In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...
Wait, which Sustain set were nerfed this time?
jbjondeaueb17_ESO wrote: »In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...
Wait, which Sustain set were nerfed this time?
Well, this one, as if tanks and healers needed nerfs again :
- Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.
jbjondeaueb17_ESO wrote: »In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...
Wait, which Sustain set were nerfed this time?
Well, this one, as if tanks and healers needed nerfs again :
- Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.
Thanks,jbjondeaueb17_ESO wrote: »In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...
Wait, which Sustain set were nerfed this time?
Well, this one, as if tanks and healers needed nerfs again :
- Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.
Thanks, the nerf is Abysmal, now you get 3080 less stamina than before... you get Magicka too but its minimal not really worth.
Games should always be about tradeoffs. Sustain is the counter to attack power over time.
Too bad it doesn't work this way in ESO - at least for magicka builds and to a lesser degree for stam builds. To outlast your opponent you have to survive your opponent. But with your defensive potency (read: strength of heals and shields) directly linked to your offensive stats the sustain build simply does not capability to outlast the attack power build.
For stam builds that's a somewhat different story as dodge roll and block are percentage based mitigation at fixed cost and do not require any scaling of their effectiveness. Thus you can build for outlasting your opponent. Though even here, with the current tank / heavy armor meta, it stands to question whether there is any point in outlasting your opponent when you cannot kill them afterwards before they regain the resources.
Being able to infinitely sustain in PvP is the reason 100%. Sustaining in PvE and the fluid gameplay is the best part about this game so if they are nerfing it over PvE I would really question do they know their game at all.