Meh, I think the Brp resto is fine individually but it works like a very strong healing buff when used in groups. Then again, group healing in general is a bit too much imo so I don't know how much of that is a problem with the brp resto itself.
As for brp dw, idk I've heard it's pretty strong but I haven't had trouble killing anyone in particular who was spamming quick cloak but maybe I'm just lucky.
MartiniDaniels wrote: »The post isn't even about 1% of all available sets yet people start to yell at OP how he wants to remove every single thing from the game.
Everyone trying to defend brp dw and resto at this point should just be brushed off with "ok boomer"
There's no point listing the arguments again for people who can't grasp that 30% more healing/ less damage taken on demand with no cooldown is unbalanced
If OP provided some high-MMR or organized PVP raid footage where combat is in stalemate because nobody can kill anybody because of this sets - this will be arguments. But he just claimed that he can't farm newbies in Cyro anymore and called for a new wave of nerfs.
chetter_hummin wrote: »Better just get good instead of complaining on forums.
MartiniDaniels wrote: »The post isn't even about 1% of all available sets yet people start to yell at OP how he wants to remove every single thing from the game.
Everyone trying to defend brp dw and resto at this point should just be brushed off with "ok boomer"
There's no point listing the arguments again for people who can't grasp that 30% more healing/ less damage taken on demand with no cooldown is unbalanced
If OP provided some high-MMR or organized PVP raid footage where combat is in stalemate because nobody can kill anybody because of this sets - this will be arguments. But he just claimed that he can't farm newbies in Cyro anymore and called for a new wave of nerfs.
There is no reason to provide it at all.
Everyone using the weapons knows how broken they are and everyone who regularly PvPs can see the difference when the same players who've been easy clappings in the past are now able to stall fights infinitely.
The reason being you can have 100% uptime on the buffs when you need it.
Oneshotting players with decent builds is more or less gone from the game.
It requires your ult and the rest of your offence to kill an enemy fast and clean.
This gives people at least 2 seconds to react, simply by using 1 single skill in combination with brp DW/Resto they can avoid ever being killed by the incoming damage.
There's no thought process involved, just use it when you get hit by an ult or when you expect to be hit by one and you'll survive.
WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »
Oh is there a Lokkestiiz HM in PVP now too? Because a trial boss was mentioned specifically, and it’s the one place where every good PVE healer uses the item. I also failed to notice any mention of the requested nerf being limited to PVP, it sounded more like a “I can’t kill someone in PVP, so change the game and screw PVE” request.
Did you even read the OP?
Did you even write the OP?WrathOfInnos wrote: »WrathOfInnos wrote: »
Oh is there a Lokkestiiz HM in PVP now too? Because a trial boss was mentioned specifically, and it’s the one place where every good PVE healer uses the item. I also failed to notice any mention of the requested nerf being limited to PVP, it sounded more like a “I can’t kill someone in PVP, so change the game and screw PVE” request.
Did you even read the OP?
Did you even write the OP?
Yes, I did, and you clearly didn’t read it. I already addressed your counter-argument before you even made it. You look like a fool.
Healers use BRP resto in vSS because healing has taken nothing but nerfs since the trial released. You can’t just state the opposite of facts to make your argument sound valid.
Healing Ward: Super Buffed
Springs: Buffed (in use for cages)
Radiant Regeneration: Super Buffed
Orb was nerfed, but with the buffs to the other three it is absolutely not needed.
I have healed vSS HM. It is ridiculously easy now. If using Brose Resto, with a spring down before they head in, you can heal them out in one vine after using healing ward. You can easily complete it without Brose resto, which is exactly what I stated in the OP.
Your belief that you need Brose resto for vSS resembles what is likely a build issue. I suggest looking up a prominent good healer on YouTube, such as @stileanima or Heals the Feels so you may better adjust your build to healing cages.
Need is a strong word, that I don’t believe I said. And I heal about as often as you PVE, but I do prefer living through that mechanic. Have you considered the possibility that Major Vitality is the intended counter to the 90% healing reduction?
I can’t speak for Stiles, but my friend Icky happens to be the one that heals her out of the Ice Cages, using a BRP resto. I’m really glad the PVP community is able to help out MC with these pro suggestions though
Really it’s not about the world’s top group anyway, I know plenty of healers who struggle with Lokke HM even with the BRP Resto. You’re suggesting making their game experience less enjoyable, just so you can lose less often to “severely inferior” players in PVP. Not a worthwhile trade IMO.
Those healers can get good then? Like I said, it’s hilariously easy this patch. I’m a PvP player who’s never healed any trial other then vSS HM and I’ve done it for Christ’s sake.https://youtu.be/WK_8A-91HxA Literally, like my 5th time healing ever. Character was still an imperial because I hadn’t even race changed him yet. If a PvP player can do it I’m sure people who actually main PvE can figure it out. The same way they learned to heal without the carry set that was Earthgore.
And for the last time. The reason these need nerfs is because they allow people to survive much longer then they should based off of their skill level. Your attempts at making it look like “I’m salty because I lost” is a blatant Strawman that avoids the topic of reasoning completely. Losing would imply the garbage players who take longer to kill actually stood a chance killing me, which they don’t, much like most everyone commenting on this post anti-nerf. They’re simply nuisances when I am 1v4 and they pop out a BRP weapon and force the fight to be more drawn out.
I suggest, not only to yourself, but to everyone who wishes to be involved in more engaging conversation rather then banter, to read up on yourlogicalfallacyis.com ~ committing these only promotes unstructured debate and inhibits any form of intellectual discussion at all. We should all strive to be as well informed and converse as intellectually as possible, we are not primates.
stileanima wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »
Oh is there a Lokkestiiz HM in PVP now too? Because a trial boss was mentioned specifically, and it’s the one place where every good PVE healer uses the item. I also failed to notice any mention of the requested nerf being limited to PVP, it sounded more like a “I can’t kill someone in PVP, so change the game and screw PVE” request.
Did you even read the OP?
Did you even write the OP?WrathOfInnos wrote: »WrathOfInnos wrote: »
Oh is there a Lokkestiiz HM in PVP now too? Because a trial boss was mentioned specifically, and it’s the one place where every good PVE healer uses the item. I also failed to notice any mention of the requested nerf being limited to PVP, it sounded more like a “I can’t kill someone in PVP, so change the game and screw PVE” request.
Did you even read the OP?
Did you even write the OP?
Yes, I did, and you clearly didn’t read it. I already addressed your counter-argument before you even made it. You look like a fool.
Healers use BRP resto in vSS because healing has taken nothing but nerfs since the trial released. You can’t just state the opposite of facts to make your argument sound valid.
Healing Ward: Super Buffed
Springs: Buffed (in use for cages)
Radiant Regeneration: Super Buffed
Orb was nerfed, but with the buffs to the other three it is absolutely not needed.
I have healed vSS HM. It is ridiculously easy now. If using Brose Resto, with a spring down before they head in, you can heal them out in one vine after using healing ward. You can easily complete it without Brose resto, which is exactly what I stated in the OP.
Your belief that you need Brose resto for vSS resembles what is likely a build issue. I suggest looking up a prominent good healer on YouTube, such as @stileanima or Heals the Feels so you may better adjust your build to healing cages.
Need is a strong word, that I don’t believe I said. And I heal about as often as you PVE, but I do prefer living through that mechanic. Have you considered the possibility that Major Vitality is the intended counter to the 90% healing reduction?
I can’t speak for Stiles, but my friend Icky happens to be the one that heals her out of the Ice Cages, using a BRP resto. I’m really glad the PVP community is able to help out MC with these pro suggestions though
Really it’s not about the world’s top group anyway, I know plenty of healers who struggle with Lokke HM even with the BRP Resto. You’re suggesting making their game experience less enjoyable, just so you can lose less often to “severely inferior” players in PVP. Not a worthwhile trade IMO.
Those healers can get good then? Like I said, it’s hilariously easy this patch. I’m a PvP player who’s never healed any trial other then vSS HM and I’ve done it for Christ’s sake.https://youtu.be/WK_8A-91HxA Literally, like my 5th time healing ever. Character was still an imperial because I hadn’t even race changed him yet. If a PvP player can do it I’m sure people who actually main PvE can figure it out. The same way they learned to heal without the carry set that was Earthgore.
And for the last time. The reason these need nerfs is because they allow people to survive much longer then they should based off of their skill level. Your attempts at making it look like “I’m salty because I lost” is a blatant Strawman that avoids the topic of reasoning completely. Losing would imply the garbage players who take longer to kill actually stood a chance killing me, which they don’t, much like most everyone commenting on this post anti-nerf. They’re simply nuisances when I am 1v4 and they pop out a BRP weapon and force the fight to be more drawn out.
I suggest, not only to yourself, but to everyone who wishes to be involved in more engaging conversation rather then banter, to read up on yourlogicalfallacyis.com ~ committing these only promotes unstructured debate and inhibits any form of intellectual discussion at all. We should all strive to be as well informed and converse as intellectually as possible, we are not primates.
Just gonna respond since I was @ mentioned.
Yeah, you can heal the ice cages on HM without the vBRP resto (source: accidentally messed up my gear swap and did it without once), but it takes longer and is definitely more taxing on resources. The whole idea is to try to get them out as quickly as possible while maintaining all the buffs and debuffs you need for your group.
Speaking from the perspective of someone on a score pushing team, in previous patches, this enabled cage healers to build largely for speedy cage healing without needing to do much else. A common setup that was used was Jorvuld + Olorime + Troll King + vBRP Resto.
Then with the introduction of Z'en and the rework of Martial Knowledge, IA + Olorime became a popular setup on end-game teams, due to choosing to run Z'en and MK on the group healer. Then we decided to ditch Troll King as well and run Sentinel of Rkugamz for more sustain for the DDs. The vBRP resto remained, though, because we still had room for it without needing to sacrifice anything in the way of additional group support, while at the same time still only needing 2-3 casts of burst healing to free the caged person (sometimes just 1 with favorable crit RNG). It's definitely the strongest tool you can use for cage healing imo.
Now with no longer using Infallible Aether due to the HA fix + change to the Warden's swarm to provide Minor Vuln, in my group, we put the cage healer in Olo + Torug, and Symphony rather than Sentinel due to the nerfs. Still keeping the vBRP resto, though, because of how quickly it enables you to heal the cages in spite of running the rest of your setup in a way that is not specifically built for cage healing.
This, for us, is a good balance of healing power for the cage healer + providing excellent group support.
In short: why would you not use such a strong tool to your advantage?
Also @SenpaiNFT , I watched that video you linked where you are healing the HM cages, and I just wanted to let you know that the other healer in your group is also helping you to heal them. That's probably why it felt so easy to you. In end-game teams, though, the standard practice is to solo heal the cages, which makes the vBRP resto all the more valuable.
Dude, its the same 5-6 people complaining about these sets over and over and over, all from the same discord chat, and it's getting old. I can see how they would be annoying in Cyrodil, and I get the frustration, but you can't have every single set that gives someone an advantage nerfed. It just starts a whole new chain reaction that ends with yet another post to nerf yet another set, and nothing ever changes. People will ALWAYS find something to crutch on, no matter how much you take away. The only thing you can do to equalize things is to just give everyone nothing but sticks and see how much faster one person can wave theirs at the other.
In the interest of working with the nerflings however, since they always seem to eventually get their way in this game, what if the staff skill got changed to only affect another player, rather than potentially the one who cast it? That way, it would require a pocket healer to receive the buff, which could be easily killed before killing the dd, since pocket healer wouldn't have the benefit of the buff. This would allow it to still be used in PvE where it's not "hurting" anyone's gameplay.
Actually the entire crux of small scale players want both of these nerfed. I would not expect a zerg healer to understand.
Emma_Overload wrote: »Why are people always asking for gear to be nerfed, when it's always the underlying Major buffs/debuffs that are the real problem?
If all Major buffs were reduced to 15% or 20% (with Minor buffs at 8% or 10%), most of the complaining would go away. 30% buffs for things like Major Protection are always going to be nerf magnets for whatever gear they are attached to.
Dude, its the same 5-6 people complaining about these sets over and over and over, all from the same discord chat, and it's getting old. I can see how they would be annoying in Cyrodil, and I get the frustration, but you can't have every single set that gives someone an advantage nerfed. It just starts a whole new chain reaction that ends with yet another post to nerf yet another set, and nothing ever changes. People will ALWAYS find something to crutch on, no matter how much you take away. The only thing you can do to equalize things is to just give everyone nothing but sticks and see how much faster one person can wave theirs at the other.
In the interest of working with the nerflings however, since they always seem to eventually get their way in this game, what if the staff skill got changed to only affect another player, rather than potentially the one who cast it? That way, it would require a pocket healer to receive the buff, which could be easily killed before killing the dd, since pocket healer wouldn't have the benefit of the buff. This would allow it to still be used in PvE where it's not "hurting" anyone's gameplay.
Actually the entire crux of small scale players want both of these nerfed. I would not expect a zerg healer to understand.
I don't heal in PvP, actually. I also don't really care if someone uses these items in PvP (I mostly play open world small scale or solo, not BGs where it seems to be a problem) because I built specifically to burst down tanky players instead of pouring resources into making myself a tanky damage dealer (gross), so it's not a big deal. Also, I've seen your group, and the "entire crux of small scale players" consists of about 10 of you guys who all sit in a discord and bounce the same ideas and complaints back and forth. While I get that it feels really frustrating to come up against it, I don't think gear should be deleted just because ten people want it.
Tommy_The_Gun wrote: »- Nerf DOTs, because they killed me...
- Nerf Sorcs, because they killed me...
- Nerf Nbs, because they killed me...
- Nerf Werewolves, because they killed me...
...and the list goes on, and on...
Ffs, people, can you stop for a second ? Soon we wont have nothing left but running in set-less gear and Light attacking each other to death
StaticWave wrote: »I still don't understand how these guys think brp dw doesn't need a nerf. Like right now on my stamsorc I have Minor Protection, Major Protection, and Major Evasion. That gives me 38% damage mitigation vs single target skills, and 63% damage mitigation vs aoe skills. On my NB, I get an extra 10% from Grim Focus and another 15% from Minor Maim. That gives me a total of 63% damage mitigation vs single target skills and 88% damage mitigation vs aoe ones. The final value won't add up to those because of how mitigation is calculated, but it should be close. How is that not absurd though?
Dude, its the same 5-6 people complaining about these sets over and over and over, all from the same discord chat, and it's getting old. I can see how they would be annoying in Cyrodil, and I get the frustration, but you can't have every single set that gives someone an advantage nerfed. It just starts a whole new chain reaction that ends with yet another post to nerf yet another set, and nothing ever changes. People will ALWAYS find something to crutch on, no matter how much you take away. The only thing you can do to equalize things is to just give everyone nothing but sticks and see how much faster one person can wave theirs at the other.
In the interest of working with the nerflings however, since they always seem to eventually get their way in this game, what if the staff skill got changed to only affect another player, rather than potentially the one who cast it? That way, it would require a pocket healer to receive the buff, which could be easily killed before killing the dd, since pocket healer wouldn't have the benefit of the buff. This would allow it to still be used in PvE where it's not "hurting" anyone's gameplay.
Actually the entire crux of small scale players want both of these nerfed. I would not expect a zerg healer to understand.
I don't heal in PvP, actually. I also don't really care if someone uses these items in PvP (I mostly play open world small scale or solo, not BGs where it seems to be a problem) because I built specifically to burst down tanky players instead of pouring resources into making myself a tanky damage dealer (gross), so it's not a big deal. Also, I've seen your group, and the "entire crux of small scale players" consists of about 10 of you guys who all sit in a discord and bounce the same ideas and complaints back and forth. While I get that it feels really frustrating to come up against it, I don't think gear should be deleted just because ten people want it.
You aren’t in any of the Discords where it is discussed, how could you possibly know? Very presumptuous of you.
MartiniDaniels wrote: »StaticWave wrote: »I still don't understand how these guys think brp dw doesn't need a nerf. Like right now on my stamsorc I have Minor Protection, Major Protection, and Major Evasion. That gives me 38% damage mitigation vs single target skills, and 63% damage mitigation vs aoe skills. On my NB, I get an extra 10% from Grim Focus and another 15% from Minor Maim. That gives me a total of 63% damage mitigation vs single target skills and 88% damage mitigation vs aoe ones. The final value won't add up to those because of how mitigation is calculated, but it should be close. How is that not absurd though?
Mitigation doesn't sum up, all bonuses are calculated on portion of what's left after previous mitigations.
When you're stacking all of those damage mitigation multipliers, you're draining all your resources and not harming anyone. Then you get CC'd. Then you die. Unless the other player doesn't understand this and instead cries on the forums to have things nerfed.
Funny how many "elite" players complain about not being able to overcome these items.
Every day I get hit by something where I think "man that skill sucks to deal with" or "this guy is hard to play against". I've never once thought to myself "I better get on the forums and see if I can get that adjusted so I have a better chance next time".
LEARN TO PLAY.
When you're stacking all of those damage mitigation multipliers, you're draining all your resources and not harming anyone. Then you get CC'd. Then you die. Unless the other player doesn't understand this and instead cries on the forums to have things nerfed.
Funny how many "elite" players complain about not being able to overcome these items.
Every day I get hit by something where I think "man that skill sucks to deal with" or "this guy is hard to play against". I've never once thought to myself "I better get on the forums and see if I can get that adjusted so I have a better chance next time".
LEARN TO PLAY.
Dude, its the same 5-6 people complaining about these sets over and over and over, all from the same discord chat, and it's getting old. I can see how they would be annoying in Cyrodil, and I get the frustration, but you can't have every single set that gives someone an advantage nerfed. It just starts a whole new chain reaction that ends with yet another post to nerf yet another set, and nothing ever changes. People will ALWAYS find something to crutch on, no matter how much you take away. The only thing you can do to equalize things is to just give everyone nothing but sticks and see how much faster one person can wave theirs at the other.
In the interest of working with the nerflings however, since they always seem to eventually get their way in this game, what if the staff skill got changed to only affect another player, rather than potentially the one who cast it? That way, it would require a pocket healer to receive the buff, which could be easily killed before killing the dd, since pocket healer wouldn't have the benefit of the buff. This would allow it to still be used in PvE where it's not "hurting" anyone's gameplay.
Actually the entire crux of small scale players want both of these nerfed. I would not expect a zerg healer to understand.
I don't heal in PvP, actually. I also don't really care if someone uses these items in PvP (I mostly play open world small scale or solo, not BGs where it seems to be a problem) because I built specifically to burst down tanky players instead of pouring resources into making myself a tanky damage dealer (gross), so it's not a big deal. Also, I've seen your group, and the "entire crux of small scale players" consists of about 10 of you guys who all sit in a discord and bounce the same ideas and complaints back and forth. While I get that it feels really frustrating to come up against it, I don't think gear should be deleted just because ten people want it.
You aren’t in any of the Discords where it is discussed, how could you possibly know? Very presumptuous of you.
I was, but I left the last time this was brought up because I disagreed and that didn't go over well. I was in there for quite a long time actually.
StaticWave wrote: »MartiniDaniels wrote: »StaticWave wrote: »I still don't understand how these guys think brp dw doesn't need a nerf. Like right now on my stamsorc I have Minor Protection, Major Protection, and Major Evasion. That gives me 38% damage mitigation vs single target skills, and 63% damage mitigation vs aoe skills. On my NB, I get an extra 10% from Grim Focus and another 15% from Minor Maim. That gives me a total of 63% damage mitigation vs single target skills and 88% damage mitigation vs aoe ones. The final value won't add up to those because of how mitigation is calculated, but it should be close. How is that not absurd though?
Mitigation doesn't sum up, all bonuses are calculated on portion of what's left after previous mitigations.
Which is why I said "The final value won't add up to those because of how mitigation is calculated".
Dude, its the same 5-6 people complaining about these sets over and over and over, all from the same discord chat, and it's getting old. I can see how they would be annoying in Cyrodil, and I get the frustration, but you can't have every single set that gives someone an advantage nerfed. It just starts a whole new chain reaction that ends with yet another post to nerf yet another set, and nothing ever changes. People will ALWAYS find something to crutch on, no matter how much you take away. The only thing you can do to equalize things is to just give everyone nothing but sticks and see how much faster one person can wave theirs at the other.
In the interest of working with the nerflings however, since they always seem to eventually get their way in this game, what if the staff skill got changed to only affect another player, rather than potentially the one who cast it? That way, it would require a pocket healer to receive the buff, which could be easily killed before killing the dd, since pocket healer wouldn't have the benefit of the buff. This would allow it to still be used in PvE where it's not "hurting" anyone's gameplay.
Actually the entire crux of small scale players want both of these nerfed. I would not expect a zerg healer to understand.
The post isn't even about 1% of all available sets yet people start to yell at OP how he wants to remove every single thing from the game.
Everyone trying to defend brp dw and resto at this point should just be brushed off with "ok boomer"
There's no point listing the arguments again for people who can't grasp that 30% more healing/ less damage taken on demand with no cooldown is unbalanced
JumpmanLane wrote: »
Major Vitality? For how long. Geeze Brp is really just good in a duel. In open world GUARDS would get the rapid regen I popped off it.
Look add some damage to those crappy high mitigation/ high sustain builds ya running. You can’t kill nobody because YOU built that way!