Darkenarlol wrote: »wbernardo24 wrote: »20% decrease from deaddric curse now lmao!! If ur a double pet sorc that’s really a rippp
and you are one of the guys who makes changes "official"? mkayWow sorcs actually need to learn how to play now instead of relying on a build that requires zero thought process.
so... la>1>la>2>la>3>la>4 swap la>1>la>2>la>3>la>4
requires "though process" while la>1>la>2>la>3> swap la>1>la>2>la>3>
is a "braindead mindless rotaion"...mkay...
P.S. not a petsorc btw just laughing on all
those "sorcs now have to think" comments
FearlessOne_2014 wrote: »RIP Pet Sorc. Why ZOS just don't remove pets from Sorc and replace them with direct damage skills?
Why would you do that? The Matriarch heal is still very very good. And even if you had two more direct damage skills you’d have no room for them on your bars because if you’re not running a pet (or two) you need other heals and/or defensive skills.
Literally no one (who's worth mentioning) on Live: "pet sorc needs buffs".
Literally no one before PTS update 5.2.3: "I wish they'd increase pet damage"
PTS Update 5.2.3Summon Unstable Familiar:
Increased the damage per hit of this ability and its morphs’ basic attacks by 20%.
Increased the damage of the pulse attack from this morph and the Volatile Familiar morph by 20%.Summon Winged Twilight: Increased the damage per hit of this ability and its morphs by 20%.
Literally no one afterwards "oh, what a nice change"
PTS Update 5.2.4Daedric Curse
Daedric Prey (morph): Reduced the bonus damage for pets to 20%, down from 40%.
Sorcs: WAAAH pEt sOrc EXtiNCT!!
...sometimes I wonder if people really understand things like math or logic.
Sorc pets will be amongst the strongest "DoTs" in game after this patch and are still buffed compared to what they do on Live (in particular the burst heal on Twilight, which I managed to get up to 17,3k tooltip with zero points in Blessed...).
Here's why:
2000 (random base number we'll use)+20% (the buff in 5.2.3)=2400+20% (new Daedric Prey)=2880
2000+40% (old Daedric Prey)=2800
...in other words, the damage done by pet sorc is increased compared to Live (particularly when curse is not on target). The healing from Matriarch is up by about 70% & is now the strongest burst heal in the game by far.
Stop crying.
I know its not a popular opinion but as far as mag dps rankings go, petsorc is still the 2nd highest performing spec in the game next patch after magblade. Could be worse, guys.
Moloch1514 wrote: »Literally no one (who's worth mentioning) on Live: "pet sorc needs buffs".
Literally no one before PTS update 5.2.3: "I wish they'd increase pet damage"
PTS Update 5.2.3Summon Unstable Familiar:
Increased the damage per hit of this ability and its morphs’ basic attacks by 20%.
Increased the damage of the pulse attack from this morph and the Volatile Familiar morph by 20%.Summon Winged Twilight: Increased the damage per hit of this ability and its morphs by 20%.
Literally no one afterwards "oh, what a nice change"
PTS Update 5.2.4Daedric Curse
Daedric Prey (morph): Reduced the bonus damage for pets to 20%, down from 40%.
Sorcs: WAAAH pEt sOrc EXtiNCT!!
...sometimes I wonder if people really understand things like math or logic.
Sorc pets will be amongst the strongest "DoTs" in game after this patch and are still buffed compared to what they do on Live (in particular the burst heal on Twilight, which I managed to get up to 17,3k tooltip with zero points in Blessed...).
Here's why:
2000 (random base number we'll use)+20% (the buff in 5.2.3)=2400+20% (new Daedric Prey)=2880
2000+40% (old Daedric Prey)=2800
...in other words, the damage done by pet sorc is increased compared to Live (particularly when curse is not on target). The healing from Matriarch is up by about 70% & is now the strongest burst heal in the game by far.
Stop crying.
Literally ignores 5.2.0 changes. Stop lying
Summon Unstable Familiar:
Reduced the damage of this ability and its morphs’ basic attack by approximately 17%.
Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808.
Increased the duration of the special activate to 10 seconds, up from 8.
Blade Cloak:
Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
Increased base cost to 4950, up from 3024.
Reduced the damage per tick by approximately 32%.
Spear Shards:
This ability and its morphs now last 10 seconds, up from 8.
Increased the base cost to 4950, up from 3024.
Fiery Breath:
This ability and its morphs now last 10 seconds at base, up from 8 seconds.
Increased base cost to 3510, up from 2808.
...in other words, the damage done by pet sorc is increased compared to Live (particularly when curse is not on target).
If you refer to this, then yes - your scamp (which almost no one uses in PvP anyway) will deal a little bit less damage (-14,2%) when pet curse is on target, and about the same dmg (-0,4% to be precise!) when pet curse isn't active.
Not at all, why do you think I brought up twilight having 17,3k tooltip on the heal (with zero points in Blessed)? That change was made in 5.2.0 & literally makes sorc have the strongest burst heal in the game.
but let me guess, pets should be exempt from this "injustice" - dealing more damage than those skills isn't enough?
Transairion wrote: »Er......in other words, the damage done by pet sorc is increased compared to Live (particularly when curse is not on target).
2000 (random base number we'll use)+20% (the buff in 5.2.3)=2400+20% (new Daedric Prey)=2880
2000+40% (old Daedric Prey)=2800
Redone:
2000 (random base number we'll use) -17% (5.2.0) = 1660 +20% (the buff in 5.2.3)=1992+20% (new Daedric Prey)= 2390
2000+40% (old Daedric Prey)=2800
Transairion wrote: »If you refer to this, then yes - your scamp (which almost no one uses in PvP anyway) will deal a little bit less damage (-14,2%) when pet curse is on target, and about the same dmg (-0,4% to be precise!) when pet curse isn't active.
Yeah does anyone else find it messed up ZOS is punishing people for using Daedric Curse to... empower pets? In the Pet skill tree? If anything shouldn't it be the opposite and base pet damage should be lower and Curse much higher bonus, since you have to spend magicka to maintain it?
It's really messing with the original design of the skill tree, having Wards on your pets that aren't needed in PvE (Trials) and weakening Prey until it's not worth slotting over any ol' damage skill instead?
Transairion wrote: »Not at all, why do you think I brought up twilight having 17,3k tooltip on the heal (with zero points in Blessed)? That change was made in 5.2.0 & literally makes sorc have the strongest burst heal in the game.
Also a change nobody actually wanted, since Matriach is viable even with the -67% damage nerf it got slapped with in Elsewhyr. The devs possibly think it makes Sorc Healer somehow?
Frankly I'm insulted that heal got buffed into the sky while Twilight Tormentor is still just as terrible as ever: no utility, no damage, dead skill as it's always been. Even when it was 30%(?) stronger before Elsewhyr it was bad. Still no debuffs added to it or anything, just zap zap zap and an active ability that doesn't function after a certain HP. Probably actually stronger in PvP than PvE just because reverse execute means something when everyone heals.
If you want the brutal truth, the fact these persistent pets like Sorc/Warden Ult have be double-slotted means they should be balanced in a way that makes them twice as effective as a single-slot ability. Thus far ZOS isn't doing that, if anything 5.X.X has shown they're just blanket buffed/nerfed with everything else.
was not happy with the new PTS patch notes just more insult to injury at this point I bet the combat devs are just having a good long laugh at threads like these...
wbernardo24 wrote: »There will always be those sorc haters lol
was not happy with the new PTS patch notes just more insult to injury at this point I bet the combat devs are just having a good long laugh at threads like these...
I have this recurring vision of the devs getting together after work, sitting around with pizza and beer, reading the forum on a wide screen TV, laughing there asses off, saying "Stupid morons! They still think we care!".
So much THIS. Please understand ZOS:Transairion wrote: »If you want the brutal truth, the fact these persistent pets like Sorc/Warden Ult have be double-slotted means they should be balanced in a way that makes them twice as effective as a single-slot ability. Thus far ZOS isn't doing that, if anything 5.X.X has shown they're just blanket buffed/nerfed with everything else.
was not happy with the new PTS patch notes just more insult to injury at this point I bet the combat devs are just having a good long laugh at threads like these...
I have this recurring vision of the devs getting together after work, sitting around with pizza and beer, reading the forum on a wide screen TV, laughing there asses off, saying "Stupid morons! They still think we care!".
BalticBlues wrote: »So much THIS. Please understand ZOS:Transairion wrote: »If you want the brutal truth, the fact these persistent pets like Sorc/Warden Ult have be double-slotted means they should be balanced in a way that makes them twice as effective as a single-slot ability. Thus far ZOS isn't doing that, if anything 5.X.X has shown they're just blanket buffed/nerfed with everything else.
With 2 pets a PetSorc has only 6 slots left for shield, buffs, mobility and a damage.
This is nothing and means a PetSorc is always in slot troubles.
If pets now only do a fraction of the former damage, there are not enough slots for other damage skills.
For PetSorcs to be viable in PvP, there are only two solutions:
Solution 1: Sorc pets need to do enough damage again to justify two slots.
Solution 2: Sorc pets need to be changed to use only 1 slot as other Class pets do.
Darkenarlol wrote: »wbernardo24 wrote: »20% decrease from deaddric curse now lmao!! If ur a double pet sorc that’s really a rippp
and you are one of the guys who makes changes "official"? mkayWow sorcs actually need to learn how to play now instead of relying on a build that requires zero thought process.
so... la>1>la>2>la>3>la>4 swap la>1>la>2>la>3>la>4
requires "though process" while la>1>la>2>la>3> swap la>1>la>2>la>3>
is a "braindead mindless rotaion"...mkay...
P.S. not a petsorc btw just laughing on all
those "sorcs now have to think" comments
This sums things up nicely. It's practically no different than slotting skills that basically boost your damage. Free damage right? Especially with the way this patch is set up.
The only complicated rotations have ever really been like NBs.
Why would you not use a spammable