This game needs an auction house..

  • Tiyamel
    Tiyamel
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    @Tandor you may have a point, i guess im one of those few people that both spend time reading PvE content and and also take time to PvP, i'm enjoying immensely the whole lore and immersion of the PvE side of the game, but still, running around Cyrodiil getting involved in massive battles is also a lot of fun for me, which probably explains why im still not even level 20 yet on any of my characters
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  • daniel.lagerbladb16_ESO
    Why not simple have an AH house, the whole chat of filled anyway with WTT/WTB/WTS everywhere in all zones???
  • Thunder
    Thunder
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    Glurin wrote: »
    I know, I know. You wanted it all consolidated into one single AH rife with gold farmers and opportunists jacking up the prices on everything to unbelievable heights, anonymous bidding wars, and so many people selling the exact same thing undercutting each other by one gold that nothing you put up ever sells unless a gold farmer buys them all and re-lists them. Been there, done that. Time to try something new. B)

    How does the guild store prevent any of that?
  • Tandor
    Tandor
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    mutharex wrote: »
    Tandor wrote: »
    mutharex wrote: »
    it's the base of all the PVP system. Don't try to change the game, try to adapt

    And for those who have no interest in PvP?

    I think you are a bit confused: you can be part of a trading guild (hell, up to 5) even if you never enter Cyrodiil. 99% of "problems" players seem to have on this forum are due to not knowing, if you'd like I can post a few links where you can get information or if you prefer I can give you a summary :)

    Thanks, a link to, or quick outline of, the way in which the guild stores operate would indeed be handy.

    I understand the bit about joining up to 5 trading guilds ("guild" being a misnomer in my view) although the point of hawking your wares around different stores until one comes up with a buyer is lost on me. As they are the base of all PvP I have assumed that they are located in a keep that is liable to be taken over by a different alliance, if that's the case what happens to the store?

    I'd also appreciate your thoughts on how viable the guild stores will be when the game's population has thinned out as happens with all new MMOs, and trading guilds have largely inactive memberships?

    Ignorance on the forums is understandable, given that not all of us have been involved in any stage of the beta and the game lacks any kind of manual or guide. We're learning as we go along, which is fine as far as I'm concerned, and it's always appreciated when those who have a greater knowledge of the game can share it with the rest of us. That is, after all, the purpose of this particular forum.
  • mutharex
    mutharex
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    http://elderscrollsonline.info/news/guild-store
    http://elderscrolls.wikia.com/wiki/Guilds_(Online)

    "You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."

    Players 'thinning out' won't affect guild stores as they already have a limited scope compared to global AHs
  • Humor
    Humor
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    Oh joy, you can market your wares off to a maximum of 2500 players. You know, out of the hundreds of thousands out there.

    Guild stores are a useless feature. So is joining 5 guilds a useless feature. Zenimax has basically said to the playerbase; "Guild hop, until you find the one, or two items you want to buy, or sell your wares to others within the guilds who have already quit the game due to such a lousy system, and or are not active". Where in everyone's right mind does this make sense? It doesn't. As someone had mentioned before, there are too many problems with this. Levels, active/non-active members, dead guild, etc.

    If people think an Auction House is going to destroy the economy... That's just sad. The economy even without an Auction House, destroys the economy, it's all based on supply and demand. Higher leveled players are going to sell lower level items worth less money, because players are only willing to pay so much for something they can obtain through easy means, buying them cheap just happens to be through easier means. Eventually, when an enormous player base reaches max level, start doing dungeons/pvp and such, all items will have a "Set" price on them, and no one will be willing to purchase over the price of an item that's essentially "Set in Stone".

    People need to get off their high-horses, and stop defending this. Make up all the excuses you want, the fact will always remain, Auction Houses don't ruin the economy, the economy ruins the economy.

    As I predicted before, and still predict now. within a month, the game will see an Auction House, maybe 2 months, it almost seems inevitable at this point.
  • Riksis
    Riksis
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    Humor wrote: »
    Oh joy, you can market your wares off to a maximum of 2500 players. You know, out of the hundreds of thousands out there.

    I agree with you completely, and to make things even worse, you're wrong with that part of your statement.

    You can *browse* wares of close to 2500 other players, but you can *market* your wares only to up to 500 players.

    Right now I go with WTS in zone and trade guild chat, much more useful than the guild auction system.
    English is not my native language. Please bear with me if spelling, grammar or word choice is not correct.
  • rager82b14_ESO
    rager82b14_ESO
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    Not being able to tell ping to server, and not having a AH is two of the biggest flaws of this game.

    One of the joys of a MMO is playing the AH working the market being a crafter. This system we have now blows.
  • Tandor
    Tandor
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    mutharex wrote: »
    Players 'thinning out' won't affect guild stores as they already have a limited scope compared to global AHs

    Surely they'll become even more limited if most of the guild members entitled to browse your wares or tempt you with theirs aren't logging in any more?

    Thanks for the links. I'll check them out.

  • Zilas
    Zilas
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    Btw, did i mention the 10% of your price posting fee and the 15% cut when you sold it?

    Other game are 5-10%, 15% on a rare occasion, on GLOBAL AUCTIONHOUSES


    ESO wants you to pay 10% with chance of not selling and another 15% if it does sell.
  • Sharee
    Sharee
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    Riksis wrote: »
    You can *browse* wares of close to 2500 other players, but you can *market* your wares only to up to 500 players.

    You can market your wares to the whole server campaign if your guild sets up a shop in a keep.

    Edited by Sharee on April 14, 2014 10:18AM
  • Riksis
    Riksis
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    Sharee wrote: »
    You can market your wares to the whole server if your guild sets up a shop in a keep.
    Sure, but most trading guilds are not that active in pvp to own a keep.
    English is not my native language. Please bear with me if spelling, grammar or word choice is not correct.
  • Sharee
    Sharee
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    Riksis wrote: »
    Sharee wrote: »
    You can market your wares to the whole server if your guild sets up a shop in a keep.
    Sure, but most trading guilds are not that active in pvp to own a keep.

    Well that is up to the guild. A properly organized guild will have crafters, pve members, pvp members...
    The game provides the tools, it is up to the players to use them.

    I can imagine a well-run guild with famous crafters setting up a permanent shop in one of the keeps, and handling it like their own property. Upgrading, guarding, call to arms when it comes under attack, etc.

    And players knowing if you want the top wares, go to this one keep, because it belongs to guild XY who always have a great selection in their shop... building reputation should be a part of the game.

    That does not compare to the current riffraff random-collection-of-players-who-just-want-access-to-a-store "trade guilds", but give it time...the potential is there.
  • Libertine
    Libertine
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    Sharee wrote: »
    Riksis wrote: »
    Sharee wrote: »
    You can market your wares to the whole server if your guild sets up a shop in a keep.
    Sure, but most trading guilds are not that active in pvp to own a keep.

    Well that is up to the guild. A properly organized guild will have crafters, pve members, pvp members...
    The game provides the tools, it is up to the players to use them.

    I can imagine a well-run guild with famous crafters setting up a permanent shop in one of the keeps, and handling it like their own property. Upgrading, guarding, call to arms when it comes under attack, etc.

    And players knowing if you want the top wares, go to this one keep, because it belongs to guild XY who always have a great selection in their shop... building reputation should be a part of the game.

    That does not compare to the current riffraff random-collection-of-players-who-just-want-access-to-a-store "trade guilds", but give it time...the potential is there.

    well that sounds neat and all but how does the casual, i played 8h a week, player sell their wares ?
    what you describe might sound nice but in the grander scheme of things its utterly useless.
    i dont give a rats ass about high end crafting if i want a decent set of gear for my freshly started lvl15 alt .... or if i simply want large quantities of crafting materials to level a crafting toon.

    no no, this guild system is borked...LOTRO had guild AH and nobody used that because of all its shortcomings ... ESO is just making the same mistake again, i just hope they dont insist on it but rather learn
  • omimace
    omimace
    Soul Shriven
    No ah please, they suck and taint most mmo's they are in. If anything bring back old school player stalls, they worked well and supported a good economy, why did the mmo developers replace them with auction house i have no idea?
  • Libertine
    Libertine
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    omimace wrote: »
    No ah please, they suck and taint most mmo's they are in.

    explain how ..
    If anything bring back old school player stalls, they worked well and supported a good economy, why did the mmo developers replace them with auction house i have no idea?

    no...they were a pain in UO, they were a pain in SWG ... and pretty much every other MMO that had them.
  • mutharex
    mutharex
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    omimace wrote: »
    No ah please, they suck and taint most mmo's they are in. If anything bring back old school player stalls, they worked well and supported a good economy, why did the mmo developers replace them with auction house i have no idea?

    To open up the genre to CoD and CS players.
    Crappiest idea ever, Blizz made money and now we deal with the onslaught of the less gifted....
  • Riksis
    Riksis
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    omimace wrote: »
    If anything bring back old school player stalls, they worked well and supported a good economy,

    I'd be perfectly happy with those, as long as I don't have to stand there in person.

    Standing at a stall does not fit my definition of 'fun play', and I'm not keeping my PC running (and on significant load with a game) while I'm not there.
    English is not my native language. Please bear with me if spelling, grammar or word choice is not correct.
  • rager82b14_ESO
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    No damn stalls wtf is wrong with you :(
  • Phadin
    Phadin
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    I've had no trouble with the current system so far. I'm in one trade guild and one craft guild, and have been able to buy and sell just about everything I want to so far. I hate the idea of some massive auction house. In other MMOs I've tried playing where I havn't gotten in at the start of the game, I often find the AH useless because everything is priced so high a new player can never afford even the low level items.
  • Hawtsauce
    Hawtsauce
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    Humor wrote: »
    Oh joy, you can market your wares off to a maximum of 2500 players. You know, out of the hundreds of thousands out there.

    and thats *IF* each guild has 500 members and *IF* all 500 members are active.
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  • Hawtsauce
    Hawtsauce
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    Regardless of whether you like the idea of an AH or not, there is no arguing something must be done soon, a major change to the current system is required.
    It has nothing to do with people being lazy, this is a game not a second job and most people have limited play time, they dont want to spend a large portion of that time trying to navigate a broken system or spamming chat.
    This game has just been released and the next few months will determine the future for this game, if there are not huge improvements in the inventory and AH system I could see a lot of people moving on. Thats not doom and gloom or my personal opinion, its just a fact. If enough people leave and/or gie the game poor reviews that could eventally lead to F2P and if that happens - all of those naysayers that didnt want an AH cause the dirty gold farmers ... well look out, if you think they are bad now, just wait until the game is F2P and all that is required is a email address to create and account.
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  • Sharee
    Sharee
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    Phadin wrote: »
    I've had no trouble with the current system so far. I'm in one trade guild and one craft guild, and have been able to buy and sell just about everything I want to so far. I hate the idea of some massive auction house. In other MMOs I've tried playing where I havn't gotten in at the start of the game, I often find the AH useless because everything is priced so high a new player can never afford even the low level items.

    Gold farmer uses a bot to farm gold (hundreds of bots). He has virtually unlimited source of gold.

    Gold farmer goes to the global AH. Gold farmer buys out ALL resources(or something else that is in demand). He can, as he has unlimited source of gold.

    Gold farmer reposts all the items he just bought, at a high price. Now he just monitors the market, and as soon as someone posts at a lower price, he immediately buys and reposts at his price.

    Player Joe who got a few gold from normal gameplay goes to buy from global AH. He finds that the prices are insane, and he will never be able to afford it. And right after that he sees in chat "BUY CHEAP GOLD ONLY $5 per million of gold www.imadamngoldfarmer.com!!!!! HAVE A NICE DAY".

    Joe thinks, hmm, it would take me a year to farm a million of gold, but this? Only $5, and i will be able to afford all the insane prices, TEMPTING!

    Gold seller gets $$$ from Joe. Gold seller can now afford more bots. And the cycle is closed.

    *************************
    Okay that may be a gross simplification, but you get the idea why it is a good idea to not have one global AH, and instead have thousands of individual smaller stores that make it virtually impossible to buy out all the goods to repost them at a higher price.

    I already see in-game desperate attempts by gold sellers to infiltrate the guilds to gain access to their stores: FEMALE PLAYER LOOKING FOR AN INVITE INTO A GUILD WITH AT LEAST 100 MEMBERS! HUGS! (posted by a character named "fdhjhjjsdghg")

  • Distrobomb
    Distrobomb
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    You can join five guilds. Plenty of people to sell and buy too. Stop being lazy.
    I survived the great ESO launch disaster 2014 B)
  • Hawtsauce
    Hawtsauce
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    I said a major change was required, and I think MANY people would agree with that , I didnt say it had to be a global AH ... stop being lazy and READ

    FFS you cant even type "jute" and and click search
    Edited by Hawtsauce on April 14, 2014 1:20PM
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  • mutharex
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    Improving the current store interface is one thing (and welcome); going global AH is different
  • Seraseth
    Seraseth
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    omimace wrote: »
    If anything bring back old school player stalls, they worked well and supported a good economy, why did the mmo developers replace them with auction house i have no idea?

    FFXIV 1.0 tried the whole stalls thing, people absolutely hated it and it was a total flop. They replaced it with a real AH(with still some flaws) in version 2.0
  • Hietala217
    Hietala217
    Soul Shriven
    Do you want a good example of why we don't need a formal, global AH? Look at Aion (even before it went F2P), the Gold Sellers -owned- the vast majority of it and people wouldn't care if the Iron Ore is sold by AIdghagag or Albert, they're going to purchase whichever is cheaper... the same for any number of other MMOs of recent times. Hell, Rift -killed- the vendor price of hides because of gold sellers, which then moved to flooding the AH with them and for a long, long time a legit player could not profit off of hides or even armor unless it was a rare drop...

    If they add in a formal AH at this point in time, they would not be empowering you, the player, they would be empowering the Asian workshops that are botting and farming everything.

    I will admit that they need to -increase- the number of people in a guild if they want us to make full use of the trading guild approach. As for inactive accounts, blah blah... you should pay attention to the trading guild you're in, just like a normal gaming guild. This meaning, the GM and officers do their job of removing inactive accounts and Zenimax should add in features to help them with this job. I'm a huge trader/crafter, but after the huge issues to fall into any other number of games with a server wide AH where gold sellers are concerned, I'd rather not see one here anytime soon.
  • Zershar_Vemod
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    I loathe that there is no AH/Market in ESO. It's a pain to even get anything sold and people just ignore zone chat offers.

    There should have been both Guild and public hubs for selling items.
    Humor wrote: »
    Oh joy, you can market your wares off to a maximum of 2500 players. You know, out of the hundreds of thousands out there.

    Guild stores are a useless feature. So is joining 5 guilds a useless feature. Zenimax has basically said to the playerbase; "Guild hop, until you find the one, or two items you want to buy, or sell your wares to others within the guilds who have already quit the game due to such a lousy system, and or are not active". Where in everyone's right mind does this make sense? It doesn't. As someone had mentioned before, there are too many problems with this. Levels, active/non-active members, dead guild, etc.

    If people think an Auction House is going to destroy the economy... That's just sad. The economy even without an Auction House, destroys the economy, it's all based on supply and demand. Higher leveled players are going to sell lower level items worth less money, because players are only willing to pay so much for something they can obtain through easy means, buying them cheap just happens to be through easier means. Eventually, when an enormous player base reaches max level, start doing dungeons/pvp and such, all items will have a "Set" price on them, and no one will be willing to purchase over the price of an item that's essentially "Set in Stone".

    People need to get off their high-horses, and stop defending this. Make up all the excuses you want, the fact will always remain, Auction Houses don't ruin the economy, the economy ruins the economy.

    As I predicted before, and still predict now. within a month, the game will see an Auction House, maybe 2 months, it almost seems inevitable at this point.

    This is the exact post this thread needed - I am baffled on how having an AH which stimulates an economy is a bad thing....

    I'd say we'll have some sort of AH by the end of the year or early next year due to the time that will be needed to implement that feature.
    Edited by Zershar_Vemod on April 14, 2014 1:54PM
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  • Seraseth
    Seraseth
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    I don't feel it has to be absolutely global. I think it should be faction based. And I would be ok with Zone specific ones, though I'd prefer faction based. Like Daggerfall only, Wayrest only etc. The upside to those would be you could likely find items of a certain level range in those.

    Just something larger than the 1 market you can post in at a time of 499 players (who may not be the right level range, already have it for 1time use items, may have no use for it, etc)
    Edited by Seraseth on April 14, 2014 1:55PM
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