I don’t think numbers for vet trials are helped by the perception that players have to have stupid levels of DPS before they can begin to do this content though.
I don’t think numbers for vet trials are helped by the perception that players have to have stupid levels of DPS before they can begin to do this content though.
Agreed. Vet trials, normal trials, vet and normal DLC dungeons and vet base dungeons. I think it even puts people off doing normal base dungeons.
It's not a new problem though. It's pretty much plagued every MMO since damage meters became a thing way back when.
starkerealm wrote: »I think it is a little overly dramatic to suggest players are dropping like flies and all the big guild are disbanding. Granted, idk anything about PS4 so maybe they are unique but I have seen people crying about this since the game launched yet the game has managed to survive.
BTW, I am not suggesting there is not a decline in game population as I am pretty sure there is due to change fatigue. But certainly not dropping like flies.
@IDK, there's been a lot of fatigue in the most active players. At the risk of sounding like @Raideen, and going off on a weird tangent, I'm inclined to blame the events. Particularly the anniversary going for five weeks this summer, combined with the hard grind component that has accompanied the vast majority of them.
Something's definitely translated to an unusually high burnout rate. So, while I can't prove it's the events, I've got a lot of anecdotal evidence supporting that.
Yes, now I imagine some especially high end trial players dropping out because the nerfs and no new trials with this dlc.EU PC is very crowded and the servers cannot keep with all the ppl.
Not that the servers are the best but still, the game is extremely popular.
Lady_Linux wrote: »
maddiniiLuna wrote: »Guilds disband for various reasons. If you have to watch 1500 people hell I'd be disbanding the guild sooner or later. Some people just don't get along.
There is problems with raid guilds tho. That being people tend to create hundreds of raid guilds. Literally hundreds. I mean where do you go looking for raids, when there is like 20 guilds spamming in craglorn with each of them struggling to get members, rather then trying to pull together, communicate and fill the raids with ease just by asking.
Besides that every second raid guild has some ridiculous requirements like must join homepage and register there to participate in any raids. Like come on man I don't want to be registering for every damn raid its stupid.
Then there is this. If you don't participate in 3 raids a week you'll be kicked. We'll farewell then. Because I love going in a raid every now and then but I don't want to dedicate my entire life to a raid guild.
So that's your reasons why guilds disband at least raid guilds. Pvp guilds disband because pvp is simply *** right now. The average fight lasts 2 seconds or 1 if you encounter macro cheaters. Occasionally you'd get somebody with pathetically stupid builds that you can punch with 10 people for 20 minutes before they die and they be pressing 2 buttons you instant death. This is balance!
OG_Kaveman wrote: »Find another guild? Or stop playing yourself, in the end, it doesn't really matter.
lags, crashes, 1st week of dragonhold on pc was a joke, no new pve endgame content, also balance changes are terrible
now when blizzard announced a new good patch with CLASS IDENTITY, NEW THINGS TO CHARACTER CREATION etc its not worth to play eso anymore
Every MMORPG I’ve played has people saying that people are leaving, the game is dying, etc., etc. Maybe it was true to some degree in SWTOR that they had to merge servers or maybe there were other reasons for that. In any case, all said games are still around and I suspect that such sentiments are from people unhappy with the game themselves and/or those who have had groups/guilds break-up, which isn’t abnormal or even necessarily bad as it is normal for people’s interests, priorities, etc. to change, especially over the course of years.