High dot damage doesn’t seem so bad now does it? Dots last a good duration helped with sustain but no thanx to complaints cuz ppl didn’t want to try learning counters we got the bs show of an update. Worse still multiple posts I’ve seen complaining about stone fist/giant to costly funky animation or just that it’s ranged yet they are still pushing this on the dk class.
I have really tried not to join the crowd here but I may very well join and protest with my wallet.
High dot damage doesn’t seem so bad now does it? Dots last a good duration helped with sustain but no thanx to complaints cuz ppl didn’t want to try learning counters we got the bs show of an update. Worse still multiple posts I’ve seen complaining about stone fist/giant to costly funky animation or just that it’s ranged yet they are still pushing this on the dk class.
I have really tried not to join the crowd here but I may very well join and protest with my wallet.
As much as my rotation was boring, I did enjoy DOT benefits, for example being able to dot couple targets and see them melt over time. I guess we can't have nice things because of nerfherders
I feel like they're focusing so much on parses and hardcore players because they're the only ones who really use the PTS, the people who have mastered/found ways around sustain, so they just.. keep nerfing it because it's what they see. but on live people are already struggling with sustain unless you're a sustain class + set. it's sad.
Games should always be about tradeoffs. Sustain is the counter to attack power over time.
vesselwiththepestle wrote: »If it even were worth it to build for sustain!
as things are you lose to much by going Bosmer instead of Orc or recovery instead of damage enchants.
Recovery stats from race passive and jewelry enchant and invigorating trait should be increased by 50%.
When I've got the choice between 258 dAmage or recovery I always end doing more damage with he damage bonus even with bad sustain. That's the problem. If I could lose 258 dAmage but gain 387 recovery this might be more balanced.
Nerftheforums wrote: »Damage has never been so high in this game. Just give up some of it to get your sustain :')
Nerftheforums wrote: »Damage has never been so high in this game. Just give up some of it to get your sustain :')
Damage requirements to clear content also has never been so high, yet it doesn't get nerf (cough eternal servant cough)
In previous patch notes sustain got nerfed big time, and now you nerf one of the staple sustain sets, why?
The feedback from the community that we don't want sustain challenges in a fast paced ESO combat was pretty obvious and abundant. Why do you not listen to your player base again?!
This patch is equivalent to Nerfmire and it's the most hated patch across the board. Why do you insist on repeating mistakes of the past...
vesselwiththepestle wrote: »If it even were worth it to build for sustain!
as things are you lose to much by going Bosmer instead of Orc or recovery instead of damage enchants.
Recovery stats from race passive and jewelry enchant and invigorating trait should be increased by 50%.
When I've got the choice between 258 dAmage or recovery I always end doing more damage with he damage bonus even with bad sustain. That's the problem. If I could lose 258 dAmage but gain 387 recovery this might be more balanced.
vesselwiththepestle wrote: »If it even were worth it to build for sustain!
as things are you lose to much by going Bosmer instead of Orc or recovery instead of damage enchants.
Recovery stats from race passive and jewelry enchant and invigorating trait should be increased by 50%.
When I've got the choice between 258 dAmage or recovery I always end doing more damage with he damage bonus even with bad sustain. That's the problem. If I could lose 258 dAmage but gain 387 recovery this might be more balanced.
Infused jewels + Glyph of reduced cost is 919 reduced cost with Kuta and epic jewels. Turns Dizzy from 2700 to 1781.