Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.
The last time I did that, they threw in RMTs on top of subs anyway. The best part is this though: the game was ESO.
Nowadays games that have subs, only subs and no RMTs make a very short list, and the only reason why it is not even shorter if we exclude games that have subs, only subs and no RMTs only temporarily as part of bait and switch strategy is that the list has like zero items on it to begin with.
^^^ This. MMOs never changed their sub fees. I was paying $15 a month 20 years ago. Subs were required back then in order to support maintaining the games. Games have become far more complex and far more expensive to maintain and yet the people that play today expect to pay nothing to play the games and complain about the games constantly. The bandwidth and electricity required to run a single mega server is insane.Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.
The last time I did that, they threw in RMTs on top of subs anyway. The best part is this though: the game was ESO.
Nowadays games that have subs, only subs and no RMTs make a very short list, and the only reason why it is not even shorter if we exclude games that have subs, only subs and no RMTs only temporarily as part of bait and switch strategy is that the list has like zero items on it to begin with.
They didn't throw in RMTs on top of subs, they offered them as an alternative - which is a big difference. Moreover, they included enough Crowns in the sub to cover additional purchases if you wanted any. The problem with games these days isn't that they offer alternative ways of contributing to them, it's that there are players who don't want to contribute at all but still want to play the games.
They shoved away so many players in the last months,..
karthrag_inak wrote: »
Anotherone773 wrote: »^^^ This. MMOs never changed their sub fees. I was paying $15 a month 20 years ago. Subs were required back then in order to support maintaining the games. Games have become far more complex and far more expensive to maintain and yet the people that play today expect to pay nothing to play the games and complain about the games constantly. The bandwidth and electricity required to run a single mega server is insane.Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.
The last time I did that, they threw in RMTs on top of subs anyway. The best part is this though: the game was ESO.
Nowadays games that have subs, only subs and no RMTs make a very short list, and the only reason why it is not even shorter if we exclude games that have subs, only subs and no RMTs only temporarily as part of bait and switch strategy is that the list has like zero items on it to begin with.
They didn't throw in RMTs on top of subs, they offered them as an alternative - which is a big difference. Moreover, they included enough Crowns in the sub to cover additional purchases if you wanted any. The problem with games these days isn't that they offer alternative ways of contributing to them, it's that there are players who don't want to contribute at all but still want to play the games.
Then you have personal. Currently ZOS, according to linkedin, has 384 employees. If you assume 84 are working on their android project and 100 work on the next chapter, which you must pay for and thus generates its own income, leaves 200 to run and maintain ESO. If you consider a quite conservative $40k salary per employee using the most base make up and then figure basic costs on top of salary such as employer contributions, workmans comp, and employee benefits then you are right around $11.2 mil a year, or $933,333. a month just to cover employee costs. That is 62,223 subs needed per month just to cover the cost of the staff needed to maintain this free to play game.
Im sure ZOS employees will work for free if we ask them nicely though so we can have unlimited hours of entertainment for free. Its not like they have bills to pay or families to feed or anything like that.

Tommy_The_Gun wrote: »P2W elements are already is in this game.
It came with the 1st dungeon DLC. Dungeon DLC stuff (and some chapter trials) are significantly more powerful than what base game has to offer (and the power creep will make it worse as the time passes). Granted, you still need to "grind" the gear (I know, it is painful), but since there is NO other way to get this gear (you have to pay-to-get-access to that gear) - lets be clear - it is P2W. It fits the description of "paying for advantage".
That's not pay-to-win. That's typical (quality) MMO stuff. I'm all for supporting a game I love by buying DLCs/Chapters/Expansions/ETC. The game would get awfully stale without new content, and I'm not self-entitled enough to even think I ought to get access to new content for free.
Of course new content is going to give you access to "more powerful" equipment/items. That's one of their main selling points. But that doesn't make them pay-to-win. That's ludicrous.
Agreed. It's paying for new content, and unless you're happy playing at base game level caps for years on end then you're always going to want the new content release to involve some sort of leveling advance which will result in more powerful gear (and mobs). That doesn't make the additional content DLCs P2W any more than buying the original base game was P2W.
Contaminate wrote: »The game is already pay-to-win unless one is using a very narrow and contextually irrelevant understanding of the term. Furthermore, obsessively fixating on whether or not something is or isn't pay-to-win completely misses the fact that this game is rife with predatory monetization regardless.
Nah, you have an option to buy things or not. Your decision has no impact on the game itself. You can spend thousands of dollars and a player that only paid for the base game can still kick your a$$ in Cyrodiil. The game is only predatory if you allow yourself to be prey. You don't need a wolf with purple stripes to play the game.
And of course people like you would parrot the same story even when 5% damage boosts end up in the store because "a player that only paid for the base game can still kick your a$$ in Cyrodiil"
It is already here.
If you can convert cash to crown to gold and then use gold to purchase runs and purchase tempers to gold everything then effectively you can start at level 50, grind your cp to 160 and pay cash to get BiS everywhere.
If that isn't P2W then what is?
It is already here.
If you can convert cash to crown to gold and then use gold to purchase runs and purchase tempers to gold everything then effectively you can start at level 50, grind your cp to 160 and pay cash to get BiS everywhere.
If that isn't P2W then what is?
Contaminate wrote: »The game is already pay-to-win unless one is using a very narrow and contextually irrelevant understanding of the term. Furthermore, obsessively fixating on whether or not something is or isn't pay-to-win completely misses the fact that this game is rife with predatory monetization regardless.
Nah, you have an option to buy things or not. Your decision has no impact on the game itself. You can spend thousands of dollars and a player that only paid for the base game can still kick your a$$ in Cyrodiil. The game is only predatory if you allow yourself to be prey. You don't need a wolf with purple stripes to play the game.
And of course people like you would parrot the same story even when 5% damage boosts end up in the store because "a player that only paid for the base game can still kick your a$$ in Cyrodiil"
No a 5% boost that can't be obtained in game would of course be pay to win. I guess I should have just come out and said it but I assumed people would know my scenario would involve players of similar skill levels. This game is not pay to win.
Patch Notes v4.2.0War Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:
Spoiler
This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
Patch Notes v4.2.0Contaminate wrote: »quote]War Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:
Spoiler
This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
Kiralyn2000 wrote: »Contaminate wrote: »
If DLC or Expansion content makes a game p2w, then every game with a multiplayer component, that ever sold an expansion, has been p2w. Diablo 2, WoW, Everquest, everything. (and if everything in an expansion was worse than things in the base game, people would scream to high heavens about how dare they charge for this garbage)
At some point, you have to limit a definition, if you want it to mean anything at all. Hell, you can't win a game without buying it, so every paid game in the history of mankind has been "pay to win". ("immersion" has the same problem. So many varied things have been complained about as "ruining mah immershun!", that the word has become pointless. It's a vague club to be wielded at literally any game feature that you don't like.)
Anotherone773 wrote: »^^^ This. MMOs never changed their sub fees. I was paying $15 a month 20 years ago. Subs were required back then in order to support maintaining the games. Games have become far more complex and far more expensive to maintain and yet the people that play today expect to pay nothing to play the games and complain about the games constantly. The bandwidth and electricity required to run a single mega server is insane.Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.
The last time I did that, they threw in RMTs on top of subs anyway. The best part is this though: the game was ESO.
Nowadays games that have subs, only subs and no RMTs make a very short list, and the only reason why it is not even shorter if we exclude games that have subs, only subs and no RMTs only temporarily as part of bait and switch strategy is that the list has like zero items on it to begin with.
They didn't throw in RMTs on top of subs, they offered them as an alternative - which is a big difference. Moreover, they included enough Crowns in the sub to cover additional purchases if you wanted any. The problem with games these days isn't that they offer alternative ways of contributing to them, it's that there are players who don't want to contribute at all but still want to play the games.
Then you have personal. Currently ZOS, according to linkedin, has 384 employees. If you assume 84 are working on their android project and 100 work on the next chapter, which you must pay for and thus generates its own income, leaves 200 to run and maintain ESO. If you consider a quite conservative $40k salary per employee using the most base make up and then figure basic costs on top of salary such as employer contributions, workmans comp, and employee benefits then you are right around $11.2 mil a year, or $933,333. a month just to cover employee costs. That is 62,223 subs needed per month just to cover the cost of the staff needed to maintain this free to play game.
Im sure ZOS employees will work for free if we ask them nicely though so we can have unlimited hours of entertainment for free. Its not like they have bills to pay or families to feed or anything like that.
ESO is P2W already - Dungeon DLC 5 pcs sets.The crafting/overland sets from DLC's can be bought from players wich I have done many times. My last was New moon acolytes set someone made.
To summarize this I really don't think ESO will become P2W. The only complain I have about new DLC, Crownstore items etc is to set it aside for a time and improve the bugs, animations and functions of the base game. Make it more of a stable gaming experience at this point THEN add new stuff to sell.
Tommy_The_Gun wrote: »ESO is P2W already - Dungeon DLC 5 pcs sets.The crafting/overland sets from DLC's can be bought from players wich I have done many times. My last was New moon acolytes set someone made.
To summarize this I really don't think ESO will become P2W. The only complain I have about new DLC, Crownstore items etc is to set it aside for a time and improve the bugs, animations and functions of the base game. Make it more of a stable gaming experience at this point THEN add new stuff to sell.
I think we can all agree that those are significantly more powerful than base game sets and overland DLC sets.
It is power Creep, and is technically an "necessary evil" just to make people play the game and prevent "staling". But Power Creep can and eventually will cause unbalance, and if it is locked behind pay wall - it will cause P2W eventually.
It is only a matter of time, and in case of ESO - it already happened.
CP was not incensed and every skill nerfed, and yet DPS is going up.... I wonder why....
As far as I know there is no way to have access to those DLC Dungeon sets (even limited) other than paying RL cash and buying either Dungeon DLC or ESO+.
In short, in order to have access to most powerful sets, you have to pay.
So basically it fits the P2W description perfectly. Paying to have (access to) better gear, buying advantage for RL money.
I know, it is not immediate access. You still have to grind it. But, base game Dungeon sets, you also have to grind to get (that is why I deliberately omitted this).
But the thing about those DLC Dungeons sets is that because DLC Dungeons are much harder to do (vs base game ones) it creates this illusion:"I got this gear not because I paid for it, but because of my skill".
Now here is an interesting part:
I dont think that DLC Monster sets are P2W. Why ? Well, because, even if you dont buy DLC Dungeon - you still can get those.
Undaunted Vendor sells Shoulders and Gold vendor occasionally sells Helmets. That means, there is a way to "have access" to this gear in other way than spending RL cash, therefore it is not P2W.
^ That is why I really think that ZOS should update gold vendor to sell random DLC 5 Pcs set peace each weekend. It would still take a lot of time to complete a full set (1 - 2 years probably), but no one would say that it is P2W.
Anotherone773 wrote: »^^^ This. MMOs never changed their sub fees. I was paying $15 a month 20 years ago. Subs were required back then in order to support maintaining the games. Games have become far more complex and far more expensive to maintain and yet the people that play today expect to pay nothing to play the games and complain about the games constantly. The bandwidth and electricity required to run a single mega server is insane.Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.
The last time I did that, they threw in RMTs on top of subs anyway. The best part is this though: the game was ESO.
Nowadays games that have subs, only subs and no RMTs make a very short list, and the only reason why it is not even shorter if we exclude games that have subs, only subs and no RMTs only temporarily as part of bait and switch strategy is that the list has like zero items on it to begin with.
They didn't throw in RMTs on top of subs, they offered them as an alternative - which is a big difference. Moreover, they included enough Crowns in the sub to cover additional purchases if you wanted any. The problem with games these days isn't that they offer alternative ways of contributing to them, it's that there are players who don't want to contribute at all but still want to play the games.
Then you have personal. Currently ZOS, according to linkedin, has 384 employees. If you assume 84 are working on their android project and 100 work on the next chapter, which you must pay for and thus generates its own income, leaves 200 to run and maintain ESO. If you consider a quite conservative $40k salary per employee using the most base make up and then figure basic costs on top of salary such as employer contributions, workmans comp, and employee benefits then you are right around $11.2 mil a year, or $933,333. a month just to cover employee costs. That is 62,223 subs needed per month just to cover the cost of the staff needed to maintain this free to play game.
Im sure ZOS employees will work for free if we ask them nicely though so we can have unlimited hours of entertainment for free. Its not like they have bills to pay or families to feed or anything like that.
1) Bandwidth is getting cheaper over time.
2) So is hardware (as in server housing/hosting).
3) Hardware (machines) is getting simultaneously more powerful and efficient.
4) Games are more complex, but so are tools and middleware, and they are also getting cheaper.
5) Number of potential players is increasing. 60K subs in 2000 would be a spectacular success, in 2019 such game would be shut down even if it was still profitable, simply due to massive opportunity cost of running P2W game instead.
6) 200 people running ESO is almost certainly off by an order of magnitude. You would be surprised how tiny teams can keep servers running. Note that if you needed 20 people to run servers for 10,000 people, running servers for 100,000 or 1,000,000 would still require about 20 people, it does not scale.
7) Nobody here, form the anti-P2W camp, ever demanded a game for free or employees to work for free, but rather a game free of corruption.
RMTs on top of "optional" subs have nothing to do with providing alternatives, cost of bandwidth, hardware, electricity, software complexity or well-being of employees (btw, videogambling has rather poor reputation in that respect), it is simply this:
On the x axis are all possible players, on the y axis money they could spend. If you charge flat $15, your profit is the green area. RMTs are there to extract money from people who can not pay $15 and from people who can pay more than $15 (e.g. for power). Since yellow + green + red is always more money than just green money, and almost certainly by substantial margin, we have what we discussed earlier, i.e. super short list of sub only games regardless of whether green money is enough to keep lights on or not.
Anotherone773 wrote: »Anotherone773 wrote: »^^^ This. MMOs never changed their sub fees. I was paying $15 a month 20 years ago. Subs were required back then in order to support maintaining the games. Games have become far more complex and far more expensive to maintain and yet the people that play today expect to pay nothing to play the games and complain about the games constantly. The bandwidth and electricity required to run a single mega server is insane.Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.
The last time I did that, they threw in RMTs on top of subs anyway. The best part is this though: the game was ESO.
Nowadays games that have subs, only subs and no RMTs make a very short list, and the only reason why it is not even shorter if we exclude games that have subs, only subs and no RMTs only temporarily as part of bait and switch strategy is that the list has like zero items on it to begin with.
They didn't throw in RMTs on top of subs, they offered them as an alternative - which is a big difference. Moreover, they included enough Crowns in the sub to cover additional purchases if you wanted any. The problem with games these days isn't that they offer alternative ways of contributing to them, it's that there are players who don't want to contribute at all but still want to play the games.
Then you have personal. Currently ZOS, according to linkedin, has 384 employees. If you assume 84 are working on their android project and 100 work on the next chapter, which you must pay for and thus generates its own income, leaves 200 to run and maintain ESO. If you consider a quite conservative $40k salary per employee using the most base make up and then figure basic costs on top of salary such as employer contributions, workmans comp, and employee benefits then you are right around $11.2 mil a year, or $933,333. a month just to cover employee costs. That is 62,223 subs needed per month just to cover the cost of the staff needed to maintain this free to play game.
Im sure ZOS employees will work for free if we ask them nicely though so we can have unlimited hours of entertainment for free. Its not like they have bills to pay or families to feed or anything like that.
1) Bandwidth is getting cheaper over time.
2) So is hardware (as in server housing/hosting).
3) Hardware (machines) is getting simultaneously more powerful and efficient.
4) Games are more complex, but so are tools and middleware, and they are also getting cheaper.
5) Number of potential players is increasing. 60K subs in 2000 would be a spectacular success, in 2019 such game would be shut down even if it was still profitable, simply due to massive opportunity cost of running P2W game instead.
6) 200 people running ESO is almost certainly off by an order of magnitude. You would be surprised how tiny teams can keep servers running. Note that if you needed 20 people to run servers for 10,000 people, running servers for 100,000 or 1,000,000 would still require about 20 people, it does not scale.
7) Nobody here, form the anti-P2W camp, ever demanded a game for free or employees to work for free, but rather a game free of corruption.
RMTs on top of "optional" subs have nothing to do with providing alternatives, cost of bandwidth, hardware, electricity, software complexity or well-being of employees (btw, videogambling has rather poor reputation in that respect), it is simply this:
On the x axis are all possible players, on the y axis money they could spend. If you charge flat $15, your profit is the green area. RMTs are there to extract money from people who can not pay $15 and from people who can pay more than $15 (e.g. for power). Since yellow + green + red is always more money than just green money, and almost certainly by substantial margin, we have what we discussed earlier, i.e. super short list of sub only games regardless of whether green money is enough to keep lights on or not.
Wow all that sounds super smart. Dont know what i could say except...
Um its not correct.
1) Bandwidth cost is balanced by bandwidth demands
2) Cost reduction balanced by demands again.
3) Irrelevant except to say that you need less to do more, except this is also balance by "more" always growing.
4) This is 1000% incorrect. Even if adjusted for inflation its not even close.
5) There are many many games that survive on less than 60k subs.LOTRO does not have 60k subs, probably has never had 60k subs and has been around since about WW2. Why do you think a profitable game would shut down? As a business owner, that makes zero sense no matter how you spin it.
6) I dont think you have any idea what it takes to run an MMO."Running a server" is not running a MMO. Software runs servers, tech people monitor servers. They are a tiny tiny portion of the staff required to run an MMO, if they are even in house. The people who run the actual game are developers...programmers, artists, story writers, lore masters, project managers, etc on the content side and then HR, accountants, lawyers, managers, and other general business professions on the business side. It doesnt take a couple of dudes in their mom's basement with a 16u rack to make ESO happen. It takes an entire corporate structure with teams of professionals to produce and maintain that game world you see.
7) Free of corruption? What is corrupt? A company that wants to make a profit? Do YOU want to make a profit? OR are you ok with breaking even? Because if you are ok with breaking even, i have a hundred positions open. Bring some like minded friends.
This is all strawman stuff, even the little graph is a strawman.
This game is not p2w. There is nothing bought with crowns that cannot be obtained without crowns that gives a RMP an advantage. Please Please go play "Game of War" on mobile. Take in the very definition of pay2win. Learn it. Understand it. Embrace it. You can feel it sucking the money out of your bank account. Its like a giant niffler. And if someone feels that its p2w and they cant accept that, then they should cancel their account. Its not like they were helping keeping the game running anyway, so we wont be missing their contribution.
Kiralyn2000 wrote: »Contaminate wrote: »War Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:
Spoiler
This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
Patch Notes v4.2.0
Even by the most absurdly strict definition, this game is offering P2W options.
If DLC or Expansion content makes a game p2w...
Kiralyn2000 wrote: »...then every game with a multiplayer component, that ever sold an expansion, has been p2w. Diablo 2, WoW, Everquest, everything. (and if everything in an expansion was worse than things in the base game, people would scream to high heavens about how dare they charge for this garbage)
At some point, you have to limit a definition, if you want it to mean anything at all. Hell, you can't win a game without buying it, so every paid game in the history of mankind has been "pay to win".
Kiralyn2000 wrote: »("immersion" has the same problem. So many varied things have been complained about as "ruining mah immershun!", that the word has become pointless. It's a vague club to be wielded at literally any game feature that you don't like.)