Why are players dropping like flies?

  • TankinatorFR
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    barney2525 wrote: »
    I'm reading all this.....

    and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?

    And now its- We Must have something brand new every 6 months or all the players will leave!

    Can we please pick a stance and stick with it?


    :#

    I am in for less new content the time for them to patch the game, but, until now, each new "improvement" have caused a drop in my performances. One year ago, my ping was under 100 and bugs where a rarity. Nowadays, I consider 400 a pretty good ping, I crash multiple time everyday and I have finally accepted that being killed by an AoE that was indicated to be 10 meter away, in a spot you've never standed in for all the fight duration is something normal.
    Also, I need to mention being unable to log-in, staying in queue and being disconnected while playing.
    And it's the same for everyone in my friend list.

    Oh, and I almost forgot to write about the weekly emergency maintenance, and also the institutional post-major-update-one-week-long-mess-on-EU-PC, that often include more emergency patches, or playing the game for one or two weeks with most text invisible or replaced by error codes, or no guild traders, or... well at least, they are innovating with each new DLC.

    I am totally in for improvement instead of new content from time to time, but I have yet to see any improvement. If at least performances were constant through time... But they are not, they are dropping. I had more errors, crashes and bugs in the last week than in the all year 2017.
    I will not say that the number of players have decreased, but I will affirm that most of my contacts dropped the game because of the ever decreasing performances.
  • RodneyRegis
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    I'm giving it a break for a while, first time in 3 years. Just a bit bored with all the constant changes to be honest. Will keep my sub and come back when things settle down, should have enough crowns to change races and buy some shards/skill lines.
  • FierceSam
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    barney2525 wrote: »
    I'm reading all this.....

    and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?

    And now its- We Must have something brand new every 6 months or all the players will leave!

    Can we please pick a stance and stick with it?


    :#

    For the a billionth time. It’s not a choice. It’s a totally false argument.

    The content development team do not do the debugging.

    The performance enhancement team do not do content.

    Their work only coincides because there are 4 annual updates, which provide testing, QA and delivery target dates.

    They are separate teams. They both need to get paid whether they produce anything or not, otherwise the individuals responsible will simply leave. You get zero benefit by having the content developers sitting on their hands not creating content. That solves nothing. And it gives ZOS nothing new to push and contributes to a misperception that ESO is somehow ‘dying’.

    Should ZOS spend a load more money improving performance.? Undoubtedly yes.

    However, the reality is that it is much, much harder to produce performance improvements that work on PC, Mac, PS4 and Xbox than it is to produce a new DLC dungeon pack.

    In terms of players leaving, they leave for many reasons, but a lack of new content and/or a lack of performance would be equally damaging for player retention.

  • lokulin
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    As a CP1200+ player that quit maybe 3+ months ago my reason was a combination of poor latency from Australia to NA servers coupled with change fatigue with every patch screwing over my main sorc and just getting tired of the design direction with the DLC dungeons. A lot of guildies had already quit so was increasingly becoming frustrated trying to find a group to do vet achievement attempts on the harder content. The ratcheting up of achievement grinds also wore me out. In the end I couldn't even enjoy the story line content in new zones.
    I've hidden your signature.
  • Elsonso
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    barney2525 wrote: »
    I'm reading all this.....

    and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?

    And now its- We Must have something brand new every 6 months or all the players will leave!

    Can we please pick a stance and stick with it?


    :#

    Just for the record, my stance has been that they must have new content every 3 months to retain and attract players.

    However, this is not a long term thing. The world is going to get too large for the number of players. Even if player populations are stable, people will simply be too spread out for any overland group content. For example, if doing monster daily quests, it is already wise to stay away from the harder world boss quests. Imperfect, for example. Those could sit in the quest log for days, or weeks, depending on the zone. This is just going to get worse. For Elsweyr, I expect that no one will be around to kill dragons and they will just sit there, hopping from pad to pad every couple minutes. Players will be elsewhere, doing other things.



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  • FierceSam
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    barney2525 wrote: »
    I'm reading all this.....

    and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?

    And now its- We Must have something brand new every 6 months or all the players will leave!

    Can we please pick a stance and stick with it?


    :#

    Just for the record, my stance has been that they must have new content every 3 months to retain and attract players.

    However, this is not a long term thing. The world is going to get too large for the number of players. Even if player populations are stable, people will simply be too spread out for any overland group content. For example, if doing monster daily quests, it is already wise to stay away from the harder world boss quests. Imperfect, for example. Those could sit in the quest log for days, or weeks, depending on the zone. This is just going to get worse. For Elsweyr, I expect that no one will be around to kill dragons and they will just sit there, hopping from pad to pad every couple minutes. Players will be elsewhere, doing other things.



    That will be why there is an ever increasing number of Events. In addition to promoting general activity, these funnel players into specific areas, concentrating player numbers into different zones over time. So Clockwork City is empty for 10 - 11 months, but stupidly busy during Clockwork Week (or whatever it’s called). New players are encouraged in and long term players can finish the kind of “do 30 dailies” world boss achievements that are undoable otherwise.

    With Dragons and WBs in Elsweyr, you may be right. Currently there is a large enough population, but there is already a lack of numbers doing the WB dailies. Although this doesn’t mean player numbers are down, rather that they have moved on to other challenges.
  • xxthir13enxx
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    Sandnessen wrote: »
    How to you know they are dropping like flies? Got any stats?

    Or photographic studies of players being taken out by massive fly swatters?
    AOkK7RW.gif
  • XoxHANNIBALxoX
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    Main reason i hear on console is performance. The game is nearly unplayable now so why bother
  • starkerealm
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    Sandnessen wrote: »
    How to you know they are dropping like flies? Got any stats?

    Or photographic studies of players being taken out by massive fly swatters?
    AOkK7RW.gif

    rpzMGIp.gif
  • Wayshuba
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    If you just want to do an analysis from Steam Stats, which is probably a good indicator of trends, ESO now is doing about as well as they did in 2018. So it isn't all bad and the game is not showing signs of dying.

    However, prior to the last four patches with the out-of-control sledge-hammer approach combat team, ESO reached the highest peak if ever had with players earlier this year and has since lost ALL of that growth and gain.

    So, they are not in a bad situation, as they still appear to have the population trends of 2018, but they have lost all of the gains they made in 2019 and, most if not all of that can be attributed to two things - the on-going poor server performance and the nonsensical changes and wild buff/nerf swings the combat team has been making the last year.

    ZoS has put a plan in place for the performance fixes but it seems they have no desire to reign this out-of-control combat team in. That being said, in looking at the previous metrics wiping out all the player gains of 2018, if this team keeps going the will wipe all the gains of 2018 and so forth.
  • mateoz
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    I am the guild leader of a healthy french guild on NA that run around 20 trials / week including weekly runs of vCR +1 and VSS. In the past weeks we have lost about 1/2 our players end-gamers and casual due to ZOS changes and the release of a new game. Even in the summer we had 60-80 online at prime time now its down to 30-40 at prime time. We will recover for sure and still run trials every night but we had a clear exodus. If you think that loosing 10k DPS when you parse 80k is bad imagine a casual player that was doing 20k before the patch and now he does 10k and cannot even complete a random normal in PUG they just close the game and does not complain here, they left!
  • Kahnak
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    Wayshuba wrote: »
    If you just want to do an analysis from Steam Stats, which is probably a good indicator of trends, ESO now is doing about as well as they did in 2018. So it isn't all bad and the game is not showing signs of dying.

    However, prior to the last four patches with the out-of-control sledge-hammer approach combat team, ESO reached the highest peak if ever had with players earlier this year and has since lost ALL of that growth and gain.

    So, they are not in a bad situation, as they still appear to have the population trends of 2018, but they have lost all of the gains they made in 2019 and, most if not all of that can be attributed to two things - the on-going poor server performance and the nonsensical changes and wild buff/nerf swings the combat team has been making the last year.

    ZoS has put a plan in place for the performance fixes but it seems they have no desire to reign this out-of-control combat team in. That being said, in looking at the previous metrics wiping out all the player gains of 2018, if this team keeps going the will wipe all the gains of 2018 and so forth.

    I think you hit the nail on the head with this. I'm not under the impression that the game is dying, but it is clear that they squandered a great deal of their Elsweyr hype with the sweeping changes implemented in the Scalebreaker patch.
    Tombstone Reads: "Forgot to get good"
  • Waseem
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    personally i don't play anymore because the slowness introduced in dark brotherhood patch years ago
    i dont even think people remember that anymore, but it was a global 10% movement speed (and mounted speed) reduction

    ever since then, doing dungeons or trials especially felt extremely slow, the characters moves in a clumpy slow way that is not on par with the mechanics of the trial or dungeon or even the large environment of the game itself

    and the silly recent jewelry crafting "trait" that let you compensate for the lost global movement speed reduction is useless since nobody cares about what you do except "DPS" "HPS" or whatever to support the team

    The slowness of the game overall is a psychologically disturbing way, making any player "lazy" doing anything in the game

    besides that, performance gets worst every single DLC/Chapter/Story/Event/Quest/Advertisement about cats
    Edited by Waseem on November 12, 2019 7:43PM
  • scorpius2k1
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    Waseem wrote: »
    personally i don't play anymore because the slowness introduced in dark brotherhood patch years ago
    i dont even think people remember that anymore, but it was a global 10% movement speed (and mounted speed) reduction

    ever since then, doing dungeons or trials especially felt extremely slow, the characters moves in a clumpy slow way that is not on par with the mechanics of the trial or dungeon or even the large environment of the game itself

    and the silly recent jewelry crafting "trait" that let you compensate for the lost global movement speed reduction is useless since nobody cares about what you do except "DPS" "HPS" or whatever to support the team

    The slowness of the game overall is a psychologically disturbing way, making any player "lazy" doing anything in the game

    besides that, performance gets worst every single DLC/Chapter/Story/Event/Quest/Advertisement about cats

    But...have you ever played at the speed of WoW?
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  • Vahrokh
    Vahrokh
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    Waseem wrote: »
    personally i don't play anymore because the slowness introduced in dark brotherhood patch years ago
    i dont even think people remember that anymore, but it was a global 10% movement speed (and mounted speed) reduction

    ever since then, doing dungeons or trials especially felt extremely slow, the characters moves in a clumpy slow way that is not on par with the mechanics of the trial or dungeon or even the large environment of the game itself

    and the silly recent jewelry crafting "trait" that let you compensate for the lost global movement speed reduction is useless since nobody cares about what you do except "DPS" "HPS" or whatever to support the team

    The slowness of the game overall is a psychologically disturbing way, making any player "lazy" doing anything in the game

    besides that, performance gets worst every single DLC/Chapter/Story/Event/Quest/Advertisement about cats

    But...have you ever played at the speed of WoW?

    Two wrongs don't make one right ;)
  • xandervalo
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    Vlad9425 wrote: »
    Because getting nerfed every single patch is getting really old.

    bingo
  • starkerealm
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    xandervalo wrote: »
    Vlad9425 wrote: »
    Because getting nerfed every single patch is getting really old.

    bingo

    Blanket nerf streak: one patch and counting.

    I mean, I get where people are saying this, but they're also forgetting, this is one patch after a massive wave of buffs.
  • jcm2606
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    xandervalo wrote: »
    Vlad9425 wrote: »
    Because getting nerfed every single patch is getting really old.

    bingo

    Blanket nerf streak: one patch and counting.

    I mean, I get where people are saying this, but they're also forgetting, this is one patch after a massive wave of buffs.

    Buffs no one asked for, and overbuffs to a select few things, while they overnerfed everything.

    I'm not so much getting tired of nerfs, I'm getting tired of ZoS being ZoS, I'm getting tired of the way they balance with extremes, only to forget exactly what they did in 3 months time.
  • starkerealm
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    jcm2606 wrote: »
    xandervalo wrote: »
    Vlad9425 wrote: »
    Because getting nerfed every single patch is getting really old.

    bingo

    Blanket nerf streak: one patch and counting.

    I mean, I get where people are saying this, but they're also forgetting, this is one patch after a massive wave of buffs.

    Buffs no one asked for, and overbuffs to a select few things, while they overnerfed everything.

    I'm not so much getting tired of nerfs, I'm getting tired of ZoS being ZoS, I'm getting tired of the way they balance with extremes, only to forget exactly what they did in 3 months time.

    Of course no one asked for buffs, everyone's too busy belting out, "nerf sorcs!"
  • Indoril_Nerevar
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    I've already written a long post on why people are leaving in droves. Terrible combat changes, ZOS not listening, extreme toxicity, terrible trading systems, cheating everywhere, bugs, etc etc.

    I was a very dedicated player to this game. I'm gone. I stopped playing about a week ago and haven't touched the game since. I won't be coming back unless there is a DRASTIC change. What caused me to leave for good was toxicity. I was literally harassed, bullied, and threatened so much that I decided it's not worth it anymore.

  • Owondyah
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    I know I returned lol...
  • Moonsorrow
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    xandervalo wrote: »
    Vlad9425 wrote: »
    Because getting nerfed every single patch is getting really old.

    bingo

    Uhm.. i always wonder why people blame ZOS for nerfs when they themselves make nerf requests like Mr "I play sorc NERF" here.

    You know all those nerfs happen because of people keep asking for them.

    Just saying..
  • onemoredragon
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    Moonsorrow wrote: »
    You know all those nerfs happen because of people keep asking for them.

    Just saying..

    I wish the performance fix would happen too because you know, people keep asking for it.
    PC EU @OneMoreDragon

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  • zaria
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    Kahnak wrote: »
    Wayshuba wrote: »
    If you just want to do an analysis from Steam Stats, which is probably a good indicator of trends, ESO now is doing about as well as they did in 2018. So it isn't all bad and the game is not showing signs of dying.

    However, prior to the last four patches with the out-of-control sledge-hammer approach combat team, ESO reached the highest peak if ever had with players earlier this year and has since lost ALL of that growth and gain.

    So, they are not in a bad situation, as they still appear to have the population trends of 2018, but they have lost all of the gains they made in 2019 and, most if not all of that can be attributed to two things - the on-going poor server performance and the nonsensical changes and wild buff/nerf swings the combat team has been making the last year.

    ZoS has put a plan in place for the performance fixes but it seems they have no desire to reign this out-of-control combat team in. That being said, in looking at the previous metrics wiping out all the player gains of 2018, if this team keeps going the will wipe all the gains of 2018 and so forth.

    I think you hit the nail on the head with this. I'm not under the impression that the game is dying, but it is clear that they squandered a great deal of their Elsweyr hype with the sweeping changes implemented in the Scalebreaker patch.
    Yes you pretty much nailed it.
    Decent chance for cooperate mending with the combat team at least if they mess up the next update too.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Moonsorrow
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    Moonsorrow wrote: »
    You know all those nerfs happen because of people keep asking for them.

    Just saying..

    I wish the performance fix would happen too because you know, people keep asking for it.

    That would be great i agree! :)

    This whole year i`ve pretty much had to avoid playing pvp during primetime.

    Disconnects, long loadscreens (of course getting killed while on random loadscreen at Cyro), couple seconds delay on skills, bar swap often not working, doors not working, hp desyncs, knockbacks making stuck on ground/roof/walls, slideshow fps randomly, being stuck on ground (or air) randomly on running animation. And i pvp often MANY hours a day. For years.

    I might be a cute girl on the outside, but inside is a soul-shriven ghost of ESO pvp player.
  • tgrippa
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    When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.

    There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.

    It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.

    Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
    Edited by tgrippa on November 13, 2019 9:52AM
    PCEU
    heh.
    heh.
  • FierceSam
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    tgrippa wrote: »
    When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.

    There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.

    It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.

    Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.

    I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.

    That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.

    Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.

    In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.

    I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.

  • siddique
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    FierceSam wrote: »
    tgrippa wrote: »
    When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.

    There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.

    It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.

    Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.

    I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.

    That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.

    Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.

    In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.

    I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.

    Or let's say you make requirements so absurd which coupled with your stupid idea of balance make content impossible.

    There is not a single group who has gotten Godslayer on PS4 NA at least. With this Nerfhold it looks even more out of question.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Elsonso
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    Moonsorrow wrote: »
    You know all those nerfs happen because of people keep asking for them.

    It is not that simple. The "nerf requests" are simply a player reflection of something that can be seen in the game. If it can be seen in the game, they don't have to comb the forums looking for people to suggest combat changes. There is no way that they do not have their own internal measurements that tell them when they need to make changes based on how players are playing.

    Nerf happen for the opposite reason that you suggest. The reason nerfs happen is that lots of players use the skills that OP, and in doing so, attract the attention of ZOS. An OP skill that no one used, if such a thing could exist in nature, would not get nerfed unless something else caused it to be adjusted.

    Bottom line is that the people who follow the "meta", those who attempt to maximize DPS, are the ones who cause nerfs. That is how this studio seems to work.
    FierceSam wrote: »
    That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.

    Tourists. In this respect, ZOS has been catering to the tourist industry by creating a periodic vacation spot for a while. This is not just at the high end, but even among those who just come for the zone quests and achievements. They have even said so, although not in the same terms that I use.

    ZOS could make a dungeon and trial difficulty level above Veteran. It would have to be less of a DPS challenge and more of a tactical challenge. I would also suggest that it be only the DLC dungeons that get this treatment. As you suggest, the number of people who would be able to complete this makes it not very profitable for ZOS.

    They could also start a program where they go through all of the existing DLC zones and add new delves and public dungeons for the overland crowd. This might benefit more players, but it is a ton of work.

    At this stage, I think that the extra attention that the studio has to give just to get the game working properly is going to eliminate any discretionary development to improve existing content.
    XBox EU/NA:@ElsonsoJannus
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  • FierceSam
    FierceSam
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    siddique wrote: »
    FierceSam wrote: »
    tgrippa wrote: »
    When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.

    There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.

    It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.

    Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.

    I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.

    That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.

    Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.

    In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.

    I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.

    Or let's say you make requirements so absurd which coupled with your stupid idea of balance make content impossible.

    There is not a single group who has gotten Godslayer on PS4 NA at least. With this Nerfhold it looks even more out of question.

    Is that not because PC players have the advantages of quick set and skill change options, so they can more easily adapt/prepare before any fight?

    I would assume that the fighting abilities of console players matches that of PC ones, so it’s not that PS players are doing less damage or have worse strategies than PC ones. It’s that the time limit, which is tight for PC, is the issue.

    It should not be beyond the abilities of ZOS to adapt the requirements for achievements to match the realities of each separate platform. There isn’t any point in making achievements so difficult that no one can ever succeed.

    However, if I was ZOS, I might consider that having top players still competing for the chance to be first to achieve this nearly five months after release would be a good thing... it shows that that content has a certain longevity at the very highest level.
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