P2W means you can buy advantage in competitive play through real money purchases in the cash shop of items that are better than those corresponding items that can be earned in the game. So, for example, if you can only earn a +5 weapon in a game through questing or trials etc but you can buy a +6 weapon in the cash shop with real money then that is P2W.
Which is fallacious example. What a player can obtain is largely function of time, i.e. at any given moment there is only so much that could have been obtained by playing. If it is +4 weapon for given player, then +5 weapon in the cash shop is just as P2W as +6 weapon, even though +5 is not cash-shop only like +6 weapon.
Likewise, if best what you can put together at given moment is blue gear, then ESO is P2W, because cash-to-gold conversion via cash shop allows you to upgrade to gold, which would grant you an advantage in competitive play.
P2W means you can buy advantage in competitive play through real money purchases in the cash shop of items that are better than those corresponding items that can be earned in the game. So, for example, if you can only earn a +5 weapon in a game through questing or trials etc but you can buy a +6 weapon in the cash shop with real money then that is P2W.
Curious_Death wrote: »pay2win
compare dlc gear to non-dlc
fight with non-dlc gear vs dlc -gear friend...
finally compare non-dlc gear on 50m dummy vs dlc gear
have fun !
P2W means you can buy advantage in competitive play through real money purchases in the cash shop of items that are better than those corresponding items that can be earned in the game. So, for example, if you can only earn a +5 weapon in a game through questing or trials etc but you can buy a +6 weapon in the cash shop with real money then that is P2W.
Which is fallacious example. What a player can obtain is largely function of time, i.e. at any given moment there is only so much that could have been obtained by playing. If it is +4 weapon for given player, then +5 weapon in the cash shop is just as P2W as +6 weapon, even though +5 is not cash-shop only like +6 weapon.
Likewise, if best what you can put together at given moment is blue gear, then ESO is P2W, because cash-to-gold conversion via cash shop allows you to upgrade to gold, which would grant you an advantage in competitive play.
It's not fallacious at all. If the best weapon is obtainable in the game then it's inclusion in a cash shop is not Pay to Win, it's Pay for Convenience.
Personally, I'm against Pay for Convenience items - such as skill points in the Crown Store - and I'm also against trading Crowns for gold which is simply a developer's attempt to keep RMT transactions in-house, but they are not Pay to Win because they are not the sole province of those willing to spend real money, they are also available to those willing to spend the in-game time (and thereby in some cases in-game gold) to acquire them.
To be super blunt about it, the fallacy is in that "obtainable" and "in the game" are two different things and should not be lumped together as deceptive "obtainable in the game". As I said, there is a cap on gear (or generally power) that is largely function of time. Only finite gear (power) can be obtained in finite time. +4 weapon takes some time to get and +5 takes some more time to get (typically). If, for a given player, the cap is +4 weapon, then +5 weapon is literally unobtainable, even though it is in the game, not only the cash shop, and seemingly "obtainable".
To be more philosphical about it, +5 weapon in the game and the same +5 weapon in the cash shop are not the same weapons; the cash shop version takes zero time/effort to get and that is precisely why players would buy it, because it would improve they power per time ratio, while simply spending more time would not improve it.
P2W means you can buy advantage in competitive play through real money purchases in the cash shop of items that are better than those corresponding items that can be earned in the game. So, for example, if you can only earn a +5 weapon in a game through questing or trials etc but you can buy a +6 weapon in the cash shop with real money then that is P2W.
Lady_Linux wrote: »Certainly not b4 they get functioning servers
Kiralyn2000 wrote: »To be super blunt about it, the fallacy is in that "obtainable" and "in the game" are two different things and should not be lumped together as deceptive "obtainable in the game". As I said, there is a cap on gear (or generally power) that is largely function of time. Only finite gear (power) can be obtained in finite time. +4 weapon takes some time to get and +5 takes some more time to get (typically). If, for a given player, the cap is +4 weapon, then +5 weapon is literally unobtainable, even though it is in the game, not only the cash shop, and seemingly "obtainable".
To be more philosphical about it, +5 weapon in the game and the same +5 weapon in the cash shop are not the same weapons; the cash shop version takes zero time/effort to get and that is precisely why players would buy it, because it would improve they power per time ratio, while simply spending more time would not improve it.
But in the actual "p2w" games out there, it's literally impossible to get the +9 (or +12, or +15, or whatever cap they have) weapon without the cash shop. Even if you spent all the time in the world, they can't be ground out. Because in the gear improvement systems they have, the base chance of success drops to 1% by, say, +6. And if you fail in an attempt, your item might lose a level. Or be destroyed outright. Oh, but you can buy 'boosters' in the cash shop to improve your odds! And 'insurance' to keep your item from breaking on a failure! And to have any chance at all in PvP, you need to have all your gear enchanted to +9.
...and that's pay to win. Not all the stuff that people have been whining about in this game, trying to expand the definition to include anything they happen to not like. (And completely ignoring that the existence of Crown Gifting vastly reduces the possibility of "p2w", because players can obtain cash shop items with in-game gold. So even if there was something in the cash shop that gave players More Power than those who haven't spent $, it could be obtained by people with gold.)
The game is already pay-to-win unless one is using a very narrow and contextually irrelevant understanding of the term. Furthermore, obsessively fixating on whether or not something is or isn't pay-to-win completely misses the fact that this game is rife with predatory monetization regardless.
"Dragons will never come to Eso because it doesnt fit the lore." "We will fix the servers this year (every year so far)" "Expansions will NEVER be handled as DLCs" ....Did anyone from ZOS actually say these exact things? When 'We've got performance fixes in the works" turns into "We will fix the servers this year" I think you might be twisting things a little.
Tommy_The_Gun wrote: »P2W elements are already is in this game.
It came with the 1st dungeon DLC. Dungeon DLC stuff (and some chapter trials) are significantly more powerful than what base game has to offer (and the power creep will make it worse as the time passes). Granted, you still need to "grind" the gear (I know, it is painful), but since there is NO other way to get this gear (you have to pay-to-get-access to that gear) - lets be clear - it is P2W. It fits the description of "paying for advantage".
Jack_TheImpaler wrote: »Screw P2W I want P2 Lose back!
Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
Imagine the rage when they would put potions/food/armor on sale that are better then what you could get ingame.
No no, they will never do that.
As for the boar pet: I got it. I have 18 characters, so all in all that are 90 more inventory slots. I find that handy, but do not consider it as pay to win.
The game is already pay-to-win unless one is using a very narrow and contextually irrelevant understanding of the term. Furthermore, obsessively fixating on whether or not something is or isn't pay-to-win completely misses the fact that this game is rife with predatory monetization regardless.
The game is already pay-to-win unless one is using a very narrow and contextually irrelevant understanding of the term. Furthermore, obsessively fixating on whether or not something is or isn't pay-to-win completely misses the fact that this game is rife with predatory monetization regardless.
Nah, you have an option to buy things or not. Your decision has no impact on the game itself. You can spend thousands of dollars and a player that only paid for the base game can still kick your a$$ in Cyrodiil. The game is only predatory if you allow yourself to be prey. You don't need a wolf with purple stripes to play the game.
Tommy_The_Gun wrote: »P2W elements are already is in this game.
It came with the 1st dungeon DLC. Dungeon DLC stuff (and some chapter trials) are significantly more powerful than what base game has to offer (and the power creep will make it worse as the time passes). Granted, you still need to "grind" the gear (I know, it is painful), but since there is NO other way to get this gear (you have to pay-to-get-access to that gear) - lets be clear - it is P2W. It fits the description of "paying for advantage".
That's not pay-to-win. That's typical (quality) MMO stuff. I'm all for supporting a game I love by buying DLCs/Chapters/Expansions/ETC. The game would get awfully stale without new content, and I'm not self-entitled enough to even think I ought to get access to new content for free.
Of course new content is going to give you access to "more powerful" equipment/items. That's one of their main selling points. But that doesn't make them pay-to-win. That's ludicrous.
Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
Anotherone773 wrote: »Contaminate wrote: »Anotherone773 wrote: »I think people need to learn the definition of pay2win before they go slinging it around. Pay2win has to give an ADVANTAGE over other players that is otherwise unobtainable in game. Things that are not pay2win:
* 5 slot pig
* Crown store consumables
* Crown crates
* Crown mounts
* Anything in the crown store
* ESO PLUS or any content it grants access too.
* Any Chapters
Things that are pay2win:
* Crown only armor set that has double the impenetrable bonus of what is available in game
* Crown exclusive weapons that can have dual enchantments.
* Crown Mount with a 100% speed buff( Cyro PVP)
* Crown exclusive upgrade material to upgrade gear from gold to orange.
* Crown pots and poisons that are more potent than what you can make in game.
* Crown only combat pet
Etc. Etc Etc.
You don’t seem to have any idea of what makes P2W aspects a problem. Your definition is too narrow to be useful
My definition is the actual definition of P2W as it was coined/invented. I know, i was there. What many people, who throw the term around these days for anything they dont approve of, dont get is that a company has to make money. They think they should not have to pay for their gaming experience. That they are ENTITLED to it. That is all fine and dandy, but someone has to pay to keep the lights on. And if not enough people are willing to voluntarily buy subs and cosmetic items, then the company has to up the anty and offer things that are more useful but still do not give an advantage to one player over another such as an inventory pig.
If people are afraid a game will go p2w, then perhaps they should stop expecting companies to provide them free entertainment and pony up $15 a month for a sub. You get what you pay for. You want a game that doesnt depend on MT to help with funding, then buy subs.