VaranisArano wrote: »Please don't. There are other solutions like shrinking them, fixing interacticity, etc. that can address the situation without a blanket removal.
City zones are combat zones for questing, justice system, and dueling. Its one thing for Necromancers to not have access to all their skills in cities - they launched that way and every player knew what to expect. Its a whole different thing to take away access to a Sorc skill when they've always had access to it in cities since Launch.
Also, ZOS could make it obvious how to dismiss pets. I hit Champion Points long before I realized I could dismiss my twilight by clicking on the buff on my character sheet. I used to have to physically remove it from my bar to dismiss it.
Banning pets in cities - basically changing how sorc and warden classes have worked since their release - should be a last resort.
As someone who spends far to many hours in this game each week for the past five and a half years I do not see this issue being such a big issue. It is rare I am blocked by a pet to begin with and when I am it is usually resolved with a step in one direction of another.
idk, maybe I notice them and approach a crafting table or wayshrine so they are not in my way but I just do not see this as a the major issue OP seems to find it to me. I guess it is just a difference of what we choose to focus on that leads to this very different impression.
VaranisArano wrote: »Please don't. There are other solutions like shrinking them, fixing interacticity, etc. that can address the situation without a blanket removal.
City zones are combat zones for questing, justice system, and dueling. Its one thing for Necromancers to not have access to all their skills in cities - they launched that way and every player knew what to expect. Its a whole different thing to take away access to a Sorc skill when they've always had access to it in cities since Launch.
Also, ZOS could make it obvious how to dismiss pets. I hit Champion Points long before I realized I could dismiss my twilight by clicking on the buff on my character sheet. I used to have to physically remove it from my bar to dismiss it.
Banning pets in cities - basically changing how sorc and warden classes have worked since their release - should be a last resort.
Just have an easy way for me to dismiss the ugly birdpeople when I want to.
you have to physically remove the pet skill from your bars (if you have it on both bars), every time.
My bear isn't wandering, he's following me, as tame as anything! Why don't non-combat pets bother you, then? There are some quite large tigers and leopards.Nordic__Knights wrote: »and at any given time if I seen a bear wandering the streets I would kill it too
Yes, you can dismiss the pet without removing the skill from your bar: on the screen that shows your active effects (usually it's the C key), with the right mouse button.
Took me reeeally long to find out it was possible.
Rave the Histborn wrote: »their wings are fanned out wide and flapping, so annoying that i had to fight with my mouse very aggressively trying to target exiting doors, click on crafting stations, and even in attempt to blade of woeing some npcs, and harder to see and click on strongboxes.
i dont mind outside of city areas or in dungeon if they are not in the way. i just dont like "IN YOUR FACE", but ban in city zones, just like nerco's skills which are outlawed in city zones.
Please.
due to some players are either being rude or too lazy.
Switch to first person view. Problem solved.
Thread talking about when it changed:
https://forums.elderscrollsonline.com/en/discussion/251413/unsummon-your-summomnd-pets
You must press RMB on each effect of summons on active effects menu (Character menu).
I run a petsorc once in a while, and i never cast them away since i barely spend time in town with her but why is it ilegal to raise the undead in towns but perfectly fine to cast a beast straight from Oblivion with the current state of events taking over Tamriel? wouldn’t it make sense if town guards would tell you “Halt! scumbag!! keep that foul beast out of this town!”, yes?
But arguing that here will not prove a point , however making our on special player base event
callied “The Grand Sorcerer Proving” and we all duel right there in front of lets say, Vicec city crafting crafting stations and both sides of the bank, all week long just pure petsorc slugfest. Zap Zap Zap, here comes the atronach!! 24 nonstop!! problem solved.
I run a petsorc once in a while, and i never cast them away since i barely spend time in town with her but why is it ilegal to raise the undead in towns but perfectly fine to cast a beast straight from Oblivion with the current state of events taking over Tamriel? wouldn’t it make sense if town guards would tell you “Halt! scumbag!! keep that foul beast out of this town!”, yes?
Neverwinter, other games dont allow "pets" indoors, they get automatic unsummoned so that we can interact with npc or doors.
Cygemai_Hlervu wrote: »I run a petsorc once in a while, and i never cast them away since i barely spend time in town with her but why is it ilegal to raise the undead in towns but perfectly fine to cast a beast straight from Oblivion with the current state of events taking over Tamriel? wouldn’t it make sense if town guards would tell you “Halt! scumbag!! keep that foul beast out of this town!”, yes?
No. Man, read my post just several posts above yours, it isn't that hard. There is an answer to your question regarding Morrowind with a direct reference to a certain in-game book. Hope this book changes your mind.