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ZOS, why do you hate sustain so much?

  • Bigevilpeter
    Bigevilpeter
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    Yeah I still don't get that, no on ever complain sustain was too much in PvE and everybody hates having to heavy attack to sustain. The are so out of reach from the community it just ridiculous
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    coradaelu wrote: »
    slofwnd wrote: »
    In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
    The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
    This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...

    Wait, which Sustain set were nerfed this time? :s

    Well, this one, as if tanks and healers needed nerfs again :
    - Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • kojou
    kojou
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    coradaelu wrote: »
    slofwnd wrote: »
    In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
    The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
    This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...

    Wait, which Sustain set were nerfed this time? :s

    Well, this one, as if tanks and healers needed nerfs again :
    - Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.

    I guess it is a buff if you are Magicka...
    Playing since beta...
  • coradaelu
    coradaelu
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    Thanks,
    coradaelu wrote: »
    slofwnd wrote: »
    In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
    The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
    This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...

    Wait, which Sustain set were nerfed this time? :s

    Well, this one, as if tanks and healers needed nerfs again :
    - Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.

    Thanks, the nerf is Abysmal, now you get 3080 less stamina than before... you get Magicka too but its minimal not really worth.
  • kojou
    kojou
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    coradaelu wrote: »
    Thanks,
    coradaelu wrote: »
    slofwnd wrote: »
    In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
    The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
    This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...

    Wait, which Sustain set were nerfed this time? :s

    Well, this one, as if tanks and healers needed nerfs again :
    - Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.

    Thanks, the nerf is Abysmal, now you get 3080 less stamina than before... you get Magicka too but its minimal not really worth.

    Whats one more useless monster set in a sea of useless monster sets?
    Playing since beta...
  • iCaliban
    iCaliban
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    They should bring back cost reduction CP. The game was far more fun without heavy attacks.
  • kojou
    kojou
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    iCaliban wrote: »
    They should bring back cost reduction CP. The game was far more fun without heavy attacks.

    I would rather they buff individual class sustain mechanics as needed and leave CP alone.
    Playing since beta...
  • usmguy1234
    usmguy1234
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    Galarthor wrote: »
    Nestor wrote: »
    Games should always be about tradeoffs. Sustain is the counter to attack power over time.

    Too bad it doesn't work this way in ESO - at least for magicka builds and to a lesser degree for stam builds. To outlast your opponent you have to survive your opponent. But with your defensive potency (read: strength of heals and shields) directly linked to your offensive stats the sustain build simply does not capability to outlast the attack power build.

    For stam builds that's a somewhat different story as dodge roll and block are percentage based mitigation at fixed cost and do not require any scaling of their effectiveness. Thus you can build for outlasting your opponent. Though even here, with the current tank / heavy armor meta, it stands to question whether there is any point in outlasting your opponent when you cannot kill them afterwards before they regain the resources.

    I absolutely disagree with your analysis on stam. Meta for stam is centered around burst. Most stam players are running 2 damage sets and a defensive or offensive monster set. Roll dodge and block are shadows of their former selves. If you build for either of these, you won't have enough damage to burst competent players or enough healing to survive them either. I think if this game went away from healing based off of offensive stats it would be much more balanced. Right now there's really no downside to stacking offensive stats on either magicka or stamina.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • GrimTheReaper45
    GrimTheReaper45
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    Dogzey wrote: »
    Being able to infinitely sustain in PvP is the reason 100%. Sustaining in PvE and the fluid gameplay is the best part about this game so if they are nerfing it over PvE I would really question do they know their game at all.

    See the problem with that is sustain in pvp shouldnt be an issue. Noone besides 1vx should need to build for sustain in pvp. We dont want long dragged out 1v1 fights were sustain would be necessary.
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