There is always a player drop during non chapter launches. However, this time it seems to be a bit bigger than usual. I think performance and lack of direction in combat changes just turned a lot of people off. Many went to play Destiny 2, WoW or FF14 instead.
during last 6 months I just connect some hours every months to check if its playable, and no, is every month worse. Lag, new bugs and too many skills changes from time to time makes it far from aceptable. In my main guild there is only 1 people that stills play everyday but most of us left the game for being unplayable (Pc/EU)
Endgame players are leaving the game.
The people saying "Just adapt like i did" are just casuals
befriendlyordie wrote: »Update 24 killed it .......
No new endgame PvE content this patch.
Faction Lock discouraging a lot of hardcore PvPers transmutation crystal farmers.
Combat changes require almost all builds/rotations to change just 3 months after they were changed drastically.
In general the updates just haven't been good.
Canned_Apples wrote: »i dont know what any of you are talking about. the game is livelier than ever.
the devs have done a great job, and have allowed for a tremendous amount of diverse builds in scalebreaker and even more with the changes made in Dragonhold. I can now play how I want without having to worry about my build not being meta.
these new combat devs clearly know what they are doing and talking about.
I for one, cannot wait to see what they think up next.
There is always a player drop during non chapter launches. However, this time it seems to be a bit bigger than usual. I think performance and lack of direction in combat changes just turned a lot of people off. Many went to play Destiny 2, WoW or FF14 instead.
The big question ZOS has to ask themselves is, why did "SeasonOfTheDragon" not succeed, or did it? They sold more copies than ever before, so I am sure they are actually pretty happy with the $$ performance of this year.
My problem with the "SeasonOfTheDragon" is that it did not manage to retain players, we have the same amount or even a tiny bit less players than last year around this time (according to steamcharts, yes I know its only a tiny population, but it is the only metric we really have to compare numbers).
The moment the Chapter hype was over, everyone ran to other games, ZOS needs to figure out how to keep people happy the rest of the year. Yes Performance and constant changes to combat definitely push people away too, but I still think the biggest problem is lack of good content. 1 Chapter and 3 DLCs with very little content does just not cut it in the MMO scene.
They also need to figure out how to get more people into vet content, most people quit way before they even reach vet content and that should not be the case. There is A LOT of new players, a lot of players that are interested in checking the game out, they usually just do not stick around very long, I hope ZOS can figure it out in the next one or two years. Lack of good rewards for dungeons and their focus on clown store is definitely also an issue.
The biggest problem at the company ZOS itself is, that they just do not have enough resources to actually deal with all the issues that come up. Since 2014 they are constantly trying to fix bugs, stuff you might not even necessarily see but they might waste a lot of resources on it, and then fix 1 bug, 2 new appear. Dungeon/Trial team has around 5 people, of course we can not get more such content, the team is just too small to really push a lot of content out. Same goes for the combat team, it is tiny compared to other companies. And because the numbers seem to be alright for ZOS in terms of $, why hire more? On top of that they are building two complete new teams, one already working on a mobile game and another new team working on a unannounced game.
I still hope that till the next Chaper, they will be done with most combat changes and fps improvements. Because the next Chapter will be when most people will give the game another try.
JanTanhide wrote: »Hopefully ZOS will pull their head out and upgrade the hardware for the Servers and fix all the bugs and stop these massive changes every patch.
wild_kmacdb16_ESO wrote: »Recent expansion packs have been sort of underwhelming. The story content is fine, but once you finish that in a couple weeks, whats left? Other MMO xpacs typically introduce new level cap which comes with new abilities & skills for their class and also new gear to hunt for. Not saying this is the way to go as power creep is a problem, but there is definitely a feeling of stagnation.
IMO, the next big expansion needs to have the CP rework introduced to spice things up (or if its handled badly, kill the game). Also give us some new skills to play with; even trash mobs have some interesting abilities in the recent DLCs that could be worked into the existing skill lines. Our characters are the heroes of Tamriel and Im getting showed up by some random thug flying into the sky and landing on my head.
Getting tired of using the same stuff since 2014... except now those same skills are much weaker and bland.
The moment the Chapter hype was over, everyone ran to other games, ZOS needs to figure out how to keep people happy the rest of the year. Yes Performance and constant changes to combat definitely push people away too, but I still think the biggest problem is lack of good content. 1 Chapter and 3 DLCs with very little content does just not cut it in the MMO scene.
My primary issue in terms of content is that for some reason, none of it has any longevity.
There is always a player drop during non chapter launches. However, this time it seems to be a bit bigger than usual. I think performance and lack of direction in combat changes just turned a lot of people off. Many went to play Destiny 2, WoW or FF14 instead.
The big question ZOS has to ask themselves is, why did "SeasonOfTheDragon" not succeed, or did it? They sold more copies than ever before, so I am sure they are actually pretty happy with the $$ performance of this year.
My problem with the "SeasonOfTheDragon" is that it did not manage to retain players, we have the same amount or even a tiny bit less players than last year around this time (according to steamcharts, yes I know its only a tiny population, but it is the only metric we really have to compare numbers).
The moment the Chapter hype was over, everyone ran to other games, ZOS needs to figure out how to keep people happy the rest of the year. Yes Performance and constant changes to combat definitely push people away too, but I still think the biggest problem is lack of good content. 1 Chapter and 3 DLCs with very little content does just not cut it in the MMO scene.
They also need to figure out how to get more people into vet content, most people quit way before they even reach vet content and that should not be the case. There is A LOT of new players, a lot of players that are interested in checking the game out, they usually just do not stick around very long, I hope ZOS can figure it out in the next one or two years. Lack of good rewards for dungeons and their focus on clown store is definitely also an issue.
The biggest problem at the company ZOS itself is, that they just do not have enough resources to actually deal with all the issues that come up. Since 2014 they are constantly trying to fix bugs, stuff you might not even necessarily see but they might waste a lot of resources on it, and then fix 1 bug, 2 new appear. Dungeon/Trial team has around 5 people, of course we can not get more such content, the team is just too small to really push a lot of content out. Same goes for the combat team, it is tiny compared to other companies. And because the numbers seem to be alright for ZOS in terms of $, why hire more? On top of that they are building two complete new teams, one already working on a mobile game and another new team working on a unannounced game.
I still hope that till the next Chaper, they will be done with most combat changes and fps improvements. Because the next Chapter will be when most people will give the game another try.
In one thing I disagree with you Alcast - this game is already HUGE with HUGE potential, dungeons, arenas, cyrodiil, battlegrounds, TONS and TONS of quests and areas to explore. PVP, PVE, Questing - it's there.
Why should new players only focus on the shiny new content? I can somewhat understand veterans that already saw much of the game (I'm a vet and I still have a lot to see and explore in the basegame, let alone chapters/dlcs!)..
lack of content? lol i play since 2014 and still didnt do ANY of the dlcs since morrowind (included). most of them i even didnt started to. Only that one for psijic skill line and i didnt have enough patience for finish It lol problem is that PvP is unplayable. all my friends agree with that (thats the main reason they allí quitted playing, me included) and the only part of the game that is playable (pve overworld) is so stupidily easy, boring, repetitive and no rewarding that seems like a glovo or deliveroo simulator lol new bugs make the game unplayable too. health desynchs, cant swap bar, LA weaving freezes, cant login, login-to-cyro-travel-and-kick, stucked running while loading terrain textures (with a 960 SSD only for the game , 64gb RAM and a 980gtx), queues are infinite... well, just my 2 cents. Game is unplayable so ... we dont play anymore. Eso was a good game and was pretty playable until 2 years ago but now... i dont think the problem for people quitting is lack of content
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.
P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.
Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?
I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls
Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.
I’ve grouped with a lot of new players lately. On the flip side, lots of people on my friends list haven’t logged on in a long time.
Because getting nerfed every single patch is getting really old.
TheValar85 wrote: »