guilds lost players doesn’t indicate the game is dying. Everywhere I go it looks about the same pop wise. PvP is usually poplocked at prime time hours.
So yeah, create thousands of threads about how the game is in decline (guess whatNovember to about February you’ll see a decline in activity because other games come out, kids are in school, holidays are happening) but I guess it’s too hard to grasp that people are still enjoying the game. Both casuals and sweaties.
Just because there is very vocal doomsayers on the forums isn’t indicative of what the larger player base is experiencing as whole.
What Zo$ should focus on most is stability (not that I experience it to the extremes of others) More ability audits, and overall performance. Tho I think some people who are are playing on potato computers.
Overall a large majority of us who aren’t on the forums are having a great time. Kudos to the Dev team for actually having a clear vision, for being bold enough to try out different things, see that it isn’t working, and revert those changes. I know it’s hard for the QQers to understand sometimes things need to go live to truly gauge the impact it has on the game because frankly there’s not enough people on the PTS. My only gripe is that the DEV team should listen more to those who are doing the PTS. Also get rid of the class reps, too many cooks spoil the broth.
Anyhow, you whiners keep whining — I think a majority of you need to go outside and reconnect with real life, you’re overdosing on vidya games. Also expect more changes.
Inb4 the QQers realize healing will be adjusted next patch.