Thechemicals wrote: »An implementation of an auction house on a mega server just will not work, but even if they did want to change that, what would become of the guild store? Just remove that feature?
Totally agree with the OP. We need a public auction house.simon24eb17_ESO wrote: »Thread number 52 on this exact same subject. Zenimax have made it clear they do no see the introduction of a global AH in their plans. (the actual quote is on one of the other 51 threads ) They do plan on expanding the current system but using guilds.
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Is that all? Just 52? I was hoping it would be higher.
They aren't taking this issue serious enough so I hope the thread number is in the hundreds by the end of the week.
Ehr wrong, they are absolutely ignoring the issue because... there isn't one. You might feel there is and important, but I can absolutely guarantee that with time even these threads will disappear or be more isolated. Like all the others
Considering the amount of threads I have seen on this subject and the results of forum polls, I would say the last thing you could accuse me of being is isolated.
This may not be an issue for you. But for anyone who is actually wanting to buy or trade with some kind of consistent success it is. And I guarantee you that unless the developers take steps to improve this situation, it's going to become more of a problem, not less of one.
This isn't an issue that's just going to go away like you think.
dpayne83_ESO wrote: »Personally I don't want one but these threads are becoming entertaining flame wars in which "Knows whats best gamer1" and "Knows whats best gamer2" square off against each other over and over in the thread. I'm pretty sure the devs said they weren't implementing a super AH. So really all these posts about "I want an AH and I don't care about the cons" are pointless and take up space on the forum. Yes, the current system needs work...that's why they plan on expanding on it, to fix issues and make it a little bit more user friendly. Also there's a fun fact: Did you know that the maximum amount of items you can post for sale is 30, period, across all 5 auction houses? To the OP: if you can't sell your blues, try to find a new trading guild or just deconstruct them. I deconstruct everything I find and don't use...and I still have money for 42k mount and everything else I need.
Thechemicals wrote: »I believe the idea of an auction house is flawed, its just something people think they need. Measures like bind on account and many more similar fixes have been made to keep an auction house(in other mmos) from interfering with the spirit of the game and the access of items which are originally designed to be found.
The feature "auction house" is also a major benefit to 2 of the worst parties in any game- the gold seller and the market manipulator. The auction house is a convenience store, not a necessity.
Thechemicals wrote: »I believe the idea of an auction house is flawed, its just something people think they need. Measures like bind on account and many more similar fixes have been made to keep an auction house(in other mmos) from interfering with the spirit of the game and the access of items which are originally designed to be found.
The feature "auction house" is also a major benefit to 2 of the worst parties in any game- the gold seller and the market manipulator. The auction house is a convenience store, not a necessity.
Smaller closed markets are a lot easier to manipulate than larger more open ones.
I have found 3 diamonds since I have started playing this game. 3. Enough dwarf oils to make maybe 4 blue items. In totality. And I deconstruct everything I find and search ever nook and cranny.
It makes no sense to implement such a great crafting system with so many different options to customize and improve your gear if you don't give players the tools necessary to fully take advantage of it. And crafting shouldn't have to wait until the endgame to be fully utilized.
So they either need to add a vendor that sells gems and improvement materials , increase the rate at which you can obtain them, or give us an economy that works so we can buy them.
Otherwise I can't believe your theory that these items were meant to be found, and that is why they chose to give us such a weak economy.
Thechemicals wrote: »I believe the idea of an auction house is flawed, its just something people think they need. Measures like bind on account and many more similar fixes have been made to keep an auction house(in other mmos) from interfering with the spirit of the game and the access of items which are originally designed to be found.
The feature "auction house" is also a major benefit to 2 of the worst parties in any game- the gold seller and the market manipulator. The auction house is a convenience store, not a necessity.
Smaller closed markets are a lot easier to manipulate than larger more open ones.
Thechemicals wrote: »An implementation of an auction house on a mega server just will not work, but even if they did want to change that, what would become of the guild store? Just remove that feature?
Then the idea of a "megaserver" is flawed.
Not get rid of them, use them as part of the global auction house. Just use the resources already there. The "guild auction house" now becomes where you upload to the "global auction house".
I also wouldn't have an objection if they made it a prerequisite to join a guild in order to access the global auction house.
I reckon this must be the 1,000th thread about this. Don't people actually look at the current threads or use the Search function any more?
Thechemicals wrote: »I believe the idea of an auction house is flawed, its just something people think they need. Measures like bind on account and many more similar fixes have been made to keep an auction house(in other mmos) from interfering with the spirit of the game and the access of items which are originally designed to be found.
The feature "auction house" is also a major benefit to 2 of the worst parties in any game- the gold seller and the market manipulator. The auction house is a convenience store, not a necessity.
Smaller closed markets are a lot easier to manipulate than larger more open ones.
Yes. But hundreds of smaller closed markets that you do not automatically have access to are a lot harder to manipulate than a single large market that everyone has access to.
Thechemicals wrote: »5 guilds to buy and sell goods, thats 2500 players. If you are having problems, then find a new guild to sell your stuff in. An implementation of an auction house on a mega server just will not work, but even if they did want to change that, what would become of the guild store? Just remove that feature?
Thechemicals wrote: »Thechemicals wrote: »I believe the idea of an auction house is flawed, its just something people think they need. Measures like bind on account and many more similar fixes have been made to keep an auction house(in other mmos) from interfering with the spirit of the game and the access of items which are originally designed to be found.
The feature "auction house" is also a major benefit to 2 of the worst parties in any game- the gold seller and the market manipulator. The auction house is a convenience store, not a necessity.
Smaller closed markets are a lot easier to manipulate than larger more open ones.
I have found 3 diamonds since I have started playing this game. 3. Enough dwarf oils to make maybe 4 blue items. In totality. And I deconstruct everything I find and search ever nook and cranny.
It makes no sense to implement such a great crafting system with so many different options to customize and improve your gear if you don't give players the tools necessary to fully take advantage of it. And crafting shouldn't have to wait until the endgame to be fully utilized.
So they either need to add a vendor that sells gems and improvement materials , increase the rate at which you can obtain them, or give us an economy that works so we can buy them.
Otherwise I can't believe your theory that these items were meant to be found, and that is why they chose to give us such a weak economy.
Thats why they added a guild store, Its a 90/10 rule. An auction house is a 70/30 rule. You get 70-75% of what you want from an auction house and 30% in the field.
Totally agree with the OP. We need a public auction house.simon24eb17_ESO wrote: »Thread number 52 on this exact same subject. Zenimax have made it clear they do no see the introduction of a global AH in their plans. (the actual quote is on one of the other 51 threads ) They do plan on expanding the current system but using guilds.
.
Is that all? Just 52? I was hoping it would be higher.
They aren't taking this issue serious enough so I hope the thread number is in the hundreds by the end of the week.
Ehr wrong, they are absolutely ignoring the issue because... there isn't one. You might feel there is and important, but I can absolutely guarantee that with time even these threads will disappear or be more isolated. Like all the others
Zershar_Vemod wrote: »Thechemicals wrote: »5 guilds to buy and sell goods, thats 2500 players. If you are having problems, then find a new guild to sell your stuff in. An implementation of an auction house on a mega server just will not work, but even if they did want to change that, what would become of the guild store? Just remove that feature?
Star Trek Online (1 server covering all players in the world) would like to have a word with you then.
Dream on, bub. These threads aren't going away. Not until there is a major change to the system. But at least you'll have plenty of threads to troll.
Drachenfier wrote: »I've had no trouble with the current system so far. I'm in one trade guild and one craft guild, and have been able to buy and sell just about everything I want to so far. I hate the idea of some massive auction house. In other MMOs I've tried playing where I havn't gotten in at the start of the game, I often find the AH useless because everything is priced so high a new player can never afford even the low level items.
Gold farmer uses a bot to farm gold (hundreds of bots). He has virtually unlimited source of gold.
Gold farmer goes to the global AH. Gold farmer buys out ALL resources(or something else that is in demand). He can, as he has unlimited source of gold.
Gold farmer reposts all the items he just bought, at a high price. Now he just monitors the market, and as soon as someone posts at a lower price, he immediately buys and reposts at his price.
Player Joe who got a few gold from normal gameplay goes to buy from global AH. He finds that the prices are insane, and he will never be able to afford it. And right after that he sees in chat "BUY CHEAP GOLD ONLY $5 per million of gold www.imadamngoldfarmer.com!!!!! HAVE A NICE DAY".
Joe thinks, hmm, it would take me a year to farm a million of gold, but this? Only $5, and i will be able to afford all the insane prices, TEMPTING!
Gold seller gets $$$ from Joe. Gold seller can now afford more bots. And the cycle is closed.
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Okay that may be a gross simplification, but you get the idea why it is a good idea to not have one global AH, and instead have thousands of individual smaller stores that make it virtually impossible to buy out all the goods to repost them at a higher price.
I already see in-game desperate attempts by gold sellers to infiltrate the guilds to gain access to their stores: FEMALE PLAYER LOOKING FOR AN INVITE INTO A GUILD WITH AT LEAST 100 MEMBERS! HUGS! (posted by a character named "fdhjhjjsdghg")
This is some serious tinfoil hat crap right here.
Just to point out the obvious, this doesn't happen. Been playing since 1999 and I've never seen this happen. The ONE solitary time I've seen something similar, it wasn't a gold seller, it was an individual and it was in regards to a no-drop mount, and it happened in SWTOR.
Don't bother trying to reason with these folks. I've been arguing this issue since a couple months before launch in 4 different forums. I've probably voiced my opinion in all 52 here. It is my observation that they simply have no empathy and cannot compromise in any way, shape or form. Middle ground is foreign territory to them.
I have even posted suggestions that would expand upon and still implement what has already been built but only two people bothered to comment on them.
No. they would rather repost all the same debunked arguments than even dream of compromise.
Money talks and BS walks. Once ZOS's bean counters start worrying about the bottom line they will suggest that they either throw us a bone or go f2p.
Guess which one the bean counters prefer
Yes GW2 is on a 'megaserver' and it is a VERY well implemented AH that has created a balanced and stable economy
Let's face it, even the best MMO the world has ever seen (runescape) decided that an auction house is better then people spamming all over the world, and this was years ago
Tell me the names of all the successful MMO's WITHOUT an AH
and then
Tell me the names of all the successful MMO's WITH an AH