Absolutely everyone playing this game needs to watch this.
And/or the associated commentaries that have been made on it.
When I complain about predatory monetization, this is what I'm talking about. To those who balk "but it's just cosmetic!" and "but you don't need it!" and "but it's not a competitive advantage!" and all this other industry apologetic bull crap, watch this. Watch this and understand that this sort of very deliberate psychological manipulation is impacting game design and actively making our games worse... all to exploit our love of games for cash. The industry does it because they can get away with it and, more importantly, because it makes them millions upon millions of dollars (aka, it works).
Tommy_The_Gun wrote: »ESO is P2W already - Dungeon DLC 5 pcs sets.The crafting/overland sets from DLC's can be bought from players wich I have done many times. My last was New moon acolytes set someone made.
To summarize this I really don't think ESO will become P2W. The only complain I have about new DLC, Crownstore items etc is to set it aside for a time and improve the bugs, animations and functions of the base game. Make it more of a stable gaming experience at this point THEN add new stuff to sell.
I think we can all agree that those are significantly more powerful than base game sets and overland DLC sets.
It is power Creep, and is technically an "necessary evil" just to make people play the game and prevent "staling". But Power Creep can and eventually will cause unbalance, and if it is locked behind pay wall - it will cause P2W eventually.
It is only a matter of time, and in case of ESO - it already happened.
CP was not incensed and every skill nerfed, and yet DPS is going up.... I wonder why....
As far as I know there is no way to have access to those DLC Dungeon sets (even limited) other than paying RL cash and buying either Dungeon DLC or ESO+.
In short, in order to have access to most powerful sets, you have to pay.
So basically it fits the P2W description perfectly. Paying to have (access to) better gear, buying advantage for RL money.
I know, it is not immediate access. You still have to grind it. But, base game Dungeon sets, you also have to grind to get (that is why I deliberately omitted this).
But the thing about those DLC Dungeons sets is that because DLC Dungeons are much harder to do (vs base game ones) it creates this illusion:"I got this gear not because I paid for it, but because of my skill".
Now here is an interesting part:
I dont think that DLC Monster sets are P2W. Why ? Well, because, even if you dont buy DLC Dungeon - you still can get those.
Undaunted Vendor sells Shoulders and Gold vendor occasionally sells Helmets. That means, there is a way to "have access" to this gear in other way than spending RL cash, therefore it is not P2W.
^ That is why I really think that ZOS should update gold vendor to sell random DLC 5 Pcs set peace each weekend. It would still take a lot of time to complete a full set (1 - 2 years probably), but no one would say that it is P2W.
El_Borracho wrote: »
Absolutely everyone playing this game needs to watch this.
And/or the associated commentaries that have been made on it.
When I complain about predatory monetization, this is what I'm talking about. To those who balk "but it's just cosmetic!" and "but you don't need it!" and "but it's not a competitive advantage!" and all this other industry apologetic bull crap, watch this. Watch this and understand that this sort of very deliberate psychological manipulation is impacting game design and actively making our games worse... all to exploit our love of games for cash. The industry does it because they can get away with it and, more importantly, because it makes them millions upon millions of dollars (aka, it works).
Well, I mean they are making games to make a profit. This isn't art.
But there are much, much worse ways video games can be monetized. I've said this a few times on these boards, but GTA Online used to be one of the best MMO games out there. Balanced. Fun content. Great PVP and PVE. Then microtransactions took over. Laser tanks and flying motorcycles with missiles followed. That was true P2W, because if you didn't keep up with the new gear, you were basically using slings and arrows.
If ZOS wants to sell crates and costumes, and people want to buy them, and the rest of us reap the rewards off their revenue streams, that is terrific. Because if that dries up, there are only 2 alternatives: microtransactions or massive hikes in the cost of each chapter.
Veinblood1965 wrote: »Not one of these posts even mentions how P2W even affects those who wouldn't pay for it. So what someone else can buy better food, or a nice mount, or eventually just pay for a CP maxed level 50 character with weapons and armor that you cannot obtain in game that is levels above what you can earn by playing. How does that take away from anyone who didn't pay?