The Guild Store System - is TOTALLY USELESS
ZoS please own up and admit you we just trying to minimize your development work.
Step-up and make an AH!!.
We do need a better way of trading. Whether it's a global AH or some other way of achieving more effective trading is open to discussion, but only a very few are supporting the status quo. I don't have a problem with Zenimax trying something different, indeed I welcome that, but this particular "something different" isn't working, and it needs changing.
Did any of the Elder scrolls games ever have an Auction House? No they did not, and they shouldn't now, if you want an auction house go play "World of Warcraft".
They were single player games, of course they didn't have an auction house. Who were you going to trade with, the barkeep and the stable master??
"Strive for BALANCE of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets sort-changed, unpredictability and strife unbalance the world around us...To achieve freedom from GREED, from want, and from strife, all parties in any exchange MUST find BALANCE."
-House Hlaalu's Philosophy of Trade
pieceofyarnb14_ESO wrote: »No AH, please. It ruins the prices sorry its my opinion.
Drachenfier wrote: »
That just screams auction house to me. A market that's open to and accessible by everyone gives that balance that small localized markets and individual sellers do not.
Don't think that post worked out the way you planned.
AH please!
No, the post worked out exactly the way I wanted it to...the point I was "gunning" for was for people to start thinking outside of the obvious proverbial box of worms. If people cant grasp the concept then I guess all hope is possibly lost.
I agree - the guild stores are like mud puddles and the AH is an ocean - when my fat *** does a cannonball in the mud puddle - your gonna know, in the ocean - not so much. same with fluctuations in prices , spikes in supply or demand - a bigger system like the global AH is much more stable
scruffycavetroll wrote: »
just gonna keep this idea alive:
1- You're keeping the guild stores, which puts that check in to limit the bots
2- guild stores are still independent
3- can be faction specific
4- all items in these guild stores are displayed in this main Commerce house
5- add another option where the banker is for 'public auctions', that way no more rendering for buildings, just a simple little addition to what's already there.
6- player has option to make item guild only, public, or both. can set different prices for each.
As far as I know the cap on members of a "guild" is 1200 individual accounts (people)...which is one helluva strong community with plenty of gold coin floating around. Would 3000 be an acceptable cap instead?What about if all guild stores were merged into 1 main place where all people could look?
No, the post worked out exactly the way I wanted it to...the point I was "gunning" for was for people to start thinking outside of the obvious proverbial box of worms. If people cant grasp the concept then I guess all hope is possibly lost.
Throughout all the threads on this issue there have been many good suggestions that were "outside the box" except no-one noticed. They were too busy shooting down every idea flying by to give them a thought.
You may be looking for something outside the box, but I think you left in in that niche in the corner.
What check are you referring to exactly? The 4 trading guilds I'm in have the sole goal to reach the 500 player cap ASAP and there was absolutely NO check whatsoever upon entry. Someone was spamming chat saying "whisper me for invite to our trade guild! only 10 slots left!". I then whispered him and said "hi mate, can I get an invite pls?" and bang - I was in. Do you really think that a gold seller could not have joined just as easily?
It was exactly the same in the other 3 trade guilds. They just want to maximize members to compensate for the idiotic lack of a decent AH - and to further increase the amount of members they give everyone in the guild the right to invite new people (so if there is a single gold seller/botter in one of those guilds then they'll be able to invite their cronies without any problems).
So if you're laboring under the illusion that this idiotic system offers some form of "social control" over gold farmers and sellers then you are sadly mistaken. Since there is also no decent UI for the Guild Store it's also virtually impossible to tell what's actually going on in your own guild market (I mean, you can't even search for specific items, not to mention searching for listings from the same seller etc.) so it's not like it will be harder for gold sellers to play the market in a Guild Store then in an AH (actually it's much easier because the market is smaller and thus requires way less goods and/or gold to manipulate). This is Econ101 guys...
Anyone who played an MMO (on a serious level) before could have told the devs that this would be the case - but seemingly most beta testers were chosen for their (blind?) love of the franchise, not because they actually have any prior experience with MMOs or the internet in general (or at least that would explain how this kind of thing didn't get changed after the very first beta weekend). Either that or the devs simply didn't listen to their testers (which totally defeats the point of a beta).
*sigh*
Aside from that I find scruffycavetroll's idea quite good. A kind of mix of public AH and Guild Store - but then again they also might as well simply implement a public AH out-right since all you're doing is forcing people to join a guild before they can sell (which makes no sense whatsoever except wasting peoples time). Then they can simply implement a "sell to guild only" option in the public AH and you have the same functionality as Guild Stores, just without the needless tedium.
So please dear devs, get your act together and listen to the people that have been playing MMOs for the last 15 years, not the hardcore fans of your franchize that were playing single player TES games for the last 15 years.
You've entered the MMO market now so you'll need to cater to the MMO customers if you want your game to thrive - simple as that. It would be a huge shame to see you announcing "f2p" within 12-18 months simply because you didn't want to adapt to the market that you chose to enter. This game has so much potential to become a great MMO - please don't waste it.