Ragnarock41 wrote: »Simply slot shuffle and switch to the offensive.
And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.
So , can you please give me another spammable class skill that gives:
Stamina morph:
-Major savagery.
-Snare of 40% per hit on the target.
When it is slotted:
-Increase your Critical Damage by 10%
-Increase your damage done to blocking targets by 10%
When you use it:
-Gain Minor Protection for 6 seconds,
reducing damage taken by 8%.
And affected by this passive:
When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.
So it has even a good amount of damage.
Magika morph is similar but without major savagery , it gives instead an heal.
Major evasion will not affect even jabsSanguinor2 wrote: »
So , can you please give me another spammable class skill that gives:
Stamina morph:
-Major savagery.
-Snare of 40% per hit on the target.
When it is slotted:
-Increase your Critical Damage by 10%
-Increase your damage done to blocking targets by 10%
When you use it:
-Gain Minor Protection for 6 seconds,
reducing damage taken by 8%.
And affected by this passive:
When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.
So it has even a good amount of damage.
Magika morph is similar but without major savagery , it gives instead an heal.
While no one can give you a spammable that gives the Things Jabs do (because surprise surprise classes have different passives and different abilities have different effects) I can give you other spammables with a Long list of what they do. (most spammables actually do a lot when you simply list all passives and effects they have btw)
Spammable Nr. 1
Instant cast spammable, can be blockcasted and otherwise Animation cancelled
doesnt stop casting if you get cced
isnt affected by Major Evasion
cant walk out of it
28/43 meters range
heals for part of Damage done
heals for 10 seconds after 1 cast
gives 8% max mag for slotting
gives 3% healing for slotting
gives ult gen for cast every 4 seconds (up to 0.5 ult gen per second)
Spammable Nr.2
Instant cast spammable, can be blockcasted and otherwise Animation cancelled
doesnt stop casting if you get cced
isnt affected by Major Evasion
cant walk out of it
28/43 meters range
sets offbalance
gives a dot stacking up to 7 times (one of the strongest dots in the game come next patch)
gives 12% mag and stam regen for slotting it
gives 2% increase on all Damage for slotting it
gives ult gen for cast every 8 seconds (up to 0.5 ult gen per second)
Ragnarock41 wrote: »Simply slot shuffle and switch to the offensive.
And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.
Shuffle will be useless against it next patch.
Major evasion will not affect even jabs
Sanguinor2 wrote: »
Sanguinor2 wrote: »
Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion
Sanguinor2 wrote: »
Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion
But next patch thaumatuge on stamplars will be almoat useless (maybe its good only for sweep or pois inj)
So they will put more cp points on direct dmg and phisical dmg
Sanguinor2 wrote: »
Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion
But next patch thaumatuge on stamplars will be almoat useless (maybe its good only for sweep or pois inj)
So they will put more cp points on direct dmg and phisical dmg
Why do people keep spouting off when they dont know what they are talking about?
This is actually a nerf for magplar as the damage for off balance is in that tree and thaum is the only thing if value to a magicka character. Now sweeps will no longer be a DOT and the rest of the DOTs will be not worth 75 points in thaum so off balance damage boost will come only at the cost of a lot of wasted points.
Stamplar still will use that tree and most templars already have points in direct damage CP. They can still benefit from having 75 points in the CP to give them the off balance damage buff, but then they have to watch using toppling charge much as it eats into the pool extended ritual uses, and ER is expensive while being practically the only advantage stamplar has over other stam classes.
Templar lacks debuffs an in particular major fracture/breach so they either run 1h shield or ele drain, or invest more in pen, or they use onslaught. Let me tell you; in my magplar, I'm not killing a decent player with jabs spam alone. It's all about setting up POTL and onslaught and using jabs in that window. That window will be a lot shorter next patch.
Also; good NBs are fast as they build for the speed and create distance before attempting to cloak and do not go in a straight line and especially are not catching them if they really know how to use shadow image. Jabs slows the templar down, so they are not catching a decent NB.
At current, the templar has to hit with the last jab on the channel to snare but it shouldn't matter, as any DECENT PVPer will have some form of root/snare removal and immunity to use especially in retreat. Seriously; if you are not running FM, Shuffle, RAT, Mist form, wings; you're doing it wrong. They were made available for a reason.
Living dark is indeed stupid and is getting nerfed, but I dont know if that will be enough but this threads not talking about that.
I get magblade is in a bad spot; I used to want to run magblade so much, but they have been bad for a long time due to what their kit brings to stamblade. So operating out of the basis of how a magblade does against a templar is bad to begin with. Add in someone who talks about getting killed while AFK or by 5 of them, who refuses root and snare immunity abilities or evasion while being the only class with a magicka version, and building a glass cannon without those movement advantages is just silly. EVERY class with a decent build either has tankiness via armor or defensive buffs or extreme mobility. Leaning on cloak as the only defense is a sure sign of a terrible player
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
wild_kmacdb16_ESO wrote: »Toppling charge into jab spam does seem
annoyingly effective. I do think it will be more manageable when the snare only applies to the last hit so let’s see.
While it is strong in PvP, it is actually PvE where it is overperforming the most. And it is all due to the heal. As pointed out before, it allows you to face tank large numbers of NPCs and kill most bosses without ever using a single defensive ability - or any other ability for that matter. If the pre-nerf Crit Surge heal was deemed too powerful, b/c it allowed exactly to do that, then an ability that also deals siginificant damage on top of that is also overloaded / overperforming. And I am still talking about Sweep, not Jabs.
Removing the snare would not fix the issue. It would only make that skill far less reliable, which is not something you want for a spammable.
ThePhantomThorn wrote: »Jimmy_The_Fixer wrote: »Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.
A - I’m a girl. Don’t assume genders.
B - cloak counters. Aoe, detect pots/ skills. The fact is that if I hit cloak when being attacked by a templar I get pulled out instantly. It’s like if it could turn off damage shields (for nbs anyway)
ThePhantomThorn wrote: »Templar’s have awesome mobility. They have a gapcloser.
No need for snares
ThePhantomThorn wrote: »Other options include cc'ing the templar because jabs can't be cast through block or walking/rolling through them because it doesn't hit targets behind them.
It can be casted through block. And great idea. Dodge rolling. Not like some people play mag builds
A - I’m not a casual player. I log on pretty much every day.
B - so you think that having a snare, aoe, a heal, minor protection, and burning light procs on 1 skill is fair?
Ye, that´s why literally no one that plays magplar uses sweeps in PvE.......but I´ll assume your comment is sarcasm of some sort.....
MurderMostFoul wrote: »wild_kmacdb16_ESO wrote: »Toppling charge into jab spam does seem
annoyingly effective. I do think it will be more manageable when the snare only applies to the last hit so let’s see.
Lol
Should we tell him?
wild_kmacdb16_ESO wrote: »MurderMostFoul wrote: »wild_kmacdb16_ESO wrote: »Toppling charge into jab spam does seem
annoyingly effective. I do think it will be more manageable when the snare only applies to the last hit so let’s see.
Lol
Should we tell him?
Do tell. If it’s the snare potency has Gone from 40 to 70% I know. it’s still better than what it is now. At least with the patch you have a chance of getting out of the way without having to blow all your stamina on breaking free and immediately rolling.
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
I am a stamplar and only use jabs from time to time so let me set the record straight...
1. It does need to snare, otherwise it hits nobody
2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
3. Jabs don't heal a stamplar
4. The damage is over time...it's not all at once... roll dodge ....
Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...
We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).
Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.
Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...
Stamina one should be as strong as Dizzy Swing with crit increase...
Magica one should be as strong as dizzy swing with spell crit increase...
You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...
Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...
HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....
JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
Nerf it please templar is too OPThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
Nerf it please templar is too OP