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Sweep spam is op

  • Ragnarock41
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    Simply slot shuffle and switch to the offensive.

    And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.
  • MirkoZ
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    Simply slot shuffle and switch to the offensive.

    And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.

    Shuffle will be useless against it next patch.
  • Sanguinor2
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    MirkoZ wrote: »


    So , can you please give me another spammable class skill that gives:
    Stamina morph:
    -Major savagery.
    -Snare of 40% per hit on the target.

    When it is slotted:
    -Increase your Critical Damage by 10%
    -Increase your damage done to blocking targets by 10%

    When you use it:
    -Gain Minor Protection for 6 seconds,
    reducing damage taken by 8%.

    And affected by this passive:
    When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.
    So it has even a good amount of damage.
    Magika morph is similar but without major savagery , it gives instead an heal.

    While no one can give you a spammable that gives the Things Jabs do (because surprise surprise classes have different passives and different abilities have different effects) I can give you other spammables with a Long list of what they do. (most spammables actually do a lot when you simply list all passives and effects they have btw)

    Spammable Nr. 1

    Instant cast spammable, can be blockcasted and otherwise Animation cancelled
    doesnt stop casting if you get cced
    isnt affected by Major Evasion
    cant walk out of it
    28/43 meters range
    heals for part of Damage done
    heals for 10 seconds after 1 cast
    gives 8% max mag for slotting
    gives 3% healing for slotting
    gives ult gen for cast every 4 seconds (up to 0.5 ult gen per second)

    Spammable Nr.2
    Instant cast spammable, can be blockcasted and otherwise Animation cancelled
    doesnt stop casting if you get cced
    isnt affected by Major Evasion
    cant walk out of it
    28/43 meters range
    sets offbalance
    gives a dot stacking up to 7 times (one of the strongest dots in the game come next patch)
    gives 12% mag and stam regen for slotting it
    gives 2% increase on all Damage for slotting it
    gives ult gen for cast every 8 seconds (up to 0.5 ult gen per second)
    Edited by Sanguinor2 on October 15, 2019 9:39AM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • MirkoZ
    MirkoZ
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    Sanguinor2 wrote: »
    MirkoZ wrote: »


    So , can you please give me another spammable class skill that gives:
    Stamina morph:
    -Major savagery.
    -Snare of 40% per hit on the target.

    When it is slotted:
    -Increase your Critical Damage by 10%
    -Increase your damage done to blocking targets by 10%

    When you use it:
    -Gain Minor Protection for 6 seconds,
    reducing damage taken by 8%.

    And affected by this passive:
    When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.
    So it has even a good amount of damage.
    Magika morph is similar but without major savagery , it gives instead an heal.

    While no one can give you a spammable that gives the Things Jabs do (because surprise surprise classes have different passives and different abilities have different effects) I can give you other spammables with a Long list of what they do. (most spammables actually do a lot when you simply list all passives and effects they have btw)

    Spammable Nr. 1

    Instant cast spammable, can be blockcasted and otherwise Animation cancelled
    doesnt stop casting if you get cced
    isnt affected by Major Evasion
    cant walk out of it
    28/43 meters range
    heals for part of Damage done
    heals for 10 seconds after 1 cast
    gives 8% max mag for slotting
    gives 3% healing for slotting
    gives ult gen for cast every 4 seconds (up to 0.5 ult gen per second)

    Spammable Nr.2
    Instant cast spammable, can be blockcasted and otherwise Animation cancelled
    doesnt stop casting if you get cced
    isnt affected by Major Evasion
    cant walk out of it
    28/43 meters range
    sets offbalance
    gives a dot stacking up to 7 times (one of the strongest dots in the game come next patch)
    gives 12% mag and stam regen for slotting it
    gives 2% increase on all Damage for slotting it
    gives ult gen for cast every 8 seconds (up to 0.5 ult gen per second)
    Major evasion will not affect even jabs
  • Ragnarock41
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    MirkoZ wrote: »
    Simply slot shuffle and switch to the offensive.

    And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.

    Shuffle will be useless against it next patch.

    Didn't knew. Time will tell how it will affect me, however for the time being I'm not so worried.
  • Sanguinor2
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    MirkoZ wrote: »
    Major evasion will not affect even jabs

    Last I checked Major Evasion reduces aoe Damage by 25%, Jabs is aoe Damage, Im sure you can tell me what the Logical conclusion is.


    (In case you cant: Jabs is affected by Major Evasion)
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • MirkoZ
    MirkoZ
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    Sanguinor2 wrote: »
    MirkoZ wrote: »
    Major evasion will not affect even jabs

    Last I checked Major Evasion reduces aoe Damage by 25%, Jabs is aoe Damage, Im sure you can tell me what the Logical conclusion is.


    (In case you cant: Jabs is affected by Major Evasion)

    Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion
  • MirkoZ
    MirkoZ
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    MirkoZ wrote: »
    Sanguinor2 wrote: »
    MirkoZ wrote: »
    Major evasion will not affect even jabs

    Last I checked Major Evasion reduces aoe Damage by 25%, Jabs is aoe Damage, Im sure you can tell me what the Logical conclusion is.


    (In case you cant: Jabs is affected by Major Evasion)

    Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion

    But next patch thaumatuge on stamplars will be almoat useless (maybe its good only for sweep or pois inj)
    So they will put more cp points on direct dmg and phisical dmg
  • JWillCHS
    JWillCHS
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    I thought the reason why Puncturing Sweeps is "overloaded" was because magplar is lacking in mobility and it relied on sustaining damage. The only reason I see magplar overperforming this patching is because its in the right place at the right time with the DoT meta which is changing soon.

    I still see magplar being one of the slower playing styles next to magDK, magcro, and even magden. All 4 were given Race Against Time as another option to Vampirism/Elusive Mist. Both of those abilities have pros and cons. Although the changes to gap closers made Toppling Charge for magplar more effective at keeping enemies from escaping.

    The Living Dark situation is a tricky one. I think this ability works really well in open world PvP. But mainly against players who don't know what they're doing, or players with potential on the verge of getting better. At best against skilled players it's a medicore escape mechanic. Magplars that are skill enough don't even need the ability.

    I feel the more bursty ZoS can make Puncturing Sweeps the less the class has to rely on some of those bonuses to the ability and even the use of things like Living Dark. I also think that would make the playing style a nasty beast even without the heal or the snare. Take minor protection away too. With Purifying Light being able to crit, sweeps being an instant cast could make magplar's damage DELICIOUS.

    Usually a magplar would use Entropy, hit you with Purifying Light, VB/Reflective Light, attempt to CC you, and then spam Puncturing Sweeps until Purifying Light popped; or the enemy is low enough to execute with Jesus Beam. This rotation has always been about sustaining damage, and since sweeps requires you to channel it the animation cancel potential(one reason why people did not play magplar for awhile) is pretty much lost. Because of all this I always thought the window to reset a fight against magplar was pretty damn high(especially for StamSorc, and Stamblade). The DoT meta just inflates the numbers a bit, but I think it's still going to change in Dragonhold.

    Usually if I'm playing magplar and I continuously snare the same nightblade(or any other class) in the fight by spamming puncturing sweeps without them retaliating or resetting the fight; I immediately know they lost the battle. There's enough tools in the game to create distance between you and your enemy.

    Now..this whole thing about everyone playing magplar is what you can expect from ESO and any other MMORPG in the age of information; and the internet. Literally, Archeage is releasing today and you can be certain that everyone is going to be playing Spellsinger, Darkrunner(a lot of these mofos), Blade Dancer, Ebonsong or Fanatic for PvP. And that's a game that has 122 classes.

    Edit: and magplar has always been a decent classes for new players so I am not surprise to see it everywhere in Cyrodiil during Scalebreaker.
    Edited by JWillCHS on October 15, 2019 10:47AM
  • technohic
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    MirkoZ wrote: »
    MirkoZ wrote: »
    Sanguinor2 wrote: »
    MirkoZ wrote: »
    Major evasion will not affect even jabs

    Last I checked Major Evasion reduces aoe Damage by 25%, Jabs is aoe Damage, Im sure you can tell me what the Logical conclusion is.


    (In case you cant: Jabs is affected by Major Evasion)

    Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion

    But next patch thaumatuge on stamplars will be almoat useless (maybe its good only for sweep or pois inj)
    So they will put more cp points on direct dmg and phisical dmg

    Why do people keep spouting off when they dont know what they are talking about?

    This is actually a nerf for magplar as the damage for off balance is in that tree and thaum is the only thing if value to a magicka character. Now sweeps will no longer be a DOT and the rest of the DOTs will be not worth 75 points in thaum so off balance damage boost will come only at the cost of a lot of wasted points.

    Stamplar still will use that tree and most templars already have points in direct damage CP. They can still benefit from having 75 points in the CP to give them the off balance damage buff, but then they have to watch using toppling charge much as it eats into the pool extended ritual uses, and ER is expensive while being practically the only advantage stamplar has over other stam classes.

    Templar lacks debuffs an in particular major fracture/breach so they either run 1h shield or ele drain, or invest more in pen, or they use onslaught. Let me tell you; in my magplar, I'm not killing a decent player with jabs spam alone. It's all about setting up POTL and onslaught and using jabs in that window. That window will be a lot shorter next patch.

    Also; good NBs are fast as they build for the speed and create distance before attempting to cloak and do not go in a straight line and especially are not catching them if they really know how to use shadow image. Jabs slows the templar down, so they are not catching a decent NB.

    At current, the templar has to hit with the last jab on the channel to snare but it shouldn't matter, as any DECENT PVPer will have some form of root/snare removal and immunity to use especially in retreat. Seriously; if you are not running FM, Shuffle, RAT, Mist form, wings; you're doing it wrong. They were made available for a reason.

    Living dark is indeed stupid and is getting nerfed, but I dont know if that will be enough but this threads not talking about that.

    I get magblade is in a bad spot; I used to want to run magblade so much, but they have been bad for a long time due to what their kit brings to stamblade. So operating out of the basis of how a magblade does against a templar is bad to begin with. Add in someone who talks about getting killed while AFK or by 5 of them, who refuses root and snare immunity abilities or evasion while being the only class with a magicka version, and building a glass cannon without those movement advantages is just silly. EVERY class with a decent build either has tankiness via armor or defensive buffs or extreme mobility. Leaning on cloak as the only defense is a sure sign of a terrible player
  • ThePhantomThorn
    ThePhantomThorn
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    Templar’s have awesome mobility. They have a gapcloser.
    No need for snares
  • MirkoZ
    MirkoZ
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    technohic wrote: »
    MirkoZ wrote: »
    MirkoZ wrote: »
    Sanguinor2 wrote: »
    MirkoZ wrote: »
    Major evasion will not affect even jabs

    Last I checked Major Evasion reduces aoe Damage by 25%, Jabs is aoe Damage, Im sure you can tell me what the Logical conclusion is.


    (In case you cant: Jabs is affected by Major Evasion)

    Oh you are right , I was getting confused by the change on pts that now jabs are direct damage but they are theorically still aoe so it may be affect by evasion

    But next patch thaumatuge on stamplars will be almoat useless (maybe its good only for sweep or pois inj)
    So they will put more cp points on direct dmg and phisical dmg

    Why do people keep spouting off when they dont know what they are talking about?

    This is actually a nerf for magplar as the damage for off balance is in that tree and thaum is the only thing if value to a magicka character. Now sweeps will no longer be a DOT and the rest of the DOTs will be not worth 75 points in thaum so off balance damage boost will come only at the cost of a lot of wasted points.

    Stamplar still will use that tree and most templars already have points in direct damage CP. They can still benefit from having 75 points in the CP to give them the off balance damage buff, but then they have to watch using toppling charge much as it eats into the pool extended ritual uses, and ER is expensive while being practically the only advantage stamplar has over other stam classes.

    Templar lacks debuffs an in particular major fracture/breach so they either run 1h shield or ele drain, or invest more in pen, or they use onslaught. Let me tell you; in my magplar, I'm not killing a decent player with jabs spam alone. It's all about setting up POTL and onslaught and using jabs in that window. That window will be a lot shorter next patch.

    Also; good NBs are fast as they build for the speed and create distance before attempting to cloak and do not go in a straight line and especially are not catching them if they really know how to use shadow image. Jabs slows the templar down, so they are not catching a decent NB.

    At current, the templar has to hit with the last jab on the channel to snare but it shouldn't matter, as any DECENT PVPer will have some form of root/snare removal and immunity to use especially in retreat. Seriously; if you are not running FM, Shuffle, RAT, Mist form, wings; you're doing it wrong. They were made available for a reason.

    Living dark is indeed stupid and is getting nerfed, but I dont know if that will be enough but this threads not talking about that.

    I get magblade is in a bad spot; I used to want to run magblade so much, but they have been bad for a long time due to what their kit brings to stamblade. So operating out of the basis of how a magblade does against a templar is bad to begin with. Add in someone who talks about getting killed while AFK or by 5 of them, who refuses root and snare immunity abilities or evasion while being the only class with a magicka version, and building a glass cannon without those movement advantages is just silly. EVERY class with a decent build either has tankiness via armor or defensive buffs or extreme mobility. Leaning on cloak as the only defense is a sure sign of a terrible player

    In fact I wrote "stamplars" not magplars.
  • Centurionax
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    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    If you die to jab spam its a L2P issue
    I main magplar and the only persons who die to jabspam only are thumbless or newbes
  • MurderMostFoul
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    Toppling charge into jab spam does seem
    annoyingly effective. I do think it will be more manageable when the snare only applies to the last hit so let’s see.

    Lol

    Should we tell him?
    “There is nothing either good or bad, but thinking makes it so.”
  • Qbiken
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    Galarthor wrote: »
    While it is strong in PvP, it is actually PvE where it is overperforming the most. And it is all due to the heal. As pointed out before, it allows you to face tank large numbers of NPCs and kill most bosses without ever using a single defensive ability - or any other ability for that matter. If the pre-nerf Crit Surge heal was deemed too powerful, b/c it allowed exactly to do that, then an ability that also deals siginificant damage on top of that is also overloaded / overperforming. And I am still talking about Sweep, not Jabs.

    Removing the snare would not fix the issue. It would only make that skill far less reliable, which is not something you want for a spammable.

    Ye, that´s why literally no one that plays magplar uses sweeps in PvE.......but I´ll assume your comment is sarcasm of some sort..... :/
  • Nerftheforums
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    Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.

    A - I’m a girl. Don’t assume genders.
    B - cloak counters. Aoe, detect pots/ skills. The fact is that if I hit cloak when being attacked by a templar I get pulled out instantly. It’s like if it could turn off damage shields (for nbs anyway)

    Ye but dudette the rule number 1 of being a nb is to not *** cloak when someone is placing aoes under (or in, in this case) your ass. Jabs is an aoe, with the pros and cons this implicates, as a nb you should learn to use shade and walk around/through the templar to avoid the conal aoe.
    It really is just a matter of practice, we've all been there. Moreover, as someone already mentioned, when a templar starts jabbing you know it's the moment to burst them cuz the good templars who are awake enough to interrupt the jab channel to go on the defensive aren't that many. As you see the first jab use your relentless, then attack depending on the situation. If they don't stop jabbing, use incap into fear, if they do stop, fear into incap (as if that would achieve anything, but whatever, God bless cast times i guess) into killer's blade/surprise attack, depending on the situation. If you can't afford to go offensive, shade away. If you don't slot shade, you kinda deserve to die ngl, unless you leant to use positioning to avoid the jab damage
  • jadarock
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    With shade cloak and race against time you should be able to reset the fight at will quit crying and adjust your build
  • ealdwin
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    Templar’s have awesome mobility. They have a gapcloser.
    No need for snares

    Sorry, but no.

    Templar's are, and have always been, one of the least mobile classes. Mobility isn't defined by just one skill. If that were true, mobility wouldn't be an issue. Take Nightblade. While, yes, mobility for NBs has taken a hit over recent patches, they still have access to a Gap Closer, Snare Removal, and a boost in Movement Speed in their class kit. Templars have just that gap closer, which wasn't even used that much until Scalebreaker when as a whole gap closers became more viable. When the changes were made to Race Against Time, Templars were among the most happy. Why, because they finally had an option to build snare removal (mobility) into their builds without having to be a vampire. I'm not about to argue that Templars need more mobility (the class identity has always been plant your feet and stand your ground), and arguably Nightblades need mobility built back into their class (shadowy assassins should be quick), but don't claim that "Templars have awesome mobility". Because compared to other classes, they don't.
  • Joy_Division
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    Kolzki wrote: »
    Other options include cc'ing the templar because jabs can't be cast through block or walking/rolling through them because it doesn't hit targets behind them.

    It can be casted through block. And great idea. Dodge rolling. Not like some people play mag builds

    Edziu wrote: »
    Aurie wrote: »
    Oh, another nerf thread from a PvPer

    if it was real PVPer then wouldnt be here this thread
    this nerf is comming from newbie or casual PvPer who definitely reject any l2p and rather call for nerf so no need to l2p at all

    A - I’m not a casual player. I log on pretty much every day.

    B - so you think that having a snare, aoe, a heal, minor protection, and burning light procs on 1 skill is fair?

    You may log in every day, that automatically doesn;t make you an experienced PvP player.

    If you think jabs can be casted through block, then I know you don;t have much experience at all PvPing

    Here's the "secret" to jabs, and just about any halfway decent templar will say the same thing. Our first tactic against enemy players is often jabs spam. Because we've been doing this for over 5 years now and the skill has pretty much worked the same way for over 3, we can immediately tell many things about our opponent, namely: how much resistance they have and how good at PvP they are. If they just melt or they panic and just hold block or spam heals or fail to take the initiative, then quite frankly they're just not very good and we know we don;t need to use fancy combos, ultimates, or vary our tactics because they're going to die just by jabbing.

    I know I'm fighting an experienced player when they're health bar stops dropping if I'm just spamming jabs or if they actually do something threatening to my own health bar (usually by CCing me and following up with high damage and negative status effects). At that point, then a templar player is going to start thinking about tactics. If someone is struggling Vs. a Templar who is just spamming jabs, it's on them because there are hundreds of other players on every class who can handle the situation and turn the tide of the fight against a lazy templar. It's not because the skill is "overloaded" or "unfair," it's because the player is inexperienced.
    Edited by Joy_Division on October 15, 2019 4:24PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sanguinor2
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    Qbiken wrote: »

    Ye, that´s why literally no one that plays magplar uses sweeps in PvE.......but I´ll assume your comment is sarcasm of some sort..... :/

    He must be Talking About it overperforming in open world PvE (which is funny enough in itself) or have no clue of serious PvE. Alltho there is atleast one other guy on this Forum arguing Jabs is op because of only the Tooltip yet there is still no one playing it in Raids and its not because magplar isnt a viable dps…
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • wild_kmacdb16_ESO
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    Toppling charge into jab spam does seem
    annoyingly effective. I do think it will be more manageable when the snare only applies to the last hit so let’s see.

    Lol

    Should we tell him?

    Do tell. If it’s the snare potency has Gone from 40 to 70% I know. it’s still better than what it is now. At least with the patch you have a chance of getting out of the way without having to blow all your stamina on breaking free and immediately rolling.
    Edited by wild_kmacdb16_ESO on October 15, 2019 2:03PM
  • Neoauspex
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    This thread has gone off topic: nerf sorcs
  • MurderMostFoul
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    Toppling charge into jab spam does seem
    annoyingly effective. I do think it will be more manageable when the snare only applies to the last hit so let’s see.

    Lol

    Should we tell him?

    Do tell. If it’s the snare potency has Gone from 40 to 70% I know. it’s still better than what it is now. At least with the patch you have a chance of getting out of the way without having to blow all your stamina on breaking free and immediately rolling.

    Puncturing Strikes:
    This ability and its morphs will now snare the nearest enemy hit by 40% every time it deals damage, rather than snaring the nearest enemy hit by 70% on the final hit.

    (The snare applies only on the final hit on live, next patch it will apply a weaker snare on every hit to the nearest player)
    Edited by MurderMostFoul on October 15, 2019 3:36PM
    “There is nothing either good or bad, but thinking makes it so.”
  • ThePhantomThorn
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    A - why are people still looking at the nightblade part?

    B - my issue is the snare. Templar has an aoe 30% snare, and a gapcloser. Do they need the 40% aswell?

    C - the NB thing is just about how it does aoe. It has NOTHING TO DO WITH HOW I PLAY, AND NOTHING TO DO WITH ANYTHING ELSE. Just pointing out that it does aoe.
  • LuxLunae
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    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    I am a stamplar and only use jabs from time to time so let me set the record straight...

    1. It does need to snare, otherwise it hits nobody
    2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
    3. Jabs don't heal a stamplar
    4. The damage is over time...it's not all at once... roll dodge ....

    Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...

    We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).

    Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.

    Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...

    Stamina one should be as strong as Dizzy Swing with crit increase...
    Magica one should be as strong as dizzy swing with spell crit increase...

    You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...

    Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...

    HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....

    JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    LuxLunae wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    I am a stamplar and only use jabs from time to time so let me set the record straight...

    1. It does need to snare, otherwise it hits nobody
    2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
    3. Jabs don't heal a stamplar
    4. The damage is over time...it's not all at once... roll dodge ....

    Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...

    We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).

    Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.

    Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...

    Stamina one should be as strong as Dizzy Swing with crit increase...
    Magica one should be as strong as dizzy swing with spell crit increase...

    You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...

    Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...

    HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....

    JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH

    I agree. A single target with no snare is fine. I’d be fine with even a damage boost.
    All I care is about the snare.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    Initial thoughts is you're a NB complaining about a spammable skill that is very easy to counter on all levels.

    How to counter Jabs and Sweeps.
    1. Move out of cone...side or right through.
    2. Interrupt.
    3. CC or Root.

    Literally that easy.

    Now to counter the snare... Shuffle or RaT or FM. If not those, for a NB use Blur. For a DK use wings.

    Also, on most recaps of mine I see on average Burning lights for only 600 dmg in no CP and 1100 in CP. Either build your defense or mitigation.

    NB's spam Surprise/Concealed just as much as Templars do Jabs. The difference is Nbs is Instant that can be animation cancelled and LA weaved more efficiently or timed with an Ult + Spectral Bow.

    Your complaints to nerf a skill that is
    1. A channel ability that leaves you open to high damage with little to no mitigation.
    2. Easily avoidable.
    Are sincerely a L2P issue.

    Also, Templars have the absolute worst base mobility in the game in comparison to other classes. Only reason they seem fast is because of speed buff skills and jewelry traits. No escape tools or repositioning skills of any kind.

    Sincerely, a Templar Main.
  • Delparis
    Delparis
    ✭✭✭✭✭
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]
    Nerf it please templar is too OP

    L2P

    Edited by Delparis on October 15, 2019 4:04PM
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Delparis wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    Nerf it please templar is too OP

    Please be quiet @Delparis. You are the #1 advocate for all nerf Templar threads.

    And BTW stam dk is the OP class spec right now. I played multiple BGs with one just last night by slapping together decent gear and it was laughably easy mode.
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    Neoauspex wrote: »
    This thread has gone off topic: nerf sorcs

    IKR let's rein it back in people.
This discussion has been closed.