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Once Again; BRP Resto and DW both need to be nerfed.

  • StShoot
    StShoot
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    There are classes/specs in the game that are useless in pvp and realy need some atention, there are prock sets with a *** high damage output that stayed in the game for month or even years, but yeah lets nerf defensive sets that keep players alive...

    i have always a golden rule in pvp if you cant kill it leave it alone, if it is a player of inferior to skill it shouldnt be a problem. If his dmg output is to high and he is to tanky for you maybe you should consider that his skill isnt that inferior after all.
  • grannas211
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    100% agree
  • karekiz
    karekiz
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    SenpaiNFT wrote: »
    There is no legitimate reason for these to not get nerfed ZOS.

    Easy fix.

    PvP players are limited to gear from:

    Crafting
    Overland
    Battleground/cyrodill rewards


    No Monster/dungeon/trial <Arena> sets are allowed.

    Balance overland/crafting/PvP sets for PvP - Ez Peazy
  • idk
    idk
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    chris211 wrote: »
    typical responses expected of the forums the fact is brp dual wield and reso are busted and are huge carries

    Interesting how this person makes this response and immediately follows it up by suggesting to remove bow from the game, seemingly entirely from the game.
    chris211 wrote: »
    also remove bow from the game

    Just ponder that for a moment.
  • Recent
    Recent
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    Stop it 🙉🙉🙉🙉🙉🙉🙉🙈🙈🙈🙈
  • brandonv516
    brandonv516
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    Iskiab wrote: »
    What? Major vitality from pots is a lot more powerful and lasts longer.

    If they hadn’t nerfed healing ward on PTS you would have had a good point.

    Good point here. But I see OP ignored it.
  • SirDopey
    SirDopey
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    SenpaiNFT wrote: »
    Like title says. They both make it possible for players of severely inferior skill level to survive MUCH longer then they are supposed to. Major Vitality uptime cannot be that consistent from any other source in the game, and the same goes with Major Protection especially with the (rightful) Pirate and Steadfast nerfs.

    It honestly baffles me how these two obviously over-performing weapons have still been untouched. Every good player understands they are over-performing and you can do perfectly fine without them, but with them you become virtually unkillable. Furthermore, with the buffs to healing, Lokestiiz HM has become much easier to heal, to the point where BRP resto is absolutely not needed anymore to successfully heal cages. There is no legitimate reason for these to not get nerfed ZOS.

    Instead of always crying for nerfs why don't you spend that energy on just getting good? If i recall correctly last time it was snipe, cloak, and even bosmer you wanted nerfed? Can't take you seriously.....
    NA PC | AD
    xx Doc Holliday xx
  • StaticWave
    StaticWave
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    LOL this thread sure did bait a lot of forum zerglings. Any sensible player who's done PvP at a "competitive" level, whether it be BGs, dueling, OW, GvG, etc. understands just how strong brp DW and resto staff are.

    One gives major protection on demand. The other gives major vitality on demand. It's the fact that these 2 weapons give 2 strong buffs on demand that makes them very effective right now. The "sacrifices" are literally nothing, and I really mean nothing when we look at how they can be used situationally (i.e when going through your defensive rotation), and how most current builds favor slotting a 5 piece set on 1 bar only to make use of these weapons.

    In my full damage medium armor build, quick cloak costs 2.6k. I also have 2.2k stamina regen fully buffed, so this cost is literally nothing when I can cast dark deal, then use quick cloak every 3s for a permanent major protection without a dent on my stamina pool.

    Brp resto is also strong in its own right. Certain magicka classes can literally heal from 20% to 100% when this buff is active. It's absurd how much healing they can achieve when they have this weapon slotted. Did I mention the vitality buff can be procced on demand?

    So please tell me why they aren't carries


  • Darkenarlol
    Darkenarlol
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    i'll repeat it in every &((*&^% nerf thread

    any nerf thread should lead to forum permaban B)
  • Commancho
    Commancho
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    And here I'm sitting on 30/34k ressistances, with 38k magika and 24k health, 1.8 magicka recovery and magicka shields laughing at these threads.

  • xWarbrain
    xWarbrain
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    StaticWave wrote: »
    LOL this thread sure did bait a lot of forum zerglings. Any sensible player who's done PvP at a "competitive" level, whether it be BGs, dueling, OW, GvG, etc. understands just how strong brp DW and resto staff are.

    One gives major protection on demand. The other gives major vitality on demand. It's the fact that these 2 weapons give 2 strong buffs on demand that makes them very effective right now. The "sacrifices" are literally nothing, and I really mean nothing when we look at how they can be used situationally (i.e when going through your defensive rotation), and how most current builds favor slotting a 5 piece set on 1 bar only to make use of these weapons.

    In my full damage medium armor build, quick cloak costs 2.6k. I also have 2.2k stamina regen fully buffed, so this cost is literally nothing when I can cast dark deal, then use quick cloak every 3s for a permanent major protection without a dent on my stamina pool.

    Brp resto is also strong in its own right. Certain magicka classes can literally heal from 20% to 100% when this buff is active. It's absurd how much healing they can achieve when they have this weapon slotted. Did I mention the vitality buff can be procced on demand?

    So please tell me why they aren't carries


    Every ability is on demand. You press a button and the ability occurs. Major Ward? On Demand. Fear? On demand. Major Defile? ON DEMAND. Should these be nerfed too??



    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • SenpaiNFT
    SenpaiNFT
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    Iskiab wrote: »
    What? Major vitality from pots is a lot more powerful and lasts longer.

    If they hadn’t nerfed healing ward on PTS you would have had a good point.

    Good point here. But I see OP ignored it.
    Anyone who thinks Major Vitality pots are stronger than BRP resto is purely ignorant. Nothing further.
    Edited by SenpaiNFT on November 13, 2019 9:15PM
  • xWarbrain
    xWarbrain
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    SenpaiNFT wrote: »
    Iskiab wrote: »
    What? Major vitality from pots is a lot more powerful and lasts longer.

    If they hadn’t nerfed healing ward on PTS you would have had a good point.

    Good point here. But I see OP ignored it.
    Anyone who thinks Major Vitaliry pots are stronger than BRP resto is purely ignorant. Nothing further.

    Anyone who needs to beg the devs for a nerf is purely terrible at PvP. Nothing further.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • WrathOfInnos
    WrathOfInnos
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    How can 2 buffs that each last 3 seconds allow players to survive “MUCH longer than they are supposed to”?

    The statement “with the buffs to healing, Lokestiiz HM has become much easier to heal” is probably the funniest thing I’ve read on the forums recently. Care to elaborate on these “buffs”? Every update since the release of Sunspire has made this mechanic harder to heal (Orbs nerfed, Springs nerfed, Nature’s Grasp nerfed). 3s of Major Vitality is the difference between life an death in Lokke’s Cages.

    And the Major Protection from BRP DW is one of the few things allowing classes other than Nightblade to tank Nahviintaas HM.

    Maybe change your own build, instead of requesting far-reaching changes you clearly don’t understand.
  • zaria
    zaria
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    ChunkyCat wrote: »
    More Nerfs! More Nerfs! More Nerfs!
    Nerf SenpaiNFT: -300 CP.

    Nerf all who post nerf requests, make <lvl 50 pop locked :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    chris211 wrote: »
    also remove bow from the game
    Add staffs and one hand and two hand weapons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WreckfulAbandon
    WreckfulAbandon
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    xWarbrain wrote: »
    StaticWave wrote: »
    LOL this thread sure did bait a lot of forum zerglings. Any sensible player who's done PvP at a "competitive" level, whether it be BGs, dueling, OW, GvG, etc. understands just how strong brp DW and resto staff are.

    One gives major protection on demand. The other gives major vitality on demand. It's the fact that these 2 weapons give 2 strong buffs on demand that makes them very effective right now. The "sacrifices" are literally nothing, and I really mean nothing when we look at how they can be used situationally (i.e when going through your defensive rotation), and how most current builds favor slotting a 5 piece set on 1 bar only to make use of these weapons.

    In my full damage medium armor build, quick cloak costs 2.6k. I also have 2.2k stamina regen fully buffed, so this cost is literally nothing when I can cast dark deal, then use quick cloak every 3s for a permanent major protection without a dent on my stamina pool.

    Brp resto is also strong in its own right. Certain magicka classes can literally heal from 20% to 100% when this buff is active. It's absurd how much healing they can achieve when they have this weapon slotted. Did I mention the vitality buff can be procced on demand?

    So please tell me why they aren't carries


    Every ability is on demand. You press a button and the ability occurs. Major Ward? On Demand. Fear? On demand. Major Defile? ON DEMAND. Should these be nerfed too??



    Where have you been the last few months then? ZOS has made a concerted effort to make Major Protection a harder buff to come by since it's so impactful. It has been universally acknowledged how impactful it actually is.

    These weapons are total carries. What's infuriating is a few of us saw this way back when they announced Murkmire.

    And to add insult to injury they even removed the 1pc bonus from Arena/vMA weapons.

    Just because we're all weary of nerfs and they're gated behind DLC doesn't mean we shouldn't see these weapons for what they are, blatantly OP. Imo Major Vitality and Protection should only be obtainable from ultimate abilities.
    PC NA

    All my comments are regarding PvP
  • Hapexamendios
    Hapexamendios
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    Nerf nerfers
  • SenpaiNFT
    SenpaiNFT
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    xWarbrain wrote: »
    SenpaiNFT wrote: »
    Iskiab wrote: »
    What? Major vitality from pots is a lot more powerful and lasts longer.

    If they hadn’t nerfed healing ward on PTS you would have had a good point.

    Good point here. But I see OP ignored it.
    Anyone who thinks Major Vitaliry pots are stronger than BRP resto is purely ignorant. Nothing further.

    Anyone who needs to beg the devs for a nerf is purely terrible at PvP. Nothing further.

    Would you care to duel me to test your theory?
  • brandonv516
    brandonv516
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    SenpaiNFT wrote: »
    Iskiab wrote: »
    What? Major vitality from pots is a lot more powerful and lasts longer.

    If they hadn’t nerfed healing ward on PTS you would have had a good point.

    Good point here. But I see OP ignored it.
    Anyone who thinks Major Vitality pots are stronger than BRP resto is purely ignorant. Nothing further.

    I agree on nothing further. Thread can now be closed.
  • ArcVelarian
    ArcVelarian
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    tim99 wrote: »
    in b4 it becomes a NERF-SORC thread

    Too late. Nerf Sorcs.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • idk
    idk
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    karekiz wrote: »
    SenpaiNFT wrote: »
    There is no legitimate reason for these to not get nerfed ZOS.

    Easy fix.

    PvP players are limited to gear from:

    Crafting
    Overland
    Battleground/cyrodill rewards


    No Monster/dungeon/trial <Arena> sets are allowed.

    Balance overland/crafting/PvP sets for PvP - Ez Peazy

    Since Zos does not want skills to perform differently in PvE and PvP I doubt they would want players to have to figure out what sets in their inventory work in PvP and which do not.

    While I do not think the idea would be good for the game I am not blasting it. I am just suggesting the likely hood is fairly low based on what Zos has said before concerning skill performance.
  • xWarbrain
    xWarbrain
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    SenpaiNFT wrote: »
    xWarbrain wrote: »
    SenpaiNFT wrote: »
    Iskiab wrote: »
    What? Major vitality from pots is a lot more powerful and lasts longer.

    If they hadn’t nerfed healing ward on PTS you would have had a good point.

    Good point here. But I see OP ignored it.
    Anyone who thinks Major Vitaliry pots are stronger than BRP resto is purely ignorant. Nothing further.

    Anyone who needs to beg the devs for a nerf is purely terrible at PvP. Nothing further.

    Would you care to duel me to test your theory?

    If you are on Xbox NA, absolutely. I'll be on in about 2 hours. This is my gamertag. I will 100% be using a carry BRP resto staff.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Canned_Apples
    Canned_Apples
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    tim99 wrote: »
    in b4 it becomes a NERF-SORC thread

    in a BG with 6 sorcs. no, they don't need a nerf.
  • StrandedMonkey
    StrandedMonkey
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    tim99 wrote: »
    in b4 it becomes a NERF-SORC thread

    in a BG with 6 sorcs. no, they don't need a nerf.

    can we get the math on how often that happens
  • Contaminate
    Contaminate
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    No, no more nerfs unless you’re going to support buffs to the classes to make up for that loss.

    You want PvP nerfs? Then ask for harsher Battle Spirit penalties. You get you nerfs too
  • StaticWave
    StaticWave
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    xWarbrain wrote: »
    StaticWave wrote: »
    LOL this thread sure did bait a lot of forum zerglings. Any sensible player who's done PvP at a "competitive" level, whether it be BGs, dueling, OW, GvG, etc. understands just how strong brp DW and resto staff are.

    One gives major protection on demand. The other gives major vitality on demand. It's the fact that these 2 weapons give 2 strong buffs on demand that makes them very effective right now. The "sacrifices" are literally nothing, and I really mean nothing when we look at how they can be used situationally (i.e when going through your defensive rotation), and how most current builds favor slotting a 5 piece set on 1 bar only to make use of these weapons.

    In my full damage medium armor build, quick cloak costs 2.6k. I also have 2.2k stamina regen fully buffed, so this cost is literally nothing when I can cast dark deal, then use quick cloak every 3s for a permanent major protection without a dent on my stamina pool.

    Brp resto is also strong in its own right. Certain magicka classes can literally heal from 20% to 100% when this buff is active. It's absurd how much healing they can achieve when they have this weapon slotted. Did I mention the vitality buff can be procced on demand?

    So please tell me why they aren't carries


    Every ability is on demand. You press a button and the ability occurs. Major Ward? On Demand. Fear? On demand. Major Defile? ON DEMAND. Should these be nerfed too??



    Okay so instead of understanding the point you chose to focus on 2 words. Let me rephrase my point then. Brp DW and resto allow a player to activate 2 of the strongest and rarest buffs in the game on demand and repeatedly. Does that help you understand my point more?

    Major Ward can be countered by penetration, and fear can be broken free. Major Protection however, can only be countered by Major vulnerability, since they increase/decrease damage taken. This debuff is unique to Necromancer, and although it is technically "on demand", it cannot be used repeatedly like quickcloak and healing ward because it's an ultimate. Major Vitality increases healing received, but it currently does not have a debuff of the same type, and for good reason. However that is a completely different topic about the effectiveness of healing buffs vs defile.

    My point is that Major Protection and Vitality are extremely rare and only accessible through skills by certain classes. Sure you can use a vitality pot, but that is no where near on demand and repeatedly. Sure you can use pirate skeleton, but it comes with major defile. Oh by the way, a universal source of major defile is practically extinct. The only way you can get it is by playing a specific class. Brp DW and resto allow every class to access those buffs.

    Maybe you'll try understand the actual point more instead of trying to argue about semantics
    Edited by StaticWave on November 13, 2019 10:15PM
  • p00tx
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    Dude, its the same 5-6 people complaining about these sets over and over and over, all from the same discord chat, and it's getting old. I can see how they would be annoying in Cyrodil, and I get the frustration, but you can't have every single set that gives someone an advantage nerfed. It just starts a whole new chain reaction that ends with yet another post to nerf yet another set, and nothing ever changes. People will ALWAYS find something to crutch on, no matter how much you take away. The only thing you can do to equalize things is to just give everyone nothing but sticks and see how much faster one person can wave theirs at the other.

    In the interest of working with the nerflings however, since they always seem to eventually get their way in this game, what if the staff skill got changed to only affect another player, rather than potentially the one who cast it? That way, it would require a pocket healer to receive the buff, which could be easily killed before killing the dd, since pocket healer wouldn't have the benefit of the buff. This would allow it to still be used in PvE where it's not "hurting" anyone's gameplay.
    Edited by p00tx on November 13, 2019 11:53PM
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • JumpmanLane
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    Brp nerf would just be stupid. You’re lucky if the healing ward actually hits YOU and for crap’s sake the rapid regen or cauterize has to hit you too. Rapid regen hits GUARDS EVEN. LOL.
    Edited by JumpmanLane on November 13, 2019 10:47PM
  • MartiniDaniels
    MartiniDaniels
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    Seems like L2P issue really.

    If major protection or major vitality used by player of "severely inferior skill" prevents you from defeating him, your difference in skill with him is not as severe. Really good players still cut through all this, because they are faster, because they can throw their burst exactly when this buffs are not up.

    Try to play from counter attack tactics, instead of rushing on unsuspecting player of "severely inferior skill" who just keeps his buffs up as preventive measure, maybe allow him to attack you and when he'll open for his attack rotation BRP DW will be down and you can kill him.
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